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How to "emit " SIGNAL " after "addItem"?

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  • A Offline
    A Offline
    Anonymous_Banned275
    wrote on last edited by
    #3

    I need to convert
    //display
    ui->list->addItem(item);

    to SIGNAL to pass the item value to another object.

    how?

    (Can I get a sample C++ code ?)

    Qt is not "real time ", so what do you mean with this?
    The SLOT I am processing and displaying the result as "item"
    is triggered by real time as a result of search for nearby bluetooth devices. Roughly 2 to 3 seconds.

    KroMignonK VRoninV Pl45m4P 3 Replies Last reply
    0
    • A Anonymous_Banned275

      I need to convert
      //display
      ui->list->addItem(item);

      to SIGNAL to pass the item value to another object.

      how?

      (Can I get a sample C++ code ?)

      Qt is not "real time ", so what do you mean with this?
      The SLOT I am processing and displaying the result as "item"
      is triggered by real time as a result of search for nearby bluetooth devices. Roughly 2 to 3 seconds.

      KroMignonK Offline
      KroMignonK Offline
      KroMignon
      wrote on last edited by KroMignon
      #4

      @AnneRanch Again, I cannot understand your issue, sorry.

      I am not a English native speaker, perhaps my comprehension not so good :(

      Creating a signal is trivial:

      class MyClass : public QObject
      {
          Q_OBJECT
      
      public:
          explicit MyClass(QObject * parent = nullptr): QObject(parent) {}
      
      signals:
          void mySignal();
      }
      

      But this cannot be your question, I expect !?!

      It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

      1 Reply Last reply
      2
      • A Anonymous_Banned275

        I need to convert
        //display
        ui->list->addItem(item);

        to SIGNAL to pass the item value to another object.

        how?

        (Can I get a sample C++ code ?)

        Qt is not "real time ", so what do you mean with this?
        The SLOT I am processing and displaying the result as "item"
        is triggered by real time as a result of search for nearby bluetooth devices. Roughly 2 to 3 seconds.

        VRoninV Offline
        VRoninV Offline
        VRonin
        wrote on last edited by
        #5

        @AnneRanch said in How to "emit " SIGNAL " after "addItem"?:

        ui->list

        What class is this?

        "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
        ~Napoleon Bonaparte

        On a crusade to banish setIndexWidget() from the holy land of Qt

        1 Reply Last reply
        0
        • A Anonymous_Banned275

          I need to convert
          //display
          ui->list->addItem(item);

          to SIGNAL to pass the item value to another object.

          how?

          (Can I get a sample C++ code ?)

          Qt is not "real time ", so what do you mean with this?
          The SLOT I am processing and displaying the result as "item"
          is triggered by real time as a result of search for nearby bluetooth devices. Roughly 2 to 3 seconds.

          Pl45m4P Offline
          Pl45m4P Offline
          Pl45m4
          wrote on last edited by
          #6

          @AnneRanch

          Emit your own signal, which passes your item to your slot. Do whatever you want and then you can still do ui->list->addItem(item); in your slot to add your item to your list.

          Similar as @KroMignon wrote above:

          signals:    
                   void mySignal(QListWidgetItem * item);
          

          If debugging is the process of removing software bugs, then programming must be the process of putting them in.

          ~E. W. Dijkstra

          1 Reply Last reply
          0
          • KroMignonK KroMignon

            @AnneRanch I cannot really understand what problem you try to solve.

            Your explanation are very confusing for me.
            You can add as many signals (or slots) you need to your class. And when signal is emitted is up to you.

            Just for clarification:

            • a SIGNAL is only a function, which is created at compilation during MOC process (you can find it implementation in <class_name>_moc.cpp).
            • emit is just a semantical sugar only to help programmer be aware about calling a SIGNAL function.
            • Qt is not "real time ", so what do you mean with this?

            The "display " is part of SIGNAL / SLOT and its real time varies .

            A Offline
            A Offline
            Anonymous_Banned275
            wrote on last edited by
            #7

            @KroMignon said in How to "emit " SIGNAL " after "addItem"?:

            @AnneRanch I cannot really understand what problem you try to solve.

            Your explanation are very confusing for me.
            You can add as many signals (or slots) you need to your class. And when signal is emitted is up to you.

            Just for clarification:

            • a SIGNAL is only a function, which is created at compilation during MOC process (you can find it implementation in <class_name>_moc.cpp).
            • emit is just a semantical sugar only to help programmer be aware about calling a SIGNAL funct> - emit is just a semantical sugar only to help programmer be aware about calling a SIGNAL function.ion.
            • Qt is not "real time ", so what do you mean with this?

            The "display " is part of SIGNAL / SLOT and its real time varies .

            • emit is just a semantical sugar only to help programmer be aware about calling a SIGNAL function.

            Not according to this

            f87ad132-2dc2-43be-acad-53afe7d93fd3-image.png

            JonBJ 1 Reply Last reply
            0
            • A Anonymous_Banned275

              @KroMignon said in How to "emit " SIGNAL " after "addItem"?:

              @AnneRanch I cannot really understand what problem you try to solve.

              Your explanation are very confusing for me.
              You can add as many signals (or slots) you need to your class. And when signal is emitted is up to you.

              Just for clarification:

              • a SIGNAL is only a function, which is created at compilation during MOC process (you can find it implementation in <class_name>_moc.cpp).
              • emit is just a semantical sugar only to help programmer be aware about calling a SIGNAL funct> - emit is just a semantical sugar only to help programmer be aware about calling a SIGNAL function.ion.
              • Qt is not "real time ", so what do you mean with this?

              The "display " is part of SIGNAL / SLOT and its real time varies .

              • emit is just a semantical sugar only to help programmer be aware about calling a SIGNAL function.

              Not according to this

              f87ad132-2dc2-43be-acad-53afe7d93fd3-image.png

              JonBJ Offline
              JonBJ Offline
              JonB
              wrote on last edited by JonB
              #8

              @AnneRanch
              As we have discussed before you see that the definition of emit in Qt header file is:

              #define emit
              

              See https://code.woboq.org/qt5/qtbase/src/corelib/kernel/qobjectdefs.h.html#_M/emit. That's it. So it is "semantical sugar".

              So your clazy message shows it looks for whether you place emit before calling a signal function, and just warns you if you do not. The code still works unaffected without, it's just trying to make your life better, possibly.

              1 Reply Last reply
              4
              • fcarneyF Offline
                fcarneyF Offline
                fcarney
                wrote on last edited by
                #9

                "real time" has a very specific meaning in embedded and controls programming.
                It means a system can satisfy deterministic constraints. This means if the constraint is 100mS then the system will always do certain functions every 100mS. Nit-picky I know, but it can cause confusion in technical discussions.

                By your usage I think you mean "the time it takes" for the operation to complete.

                C++ is a perfectly valid school of magic.

                A 1 Reply Last reply
                2
                • fcarneyF fcarney

                  "real time" has a very specific meaning in embedded and controls programming.
                  It means a system can satisfy deterministic constraints. This means if the constraint is 100mS then the system will always do certain functions every 100mS. Nit-picky I know, but it can cause confusion in technical discussions.

                  By your usage I think you mean "the time it takes" for the operation to complete.

                  A Offline
                  A Offline
                  Anonymous_Banned275
                  wrote on last edited by Anonymous_Banned275
                  #10

                  @fcarney Appreciate your clarification.
                  I guess typical case "you are dammed if you do or do not ".
                  I tried to give my question some background ( some people need ) and see how it got away from the real issue.

                  Precise terminology is useful, but the message Is
                  "missing ... "and it does NOT imply "warning " to me .....

                  JonBJ 1 Reply Last reply
                  0
                  • A Anonymous_Banned275

                    @fcarney Appreciate your clarification.
                    I guess typical case "you are dammed if you do or do not ".
                    I tried to give my question some background ( some people need ) and see how it got away from the real issue.

                    Precise terminology is useful, but the message Is
                    "missing ... "and it does NOT imply "warning " to me .....

                    JonBJ Offline
                    JonBJ Offline
                    JonB
                    wrote on last edited by JonB
                    #11

                    @AnneRanch said in How to "emit " SIGNAL " after "addItem"?:

                    "missing ... "and it does NOT imply "warning " to me .....

                    "Missing" implies "missing". That has nothing to do with whether something is an error, a warning, a informational message, a hint or a philosophical musing. On the other hand, doesn't the yellow colored triangle and text tell you it's a warning, and red color indicates an error? What is the point of you often stating you do not like the wording of messages? They are what they are.

                    If you care, https://www.kdab.com/nailing-13-signal-slot-mistakes-clazy-1-3/ states:

                    11. incorrect-emit

                    For readability purposes you should always use emit (or Q_EMIT) when calling a signal. Conversely, you should not use those macros when calling something other than a signal.

                    Clazy will warn if you forget to use emit (or Q_EMIT) or if you use them when you shouldn’t.

                    which I would have thought is the actually important information.

                    1 Reply Last reply
                    1
                    • A Offline
                      A Offline
                      Anonymous_Banned275
                      wrote on last edited by
                      #12

                      OK, I am still not getting it.
                      My syntax is obviously wrong.

                         emit pass_item();        works 
                         emit mySignal(item); does not work 
                      

                      // signals:
                      // void mySignal(QListWidgetItem * item);

                          connect(this,
                                  SIGNAL(mySignal(item)),
                                  this ,
                                  SLOT(testSlot()));
                      

                      This works fine

                          connect(this,
                                  SIGNAL(pass_item()),
                                  this ,
                                  SLOT(testSlot_PASS_DATA() ));
                      

                      And here is my debug / run time error

                      TASK : test local SIGNAL / SLOT connect

                      File : ../../../JUNE 9 WORKCOPY 1/CAT/btscanner/device.cpp
                      Function : testSlot
                      @line : 380
                      count : 1
                      QObject::connect: No such signal DeviceDiscoveryDialog::mySignal(item) in ../../../JUNE 9 WORKCOPY 1/CAT/btscanner/device.cpp:148
                      QObject::connect: (sender name: 'DeviceDiscovery')
                      QObject::connect: (receiver name: 'DeviceDiscovery')

                      TASK : test local SIGNAL / SLOT connect

                      File : ../../../JUNE 9 WORKCOPY 1/CAT/btscanner/device.cpp
                      Function : testSlot
                      @line : 380
                      count : 2

                      JonBJ KroMignonK 2 Replies Last reply
                      0
                      • A Anonymous_Banned275

                        OK, I am still not getting it.
                        My syntax is obviously wrong.

                           emit pass_item();        works 
                           emit mySignal(item); does not work 
                        

                        // signals:
                        // void mySignal(QListWidgetItem * item);

                            connect(this,
                                    SIGNAL(mySignal(item)),
                                    this ,
                                    SLOT(testSlot()));
                        

                        This works fine

                            connect(this,
                                    SIGNAL(pass_item()),
                                    this ,
                                    SLOT(testSlot_PASS_DATA() ));
                        

                        And here is my debug / run time error

                        TASK : test local SIGNAL / SLOT connect

                        File : ../../../JUNE 9 WORKCOPY 1/CAT/btscanner/device.cpp
                        Function : testSlot
                        @line : 380
                        count : 1
                        QObject::connect: No such signal DeviceDiscoveryDialog::mySignal(item) in ../../../JUNE 9 WORKCOPY 1/CAT/btscanner/device.cpp:148
                        QObject::connect: (sender name: 'DeviceDiscovery')
                        QObject::connect: (receiver name: 'DeviceDiscovery')

                        TASK : test local SIGNAL / SLOT connect

                        File : ../../../JUNE 9 WORKCOPY 1/CAT/btscanner/device.cpp
                        Function : testSlot
                        @line : 380
                        count : 2

                        JonBJ Offline
                        JonBJ Offline
                        JonB
                        wrote on last edited by JonB
                        #13

                        @AnneRanch said in How to "emit " SIGNAL " after "addItem"?:

                        SIGNAL(mySignal(item)),

                        When connecting signals this (old) SIGNAL macro way, you need to specify the type(s) of the parameter(s):

                        SIGNAL(mySignal(QListWidgetItem *))
                        
                        1 Reply Last reply
                        1
                        • A Anonymous_Banned275

                          OK, I am still not getting it.
                          My syntax is obviously wrong.

                             emit pass_item();        works 
                             emit mySignal(item); does not work 
                          

                          // signals:
                          // void mySignal(QListWidgetItem * item);

                              connect(this,
                                      SIGNAL(mySignal(item)),
                                      this ,
                                      SLOT(testSlot()));
                          

                          This works fine

                              connect(this,
                                      SIGNAL(pass_item()),
                                      this ,
                                      SLOT(testSlot_PASS_DATA() ));
                          

                          And here is my debug / run time error

                          TASK : test local SIGNAL / SLOT connect

                          File : ../../../JUNE 9 WORKCOPY 1/CAT/btscanner/device.cpp
                          Function : testSlot
                          @line : 380
                          count : 1
                          QObject::connect: No such signal DeviceDiscoveryDialog::mySignal(item) in ../../../JUNE 9 WORKCOPY 1/CAT/btscanner/device.cpp:148
                          QObject::connect: (sender name: 'DeviceDiscovery')
                          QObject::connect: (receiver name: 'DeviceDiscovery')

                          TASK : test local SIGNAL / SLOT connect

                          File : ../../../JUNE 9 WORKCOPY 1/CAT/btscanner/device.cpp
                          Function : testSlot
                          @line : 380
                          count : 2

                          KroMignonK Offline
                          KroMignonK Offline
                          KroMignon
                          wrote on last edited by
                          #14

                          @AnneRanch You should avoid using old connect syntax and use new one:

                           connect(this,
                                      SIGNAL(mySignal(item)),
                                      this ,
                                      SLOT(testSlot()));
                          

                          becommes:

                           connect(this,
                                      &ClassName::mySignal,
                                      this ,
                                      &ClassName::testSlot);
                          

                          So you will avoid this kind of errors.

                          It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                          JonBJ 1 Reply Last reply
                          2
                          • KroMignonK KroMignon

                            @AnneRanch You should avoid using old connect syntax and use new one:

                             connect(this,
                                        SIGNAL(mySignal(item)),
                                        this ,
                                        SLOT(testSlot()));
                            

                            becommes:

                             connect(this,
                                        &ClassName::mySignal,
                                        this ,
                                        &ClassName::testSlot);
                            

                            So you will avoid this kind of errors.

                            JonBJ Offline
                            JonBJ Offline
                            JonB
                            wrote on last edited by JonB
                            #15

                            @KroMignon
                            We have suggested this many, many times.....! :)

                            A 1 Reply Last reply
                            2
                            • VRoninV Offline
                              VRoninV Offline
                              VRonin
                              wrote on last edited by
                              #16

                              It's the exact same problem you reported here. You can apply the same solution

                              "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                              ~Napoleon Bonaparte

                              On a crusade to banish setIndexWidget() from the holy land of Qt

                              A 1 Reply Last reply
                              2
                              • VRoninV VRonin

                                It's the exact same problem you reported here. You can apply the same solution

                                A Offline
                                A Offline
                                Anonymous_Banned275
                                wrote on last edited by
                                #17

                                @VRonin said in How to "emit " SIGNAL " after "addItem"?:

                                It's the exact same problem you reported here. You can apply the same solution

                                Yes, same issue.
                                I think if somebody said "pointer to function" it may have help.

                                Now as far as "passing the data" the syntax looks as standard passing parameter to a function passed as a parameter.
                                Sounds silly but that is what it is , nothing Qt special when implementing "connect".

                                1 Reply Last reply
                                0
                                • JonBJ JonB

                                  @KroMignon
                                  We have suggested this many, many times.....! :)

                                  A Offline
                                  A Offline
                                  Anonymous_Banned275
                                  wrote on last edited by
                                  #18

                                  @JonB said in How to "emit " SIGNAL " after "addItem"?:

                                  @KroMignon
                                  We have suggested this many, many times.....! :)
                                  Thanks for keeping track
                                  and you may expect more of the same in the future - so ignore it.

                                  1 Reply Last reply
                                  0
                                  • A Offline
                                    A Offline
                                    Anonymous_Banned275
                                    wrote on last edited by
                                    #19

                                    OK, few more questions , if I am allowed to push my luck here.

                                    The SIGNAL function has parameter "item" , then
                                    the SLOT function should have same type of parameter?

                                    BUT the new connect syntax does not require the parameters, hence in "connect" neither SIGNAL or SLOT functions are with parameters, and it passes MOC fine.

                                    How do I process the undeclared parameter in my SLOT function?

                                    BUT If I declare the SLOT with parameter my code breaks.

                                    Again if the above questions are bothersome / repetitious just ignore my post.

                                      emit pass_item();
                                       emit mySignal(item);
                                    

                                    // signals:
                                    // void mySignal(QListWidgetItem * item);
                                    // emit testSlot_PASS_DATA ();

                                        connect(this,
                                                    &DeviceDiscoveryDialog::mySignal,
                                                    this ,
                                                    &DeviceDiscoveryDialog::testSlot);
                                    
                                        connect(this,
                                                &DeviceDiscoveryDialog::mySignal,
                                                this ,
                                                &DeviceDiscoveryDialog::testSlot_PASS_DATA);
                                    
                                    artwawA 1 Reply Last reply
                                    0
                                    • A Anonymous_Banned275

                                      OK, few more questions , if I am allowed to push my luck here.

                                      The SIGNAL function has parameter "item" , then
                                      the SLOT function should have same type of parameter?

                                      BUT the new connect syntax does not require the parameters, hence in "connect" neither SIGNAL or SLOT functions are with parameters, and it passes MOC fine.

                                      How do I process the undeclared parameter in my SLOT function?

                                      BUT If I declare the SLOT with parameter my code breaks.

                                      Again if the above questions are bothersome / repetitious just ignore my post.

                                        emit pass_item();
                                         emit mySignal(item);
                                      

                                      // signals:
                                      // void mySignal(QListWidgetItem * item);
                                      // emit testSlot_PASS_DATA ();

                                          connect(this,
                                                      &DeviceDiscoveryDialog::mySignal,
                                                      this ,
                                                      &DeviceDiscoveryDialog::testSlot);
                                      
                                          connect(this,
                                                  &DeviceDiscoveryDialog::mySignal,
                                                  this ,
                                                  &DeviceDiscoveryDialog::testSlot_PASS_DATA);
                                      
                                      artwawA Offline
                                      artwawA Offline
                                      artwaw
                                      wrote on last edited by
                                      #20

                                      @AnneRanch if your slot doesn't require parameter it's ok. If you need to catch the parameter but can't provide/modify corresponding slot for use with parameter, you can still catch it using lambda (using new connect() syntax. And then do something with that parameter, call helper method or whatever and slot at the beginning/end, however you like.

                                      For more information please re-read.

                                      Kind Regards,
                                      Artur

                                      1 Reply Last reply
                                      0
                                      • A Offline
                                        A Offline
                                        Anonymous_Banned275
                                        wrote on last edited by
                                        #21

                                        Now that is clear as mud.
                                        I have control over the SLOT - that is not the issue.
                                        My question is
                                        if the SIGNAL contains , carries or whatever term is used , the "item" (as a parameter) without specifying "item' in ":connect" as parameter
                                        AND
                                        SLOT connects to such SIGNAL , again without specifying it in "connect"
                                        syntax
                                        HOW DO I ACCESS THE "item" passed (?) by SIGNAL in my SLOT function ?
                                        So far all I have done is to activate the SLOT function - now I need to learn how to use the parameter carried in by SIGNAL.

                                        KroMignonK S 2 Replies Last reply
                                        0
                                        • SGaistS Offline
                                          SGaistS Offline
                                          SGaist
                                          Lifetime Qt Champion
                                          wrote on last edited by
                                          #22

                                          Hi,

                                          Did you go through the Signals and Slots chapter in Qt's documentation ?
                                          It explains everything and provides simple examples to show how things work.

                                          Interested in AI ? www.idiap.ch
                                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                          A 1 Reply Last reply
                                          2

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