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Qt GLFW and GLEW setup

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  • SGaistS SGaist

    You are not linking the library.

    B Offline
    B Offline
    bence
    wrote on last edited by
    #10

    @SGaist

    link there is a pre compailed binary for visual studio

    .pro file

    TEMPLATE = app
    CONFIG += console c++11
    CONFIG -= app_bundle
    CONFIG -= qt
    
    INCLUDEPATH += "C:\glfw\include\GLFW"
    
    LIBS += -L"C:\glfw\lib-vc2019" -glfw3
    
    SOURCES += \
            main.cpp
    

    main.cpp file

    #include <iostream>
    #include <glfw3.h>
    
    using namespace std;
    
    int main() {
        cout << "Hello World!" << endl;
        glfwInit();
        return 0;
    }
    

    error: unrecognized debug output level 'lfw3'

    JonBJ 1 Reply Last reply
    0
    • B bence

      @SGaist

      link there is a pre compailed binary for visual studio

      .pro file

      TEMPLATE = app
      CONFIG += console c++11
      CONFIG -= app_bundle
      CONFIG -= qt
      
      INCLUDEPATH += "C:\glfw\include\GLFW"
      
      LIBS += -L"C:\glfw\lib-vc2019" -glfw3
      
      SOURCES += \
              main.cpp
      

      main.cpp file

      #include <iostream>
      #include <glfw3.h>
      
      using namespace std;
      
      int main() {
          cout << "Hello World!" << endl;
          glfwInit();
          return 0;
      }
      

      error: unrecognized debug output level 'lfw3'

      JonBJ Offline
      JonBJ Offline
      JonB
      wrote on last edited by JonB
      #11

      @bence said in Qt GLFW and GLEW setup:

      LIBS += -L"C:\glfw\lib-vc2019" -glfw3

      error: unrecognized debug output level 'lfw3'

      Where do yo u get the -glfw3 from? For gcc, for example, the -g is a compiler debugging flag, which would give your error.

      B 1 Reply Last reply
      0
      • JonBJ JonB

        @bence said in Qt GLFW and GLEW setup:

        LIBS += -L"C:\glfw\lib-vc2019" -glfw3

        error: unrecognized debug output level 'lfw3'

        Where do yo u get the -glfw3 from? For gcc, for example, the -g is a compiler debugging flag, which would give your error.

        B Offline
        B Offline
        bence
        wrote on last edited by bence
        #12

        @JonB now I know that waht was the problem I have to use

        LIBS += -L"C:\glfw\lib-vc2019" -lglfw3
        

        But this time I get 120 issues

        1.PNG

        2.PNG

        I assume that I cannot use GLFW Visual Studio precompile libary. But I cannot know what should I do.

        JonBJ 1 Reply Last reply
        0
        • B bence

          @JonB now I know that waht was the problem I have to use

          LIBS += -L"C:\glfw\lib-vc2019" -lglfw3
          

          But this time I get 120 issues

          1.PNG

          2.PNG

          I assume that I cannot use GLFW Visual Studio precompile libary. But I cannot know what should I do.

          JonBJ Offline
          JonBJ Offline
          JonB
          wrote on last edited by
          #13

          @bence
          If you only have libraries for VS/MSVC I believe you have to use that tool chain.

          B 1 Reply Last reply
          0
          • JonBJ JonB

            @bence
            If you only have libraries for VS/MSVC I believe you have to use that tool chain.

            B Offline
            B Offline
            bence
            wrote on last edited by bence
            #14

            @JonB

            I do not install VS to my PC.

            I am sure that there is other way to do that.

            I believe Qt is a excellent platform so there have to be a way to use original OpenGL

            If you have any idea who could I use the original OpenGL in Qt I would really appriciate it.

            1 Reply Last reply
            0
            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #15

              Your issue is not related to Qt. You are trying to mix and match C++ libraries built with two different compilers. You can't use C++ libraries built with Visual Studio when using MinGW and it's the same the other way around.

              As I already explained Qt does not implement a custom version of OpenGL. You already have access the functions. You are currently making your life more complicated than need be.

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

              B 1 Reply Last reply
              1
              • SGaistS SGaist

                Your issue is not related to Qt. You are trying to mix and match C++ libraries built with two different compilers. You can't use C++ libraries built with Visual Studio when using MinGW and it's the same the other way around.

                As I already explained Qt does not implement a custom version of OpenGL. You already have access the functions. You are currently making your life more complicated than need be.

                B Offline
                B Offline
                bence
                wrote on last edited by bence
                #16

                @SGaist

                Simpley I do not want to install Visual Studio to use the original OpenGL that why I asked who could I do that.

                This youtube is out of date he istall the OpenGL but the current version is not the same
                Because he can install it there have to be a way that I can use it.

                1 Reply Last reply
                0
                • SGaistS Offline
                  SGaistS Offline
                  SGaist
                  Lifetime Qt Champion
                  wrote on last edited by
                  #17

                  The page you linked provides libraries for a lot of compilers including MinGW 32 and 64 bit.

                  If you can't use any of them, the compile the library yourself.

                  Interested in AI ? www.idiap.ch
                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                  B 1 Reply Last reply
                  1
                  • SGaistS SGaist

                    The page you linked provides libraries for a lot of compilers including MinGW 32 and 64 bit.

                    If you can't use any of them, the compile the library yourself.

                    B Offline
                    B Offline
                    bence
                    wrote on last edited by
                    #18

                    @SGaist
                    I right click on the project and add the whole GLFW folder.

                    .pro file

                    TEMPLATE = app
                    CONFIG += console c++11
                    CONFIG -= app_bundle
                    CONFIG -= qt
                    
                    INCLUDEPATH += "C:\glfw\include"
                    INCLUDEPATH += "C:\glfw\deps"
                    
                    
                    SOURCES += \
                            glfw/deps/getopt.c \
                            glfw/deps/glad_gl.c \
                            glfw/deps/glad_vulkan.c \
                            glfw/deps/tinycthread.c \
                            glfw/examples/boing.c \
                            glfw/examples/gears.c \
                            glfw/examples/heightmap.c \
                            glfw/examples/offscreen.c \
                            glfw/examples/particles.c \
                            glfw/examples/sharing.c \
                            glfw/examples/simple.c \
                            glfw/examples/splitview.c \
                            glfw/examples/wave.c \
                            glfw/src/cocoa_time.c \
                            glfw/src/context.c \
                            glfw/src/egl_context.c \
                            glfw/src/glx_context.c \
                            glfw/src/init.c \
                            glfw/src/input.c \
                            glfw/src/linux_joystick.c \
                            glfw/src/monitor.c \
                            glfw/src/null_init.c \
                            glfw/src/null_joystick.c \
                            glfw/src/null_monitor.c \
                            glfw/src/null_window.c \
                            glfw/src/osmesa_context.c \
                            glfw/src/posix_thread.c \
                            glfw/src/posix_time.c \
                            glfw/src/vulkan.c \
                            glfw/src/wgl_context.c \
                            glfw/src/win32_init.c \
                            glfw/src/win32_joystick.c \
                            glfw/src/win32_monitor.c \
                            glfw/src/win32_thread.c \
                            glfw/src/win32_time.c \
                            glfw/src/win32_window.c \
                            glfw/src/window.c \
                            glfw/src/wl_init.c \
                            glfw/src/wl_monitor.c \
                            glfw/src/wl_window.c \
                            glfw/src/x11_init.c \
                            glfw/src/x11_monitor.c \
                            glfw/src/x11_window.c \
                            glfw/src/xkb_unicode.c \
                            main.cpp
                    
                    DISTFILES += \
                        glfw/CMake/GenerateMappings.cmake \
                        glfw/CMake/MacOSXBundleInfo.plist.in \
                        glfw/CMake/i686-w64-mingw32-clang.cmake \
                        glfw/CMake/i686-w64-mingw32.cmake \
                        glfw/CMake/modules/FindEpollShim.cmake \
                        glfw/CMake/modules/FindOSMesa.cmake \
                        glfw/CMake/modules/FindWaylandProtocols.cmake \
                        glfw/CMake/modules/FindXKBCommon.cmake \
                        glfw/CMake/x86_64-w64-mingw32-clang.cmake \
                        glfw/CMake/x86_64-w64-mingw32.cmake \
                        glfw/CMakeLists.txt \
                        glfw/cmake_uninstall.cmake.in \
                        glfw/examples/CMakeLists.txt \
                        glfw/examples/glfw.icns \
                        glfw/examples/glfw.ico \
                        glfw/examples/glfw.rc \
                        glfw/src/CMakeLists.txt \
                        glfw/src/cocoa_init.m \
                        glfw/src/cocoa_joystick.m \
                        glfw/src/cocoa_monitor.m \
                        glfw/src/cocoa_window.m \
                        glfw/src/glfw3.pc.in \
                        glfw/src/glfw3Config.cmake.in \
                        glfw/src/glfw_config.h.in \
                        glfw/src/mappings.h.in \
                        glfw/src/nsgl_context.m
                    
                    HEADERS += \
                        glfw/deps/getopt.h \
                        glfw/deps/glad/gl.h \
                        glfw/deps/glad/khrplatform.h \
                        glfw/deps/glad/vk_platform.h \
                        glfw/deps/glad/vulkan.h \
                        glfw/deps/linmath.h \
                        glfw/deps/mingw/_mingw_dxhelper.h \
                        glfw/deps/mingw/dinput.h \
                        glfw/deps/mingw/xinput.h \
                        glfw/deps/nuklear.h \
                        glfw/deps/nuklear_glfw_gl2.h \
                        glfw/deps/stb_image_write.h \
                        glfw/deps/tinycthread.h \
                        glfw/deps/vs2008/stdint.h \
                        glfw/include/GLFW/glfw3.h \
                        glfw/include/GLFW/glfw3native.h \
                        glfw/src/cocoa_joystick.h \
                        glfw/src/cocoa_platform.h \
                        glfw/src/egl_context.h \
                        glfw/src/glx_context.h \
                        glfw/src/internal.h \
                        glfw/src/linux_joystick.h \
                        glfw/src/mappings.h \
                        glfw/src/nsgl_context.h \
                        glfw/src/null_joystick.h \
                        glfw/src/null_platform.h \
                        glfw/src/osmesa_context.h \
                        glfw/src/posix_thread.h \
                        glfw/src/posix_time.h \
                        glfw/src/wgl_context.h \
                        glfw/src/win32_joystick.h \
                        glfw/src/win32_platform.h \
                        glfw/src/wl_platform.h \
                        glfw/src/x11_platform.h \
                        glfw/src/xkb_unicode.h
                    

                    The Qt recognize the function so everything is good. I click on rebuilt all projects

                    But when I try to built the program I get the following error:

                    1.PNG

                    And when I push the run button I get the a loads of errors

                    2.PNG

                    I use the code from link here.

                    1 Reply Last reply
                    0
                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #19

                      GLFW already provides a mean to build their library. Use it.

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                      B 1 Reply Last reply
                      0
                      • SGaistS SGaist

                        GLFW already provides a mean to build their library. Use it.

                        B Offline
                        B Offline
                        bence
                        wrote on last edited by
                        #20

                        @SGaist

                        And who to built it. I just find the way to use it in VS.

                        1 Reply Last reply
                        0
                        • SGaistS Offline
                          SGaistS Offline
                          SGaist
                          Lifetime Qt Champion
                          wrote on last edited by
                          #21

                          Please, read the documentation of the libraries you want to use. It's explained right in their website.

                          Interested in AI ? www.idiap.ch
                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                          B 2 Replies Last reply
                          1
                          • SGaistS SGaist

                            Please, read the documentation of the libraries you want to use. It's explained right in their website.

                            B Offline
                            B Offline
                            bence
                            wrote on last edited by
                            #22

                            @SGaist

                            just another think link somebody says

                            LIBS += -LC:\Qt\5.13.0\mingw73_64\lib\libQt5OpenGL.a -lopengl64
                            

                            It should work but it does not work for me

                            1 Reply Last reply
                            0
                            • SGaistS SGaist

                              Please, read the documentation of the libraries you want to use. It's explained right in their website.

                              B Offline
                              B Offline
                              bence
                              wrote on last edited by
                              #23

                              @SGaist

                              Other thing is that at glfw\lib-mingw-w64 there is 3 files

                              glfw3.dll
                              libglfw3.a
                              libglfw3dll.a

                              these are libarys so I assume that I could include that so right click add external libary I add: libglfw3.a

                              .pro file

                              TEMPLATE = app
                              CONFIG += console c++11
                              CONFIG -= app_bundle
                              CONFIG -= qt
                              
                              SOURCES += main.cpp
                              
                              
                              INCLUDEPATH += C:\glfw\include
                              
                              win32:CONFIG(release, debug|release): LIBS += -L$$PWD/../../../../glfw/lib-mingw-w64/ -lglfw3
                              else:win32:CONFIG(debug, debug|release): LIBS += -L$$PWD/../../../../glfw/lib-mingw-w64/ -lglfw3d
                              else:unix: LIBS += -L$$PWD/../../../../glfw/lib-mingw-w64/ -lglfw3
                              
                              INCLUDEPATH += $$PWD/../../../../glfw/lib-mingw-w64
                              DEPENDPATH += $$PWD/../../../../glfw/lib-mingw-w64
                              

                              So it looks good but when I try to build the program I get errors

                              :-1: error: cannot find -lglfw3d
                              :-1: error: collect2.exe: error: ld returned 1 exit status
                              
                              JonBJ 1 Reply Last reply
                              0
                              • B bence

                                @SGaist

                                Other thing is that at glfw\lib-mingw-w64 there is 3 files

                                glfw3.dll
                                libglfw3.a
                                libglfw3dll.a

                                these are libarys so I assume that I could include that so right click add external libary I add: libglfw3.a

                                .pro file

                                TEMPLATE = app
                                CONFIG += console c++11
                                CONFIG -= app_bundle
                                CONFIG -= qt
                                
                                SOURCES += main.cpp
                                
                                
                                INCLUDEPATH += C:\glfw\include
                                
                                win32:CONFIG(release, debug|release): LIBS += -L$$PWD/../../../../glfw/lib-mingw-w64/ -lglfw3
                                else:win32:CONFIG(debug, debug|release): LIBS += -L$$PWD/../../../../glfw/lib-mingw-w64/ -lglfw3d
                                else:unix: LIBS += -L$$PWD/../../../../glfw/lib-mingw-w64/ -lglfw3
                                
                                INCLUDEPATH += $$PWD/../../../../glfw/lib-mingw-w64
                                DEPENDPATH += $$PWD/../../../../glfw/lib-mingw-w64
                                

                                So it looks good but when I try to build the program I get errors

                                :-1: error: cannot find -lglfw3d
                                :-1: error: collect2.exe: error: ld returned 1 exit status
                                
                                JonBJ Offline
                                JonBJ Offline
                                JonB
                                wrote on last edited by JonB
                                #24

                                @bence said in Qt GLFW and GLEW setup:

                                error: cannot find -lglfw3d

                                I don't know whether it would give rise to that error message, but I do not see either a .dll or a .a having that trailing d in its name. When using MSVC, debug libraries have a d on the end of their name, but I don't think that is the convention when using gcc/mingw. So are you using a linker line designed for MSVC with a build using MinGW?

                                B 1 Reply Last reply
                                1
                                • JonBJ JonB

                                  @bence said in Qt GLFW and GLEW setup:

                                  error: cannot find -lglfw3d

                                  I don't know whether it would give rise to that error message, but I do not see either a .dll or a .a having that trailing d in its name. When using MSVC, debug libraries have a d on the end of their name, but I don't think that is the convention when using gcc/mingw. So are you using a linker line designed for MSVC with a build using MinGW?

                                  B Offline
                                  B Offline
                                  bence
                                  wrote on last edited by bence
                                  #25

                                  @JonB said in Qt GLFW and GLEW setup:

                                  MSVC

                                  At C:\glfw\lib-vc2019 there is 3 files glfw3.dll glfw3.lib glfw3dll.lib

                                  At C:\glfw\lib-mingw-w64 there is 3 files glfw3.dll libglfw3.a libglfw3dll.a I am using this libary but I getting error I know that there is no d in name I add external libary I add libglfw3.a and I disable Mac and Linux platform and I also disable Add d suffix for debug version

                                  lib-mingw-w64 there is nothing related to MSVS I guess

                                  .pro

                                  TEMPLATE = app
                                  CONFIG += console c++11
                                  CONFIG -= app_bundle
                                  CONFIG -= qt
                                  
                                  INCLUDEPATH += C:\glfw\include
                                  
                                  win32: LIBS += -L$$PWD/../../../../glfw/lib-mingw-w64/ -lglfw3
                                  
                                  INCLUDEPATH += $$PWD/../../../../glfw/lib-mingw-w64
                                  DEPENDPATH += $$PWD/../../../../glfw/lib-mingw-w64
                                  
                                  SOURCES += main.cpp
                                  

                                  I get 32 errors

                                  undefined reference to `__imp_CreateDCW'
                                  undefined reference to `__imp_GetDeviceCaps'
                                  undefined reference to `__imp_DeleteDC'
                                  

                                  ....

                                  JonBJ 1 Reply Last reply
                                  0
                                  • B bence

                                    @JonB said in Qt GLFW and GLEW setup:

                                    MSVC

                                    At C:\glfw\lib-vc2019 there is 3 files glfw3.dll glfw3.lib glfw3dll.lib

                                    At C:\glfw\lib-mingw-w64 there is 3 files glfw3.dll libglfw3.a libglfw3dll.a I am using this libary but I getting error I know that there is no d in name I add external libary I add libglfw3.a and I disable Mac and Linux platform and I also disable Add d suffix for debug version

                                    lib-mingw-w64 there is nothing related to MSVS I guess

                                    .pro

                                    TEMPLATE = app
                                    CONFIG += console c++11
                                    CONFIG -= app_bundle
                                    CONFIG -= qt
                                    
                                    INCLUDEPATH += C:\glfw\include
                                    
                                    win32: LIBS += -L$$PWD/../../../../glfw/lib-mingw-w64/ -lglfw3
                                    
                                    INCLUDEPATH += $$PWD/../../../../glfw/lib-mingw-w64
                                    DEPENDPATH += $$PWD/../../../../glfw/lib-mingw-w64
                                    
                                    SOURCES += main.cpp
                                    

                                    I get 32 errors

                                    undefined reference to `__imp_CreateDCW'
                                    undefined reference to `__imp_GetDeviceCaps'
                                    undefined reference to `__imp_DeleteDC'
                                    

                                    ....

                                    JonBJ Offline
                                    JonBJ Offline
                                    JonB
                                    wrote on last edited by JonB
                                    #26

                                    @bence
                                    The 3 unreferenceds you list come from WinGDI. You would need to link against something link Gdi32.lib for these, which I suspect you are not doing. Or, I don't know, those leading __imp_s might indicate you are still somehow trying to link against MSVC libraries.

                                    In fact I even see a stackoverflow post covering this for GLFW MinGW link error, which you should read through and follow. It says MinGW has a library libgdi32.a for these.

                                    B 1 Reply Last reply
                                    0
                                    • JonBJ JonB

                                      @bence
                                      The 3 unreferenceds you list come from WinGDI. You would need to link against something link Gdi32.lib for these, which I suspect you are not doing. Or, I don't know, those leading __imp_s might indicate you are still somehow trying to link against MSVC libraries.

                                      In fact I even see a stackoverflow post covering this for GLFW MinGW link error, which you should read through and follow. It says MinGW has a library libgdi32.a for these.

                                      B Offline
                                      B Offline
                                      bence
                                      wrote on last edited by bence
                                      #27

                                      @JonB But there is no Gdi32.lib file in the folder

                                      And if I just use the following code

                                      int main(void)
                                      {
                                          if (!glfwInit())
                                              return -1;
                                          return 0;
                                      }
                                      

                                      It still not woriking

                                      JonBJ 1 Reply Last reply
                                      0
                                      • B bence

                                        @JonB But there is no Gdi32.lib file in the folder

                                        And if I just use the following code

                                        int main(void)
                                        {
                                            if (!glfwInit())
                                                return -1;
                                            return 0;
                                        }
                                        

                                        It still not woriking

                                        JonBJ Offline
                                        JonBJ Offline
                                        JonB
                                        wrote on last edited by JonB
                                        #28

                                        @bence

                                        But there is no Gdi32.lib file in the folder

                                        Please read my post and act on it.

                                        B 1 Reply Last reply
                                        0
                                        • JonBJ JonB

                                          @bence

                                          But there is no Gdi32.lib file in the folder

                                          Please read my post and act on it.

                                          B Offline
                                          B Offline
                                          bence
                                          wrote on last edited by
                                          #29

                                          @JonB

                                          The only thing that I did is I add two file. I assume that I just have to do that.

                                          .pro file

                                          TEMPLATE = app
                                          CONFIG += console c++11
                                          CONFIG -= app_bundle
                                          CONFIG -= qt
                                          
                                          INCLUDEPATH += C:\glfw\include
                                          
                                          SOURCES += main.cpp
                                          
                                          win32: LIBS += -L$$PWD/../../../../glfw/lib-mingw-w64/ -lglfw3
                                          
                                          INCLUDEPATH += $$PWD/../../../../glfw/lib-mingw-w64
                                          DEPENDPATH += $$PWD/../../../../glfw/lib-mingw-w64
                                          
                                          
                                          win32: LIBS += -L$$PWD/../../../../MinGW/lib/ -lgdi32
                                          
                                          INCLUDEPATH += $$PWD/../../../../MinGW/include
                                          DEPENDPATH += $$PWD/../../../../MinGW/include
                                          
                                          win32: LIBS += -L$$PWD/../../../../MinGW/lib/ -lopengl32
                                          
                                          INCLUDEPATH += $$PWD/../../../../MinGW/include
                                          DEPENDPATH += $$PWD/../../../../MinGW/include
                                          

                                          1.PNG

                                          1 Reply Last reply
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