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  4. How to check server life using QWebsocket ping pong.

How to check server life using QWebsocket ping pong.

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #10

    Hi,

    Do you mean you don't know how to start a QTimer when sending the ping ?

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    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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    • K Kayote

      @bd9a
      "I dont know how to get "if pong didnt received"."
      As @Christian-Ehrlicher mentioned, in this case you could just use a timer which is started when you send the ping, and then if no response has been received within x seconds you know that the server is most likely down.

      B Offline
      B Offline
      BD9a
      wrote on last edited by
      #11

      @kayote said in How to check server life using QWebsocket ping pong.:

      As @Christian-Ehrlicher mentioned, in this case you could just use a timer which is started when you send the ping, and then if no response has been received within x seconds you know that the server is most likely down.

      I dont know how to do this.

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      • Christian EhrlicherC Offline
        Christian EhrlicherC Offline
        Christian Ehrlicher
        Lifetime Qt Champion
        wrote on last edited by
        #12

        @bd9a said in How to check server life using QWebsocket ping pong.:

        I dont know how to do this.

        We won't write you your program. What exactly do you don't know? How to restart the timer? Did you read the QTimer detail documentation?

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        • mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #13

          Hi
          well you hook up
          void QWebSocket::pong(quint64 elapsedTime, const QByteArray &payload)
          to a slot / lambda
          then right after
          you do
          QWebSocket::ping(xxx)

          then set up a timer

          
          bool TimeOutbeforePong=false; // this should be a member of the class  owning the QWebSocket
          QTimer::singleShot(5000, this, [ & TimeOutbeforePong ](){      
                TimeOutbeforePong = true;
              ... do something...
            });
          

          if you get your Pong while TimeOutbeforePong is false, server is alive
          and you can ignore the timeout.

          or similar code.

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          • K Kayote

            @bd9a
            "I dont know how to get "if pong didnt received"."
            As @Christian-Ehrlicher mentioned, in this case you could just use a timer which is started when you send the ping, and then if no response has been received within x seconds you know that the server is most likely down.

            B Offline
            B Offline
            BD9a
            wrote on last edited by BD9a
            #14

            @kayote said in How to check server life using QWebsocket ping pong.:

            and then if no response

            How my program can know if no response, there is no bool "pongReceived" true or false.

            @mrjj
            Trying to implement it to my program. brb

            mrjjM 1 Reply Last reply
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            • B BD9a

              @kayote said in How to check server life using QWebsocket ping pong.:

              and then if no response

              How my program can know if no response, there is no bool "pongReceived" true or false.

              @mrjj
              Trying to implement it to my program. brb

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by mrjj
              #15

              @bd9a
              well the timer will trigger after 5 seconds (or what you set it to)
              and if you did not see the PONG signal in the meantime, then
              server is not answering.

              You might want to make the timer a member so you can cancel/stop it but
              you can also just ignore the flag if you get your pong

              B 1 Reply Last reply
              1
              • mrjjM mrjj

                @bd9a
                well the timer will trigger after 5 seconds (or what you set it to)
                and if you did not see the PONG signal in the meantime, then
                server is not answering.

                You might want to make the timer a member so you can cancel/stop it but
                you can also just ignore the flag if you get your pong

                B Offline
                B Offline
                BD9a
                wrote on last edited by
                #16

                @mrjj
                I dont know connect

                void QWebSocket::pong(quint64 elapsedTime, const QByteArray &payload)
                

                to what?

                    timer = new QTimer(this);
                    connect(timer, SIGNAL(timeout()),this,SLOT(trying()));
                    timer->start(5000);
                
                void Socket::trying()
                {
                    bool TimeOutbeforePong=false; // this should be a member of the class  owning the QWebSocket
                    QTimer::singleShot(5000, this, [ & TimeOutbeforePong ](){
                          TimeOutbeforePong = true;
                          webSocket.open(QUrl("xxx")); // Can it be here?
                      });
                }
                
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                • Christian EhrlicherC Offline
                  Christian EhrlicherC Offline
                  Christian Ehrlicher
                  Lifetime Qt Champion
                  wrote on last edited by
                  #17

                  @bd9a said in How to check server life using QWebsocket ping pong.:

                  to what?

                  To a function from you where you restart the timer...

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                  • B Offline
                    B Offline
                    BD9a
                    wrote on last edited by
                    #18

                    I need to access "TimeOutbeforePong" from other function, so I added it as private member, and I got these errors:

                    private:
                        bool TimeOutbeforePong=false;
                    
                    void Socket::trying()
                    {
                        TimeOutbeforePong=false;
                        QTimer::singleShot(5000, this, [ & TimeOutbeforePong ](){ // TimeOutbeforePong in capture list does not name a variable
                              TimeOutbeforePong = true; // this cannot be implicitly captured in this context
                        });
                    }
                    
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                    • B Offline
                      B Offline
                      BD9a
                      wrote on last edited by
                      #19

                      Could sbody help me?

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                      0
                      • aha_1980A Offline
                        aha_1980A Offline
                        aha_1980
                        Lifetime Qt Champion
                        wrote on last edited by
                        #20

                        @bd9a

                        A short google for "lambda capture member variables" gave the following result:

                        https://stackoverflow.com/questions/7895879/using-member-variable-in-lambda-capture-list-inside-a-member-function

                        In short, you need to capture [this]:

                        QTimer::singleShot(5000, this, [this]() {

                        Regards

                        Qt has to stay free or it will die.

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