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closeEvent not running

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #6

    No, as I wrote your MyWindow.

    You should start by following a tutorial before trying the dynamic UI route like that. Especially if you want to have custom methods.

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    1 Reply Last reply
    2
    • D Offline
      D Offline
      DoubleFelix
      wrote on last edited by
      #7

      I attempted to use loadUiType to get the QWindow stuff, but it raises this error: NameError: name 'Ui_MainWindow' is not defined
      Code is below:

      window, qwindow = loadUiType(os.path.join(os.path.dirname(__file__), "window.ui"))
      class MyWindow(window, qwindow):```
      1 Reply Last reply
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      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #8

        That's wrong.

        Please follow the example shown in QUiLoader documentation.

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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        • D Offline
          D Offline
          DoubleFelix
          wrote on last edited by DoubleFelix
          #9

          I followed the example and got this:

          class MyWindow(QWidget):
              def __init__(self):
                  super(QWidget, self).__init__()
                  file = QFile(os.path.join(os.path.dirname(__file__), "window.ui"))
                  file.open(QFile.ReadOnly)
                  loader = QUiLoader()
                  window = loader.load(file, self)
                  #window = loadUiFile(os.path.join(os.path.dirname(__file__), "window.ui"))
                  layout = QVBoxLayout()
                  layout.addWidget(window)
                  self.setLayout(layout)
          

          It raises the error TypeError: PySide6.QtCore.QObject isn't a direct base class of MyWindow
          I'm not sure if I read it wrong or if I'm looking at the wrong spot

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          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #10

            What if your replace:
            @DoubleFelix said in closeEvent not running:

            super(QWidget, self).init()

            with:

            super().__init__()
            

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            • D Offline
              D Offline
              DoubleFelix
              wrote on last edited by
              #11

              That fixes that error, but now when I try to access elements, it says they don't exist.
              self.my_button.clicked.connect(self.button_clicked) raises AttributeError: 'MyWindow' object has no attribute 'my_button'

              JonBJ SGaistS 2 Replies Last reply
              0
              • D DoubleFelix

                That fixes that error, but now when I try to access elements, it says they don't exist.
                self.my_button.clicked.connect(self.button_clicked) raises AttributeError: 'MyWindow' object has no attribute 'my_button'

                JonBJ Offline
                JonBJ Offline
                JonB
                wrote on last edited by
                #12

                @DoubleFelix
                I read that you're supposed to do it via:

                super(MyWindow, self).__init__()
                

                Though whether that equates to

                super().__init__()
                

                I don't know.

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                • D Offline
                  D Offline
                  DoubleFelix
                  wrote on last edited by
                  #13

                  @JonB I still get the same error if I modify it to be that

                  1 Reply Last reply
                  1
                  • D DoubleFelix

                    That fixes that error, but now when I try to access elements, it says they don't exist.
                    self.my_button.clicked.connect(self.button_clicked) raises AttributeError: 'MyWindow' object has no attribute 'my_button'

                    SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #14

                    @DoubleFelix said in closeEvent not running:

                    That fixes that error, but now when I try to access elements, it says they don't exist.
                    self.my_button.clicked.connect(self.button_clicked) raises AttributeError: 'MyWindow' object has no attribute 'my_button'

                    Because my_button is something that belongs to the widget you created with designer ? If so it's your "window" variable that will have access to it.

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                    • D Offline
                      D Offline
                      DoubleFelix
                      wrote on last edited by
                      #15

                      I tried switching it to window and now the closeEvent still does nothing. I have this now:

                      class TexasHoldEmServerWindow(QWidget):
                          def __init__(self):
                              super(TexasHoldEmServerWindow, self).__init__()
                              file = QFile(os.path.join(os.path.dirname(__file__), "window.ui"))
                              file.open(QFile.ReadOnly)
                              loader = QUiLoader()
                              window = loader.load(file, self)
                              self.window = loadUiFile(os.path.join(os.path.dirname(__file__), "window.ui"))
                              layout = QVBoxLayout()
                              layout.addWidget(window)
                              self.setLayout(layout)
                      
                              self.window.start_game_button.clicked.connect(self.start_game)
                      
                          def closeEvent(self, event):
                              print("PLS WORK")
                              event.accept()
                      

                      No errors, but it still doesn't run the function

                      1 Reply Last reply
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                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #16

                        You should learn how inheritance work.

                        The proper way to add closeEvent handling to your Designer based class is to create a proper class i.e. you cannot use QUiLoader for that.

                        Since you are using Python, you can cheat and monkey patch your window object (you really should name your variable in a more meaningful way).

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                        1
                        • D Offline
                          D Offline
                          DoubleFelix
                          wrote on last edited by
                          #17

                          I do have a different name, I just named it differently for convenience. Although I guess it's less convenient than I thought.
                          I think I understand how inheritance works, I just don't know how I'd make this a "proper" class while still loading from a UI. I guess I just don't know what I need to inherit to get closeEvent().

                          JonBJ 1 Reply Last reply
                          0
                          • D DoubleFelix

                            I do have a different name, I just named it differently for convenience. Although I guess it's less convenient than I thought.
                            I think I understand how inheritance works, I just don't know how I'd make this a "proper" class while still loading from a UI. I guess I just don't know what I need to inherit to get closeEvent().

                            JonBJ Offline
                            JonBJ Offline
                            JonB
                            wrote on last edited by
                            #18

                            @DoubleFelix
                            I don't mean to open up a box of asps, but...

                            Are you wedded to using QUiLoader/loadUiFile? This reads the .ui file generated from Qt Designer at runtime. It does not lend itself to subclassing, I think. And I believe that is what @SGaist is referring to

                            The proper way to add closeEvent handling to your Designer based class is to create a proper class i.e. you cannot use QUiLoader for that.

                            though I stand to be corrected.

                            If that is so, read on:

                            Most C++ Qt-ers will instead run the uic tool at compilation stage to generate the source code for a derived class, and use that in their project. This gives better control and compile-time help, IMHO.

                            You can do the same from Python, if you wish. Exact depends on whether you are PyQt5 or PySide2/6, but principle is the same. They supply an equivalent pyuic tool, to read a .ui file and produce a Python class from it, which you then import.

                            You can then subclass from that and define your own def closeEvent override.

                            Read Option A: Generating a Python class. And compare against your way, which is Option B: Loading it directly. See which you prefer.

                            Hope this helps.

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                            1
                            • D Offline
                              D Offline
                              DoubleFelix
                              wrote on last edited by
                              #19

                              I wasn't aware that is what uic did. I will try that out! Is there a tool that can auto convert this stuff or do I need to do it with every change?

                              JonBJ 1 Reply Last reply
                              0
                              • D DoubleFelix

                                I wasn't aware that is what uic did. I will try that out! Is there a tool that can auto convert this stuff or do I need to do it with every change?

                                JonBJ Offline
                                JonBJ Offline
                                JonB
                                wrote on last edited by
                                #20

                                @DoubleFelix
                                You do have run the pyuic every time you re-save the .ui file. When using C++ inside Creator the build process will do that automatically just before recompiling. I don't know whether there is anything similar when you use Python/PySide inside Creator, or whether you have to do it by hand. You should Google around.

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                                • D Offline
                                  D Offline
                                  DoubleFelix
                                  wrote on last edited by
                                  #21

                                  Okay, I used pyuic5 -x window.ui -o window.py in the same directory as my window.py, but it gives me

                                  Fatal error in launcher: Unable to create process using '"d:\python\python.exe"  "D:\Python\Scripts\pyuic5.exe" -x window.ui -o window.py': The system cannot find the file specified.
                                  

                                  I'm not sure why it can't find the file. It doesn't work if I provide a direct file path either.

                                  JonBJ 1 Reply Last reply
                                  0
                                  • D DoubleFelix

                                    Okay, I used pyuic5 -x window.ui -o window.py in the same directory as my window.py, but it gives me

                                    Fatal error in launcher: Unable to create process using '"d:\python\python.exe"  "D:\Python\Scripts\pyuic5.exe" -x window.ui -o window.py': The system cannot find the file specified.
                                    

                                    I'm not sure why it can't find the file. It doesn't work if I provide a direct file path either.

                                    JonBJ Offline
                                    JonBJ Offline
                                    JonB
                                    wrote on last edited by JonB
                                    #22

                                    @DoubleFelix
                                    I don't know. But have a Google for, say, pyuic5 Fatal error in launcher. I'm getting a few hits for you to look through. I think one possible suggestion was make sure everything is either 32- or 64-bit?

                                    I think the pyuic on your PATH is a pyuic.bat, which runs python.exe to execute the pyuic5.exe. Try just running D:\Python\Scripts\pyuic5.exe directly and see whether you get an error from that?

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                                    • D Offline
                                      D Offline
                                      DoubleFelix
                                      wrote on last edited by DoubleFelix
                                      #23

                                      I can only find an instance of pyuic5.bat in an anaconda folder, which I do not use. I was originally running pyuic5.exe, which returns the error I'm getting. Sorry for not elaborating better. As for 32-bit vs. 64-bit, I have verified everything is 64-bit.

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                                      0
                                      • SGaistS Offline
                                        SGaistS Offline
                                        SGaist
                                        Lifetime Qt Champion
                                        wrote on last edited by
                                        #24

                                        How did you install PySide2 exactly ?

                                        Interested in AI ? www.idiap.ch
                                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                        1 Reply Last reply
                                        0
                                        • D Offline
                                          D Offline
                                          DoubleFelix
                                          wrote on last edited by
                                          #25

                                          With pip install pyside6 (I use PySide6 but I was told they were the same but with more features so I'm not sure it matters)

                                          JonBJ 1 Reply Last reply
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