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Why dump in QAbstractAnimation::start

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  • T Toocold
    void func()
    {
    ...
        connect(pAnimationBannerOpacity, &QPropertyAnimation::finished,
            [&] { pAnimationTextGeometry->start(); });
    ...
        pAnimationBannerOpacity->start();
    }
    

    I want a Animation start when another Animation end.
    But I dump In QAbstractAnimation::start.
    Can anyone tell me why. Thanks.

    J.HilkJ Offline
    J.HilkJ Offline
    J.Hilk
    Moderators
    wrote on last edited by
    #4

    @Toocold do you happen to have called start(QAbstractAnimation::DeleteWhenStopped) instead of start(QAbstractAnimation::KeepWhenStopped)


    Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


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    T 1 Reply Last reply
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    • J.HilkJ J.Hilk

      @Toocold do you happen to have called start(QAbstractAnimation::DeleteWhenStopped) instead of start(QAbstractAnimation::KeepWhenStopped)

      T Offline
      T Offline
      Toocold
      wrote on last edited by
      #5

      @J-Hilk
      no.

      pAnimationBannerOpacity     = new QPropertyAnimation(m_pIntroduction->pOpacityBanner, "opacity", m_pIntroduction->pLableBanner);
      pAnimationTextGeometry      = new QPropertyAnimation(m_pIntroduction->pLableText, "geometry", m_pIntroduction->pLableBanner);
      

      I just set parent to them.
      The Animation like some's Opacity from 0 to 1, and then play Geometry Animation.

      jsulmJ 1 Reply Last reply
      0
      • T Toocold

        @J-Hilk
        no.

        pAnimationBannerOpacity     = new QPropertyAnimation(m_pIntroduction->pOpacityBanner, "opacity", m_pIntroduction->pLableBanner);
        pAnimationTextGeometry      = new QPropertyAnimation(m_pIntroduction->pLableText, "geometry", m_pIntroduction->pLableBanner);
        

        I just set parent to them.
        The Animation like some's Opacity from 0 to 1, and then play Geometry Animation.

        jsulmJ Offline
        jsulmJ Offline
        jsulm
        Lifetime Qt Champion
        wrote on last edited by
        #6

        @Toocold I suggest to use debugger and position a breakpoint at

        pAnimationTextGeometry->start();
        

        and check what happens when you execute that line. Is, fir example, pAnimationTextGeometry really pointing to an existing instance?

        https://forum.qt.io/topic/113070/qt-code-of-conduct

        T 1 Reply Last reply
        0
        • jsulmJ jsulm

          @Toocold I suggest to use debugger and position a breakpoint at

          pAnimationTextGeometry->start();
          

          and check what happens when you execute that line. Is, fir example, pAnimationTextGeometry really pointing to an existing instance?

          T Offline
          T Offline
          Toocold
          wrote on last edited by
          #7

          @jsulm
          In this Function

          void QAbstractAnimation::start(DeletionPolicy policy)
              
              {
              
                  Q_D(QAbstractAnimation);
              
                  if (d->state == Running)
              
                      return;
              
                  d->deleteWhenStopped = policy;
              
                  d->setState(Running);
              
              }
          

          My program crashed because of "d" is Null.
          But it's strange, the QPropertyAnimation instance is newed in heap.
          And I set theirs' parent Null now and start(QAbstractAnimation::KeepWhenStopped) instead of.

          jsulmJ 1 Reply Last reply
          0
          • T Toocold

            @jsulm
            In this Function

            void QAbstractAnimation::start(DeletionPolicy policy)
                
                {
                
                    Q_D(QAbstractAnimation);
                
                    if (d->state == Running)
                
                        return;
                
                    d->deleteWhenStopped = policy;
                
                    d->setState(Running);
                
                }
            

            My program crashed because of "d" is Null.
            But it's strange, the QPropertyAnimation instance is newed in heap.
            And I set theirs' parent Null now and start(QAbstractAnimation::KeepWhenStopped) instead of.

            jsulmJ Offline
            jsulmJ Offline
            jsulm
            Lifetime Qt Champion
            wrote on last edited by
            #8

            @Toocold said in Why dump in QAbstractAnimation::start:

            My program crashed because of "d" is Null.

            Then the object is invalid/not initialised.

            https://forum.qt.io/topic/113070/qt-code-of-conduct

            T 1 Reply Last reply
            1
            • jsulmJ jsulm

              @Toocold said in Why dump in QAbstractAnimation::start:

              My program crashed because of "d" is Null.

              Then the object is invalid/not initialised.

              T Offline
              T Offline
              Toocold
              wrote on last edited by
              #9

              @jsulm

                      connect(pAnimationBannerOpacity, &QPropertyAnimation::finished,
                          [&]
                      {
                          if (pAnimationTextGeometry)
                          {
                              pAnimationTextGeometry->start(QAbstractAnimation::KeepWhenStopped);
                          }
                      });
              

              But I checked it before invoking the function.
              And It can work by added to QSequentialAnimationGroup Class.

              jsulmJ JonBJ 2 Replies Last reply
              0
              • T Toocold

                @jsulm

                        connect(pAnimationBannerOpacity, &QPropertyAnimation::finished,
                            [&]
                        {
                            if (pAnimationTextGeometry)
                            {
                                pAnimationTextGeometry->start(QAbstractAnimation::KeepWhenStopped);
                            }
                        });
                

                But I checked it before invoking the function.
                And It can work by added to QSequentialAnimationGroup Class.

                jsulmJ Offline
                jsulmJ Offline
                jsulm
                Lifetime Qt Champion
                wrote on last edited by
                #10

                @Toocold said in Why dump in QAbstractAnimation::start:

                if (pAnimationTextGeometry)

                This only checks whether the pointer is not nullptr, but it still can point to not allocated memory.

                https://forum.qt.io/topic/113070/qt-code-of-conduct

                T 1 Reply Last reply
                3
                • T Toocold

                  @jsulm

                          connect(pAnimationBannerOpacity, &QPropertyAnimation::finished,
                              [&]
                          {
                              if (pAnimationTextGeometry)
                              {
                                  pAnimationTextGeometry->start(QAbstractAnimation::KeepWhenStopped);
                              }
                          });
                  

                  But I checked it before invoking the function.
                  And It can work by added to QSequentialAnimationGroup Class.

                  JonBJ Offline
                  JonBJ Offline
                  JonB
                  wrote on last edited by
                  #11

                  @Toocold
                  Because you cannot afford to deference a pointer if it's pointing to garbage, if you use a debugger as @jsulm suggested you can look in its "watch" window at what pAnimationTextGeometry actually points to. It's not foolproof, but if what the debugger shows doesn't look good, it's probably a bad pointer.

                  1 Reply Last reply
                  1
                  • jsulmJ jsulm

                    @Toocold said in Why dump in QAbstractAnimation::start:

                    if (pAnimationTextGeometry)

                    This only checks whether the pointer is not nullptr, but it still can point to not allocated memory.

                    T Offline
                    T Offline
                    Toocold
                    wrote on last edited by
                    #12

                    @jsulm @JonB Thanks for your suggestion.
                    I don't know how to check the pointer is point to an allocated memory.
                    So I defined the pointer in the lambda function, and it worked.
                    But why my pAnimationTextGeometry was recycled, I didn't give him a parent.

                    T 1 Reply Last reply
                    0
                    • T Toocold

                      @jsulm @JonB Thanks for your suggestion.
                      I don't know how to check the pointer is point to an allocated memory.
                      So I defined the pointer in the lambda function, and it worked.
                      But why my pAnimationTextGeometry was recycled, I didn't give him a parent.

                      T Offline
                      T Offline
                      Toocold
                      wrote on last edited by
                      #13

                      @jsulm @JonB
                      You can try this program, it will crash.

                      void func()
                      {
                          QLabel* p1 = new QLabel;
                          QLabel* p2 = new QLabel;
                          QPropertyAnimation*     pA1;
                          QPropertyAnimation*     pA2;
                      
                          p1->setText("123");
                          p2->setText("456");
                          p1->setGeometry(QRect(0, 0, 0, 0));
                          p2->setGeometry(QRect(0, 0, 0, 0));
                      
                          p1->show();
                          p2->show();
                      
                          pA1 = new QPropertyAnimation(p1, "geometry");
                          pA2 = new QPropertyAnimation(p2, "geometry");
                      
                          pA1->setDuration(1000);
                          pA1->setStartValue(QRect(0, 0, 0, 0));
                          pA1->setEndValue(QRect(660, 660, 60, 60));
                      
                          pA2->setDuration(1000);
                          pA2->setStartValue(QRect(0, 0, 0, 0));
                          pA2->setEndValue(QRect(330, 330, 30, 30));
                      
                          QObject::connect(pA1, &QPropertyAnimation::finished, [&] {
                              pA2->start();
                          });
                      
                          pA1->start();
                      }
                      
                      int main(int argc, char** argv)
                      {
                          QApplication a(argc, argv);
                      
                          func();
                      
                          return a.exec();
                      }
                      
                      1 Reply Last reply
                      0
                      • Christian EhrlicherC Offline
                        Christian EhrlicherC Offline
                        Christian Ehrlicher
                        Lifetime Qt Champion
                        wrote on last edited by
                        #14

                        @Toocold said in Why dump in QAbstractAnimation::start:

                        QObject::connect(pA1, &QPropertyAnimation::finished, [&] {

                        C++ basics - you catch the variables by reference...

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                        T 1 Reply Last reply
                        2
                        • Christian EhrlicherC Christian Ehrlicher

                          @Toocold said in Why dump in QAbstractAnimation::start:

                          QObject::connect(pA1, &QPropertyAnimation::finished, [&] {

                          C++ basics - you catch the variables by reference...

                          T Offline
                          T Offline
                          Toocold
                          wrote on last edited by
                          #15

                          @Christian-Ehrlicher
                          Yeah...I didn't notice it.
                          Thank you.

                          Christian EhrlicherC 1 Reply Last reply
                          0
                          • T Toocold

                            @Christian-Ehrlicher
                            Yeah...I didn't notice it.
                            Thank you.

                            Christian EhrlicherC Offline
                            Christian EhrlicherC Offline
                            Christian Ehrlicher
                            Lifetime Qt Champion
                            wrote on last edited by
                            #16

                            @Toocold Then please mark this topic as solved, thx.

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                            Visit the Qt Academy at https://academy.qt.io/catalog

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