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Qt GLFW and GLEW setup

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  • B Offline
    B Offline
    bence
    wrote on last edited by
    #3

    I just use Qt just for code editing. I guess that Qt own OpenGL libary are not the same as the original OpenGL libary.

    And I just want to use original OpenGL.

    1 Reply Last reply
    0
    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #4

      Qt does not provide a custom implementation of OpenGL.

      Please take a look at the Qt Gui module and what it offers for OpenGL handling.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      B 1 Reply Last reply
      1
      • SGaistS SGaist

        Qt does not provide a custom implementation of OpenGL.

        Please take a look at the Qt Gui module and what it offers for OpenGL handling.

        B Offline
        B Offline
        bence
        wrote on last edited by
        #5

        @SGaist

        But I can add libary to Qt, and GLFW is a libary

        I created a project, right click on it, add libaries, internal libary, include the path to C:\glfw, and it does not allow me to push to the next button

        1 Reply Last reply
        0
        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #6

          Sure you can, but you might be adding unnecessary dependencies.

          Is the library compiled ?
          Does the architecture match the one you use for Qt ?
          Which compiler was used ?

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

          1 Reply Last reply
          0
          • B Offline
            B Offline
            bence
            wrote on last edited by
            #7

            I do not comailed the libary.
            mingw73_64

            The other thing that I have tried is that
            .pro

            TEMPLATE = app
            CONFIG += console c++11
            CONFIG -= app_bundle
            CONFIG -= qt
            
            INCLUDEPATH += "C:\glfw\include\GLFW"
            
            SOURCES += \
                    main.cpp
            
            #include <iostream>
            #include <glfw3.h>
            
            using namespace std;
            
            int main() {
            
                cout << "Hello World!" << endl;
                glfwInit();
                return 0;
            }
            

            C:\files\C++\file\main.cpp:9: error: undefined reference to `glfwInit'

            1 Reply Last reply
            0
            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #8

              You are not linking the library.

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

              B 2 Replies Last reply
              1
              • SGaistS SGaist

                You are not linking the library.

                B Offline
                B Offline
                bence
                wrote on last edited by
                #9

                @SGaist

                Maybe I am lame but I can't find a .lib file in GLFW folder file

                In the GLEW folder C:\glew\lib\Release\x64 there is two .lib file but in the GLFW folder I cannot find any

                1 Reply Last reply
                0
                • SGaistS SGaist

                  You are not linking the library.

                  B Offline
                  B Offline
                  bence
                  wrote on last edited by
                  #10

                  @SGaist

                  link there is a pre compailed binary for visual studio

                  .pro file

                  TEMPLATE = app
                  CONFIG += console c++11
                  CONFIG -= app_bundle
                  CONFIG -= qt
                  
                  INCLUDEPATH += "C:\glfw\include\GLFW"
                  
                  LIBS += -L"C:\glfw\lib-vc2019" -glfw3
                  
                  SOURCES += \
                          main.cpp
                  

                  main.cpp file

                  #include <iostream>
                  #include <glfw3.h>
                  
                  using namespace std;
                  
                  int main() {
                      cout << "Hello World!" << endl;
                      glfwInit();
                      return 0;
                  }
                  

                  error: unrecognized debug output level 'lfw3'

                  JonBJ 1 Reply Last reply
                  0
                  • B bence

                    @SGaist

                    link there is a pre compailed binary for visual studio

                    .pro file

                    TEMPLATE = app
                    CONFIG += console c++11
                    CONFIG -= app_bundle
                    CONFIG -= qt
                    
                    INCLUDEPATH += "C:\glfw\include\GLFW"
                    
                    LIBS += -L"C:\glfw\lib-vc2019" -glfw3
                    
                    SOURCES += \
                            main.cpp
                    

                    main.cpp file

                    #include <iostream>
                    #include <glfw3.h>
                    
                    using namespace std;
                    
                    int main() {
                        cout << "Hello World!" << endl;
                        glfwInit();
                        return 0;
                    }
                    

                    error: unrecognized debug output level 'lfw3'

                    JonBJ Offline
                    JonBJ Offline
                    JonB
                    wrote on last edited by JonB
                    #11

                    @bence said in Qt GLFW and GLEW setup:

                    LIBS += -L"C:\glfw\lib-vc2019" -glfw3

                    error: unrecognized debug output level 'lfw3'

                    Where do yo u get the -glfw3 from? For gcc, for example, the -g is a compiler debugging flag, which would give your error.

                    B 1 Reply Last reply
                    0
                    • JonBJ JonB

                      @bence said in Qt GLFW and GLEW setup:

                      LIBS += -L"C:\glfw\lib-vc2019" -glfw3

                      error: unrecognized debug output level 'lfw3'

                      Where do yo u get the -glfw3 from? For gcc, for example, the -g is a compiler debugging flag, which would give your error.

                      B Offline
                      B Offline
                      bence
                      wrote on last edited by bence
                      #12

                      @JonB now I know that waht was the problem I have to use

                      LIBS += -L"C:\glfw\lib-vc2019" -lglfw3
                      

                      But this time I get 120 issues

                      1.PNG

                      2.PNG

                      I assume that I cannot use GLFW Visual Studio precompile libary. But I cannot know what should I do.

                      JonBJ 1 Reply Last reply
                      0
                      • B bence

                        @JonB now I know that waht was the problem I have to use

                        LIBS += -L"C:\glfw\lib-vc2019" -lglfw3
                        

                        But this time I get 120 issues

                        1.PNG

                        2.PNG

                        I assume that I cannot use GLFW Visual Studio precompile libary. But I cannot know what should I do.

                        JonBJ Offline
                        JonBJ Offline
                        JonB
                        wrote on last edited by
                        #13

                        @bence
                        If you only have libraries for VS/MSVC I believe you have to use that tool chain.

                        B 1 Reply Last reply
                        0
                        • JonBJ JonB

                          @bence
                          If you only have libraries for VS/MSVC I believe you have to use that tool chain.

                          B Offline
                          B Offline
                          bence
                          wrote on last edited by bence
                          #14

                          @JonB

                          I do not install VS to my PC.

                          I am sure that there is other way to do that.

                          I believe Qt is a excellent platform so there have to be a way to use original OpenGL

                          If you have any idea who could I use the original OpenGL in Qt I would really appriciate it.

                          1 Reply Last reply
                          0
                          • SGaistS Offline
                            SGaistS Offline
                            SGaist
                            Lifetime Qt Champion
                            wrote on last edited by
                            #15

                            Your issue is not related to Qt. You are trying to mix and match C++ libraries built with two different compilers. You can't use C++ libraries built with Visual Studio when using MinGW and it's the same the other way around.

                            As I already explained Qt does not implement a custom version of OpenGL. You already have access the functions. You are currently making your life more complicated than need be.

                            Interested in AI ? www.idiap.ch
                            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                            B 1 Reply Last reply
                            1
                            • SGaistS SGaist

                              Your issue is not related to Qt. You are trying to mix and match C++ libraries built with two different compilers. You can't use C++ libraries built with Visual Studio when using MinGW and it's the same the other way around.

                              As I already explained Qt does not implement a custom version of OpenGL. You already have access the functions. You are currently making your life more complicated than need be.

                              B Offline
                              B Offline
                              bence
                              wrote on last edited by bence
                              #16

                              @SGaist

                              Simpley I do not want to install Visual Studio to use the original OpenGL that why I asked who could I do that.

                              This youtube is out of date he istall the OpenGL but the current version is not the same
                              Because he can install it there have to be a way that I can use it.

                              1 Reply Last reply
                              0
                              • SGaistS Offline
                                SGaistS Offline
                                SGaist
                                Lifetime Qt Champion
                                wrote on last edited by
                                #17

                                The page you linked provides libraries for a lot of compilers including MinGW 32 and 64 bit.

                                If you can't use any of them, the compile the library yourself.

                                Interested in AI ? www.idiap.ch
                                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                B 1 Reply Last reply
                                1
                                • SGaistS SGaist

                                  The page you linked provides libraries for a lot of compilers including MinGW 32 and 64 bit.

                                  If you can't use any of them, the compile the library yourself.

                                  B Offline
                                  B Offline
                                  bence
                                  wrote on last edited by
                                  #18

                                  @SGaist
                                  I right click on the project and add the whole GLFW folder.

                                  .pro file

                                  TEMPLATE = app
                                  CONFIG += console c++11
                                  CONFIG -= app_bundle
                                  CONFIG -= qt
                                  
                                  INCLUDEPATH += "C:\glfw\include"
                                  INCLUDEPATH += "C:\glfw\deps"
                                  
                                  
                                  SOURCES += \
                                          glfw/deps/getopt.c \
                                          glfw/deps/glad_gl.c \
                                          glfw/deps/glad_vulkan.c \
                                          glfw/deps/tinycthread.c \
                                          glfw/examples/boing.c \
                                          glfw/examples/gears.c \
                                          glfw/examples/heightmap.c \
                                          glfw/examples/offscreen.c \
                                          glfw/examples/particles.c \
                                          glfw/examples/sharing.c \
                                          glfw/examples/simple.c \
                                          glfw/examples/splitview.c \
                                          glfw/examples/wave.c \
                                          glfw/src/cocoa_time.c \
                                          glfw/src/context.c \
                                          glfw/src/egl_context.c \
                                          glfw/src/glx_context.c \
                                          glfw/src/init.c \
                                          glfw/src/input.c \
                                          glfw/src/linux_joystick.c \
                                          glfw/src/monitor.c \
                                          glfw/src/null_init.c \
                                          glfw/src/null_joystick.c \
                                          glfw/src/null_monitor.c \
                                          glfw/src/null_window.c \
                                          glfw/src/osmesa_context.c \
                                          glfw/src/posix_thread.c \
                                          glfw/src/posix_time.c \
                                          glfw/src/vulkan.c \
                                          glfw/src/wgl_context.c \
                                          glfw/src/win32_init.c \
                                          glfw/src/win32_joystick.c \
                                          glfw/src/win32_monitor.c \
                                          glfw/src/win32_thread.c \
                                          glfw/src/win32_time.c \
                                          glfw/src/win32_window.c \
                                          glfw/src/window.c \
                                          glfw/src/wl_init.c \
                                          glfw/src/wl_monitor.c \
                                          glfw/src/wl_window.c \
                                          glfw/src/x11_init.c \
                                          glfw/src/x11_monitor.c \
                                          glfw/src/x11_window.c \
                                          glfw/src/xkb_unicode.c \
                                          main.cpp
                                  
                                  DISTFILES += \
                                      glfw/CMake/GenerateMappings.cmake \
                                      glfw/CMake/MacOSXBundleInfo.plist.in \
                                      glfw/CMake/i686-w64-mingw32-clang.cmake \
                                      glfw/CMake/i686-w64-mingw32.cmake \
                                      glfw/CMake/modules/FindEpollShim.cmake \
                                      glfw/CMake/modules/FindOSMesa.cmake \
                                      glfw/CMake/modules/FindWaylandProtocols.cmake \
                                      glfw/CMake/modules/FindXKBCommon.cmake \
                                      glfw/CMake/x86_64-w64-mingw32-clang.cmake \
                                      glfw/CMake/x86_64-w64-mingw32.cmake \
                                      glfw/CMakeLists.txt \
                                      glfw/cmake_uninstall.cmake.in \
                                      glfw/examples/CMakeLists.txt \
                                      glfw/examples/glfw.icns \
                                      glfw/examples/glfw.ico \
                                      glfw/examples/glfw.rc \
                                      glfw/src/CMakeLists.txt \
                                      glfw/src/cocoa_init.m \
                                      glfw/src/cocoa_joystick.m \
                                      glfw/src/cocoa_monitor.m \
                                      glfw/src/cocoa_window.m \
                                      glfw/src/glfw3.pc.in \
                                      glfw/src/glfw3Config.cmake.in \
                                      glfw/src/glfw_config.h.in \
                                      glfw/src/mappings.h.in \
                                      glfw/src/nsgl_context.m
                                  
                                  HEADERS += \
                                      glfw/deps/getopt.h \
                                      glfw/deps/glad/gl.h \
                                      glfw/deps/glad/khrplatform.h \
                                      glfw/deps/glad/vk_platform.h \
                                      glfw/deps/glad/vulkan.h \
                                      glfw/deps/linmath.h \
                                      glfw/deps/mingw/_mingw_dxhelper.h \
                                      glfw/deps/mingw/dinput.h \
                                      glfw/deps/mingw/xinput.h \
                                      glfw/deps/nuklear.h \
                                      glfw/deps/nuklear_glfw_gl2.h \
                                      glfw/deps/stb_image_write.h \
                                      glfw/deps/tinycthread.h \
                                      glfw/deps/vs2008/stdint.h \
                                      glfw/include/GLFW/glfw3.h \
                                      glfw/include/GLFW/glfw3native.h \
                                      glfw/src/cocoa_joystick.h \
                                      glfw/src/cocoa_platform.h \
                                      glfw/src/egl_context.h \
                                      glfw/src/glx_context.h \
                                      glfw/src/internal.h \
                                      glfw/src/linux_joystick.h \
                                      glfw/src/mappings.h \
                                      glfw/src/nsgl_context.h \
                                      glfw/src/null_joystick.h \
                                      glfw/src/null_platform.h \
                                      glfw/src/osmesa_context.h \
                                      glfw/src/posix_thread.h \
                                      glfw/src/posix_time.h \
                                      glfw/src/wgl_context.h \
                                      glfw/src/win32_joystick.h \
                                      glfw/src/win32_platform.h \
                                      glfw/src/wl_platform.h \
                                      glfw/src/x11_platform.h \
                                      glfw/src/xkb_unicode.h
                                  

                                  The Qt recognize the function so everything is good. I click on rebuilt all projects

                                  But when I try to built the program I get the following error:

                                  1.PNG

                                  And when I push the run button I get the a loads of errors

                                  2.PNG

                                  I use the code from link here.

                                  1 Reply Last reply
                                  0
                                  • SGaistS Offline
                                    SGaistS Offline
                                    SGaist
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #19

                                    GLFW already provides a mean to build their library. Use it.

                                    Interested in AI ? www.idiap.ch
                                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                    B 1 Reply Last reply
                                    0
                                    • SGaistS SGaist

                                      GLFW already provides a mean to build their library. Use it.

                                      B Offline
                                      B Offline
                                      bence
                                      wrote on last edited by
                                      #20

                                      @SGaist

                                      And who to built it. I just find the way to use it in VS.

                                      1 Reply Last reply
                                      0
                                      • SGaistS Offline
                                        SGaistS Offline
                                        SGaist
                                        Lifetime Qt Champion
                                        wrote on last edited by
                                        #21

                                        Please, read the documentation of the libraries you want to use. It's explained right in their website.

                                        Interested in AI ? www.idiap.ch
                                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                        B 2 Replies Last reply
                                        1
                                        • SGaistS SGaist

                                          Please, read the documentation of the libraries you want to use. It's explained right in their website.

                                          B Offline
                                          B Offline
                                          bence
                                          wrote on last edited by
                                          #22

                                          @SGaist

                                          just another think link somebody says

                                          LIBS += -LC:\Qt\5.13.0\mingw73_64\lib\libQt5OpenGL.a -lopengl64
                                          

                                          It should work but it does not work for me

                                          1 Reply Last reply
                                          0

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