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How to check server life using QWebsocket ping pong.

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  • Christian EhrlicherC Christian Ehrlicher

    @bd9a said in How to check server life using QWebsocket ping pong.:

    But how to get this pong?

    Maybe by taking a short look in the documentation of QWebSocket?

    B Offline
    B Offline
    BD9a
    wrote on last edited by
    #7

    @christian-ehrlicher
    Idk what I mean saying this lol xd.

    I mean how my program can know "pong" didnt received in time.

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    • Christian EhrlicherC Offline
      Christian EhrlicherC Offline
      Christian Ehrlicher
      Lifetime Qt Champion
      wrote on last edited by
      #8

      @bd9a said in How to check server life using QWebsocket ping pong.:

      I mean how my program can know "pong" didnt received in time.

      By e.g. using a QTimer

      Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
      Visit the Qt Academy at https://academy.qt.io/catalog

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      • B Offline
        B Offline
        BD9a
        wrote on last edited by
        #9

        I know what I could use, but I have no idea how to do it :/

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        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #10

          Hi,

          Do you mean you don't know how to start a QTimer when sending the ping ?

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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          • K Kayote

            @bd9a
            "I dont know how to get "if pong didnt received"."
            As @Christian-Ehrlicher mentioned, in this case you could just use a timer which is started when you send the ping, and then if no response has been received within x seconds you know that the server is most likely down.

            B Offline
            B Offline
            BD9a
            wrote on last edited by
            #11

            @kayote said in How to check server life using QWebsocket ping pong.:

            As @Christian-Ehrlicher mentioned, in this case you could just use a timer which is started when you send the ping, and then if no response has been received within x seconds you know that the server is most likely down.

            I dont know how to do this.

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            • Christian EhrlicherC Offline
              Christian EhrlicherC Offline
              Christian Ehrlicher
              Lifetime Qt Champion
              wrote on last edited by
              #12

              @bd9a said in How to check server life using QWebsocket ping pong.:

              I dont know how to do this.

              We won't write you your program. What exactly do you don't know? How to restart the timer? Did you read the QTimer detail documentation?

              Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
              Visit the Qt Academy at https://academy.qt.io/catalog

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              • mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #13

                Hi
                well you hook up
                void QWebSocket::pong(quint64 elapsedTime, const QByteArray &payload)
                to a slot / lambda
                then right after
                you do
                QWebSocket::ping(xxx)

                then set up a timer

                
                bool TimeOutbeforePong=false; // this should be a member of the class  owning the QWebSocket
                QTimer::singleShot(5000, this, [ & TimeOutbeforePong ](){      
                      TimeOutbeforePong = true;
                    ... do something...
                  });
                

                if you get your Pong while TimeOutbeforePong is false, server is alive
                and you can ignore the timeout.

                or similar code.

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                • K Kayote

                  @bd9a
                  "I dont know how to get "if pong didnt received"."
                  As @Christian-Ehrlicher mentioned, in this case you could just use a timer which is started when you send the ping, and then if no response has been received within x seconds you know that the server is most likely down.

                  B Offline
                  B Offline
                  BD9a
                  wrote on last edited by BD9a
                  #14

                  @kayote said in How to check server life using QWebsocket ping pong.:

                  and then if no response

                  How my program can know if no response, there is no bool "pongReceived" true or false.

                  @mrjj
                  Trying to implement it to my program. brb

                  mrjjM 1 Reply Last reply
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                  • B BD9a

                    @kayote said in How to check server life using QWebsocket ping pong.:

                    and then if no response

                    How my program can know if no response, there is no bool "pongReceived" true or false.

                    @mrjj
                    Trying to implement it to my program. brb

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by mrjj
                    #15

                    @bd9a
                    well the timer will trigger after 5 seconds (or what you set it to)
                    and if you did not see the PONG signal in the meantime, then
                    server is not answering.

                    You might want to make the timer a member so you can cancel/stop it but
                    you can also just ignore the flag if you get your pong

                    B 1 Reply Last reply
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                    • mrjjM mrjj

                      @bd9a
                      well the timer will trigger after 5 seconds (or what you set it to)
                      and if you did not see the PONG signal in the meantime, then
                      server is not answering.

                      You might want to make the timer a member so you can cancel/stop it but
                      you can also just ignore the flag if you get your pong

                      B Offline
                      B Offline
                      BD9a
                      wrote on last edited by
                      #16

                      @mrjj
                      I dont know connect

                      void QWebSocket::pong(quint64 elapsedTime, const QByteArray &payload)
                      

                      to what?

                          timer = new QTimer(this);
                          connect(timer, SIGNAL(timeout()),this,SLOT(trying()));
                          timer->start(5000);
                      
                      void Socket::trying()
                      {
                          bool TimeOutbeforePong=false; // this should be a member of the class  owning the QWebSocket
                          QTimer::singleShot(5000, this, [ & TimeOutbeforePong ](){
                                TimeOutbeforePong = true;
                                webSocket.open(QUrl("xxx")); // Can it be here?
                            });
                      }
                      
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                      • Christian EhrlicherC Offline
                        Christian EhrlicherC Offline
                        Christian Ehrlicher
                        Lifetime Qt Champion
                        wrote on last edited by
                        #17

                        @bd9a said in How to check server life using QWebsocket ping pong.:

                        to what?

                        To a function from you where you restart the timer...

                        Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                        Visit the Qt Academy at https://academy.qt.io/catalog

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                        • B Offline
                          B Offline
                          BD9a
                          wrote on last edited by
                          #18

                          I need to access "TimeOutbeforePong" from other function, so I added it as private member, and I got these errors:

                          private:
                              bool TimeOutbeforePong=false;
                          
                          void Socket::trying()
                          {
                              TimeOutbeforePong=false;
                              QTimer::singleShot(5000, this, [ & TimeOutbeforePong ](){ // TimeOutbeforePong in capture list does not name a variable
                                    TimeOutbeforePong = true; // this cannot be implicitly captured in this context
                              });
                          }
                          
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                          • B Offline
                            B Offline
                            BD9a
                            wrote on last edited by
                            #19

                            Could sbody help me?

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                            • aha_1980A Offline
                              aha_1980A Offline
                              aha_1980
                              Lifetime Qt Champion
                              wrote on last edited by
                              #20

                              @bd9a

                              A short google for "lambda capture member variables" gave the following result:

                              https://stackoverflow.com/questions/7895879/using-member-variable-in-lambda-capture-list-inside-a-member-function

                              In short, you need to capture [this]:

                              QTimer::singleShot(5000, this, [this]() {

                              Regards

                              Qt has to stay free or it will die.

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