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  4. QStackedWidget: How to check if the next widget should be shown

QStackedWidget: How to check if the next widget should be shown

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  • H hobbyProgrammer
    21 Nov 2019, 08:53

    I've made an application with a stacked widget. In the MainWindow the widgets are set. The first widget is a login page, after a succesfull login I'd like to show the second page. How can I check inside the MainWindow if the login was succesfull? (Both widgets are classes with ui's) I also promoted the widgets of the stackedWidget to these classes.

    this is my code:

    MainWindow.cpp

    #include "mainwindow.h"
    #include "loginwidget.h"
    #include "ui_mainwindow.h"
    
    MainWindow::MainWindow(QWidget *parent)
        : QMainWindow(parent)
        , ui(new Ui::MainWindow)
    {
        ui->setupUi(this);
        ui->stackedWidget->setCurrentIndex(0);
        
    }
    
    MainWindow::~MainWindow()
    {
        delete ui;
    }
    

    loginWidget.cpp

    #include "loginwidget.h"
    #include "ui_loginwidget.h"
    
    LoginWidget::LoginWidget(QWidget *parent) :
        QWidget(parent),
        ui(new Ui::LoginWidget)
    {
        ui->setupUi(this);
    }
    
    LoginWidget::~LoginWidget()
    {
        delete ui;
    }
    
    bool LoginWidget::loginSuccesfull()
    {
        QString username = ui->lineEdit_2->text();
        QString password = ui->lineEdit->text();
        
        if(username == "Test" && password == "Test123")
        {
            return true;
        }
        else
        {
            return false;
        }
    }
    

    AfterLoginScreen (currently a non-functional widget)

    #include "afterloginscreen.h"
    #include "ui_afterloginscreen.h"
    
    AfterLoginScreen::AfterLoginScreen(QWidget *parent) :
        QWidget(parent),
        ui(new Ui::AfterLoginScreen)
    {
        ui->setupUi(this);
    }
    
    AfterLoginScreen::~AfterLoginScreen()
    {
        delete ui;
    }
    
    J Offline
    J Offline
    JonB
    wrote on 21 Nov 2019, 09:10 last edited by JonB
    #2

    @hobbyProgrammer said in QStackedWidget: How to check if the next widget should be shown:

    How can I check inside the MainWindow if the login was succesfull? (

    Call your LoginWidget::loginSuccesfull()!

    If you mean, how do you get a reference to the login widget to call loginWidget->loginSuccesfull(), either keep a reference to the loginWidget at the time you create it/put it into the QStackedWidget, or use something like

    loginWidget = qobject_cast<LoginWidget*>(ui->stackedWidget.widget(1))
    
    H 1 Reply Last reply 21 Nov 2019, 10:07
    4
    • J JonB
      21 Nov 2019, 09:10

      @hobbyProgrammer said in QStackedWidget: How to check if the next widget should be shown:

      How can I check inside the MainWindow if the login was succesfull? (

      Call your LoginWidget::loginSuccesfull()!

      If you mean, how do you get a reference to the login widget to call loginWidget->loginSuccesfull(), either keep a reference to the loginWidget at the time you create it/put it into the QStackedWidget, or use something like

      loginWidget = qobject_cast<LoginWidget*>(ui->stackedWidget.widget(1))
      
      H Offline
      H Offline
      hobbyProgrammer
      wrote on 21 Nov 2019, 10:07 last edited by
      #3

      @JonB Oh I'm sorry, it should happen on a pushbutton (when it's pressed, it checks if the login was good)

      So like this:

      bool LoginWidget::loginSuccesfull()
      {
          QString username = ui->lineEdit_2->text();
          QString password = ui->lineEdit->text();
      
          if(username == "Test" && password == "Test123")
          {
              return true;
          }
          else
          {
              return false;
          }
      }
      
      void LoginWidget::on_pushButton_clicked()
      {
          loginSuccesfull();
      }
      

      but how do I check the value of loginSuccesfull() in the mainwindow?

      J 1 Reply Last reply 21 Nov 2019, 10:17
      0
      • H hobbyProgrammer
        21 Nov 2019, 10:07

        @JonB Oh I'm sorry, it should happen on a pushbutton (when it's pressed, it checks if the login was good)

        So like this:

        bool LoginWidget::loginSuccesfull()
        {
            QString username = ui->lineEdit_2->text();
            QString password = ui->lineEdit->text();
        
            if(username == "Test" && password == "Test123")
            {
                return true;
            }
            else
            {
                return false;
            }
        }
        
        void LoginWidget::on_pushButton_clicked()
        {
            loginSuccesfull();
        }
        

        but how do I check the value of loginSuccesfull() in the mainwindow?

        J Offline
        J Offline
        JonB
        wrote on 21 Nov 2019, 10:17 last edited by JonB
        #4

        @hobbyProgrammer
        There is no point invoking a function from on_pushButton_clicked() which just returns true or false without acting on the return result.

        There are many ways to achieve what you want. I'll just say that it would be easier if you chose to make the login page a modal dialog instead of one of the stacked widgets. That's a different interface, I don't know how you feel about that.

        If you want to keep the login in stacked widget as now: Probably, stop loginSuccessfull() from being a function returning a boolean. Instead, in the false case have it show the user an error message. In the true case, one of:

        • Have it switch back to some other window by calling QStackedWidget::setCurrentIndex(0) (it will have to have access to ui->stackedWidget).
        • Have it raise a signal to indicate successful logon, and the main window will have a slot for that so that the ui->stackedWidget->setCurrentIndex(0) can be done in the main window.

        Ah, I see at present there is only one stacked widget, the login one, so the first alternative may not make sense. If you want your main window code to know about the login result, use the signal/slot mechanism.

        H 1 Reply Last reply 21 Nov 2019, 10:21
        2
        • J JonB
          21 Nov 2019, 10:17

          @hobbyProgrammer
          There is no point invoking a function from on_pushButton_clicked() which just returns true or false without acting on the return result.

          There are many ways to achieve what you want. I'll just say that it would be easier if you chose to make the login page a modal dialog instead of one of the stacked widgets. That's a different interface, I don't know how you feel about that.

          If you want to keep the login in stacked widget as now: Probably, stop loginSuccessfull() from being a function returning a boolean. Instead, in the false case have it show the user an error message. In the true case, one of:

          • Have it switch back to some other window by calling QStackedWidget::setCurrentIndex(0) (it will have to have access to ui->stackedWidget).
          • Have it raise a signal to indicate successful logon, and the main window will have a slot for that so that the ui->stackedWidget->setCurrentIndex(0) can be done in the main window.

          Ah, I see at present there is only one stacked widget, the login one, so the first alternative may not make sense. If you want your main window code to know about the login result, use the signal/slot mechanism.

          H Offline
          H Offline
          hobbyProgrammer
          wrote on 21 Nov 2019, 10:21 last edited by
          #5

          @JonB alright, so I should include the mainWindow.ui file aswell instead of only the loginWidget.ui?

          J 1 Reply Last reply 21 Nov 2019, 10:31
          0
          • H hobbyProgrammer
            21 Nov 2019, 10:21

            @JonB alright, so I should include the mainWindow.ui file aswell instead of only the loginWidget.ui?

            J Offline
            J Offline
            JonB
            wrote on 21 Nov 2019, 10:31 last edited by JonB
            #6

            @hobbyProgrammer
            No, for your case I would suggest LoginWidget::loginSuccesfull() on success should raise a signal, and MainWindow should place a slot on that signal to receive it.

            I'm sorry but I don't have time to write this all out for you, maybe someone else will. Have you read https://doc.qt.io/qt-5/signalsandslots.html, which is the core of how Qt uses signals & slots?

            H 2 Replies Last reply 21 Nov 2019, 10:32
            0
            • J JonB
              21 Nov 2019, 10:31

              @hobbyProgrammer
              No, for your case I would suggest LoginWidget::loginSuccesfull() on success should raise a signal, and MainWindow should place a slot on that signal to receive it.

              I'm sorry but I don't have time to write this all out for you, maybe someone else will. Have you read https://doc.qt.io/qt-5/signalsandslots.html, which is the core of how Qt uses signals & slots?

              H Offline
              H Offline
              hobbyProgrammer
              wrote on 21 Nov 2019, 10:32 last edited by
              #7

              @JonB Thanks. That's very helpful!

              1 Reply Last reply
              0
              • J JonB
                21 Nov 2019, 10:31

                @hobbyProgrammer
                No, for your case I would suggest LoginWidget::loginSuccesfull() on success should raise a signal, and MainWindow should place a slot on that signal to receive it.

                I'm sorry but I don't have time to write this all out for you, maybe someone else will. Have you read https://doc.qt.io/qt-5/signalsandslots.html, which is the core of how Qt uses signals & slots?

                H Offline
                H Offline
                hobbyProgrammer
                wrote on 21 Nov 2019, 10:44 last edited by hobbyProgrammer
                #8

                @JonB so should it be something like this?

                    connect(ui->stackedWidget->indexOf(0), SIGNAL(loginSuccesfull()), this, SLOT(showApp()));
                

                I might be close, but it's not working yet. Do you see what I am doing wrong?

                I also tried this:

                    Login *login = ui->stackedWidget->indexOf(0);
                    
                    connect(login, SIGNAL(loginSuccesfull()), this, SLOT(showApp()));
                
                J 1 Reply Last reply 21 Nov 2019, 11:06
                0
                • H hobbyProgrammer
                  21 Nov 2019, 10:44

                  @JonB so should it be something like this?

                      connect(ui->stackedWidget->indexOf(0), SIGNAL(loginSuccesfull()), this, SLOT(showApp()));
                  

                  I might be close, but it's not working yet. Do you see what I am doing wrong?

                  I also tried this:

                      Login *login = ui->stackedWidget->indexOf(0);
                      
                      connect(login, SIGNAL(loginSuccesfull()), this, SLOT(showApp()));
                  
                  J Offline
                  J Offline
                  JonB
                  wrote on 21 Nov 2019, 11:06 last edited by JonB
                  #9

                  @hobbyProgrammer
                  Whatever else might be wrong, QStackedWidget::indexOf() is totally the wrong way round. As I wrote earlier, you will need to use QStackedWidget::widget(), and if you need a reference to it being a LoginWidget to access members of that class you will want something like:

                  loginWidget = qobject_cast<LoginWidget*>(ui->stackedWidget.widget(0))
                  
                  H 1 Reply Last reply 21 Nov 2019, 11:36
                  1
                  • J JonB
                    21 Nov 2019, 11:06

                    @hobbyProgrammer
                    Whatever else might be wrong, QStackedWidget::indexOf() is totally the wrong way round. As I wrote earlier, you will need to use QStackedWidget::widget(), and if you need a reference to it being a LoginWidget to access members of that class you will want something like:

                    loginWidget = qobject_cast<LoginWidget*>(ui->stackedWidget.widget(0))
                    
                    H Offline
                    H Offline
                    hobbyProgrammer
                    wrote on 21 Nov 2019, 11:36 last edited by
                    #10

                    @JonB thank you.

                        LoginWidget *login = qobject_cast<LoginWidget*>(ui->stackedWidget->widget(0));
                    
                        connect(login, SIGNAL(loginSuccesfull()), this, SLOT(showApp()));
                    

                    I currently get these errors (as loginSuccesfull is a public bool method):

                    QObject::connect: No such signal LoginWidget::loginSuccesfull() in ..\stackedLogin\mainwindow.cpp:14
                    QObject::connect:  (sender name:   'page')
                    QObject::connect:  (receiver name: 'MainWindow')
                    

                    whenever I change loginSuccesfull() to a signal instead of public bool I get these errors:

                    LNK2005:"public: bool _thiscall LoginWidget::loginSuccesfull(void)......" and LNK1169: one or more multiply defined symbols found

                    J J 2 Replies Last reply 21 Nov 2019, 11:38
                    0
                    • H hobbyProgrammer
                      21 Nov 2019, 11:36

                      @JonB thank you.

                          LoginWidget *login = qobject_cast<LoginWidget*>(ui->stackedWidget->widget(0));
                      
                          connect(login, SIGNAL(loginSuccesfull()), this, SLOT(showApp()));
                      

                      I currently get these errors (as loginSuccesfull is a public bool method):

                      QObject::connect: No such signal LoginWidget::loginSuccesfull() in ..\stackedLogin\mainwindow.cpp:14
                      QObject::connect:  (sender name:   'page')
                      QObject::connect:  (receiver name: 'MainWindow')
                      

                      whenever I change loginSuccesfull() to a signal instead of public bool I get these errors:

                      LNK2005:"public: bool _thiscall LoginWidget::loginSuccesfull(void)......" and LNK1169: one or more multiply defined symbols found

                      J Offline
                      J Offline
                      J.Hilk
                      Moderators
                      wrote on 21 Nov 2019, 11:38 last edited by
                      #11

                      @hobbyProgrammer

                      A Signal must not have a definition, only a declaration.

                      The definition is made automatically in generated code by moc


                      Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                      Q: What's that?
                      A: It's blue light.
                      Q: What does it do?
                      A: It turns blue.

                      H 1 Reply Last reply 21 Nov 2019, 12:33
                      3
                      • H hobbyProgrammer
                        21 Nov 2019, 11:36

                        @JonB thank you.

                            LoginWidget *login = qobject_cast<LoginWidget*>(ui->stackedWidget->widget(0));
                        
                            connect(login, SIGNAL(loginSuccesfull()), this, SLOT(showApp()));
                        

                        I currently get these errors (as loginSuccesfull is a public bool method):

                        QObject::connect: No such signal LoginWidget::loginSuccesfull() in ..\stackedLogin\mainwindow.cpp:14
                        QObject::connect:  (sender name:   'page')
                        QObject::connect:  (receiver name: 'MainWindow')
                        

                        whenever I change loginSuccesfull() to a signal instead of public bool I get these errors:

                        LNK2005:"public: bool _thiscall LoginWidget::loginSuccesfull(void)......" and LNK1169: one or more multiply defined symbols found

                        J Offline
                        J Offline
                        JonB
                        wrote on 21 Nov 2019, 11:41 last edited by
                        #12

                        @hobbyProgrammer
                        In some shape or form you have not changed over the code to how signals/slots are declared and work in Qt. There are lots of example to read. You will need correct Qt declarations using signals & slots in your header files, and loginSuccesfull() won't be some bool function, it will emit the signal.

                        I will leave others to help you with this, I don't even do Qt in C++.

                        1 Reply Last reply
                        0
                        • J J.Hilk
                          21 Nov 2019, 11:38

                          @hobbyProgrammer

                          A Signal must not have a definition, only a declaration.

                          The definition is made automatically in generated code by moc

                          H Offline
                          H Offline
                          hobbyProgrammer
                          wrote on 21 Nov 2019, 12:33 last edited by
                          #13

                          @J-Hilk alright, but how would I check if the login is correct if there's no function definition?

                          J J 2 Replies Last reply 21 Nov 2019, 12:36
                          0
                          • H hobbyProgrammer
                            21 Nov 2019, 12:33

                            @J-Hilk alright, but how would I check if the login is correct if there's no function definition?

                            J Offline
                            J Offline
                            J.Hilk
                            Moderators
                            wrote on 21 Nov 2019, 12:36 last edited by J.Hilk
                            #14

                            @hobbyProgrammer

                            the idea would be, that you emit the signal, as soon as your function verifies, that the login was successful !

                            void LoginWidget::on_pushButton_clicked()
                            {
                                   QString username = ui->lineEdit_2->text();
                                    QString password = ui->lineEdit->text();
                                
                                    if(username == "Test" && password == "Test123")
                                    {
                                         emit loginSuccessful();
                                    }
                            }
                            

                            Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                            Q: What's that?
                            A: It's blue light.
                            Q: What does it do?
                            A: It turns blue.

                            1 Reply Last reply
                            3
                            • H hobbyProgrammer
                              21 Nov 2019, 12:33

                              @J-Hilk alright, but how would I check if the login is correct if there's no function definition?

                              J Offline
                              J Offline
                              JonB
                              wrote on 21 Nov 2019, 12:37 last edited by JonB
                              #15

                              @hobbyProgrammer
                              Subject to @J-Hilk suggesting an alternative, as I wrote earlier retain your loginSuccesfull() as the slot for the pushbutton click. Have it emit a signal you define on successful validation of the widgets, the signal is a separate thing from your function which you must define as per the Qt/C++ rules.

                              EDIT OK, @J-Hilk's code is the same thing, it's just that he has defined the pushbutton slot as on_pushButton_clicked() and the signal as logInSuccessful, so there is no longer any (non-signal) function named loginSuccesfull().

                              H 1 Reply Last reply 21 Nov 2019, 12:53
                              0
                              • J JonB
                                21 Nov 2019, 12:37

                                @hobbyProgrammer
                                Subject to @J-Hilk suggesting an alternative, as I wrote earlier retain your loginSuccesfull() as the slot for the pushbutton click. Have it emit a signal you define on successful validation of the widgets, the signal is a separate thing from your function which you must define as per the Qt/C++ rules.

                                EDIT OK, @J-Hilk's code is the same thing, it's just that he has defined the pushbutton slot as on_pushButton_clicked() and the signal as logInSuccessful, so there is no longer any (non-signal) function named loginSuccesfull().

                                H Offline
                                H Offline
                                hobbyProgrammer
                                wrote on 21 Nov 2019, 12:53 last edited by
                                #16

                                @JonB alright, so using that code and these lines:

                                    LoginWidget *login = qobject_cast<LoginWidget*>(ui->stackedWidget->widget(0));
                                    connect(login, SIGNAL(loginSuccesfull()), this, SLOT(showApp()));
                                

                                should result in showApp to happen anytime the login was succesfull?

                                J 1 Reply Last reply 21 Nov 2019, 13:04
                                0
                                • H hobbyProgrammer
                                  21 Nov 2019, 12:53

                                  @JonB alright, so using that code and these lines:

                                      LoginWidget *login = qobject_cast<LoginWidget*>(ui->stackedWidget->widget(0));
                                      connect(login, SIGNAL(loginSuccesfull()), this, SLOT(showApp()));
                                  

                                  should result in showApp to happen anytime the login was succesfull?

                                  J Offline
                                  J Offline
                                  JonB
                                  wrote on 21 Nov 2019, 13:04 last edited by
                                  #17

                                  @hobbyProgrammer
                                  I'm hoping so! Did you try it?

                                  H 1 Reply Last reply 21 Nov 2019, 13:09
                                  0
                                  • J JonB
                                    21 Nov 2019, 13:04

                                    @hobbyProgrammer
                                    I'm hoping so! Did you try it?

                                    H Offline
                                    H Offline
                                    hobbyProgrammer
                                    wrote on 21 Nov 2019, 13:09 last edited by
                                    #18

                                    @JonB yes and it didn't work. I tried debugging but I can't seem to find what's going wrong. It hits the code where the emit loginSuccessfull() is set, but it doesn't go to the SLOT where it's connected to and it ends in :

                                    while (!d->exit.loadAcquire())
                                            processEvents(flags | WaitForMoreEvents | EventLoopExec);
                                    
                                    jsulmJ 1 Reply Last reply 21 Nov 2019, 13:13
                                    0
                                    • H hobbyProgrammer
                                      21 Nov 2019, 13:09

                                      @JonB yes and it didn't work. I tried debugging but I can't seem to find what's going wrong. It hits the code where the emit loginSuccessfull() is set, but it doesn't go to the SLOT where it's connected to and it ends in :

                                      while (!d->exit.loadAcquire())
                                              processEvents(flags | WaitForMoreEvents | EventLoopExec);
                                      
                                      jsulmJ Offline
                                      jsulmJ Offline
                                      jsulm
                                      Lifetime Qt Champion
                                      wrote on 21 Nov 2019, 13:13 last edited by
                                      #19

                                      @hobbyProgrammer Did you make sure

                                      connect(login, SIGNAL(loginSuccesfull()), this, SLOT(showApp()));
                                      

                                      succeeded? And is this "login" the one you're actually showing?

                                      https://forum.qt.io/topic/113070/qt-code-of-conduct

                                      H 1 Reply Last reply 21 Nov 2019, 13:18
                                      1
                                      • jsulmJ jsulm
                                        21 Nov 2019, 13:13

                                        @hobbyProgrammer Did you make sure

                                        connect(login, SIGNAL(loginSuccesfull()), this, SLOT(showApp()));
                                        

                                        succeeded? And is this "login" the one you're actually showing?

                                        H Offline
                                        H Offline
                                        hobbyProgrammer
                                        wrote on 21 Nov 2019, 13:18 last edited by
                                        #20

                                        @jsulm
                                        it should be since I'm doing this:

                                            LoginWidget *login = qobject_cast<LoginWidget*>(ui->stackedWidget->widget(0));
                                        
                                        jsulmJ 1 Reply Last reply 21 Nov 2019, 13:19
                                        0
                                        • H hobbyProgrammer
                                          21 Nov 2019, 13:18

                                          @jsulm
                                          it should be since I'm doing this:

                                              LoginWidget *login = qobject_cast<LoginWidget*>(ui->stackedWidget->widget(0));
                                          
                                          jsulmJ Offline
                                          jsulmJ Offline
                                          jsulm
                                          Lifetime Qt Champion
                                          wrote on 21 Nov 2019, 13:19 last edited by
                                          #21

                                          @hobbyProgrammer And connect succeeded?

                                          https://forum.qt.io/topic/113070/qt-code-of-conduct

                                          H 1 Reply Last reply 21 Nov 2019, 13:24
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