QGLGraphicsViewportItem
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wrote on 20 Sept 2010, 01:35 last edited by
I'm developing a robot steer simulator. There must be a simple 3D scene map editor. It must have an availability to add simple figures such as cube, pyramid cone etc. Map should be viewed in 2 different positions of camera in same time (not necessary but desirable). What should I chose for it? QGLGraphicsViewportItem or QGLView and QSceneNode? What are the benefits of QGLGraphicsViewportItem?
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wrote on 20 Sept 2010, 07:21 last edited by
QGLGraphicsViewportItem is more convenient, but now it's not a regular part of Qt.
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wrote on 20 Sept 2010, 09:38 last edited by
[quote author="Alexander Kuchumov" date="1284967273"]QGLGraphicsViewportItem is more convenient, but now it's not a regular part of Qt.[/quote]
if it's not regular, but what's it? will it be removed from Qt?
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wrote on 20 Sept 2010, 09:52 last edited by
No, it will be added later. Now It's on Qt labs.
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wrote on 20 Sept 2010, 11:11 last edited by
QGLView and QSceneNode are also in Qt labs as all parts of Qt/3D, isn't it?
Do you know what sre benefits of QGLGraphicsViewportItem? Where it should be used? -
wrote on 15 Apr 2011, 12:42 last edited by
bq. I’m developing a robot steer simulator eq.
A robot cow? Nice. Just kidding. I have nothing useful to say I just had to...