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How to "emit " SIGNAL " after "addItem"?

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  • A Anonymous_Banned275

    I need to convert
    //display
    ui->list->addItem(item);

    to SIGNAL to pass the item value to another object.

    how?

    (Can I get a sample C++ code ?)

    Qt is not "real time ", so what do you mean with this?
    The SLOT I am processing and displaying the result as "item"
    is triggered by real time as a result of search for nearby bluetooth devices. Roughly 2 to 3 seconds.

    VRoninV Offline
    VRoninV Offline
    VRonin
    wrote on last edited by
    #5

    @AnneRanch said in How to "emit " SIGNAL " after "addItem"?:

    ui->list

    What class is this?

    "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
    ~Napoleon Bonaparte

    On a crusade to banish setIndexWidget() from the holy land of Qt

    1 Reply Last reply
    0
    • A Anonymous_Banned275

      I need to convert
      //display
      ui->list->addItem(item);

      to SIGNAL to pass the item value to another object.

      how?

      (Can I get a sample C++ code ?)

      Qt is not "real time ", so what do you mean with this?
      The SLOT I am processing and displaying the result as "item"
      is triggered by real time as a result of search for nearby bluetooth devices. Roughly 2 to 3 seconds.

      Pl45m4P Offline
      Pl45m4P Offline
      Pl45m4
      wrote on last edited by
      #6

      @AnneRanch

      Emit your own signal, which passes your item to your slot. Do whatever you want and then you can still do ui->list->addItem(item); in your slot to add your item to your list.

      Similar as @KroMignon wrote above:

      signals:    
               void mySignal(QListWidgetItem * item);
      

      If debugging is the process of removing software bugs, then programming must be the process of putting them in.

      ~E. W. Dijkstra

      1 Reply Last reply
      0
      • KroMignonK KroMignon

        @AnneRanch I cannot really understand what problem you try to solve.

        Your explanation are very confusing for me.
        You can add as many signals (or slots) you need to your class. And when signal is emitted is up to you.

        Just for clarification:

        • a SIGNAL is only a function, which is created at compilation during MOC process (you can find it implementation in <class_name>_moc.cpp).
        • emit is just a semantical sugar only to help programmer be aware about calling a SIGNAL function.
        • Qt is not "real time ", so what do you mean with this?

        The "display " is part of SIGNAL / SLOT and its real time varies .

        A Offline
        A Offline
        Anonymous_Banned275
        wrote on last edited by
        #7

        @KroMignon said in How to "emit " SIGNAL " after "addItem"?:

        @AnneRanch I cannot really understand what problem you try to solve.

        Your explanation are very confusing for me.
        You can add as many signals (or slots) you need to your class. And when signal is emitted is up to you.

        Just for clarification:

        • a SIGNAL is only a function, which is created at compilation during MOC process (you can find it implementation in <class_name>_moc.cpp).
        • emit is just a semantical sugar only to help programmer be aware about calling a SIGNAL funct> - emit is just a semantical sugar only to help programmer be aware about calling a SIGNAL function.ion.
        • Qt is not "real time ", so what do you mean with this?

        The "display " is part of SIGNAL / SLOT and its real time varies .

        • emit is just a semantical sugar only to help programmer be aware about calling a SIGNAL function.

        Not according to this

        f87ad132-2dc2-43be-acad-53afe7d93fd3-image.png

        JonBJ 1 Reply Last reply
        0
        • A Anonymous_Banned275

          @KroMignon said in How to "emit " SIGNAL " after "addItem"?:

          @AnneRanch I cannot really understand what problem you try to solve.

          Your explanation are very confusing for me.
          You can add as many signals (or slots) you need to your class. And when signal is emitted is up to you.

          Just for clarification:

          • a SIGNAL is only a function, which is created at compilation during MOC process (you can find it implementation in <class_name>_moc.cpp).
          • emit is just a semantical sugar only to help programmer be aware about calling a SIGNAL funct> - emit is just a semantical sugar only to help programmer be aware about calling a SIGNAL function.ion.
          • Qt is not "real time ", so what do you mean with this?

          The "display " is part of SIGNAL / SLOT and its real time varies .

          • emit is just a semantical sugar only to help programmer be aware about calling a SIGNAL function.

          Not according to this

          f87ad132-2dc2-43be-acad-53afe7d93fd3-image.png

          JonBJ Offline
          JonBJ Offline
          JonB
          wrote on last edited by JonB
          #8

          @AnneRanch
          As we have discussed before you see that the definition of emit in Qt header file is:

          #define emit
          

          See https://code.woboq.org/qt5/qtbase/src/corelib/kernel/qobjectdefs.h.html#_M/emit. That's it. So it is "semantical sugar".

          So your clazy message shows it looks for whether you place emit before calling a signal function, and just warns you if you do not. The code still works unaffected without, it's just trying to make your life better, possibly.

          1 Reply Last reply
          4
          • fcarneyF Offline
            fcarneyF Offline
            fcarney
            wrote on last edited by
            #9

            "real time" has a very specific meaning in embedded and controls programming.
            It means a system can satisfy deterministic constraints. This means if the constraint is 100mS then the system will always do certain functions every 100mS. Nit-picky I know, but it can cause confusion in technical discussions.

            By your usage I think you mean "the time it takes" for the operation to complete.

            C++ is a perfectly valid school of magic.

            A 1 Reply Last reply
            2
            • fcarneyF fcarney

              "real time" has a very specific meaning in embedded and controls programming.
              It means a system can satisfy deterministic constraints. This means if the constraint is 100mS then the system will always do certain functions every 100mS. Nit-picky I know, but it can cause confusion in technical discussions.

              By your usage I think you mean "the time it takes" for the operation to complete.

              A Offline
              A Offline
              Anonymous_Banned275
              wrote on last edited by Anonymous_Banned275
              #10

              @fcarney Appreciate your clarification.
              I guess typical case "you are dammed if you do or do not ".
              I tried to give my question some background ( some people need ) and see how it got away from the real issue.

              Precise terminology is useful, but the message Is
              "missing ... "and it does NOT imply "warning " to me .....

              JonBJ 1 Reply Last reply
              0
              • A Anonymous_Banned275

                @fcarney Appreciate your clarification.
                I guess typical case "you are dammed if you do or do not ".
                I tried to give my question some background ( some people need ) and see how it got away from the real issue.

                Precise terminology is useful, but the message Is
                "missing ... "and it does NOT imply "warning " to me .....

                JonBJ Offline
                JonBJ Offline
                JonB
                wrote on last edited by JonB
                #11

                @AnneRanch said in How to "emit " SIGNAL " after "addItem"?:

                "missing ... "and it does NOT imply "warning " to me .....

                "Missing" implies "missing". That has nothing to do with whether something is an error, a warning, a informational message, a hint or a philosophical musing. On the other hand, doesn't the yellow colored triangle and text tell you it's a warning, and red color indicates an error? What is the point of you often stating you do not like the wording of messages? They are what they are.

                If you care, https://www.kdab.com/nailing-13-signal-slot-mistakes-clazy-1-3/ states:

                11. incorrect-emit

                For readability purposes you should always use emit (or Q_EMIT) when calling a signal. Conversely, you should not use those macros when calling something other than a signal.

                Clazy will warn if you forget to use emit (or Q_EMIT) or if you use them when you shouldn’t.

                which I would have thought is the actually important information.

                1 Reply Last reply
                1
                • A Offline
                  A Offline
                  Anonymous_Banned275
                  wrote on last edited by
                  #12

                  OK, I am still not getting it.
                  My syntax is obviously wrong.

                     emit pass_item();        works 
                     emit mySignal(item); does not work 
                  

                  // signals:
                  // void mySignal(QListWidgetItem * item);

                      connect(this,
                              SIGNAL(mySignal(item)),
                              this ,
                              SLOT(testSlot()));
                  

                  This works fine

                      connect(this,
                              SIGNAL(pass_item()),
                              this ,
                              SLOT(testSlot_PASS_DATA() ));
                  

                  And here is my debug / run time error

                  TASK : test local SIGNAL / SLOT connect

                  File : ../../../JUNE 9 WORKCOPY 1/CAT/btscanner/device.cpp
                  Function : testSlot
                  @line : 380
                  count : 1
                  QObject::connect: No such signal DeviceDiscoveryDialog::mySignal(item) in ../../../JUNE 9 WORKCOPY 1/CAT/btscanner/device.cpp:148
                  QObject::connect: (sender name: 'DeviceDiscovery')
                  QObject::connect: (receiver name: 'DeviceDiscovery')

                  TASK : test local SIGNAL / SLOT connect

                  File : ../../../JUNE 9 WORKCOPY 1/CAT/btscanner/device.cpp
                  Function : testSlot
                  @line : 380
                  count : 2

                  JonBJ KroMignonK 2 Replies Last reply
                  0
                  • A Anonymous_Banned275

                    OK, I am still not getting it.
                    My syntax is obviously wrong.

                       emit pass_item();        works 
                       emit mySignal(item); does not work 
                    

                    // signals:
                    // void mySignal(QListWidgetItem * item);

                        connect(this,
                                SIGNAL(mySignal(item)),
                                this ,
                                SLOT(testSlot()));
                    

                    This works fine

                        connect(this,
                                SIGNAL(pass_item()),
                                this ,
                                SLOT(testSlot_PASS_DATA() ));
                    

                    And here is my debug / run time error

                    TASK : test local SIGNAL / SLOT connect

                    File : ../../../JUNE 9 WORKCOPY 1/CAT/btscanner/device.cpp
                    Function : testSlot
                    @line : 380
                    count : 1
                    QObject::connect: No such signal DeviceDiscoveryDialog::mySignal(item) in ../../../JUNE 9 WORKCOPY 1/CAT/btscanner/device.cpp:148
                    QObject::connect: (sender name: 'DeviceDiscovery')
                    QObject::connect: (receiver name: 'DeviceDiscovery')

                    TASK : test local SIGNAL / SLOT connect

                    File : ../../../JUNE 9 WORKCOPY 1/CAT/btscanner/device.cpp
                    Function : testSlot
                    @line : 380
                    count : 2

                    JonBJ Offline
                    JonBJ Offline
                    JonB
                    wrote on last edited by JonB
                    #13

                    @AnneRanch said in How to "emit " SIGNAL " after "addItem"?:

                    SIGNAL(mySignal(item)),

                    When connecting signals this (old) SIGNAL macro way, you need to specify the type(s) of the parameter(s):

                    SIGNAL(mySignal(QListWidgetItem *))
                    
                    1 Reply Last reply
                    1
                    • A Anonymous_Banned275

                      OK, I am still not getting it.
                      My syntax is obviously wrong.

                         emit pass_item();        works 
                         emit mySignal(item); does not work 
                      

                      // signals:
                      // void mySignal(QListWidgetItem * item);

                          connect(this,
                                  SIGNAL(mySignal(item)),
                                  this ,
                                  SLOT(testSlot()));
                      

                      This works fine

                          connect(this,
                                  SIGNAL(pass_item()),
                                  this ,
                                  SLOT(testSlot_PASS_DATA() ));
                      

                      And here is my debug / run time error

                      TASK : test local SIGNAL / SLOT connect

                      File : ../../../JUNE 9 WORKCOPY 1/CAT/btscanner/device.cpp
                      Function : testSlot
                      @line : 380
                      count : 1
                      QObject::connect: No such signal DeviceDiscoveryDialog::mySignal(item) in ../../../JUNE 9 WORKCOPY 1/CAT/btscanner/device.cpp:148
                      QObject::connect: (sender name: 'DeviceDiscovery')
                      QObject::connect: (receiver name: 'DeviceDiscovery')

                      TASK : test local SIGNAL / SLOT connect

                      File : ../../../JUNE 9 WORKCOPY 1/CAT/btscanner/device.cpp
                      Function : testSlot
                      @line : 380
                      count : 2

                      KroMignonK Offline
                      KroMignonK Offline
                      KroMignon
                      wrote on last edited by
                      #14

                      @AnneRanch You should avoid using old connect syntax and use new one:

                       connect(this,
                                  SIGNAL(mySignal(item)),
                                  this ,
                                  SLOT(testSlot()));
                      

                      becommes:

                       connect(this,
                                  &ClassName::mySignal,
                                  this ,
                                  &ClassName::testSlot);
                      

                      So you will avoid this kind of errors.

                      It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                      JonBJ 1 Reply Last reply
                      2
                      • KroMignonK KroMignon

                        @AnneRanch You should avoid using old connect syntax and use new one:

                         connect(this,
                                    SIGNAL(mySignal(item)),
                                    this ,
                                    SLOT(testSlot()));
                        

                        becommes:

                         connect(this,
                                    &ClassName::mySignal,
                                    this ,
                                    &ClassName::testSlot);
                        

                        So you will avoid this kind of errors.

                        JonBJ Offline
                        JonBJ Offline
                        JonB
                        wrote on last edited by JonB
                        #15

                        @KroMignon
                        We have suggested this many, many times.....! :)

                        A 1 Reply Last reply
                        2
                        • VRoninV Offline
                          VRoninV Offline
                          VRonin
                          wrote on last edited by
                          #16

                          It's the exact same problem you reported here. You can apply the same solution

                          "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                          ~Napoleon Bonaparte

                          On a crusade to banish setIndexWidget() from the holy land of Qt

                          A 1 Reply Last reply
                          2
                          • VRoninV VRonin

                            It's the exact same problem you reported here. You can apply the same solution

                            A Offline
                            A Offline
                            Anonymous_Banned275
                            wrote on last edited by
                            #17

                            @VRonin said in How to "emit " SIGNAL " after "addItem"?:

                            It's the exact same problem you reported here. You can apply the same solution

                            Yes, same issue.
                            I think if somebody said "pointer to function" it may have help.

                            Now as far as "passing the data" the syntax looks as standard passing parameter to a function passed as a parameter.
                            Sounds silly but that is what it is , nothing Qt special when implementing "connect".

                            1 Reply Last reply
                            0
                            • JonBJ JonB

                              @KroMignon
                              We have suggested this many, many times.....! :)

                              A Offline
                              A Offline
                              Anonymous_Banned275
                              wrote on last edited by
                              #18

                              @JonB said in How to "emit " SIGNAL " after "addItem"?:

                              @KroMignon
                              We have suggested this many, many times.....! :)
                              Thanks for keeping track
                              and you may expect more of the same in the future - so ignore it.

                              1 Reply Last reply
                              0
                              • A Offline
                                A Offline
                                Anonymous_Banned275
                                wrote on last edited by
                                #19

                                OK, few more questions , if I am allowed to push my luck here.

                                The SIGNAL function has parameter "item" , then
                                the SLOT function should have same type of parameter?

                                BUT the new connect syntax does not require the parameters, hence in "connect" neither SIGNAL or SLOT functions are with parameters, and it passes MOC fine.

                                How do I process the undeclared parameter in my SLOT function?

                                BUT If I declare the SLOT with parameter my code breaks.

                                Again if the above questions are bothersome / repetitious just ignore my post.

                                  emit pass_item();
                                   emit mySignal(item);
                                

                                // signals:
                                // void mySignal(QListWidgetItem * item);
                                // emit testSlot_PASS_DATA ();

                                    connect(this,
                                                &DeviceDiscoveryDialog::mySignal,
                                                this ,
                                                &DeviceDiscoveryDialog::testSlot);
                                
                                    connect(this,
                                            &DeviceDiscoveryDialog::mySignal,
                                            this ,
                                            &DeviceDiscoveryDialog::testSlot_PASS_DATA);
                                
                                artwawA 1 Reply Last reply
                                0
                                • A Anonymous_Banned275

                                  OK, few more questions , if I am allowed to push my luck here.

                                  The SIGNAL function has parameter "item" , then
                                  the SLOT function should have same type of parameter?

                                  BUT the new connect syntax does not require the parameters, hence in "connect" neither SIGNAL or SLOT functions are with parameters, and it passes MOC fine.

                                  How do I process the undeclared parameter in my SLOT function?

                                  BUT If I declare the SLOT with parameter my code breaks.

                                  Again if the above questions are bothersome / repetitious just ignore my post.

                                    emit pass_item();
                                     emit mySignal(item);
                                  

                                  // signals:
                                  // void mySignal(QListWidgetItem * item);
                                  // emit testSlot_PASS_DATA ();

                                      connect(this,
                                                  &DeviceDiscoveryDialog::mySignal,
                                                  this ,
                                                  &DeviceDiscoveryDialog::testSlot);
                                  
                                      connect(this,
                                              &DeviceDiscoveryDialog::mySignal,
                                              this ,
                                              &DeviceDiscoveryDialog::testSlot_PASS_DATA);
                                  
                                  artwawA Offline
                                  artwawA Offline
                                  artwaw
                                  wrote on last edited by
                                  #20

                                  @AnneRanch if your slot doesn't require parameter it's ok. If you need to catch the parameter but can't provide/modify corresponding slot for use with parameter, you can still catch it using lambda (using new connect() syntax. And then do something with that parameter, call helper method or whatever and slot at the beginning/end, however you like.

                                  For more information please re-read.

                                  Kind Regards,
                                  Artur

                                  1 Reply Last reply
                                  0
                                  • A Offline
                                    A Offline
                                    Anonymous_Banned275
                                    wrote on last edited by
                                    #21

                                    Now that is clear as mud.
                                    I have control over the SLOT - that is not the issue.
                                    My question is
                                    if the SIGNAL contains , carries or whatever term is used , the "item" (as a parameter) without specifying "item' in ":connect" as parameter
                                    AND
                                    SLOT connects to such SIGNAL , again without specifying it in "connect"
                                    syntax
                                    HOW DO I ACCESS THE "item" passed (?) by SIGNAL in my SLOT function ?
                                    So far all I have done is to activate the SLOT function - now I need to learn how to use the parameter carried in by SIGNAL.

                                    KroMignonK S 2 Replies Last reply
                                    0
                                    • SGaistS Offline
                                      SGaistS Offline
                                      SGaist
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #22

                                      Hi,

                                      Did you go through the Signals and Slots chapter in Qt's documentation ?
                                      It explains everything and provides simple examples to show how things work.

                                      Interested in AI ? www.idiap.ch
                                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                      A 1 Reply Last reply
                                      2
                                      • SGaistS SGaist

                                        Hi,

                                        Did you go through the Signals and Slots chapter in Qt's documentation ?
                                        It explains everything and provides simple examples to show how things work.

                                        A Offline
                                        A Offline
                                        Anonymous_Banned275
                                        wrote on last edited by Anonymous_Banned275
                                        #23

                                        @SGaist Just scanned thru thru this .

                                        https://wiki.qt.io/New_Signal_Slot_Syntax

                                        Did not find a single example how SIGNAL with parameter is used in SLOT.
                                        It does not explain how such parameter gets thru to the SLOT also.
                                        There is no SLOT function example either.
                                        I'll keep looking , there got to be a pony somewhere...

                                        C 1 Reply Last reply
                                        0
                                        • SGaistS Offline
                                          SGaistS Offline
                                          SGaist
                                          Lifetime Qt Champion
                                          wrote on last edited by
                                          #24

                                          The Counter class from the documentation:

                                          #include <QObject>
                                          
                                          class Counter : public QObject
                                          {
                                              Q_OBJECT
                                          
                                          public:
                                              Counter() { m_value = 0; }
                                          
                                              int value() const { return m_value; }
                                          
                                          public slots:
                                              void setValue(int value);
                                          
                                          signals:
                                              void valueChanged(int newValue);
                                          
                                          private:
                                              int m_value;
                                          };
                                          

                                          The setValue slot:

                                          void Counter::setValue(int value)
                                          {
                                              if (value != m_value) {
                                                  m_value = value;
                                                  emit valueChanged(value);
                                              }
                                          }
                                          

                                          The connection:

                                           Counter a, b;
                                              QObject::connect(&a, &Counter::valueChanged,
                                                               &b, &Counter::setValue);
                                          

                                          The usage:

                                              a.setValue(12);     // a.value() == 12, b.value() == 12
                                              b.setValue(48);     // a.value() == 12, b.value() == 4
                                          

                                          When you call setValue from object a and that this value does not match the current counter, the valueChanged signal will be emitted with the new value as parameter.
                                          Then, the setValue of b will be called with as parameter the new value.

                                          Interested in AI ? www.idiap.ch
                                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                          A 1 Reply Last reply
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