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Recurring C++ and Qt anti-patterns

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  • fcarneyF Offline
    fcarneyF Offline
    fcarney
    wrote on last edited by
    #16

    @LeLev said in Recurring C++ and Qt anti-patterns:

    likely because it would bring more problems than solutions

    I could see a case where a program is deleting thousands of pointers and there might actually be overhead in a mov instruction for each delete. I have no idea if this overhead would be significant over the delete operation, but it would still be overhead. It would not be that hard to test such a scenario. I should try it!

    C++ is a perfectly valid school of magic.

    fcarneyF 1 Reply Last reply
    0
    • aha_1980A aha_1980

      @LeLev

      likely because it would bring more problems than solutions

      That would mean, that this pointer shows to an invalid memory region after the delete. Can you think of an example where you still want to use that pointer afterwards? (That is a real question - because for now I have no idea).

      ODБOïO Offline
      ODБOïO Offline
      ODБOï
      wrote on last edited by
      #17

      @aha_1980 said in Recurring C++ and Qt anti-patterns:

      Can you think of an example where you still want to use that pointer afterwards?

      not a real world application

      1 Reply Last reply
      0
      • fcarneyF fcarney

        @LeLev said in Recurring C++ and Qt anti-patterns:

        likely because it would bring more problems than solutions

        I could see a case where a program is deleting thousands of pointers and there might actually be overhead in a mov instruction for each delete. I have no idea if this overhead would be significant over the delete operation, but it would still be overhead. It would not be that hard to test such a scenario. I should try it!

        fcarneyF Offline
        fcarneyF Offline
        fcarney
        wrote on last edited by
        #18

        @fcarney said in Recurring C++ and Qt anti-patterns:

        deleting thousands of pointers and there might actually be overhead

        I cannot actually tell if the overhead in this code is the indexing of the array, or if the movement of data is significant. I tried doing a dummy no op index, but I am guessing it is being optimized out:

        #include <QCoreApplication>
        #include <QElapsedTimer>
        #include <QDebug>
        
        #define MEM_SEG_LEN 8
        #define MEM_SEGS 100000000
        
        char** createMemoryList(){
            char** list = new char*[MEM_SEGS];
            for(int index=0; index<MEM_SEGS; index++){
                list[index]=new char[MEM_SEG_LEN];
            }
        
            return list;
        }
        
        void deleteMemoryList(char** list){
            for(int index=0; index<MEM_SEGS; index++){
                delete list[index];
                list[index]; // can you force an index to occur?
            }
            delete list;
        }
        
        void deleteMemoryListNull(char** list){
            for(int index=0; index<MEM_SEGS; index++){
                delete list[index];
                list[index] = nullptr;
            }
            delete list;
            list = nullptr;
        }
        
        int main(int argc, char *argv[])
        {
            QCoreApplication a(argc, argv);
        
            QElapsedTimer timer1;
        
            char** list1 = createMemoryList();
            timer1.start();
            deleteMemoryList(list1);
            qInfo() << timer1.elapsed();
        
            QElapsedTimer timer2;
        
            char** list2 = createMemoryList();
            timer2.start();
            deleteMemoryListNull(list2);
            qInfo() << timer2.elapsed();
        
            return a.exec();
        }
        

        I get the following output:

        813
        1301
        

        I doubt that is the overhead of the movement of null into the pointer. My guess is the the index overhead is in there too.

        C++ is a perfectly valid school of magic.

        1 Reply Last reply
        0
        • fcarneyF Offline
          fcarneyF Offline
          fcarney
          wrote on last edited by fcarney
          #19

          I eliminated the extra index (probably compiler already did this before):

          void deleteMemoryList(char** list){
              for(int index=0; index<MEM_SEGS; index++){
                  char* tmp = list[index];
                  delete tmp;
              }
              delete list;
          }
          
          void deleteMemoryListNull(char** list){
              for(int index=0; index<MEM_SEGS; index++){
                  char* tmp = list[index];
                  delete tmp;
                  tmp = nullptr;
              }
              delete list;
              list = nullptr;
          }
          

          Results:

          877
          1369
          

          Edit: Real world usage? I really highly doubt it. That is a LOT of iterations of delete. So I would say the extra cycles are negligible.

          Edit2:
          Pointer math:

          void deleteMemoryList(char** list){
              for(int index=0; index<MEM_SEGS; index++){
                  char** tmp = &(list[index]);
                  delete *tmp;
              }
              delete list;
          }
          
          void deleteMemoryListNull(char** list){
              for(int index=0; index<MEM_SEGS; index++){
                  char** tmp = &(list[index]);
                  delete *tmp;
                  *tmp = nullptr;
              }
              delete list;
              list = nullptr;
          }
          

          Results:

          853
          1307
          

          Sometimes apples and apples is hard.

          C++ is a perfectly valid school of magic.

          JonBJ 1 Reply Last reply
          0
          • fcarneyF fcarney

            I eliminated the extra index (probably compiler already did this before):

            void deleteMemoryList(char** list){
                for(int index=0; index<MEM_SEGS; index++){
                    char* tmp = list[index];
                    delete tmp;
                }
                delete list;
            }
            
            void deleteMemoryListNull(char** list){
                for(int index=0; index<MEM_SEGS; index++){
                    char* tmp = list[index];
                    delete tmp;
                    tmp = nullptr;
                }
                delete list;
                list = nullptr;
            }
            

            Results:

            877
            1369
            

            Edit: Real world usage? I really highly doubt it. That is a LOT of iterations of delete. So I would say the extra cycles are negligible.

            Edit2:
            Pointer math:

            void deleteMemoryList(char** list){
                for(int index=0; index<MEM_SEGS; index++){
                    char** tmp = &(list[index]);
                    delete *tmp;
                }
                delete list;
            }
            
            void deleteMemoryListNull(char** list){
                for(int index=0; index<MEM_SEGS; index++){
                    char** tmp = &(list[index]);
                    delete *tmp;
                    *tmp = nullptr;
                }
                delete list;
                list = nullptr;
            }
            

            Results:

            853
            1307
            

            Sometimes apples and apples is hard.

            JonBJ Online
            JonBJ Online
            JonB
            wrote on last edited by JonB
            #20

            @fcarney
            Since this is the lounge... Surprised by your findings (in earlier examples). What exactly is the difference in the assembly between the two versions? What is being generated for your tmp = nullptr;? (Not the later *tmp = nullptr;, that's different.)

            1 Reply Last reply
            0
            • fcarneyF Offline
              fcarneyF Offline
              fcarney
              wrote on last edited by
              #21

              @JonB said in Recurring C++ and Qt anti-patterns:

              tmp = nullptr;

              I changed it to not update a local variable. char* tmp is local, so setting it to null is just setting a local variable to null. So it was setting the wrong area of memory to null. That is why I took the address of where that pointer is stored.

              The assembler for tmp = nullptr in previous incarnation:

              movq   $0x0,-0x8(%rbp)
              

              The assembler for *tmp = nullptr in latest incarnation:

              mov    -0x8(%rbp),%rax
              movq   $0x0,(%rax)
              

              But you are right, the tmp = nullptr is more representative.
              The timing is not much different.

              C++ is a perfectly valid school of magic.

              JonBJ 1 Reply Last reply
              0
              • fcarneyF Offline
                fcarneyF Offline
                fcarney
                wrote on last edited by fcarney
                #22

                Okay, I think I am done, but here is my last incarnation:

                #include <QCoreApplication>
                #include <QElapsedTimer>
                #include <QDebug>
                
                #define MEM_SEG_LEN 8
                #define MEM_SEGS 100000000 // 846 1315 // assignment
                #define MEM_SEGS 100000000 // 885 1349 // correct assignment
                //#define MEM_SEGS 100
                
                char** createMemoryList(){
                    char** list = new char*[MEM_SEGS];
                    for(int index=0; index<MEM_SEGS; index++){
                        list[index]=new char[MEM_SEG_LEN];
                    }
                
                    return list;
                }
                
                void deleteMemoryList(char** list){
                    for(int index=0; index<MEM_SEGS; index++){
                        char** tmp = &(list[index]);
                        delete *tmp;
                    }
                    delete list;
                }
                
                void deleteMemoryListNull(char** list){
                    for(int index=0; index<MEM_SEGS; index++){
                        char** tmp = &(list[index]);
                        delete *tmp;
                        *tmp = nullptr;
                //        char* tmp = (list[index]);
                //        delete tmp;
                //        tmp = nullptr;
                    }
                    delete list;
                    list = nullptr;
                }
                
                int main(int argc, char *argv[])
                {
                    QCoreApplication a(argc, argv);
                
                    double time1, time2;
                
                    qInfo() << QString(R"(Starting memory test 1 of not setting pointer to nullptr: %1 cycles)").arg(MEM_SEGS);
                
                    QElapsedTimer timer1;
                
                    char** list1 = createMemoryList();
                    timer1.start();
                    deleteMemoryList(list1);
                    time1 = timer1.elapsed();
                    qInfo() << time1/1000.0 << QString().number((time1/1000.0)/double(MEM_SEGS),10,12);
                
                    qInfo() << QString(R"(Starting memory test 2 of setting pointer to nullptr: %1 cycles)").arg(MEM_SEGS);
                
                    QElapsedTimer timer2;
                
                    char** list2 = createMemoryList();
                    timer2.start();
                    deleteMemoryListNull(list2);
                    time2 = timer2.elapsed();
                    qInfo() << time2/1000.0 << QString().number((time2/1000.0)/double(MEM_SEGS),10,12);
                
                    qInfo() << "Difference:" << QString().number((time2/1000.0)/double(MEM_SEGS)-(time1/1000.0)/double(MEM_SEGS),10,12);
                
                    return a.exec();
                }
                

                So, 5 nanoseconds difference for a delete operation of dereffed pointer assignment:

                "Starting memory test 1 of not setting pointer to nullptr: 100000000 cycles"
                0.848 "0.000000008480"
                "Starting memory test 2 of setting pointer to nullptr: 100000000 cycles"
                1.321 "0.000000013210"
                Difference: "0.000000004730"
                

                Edit:
                Math was wrong.

                C++ is a perfectly valid school of magic.

                1 Reply Last reply
                0
                • fcarneyF fcarney

                  @JonB said in Recurring C++ and Qt anti-patterns:

                  tmp = nullptr;

                  I changed it to not update a local variable. char* tmp is local, so setting it to null is just setting a local variable to null. So it was setting the wrong area of memory to null. That is why I took the address of where that pointer is stored.

                  The assembler for tmp = nullptr in previous incarnation:

                  movq   $0x0,-0x8(%rbp)
                  

                  The assembler for *tmp = nullptr in latest incarnation:

                  mov    -0x8(%rbp),%rax
                  movq   $0x0,(%rax)
                  

                  But you are right, the tmp = nullptr is more representative.
                  The timing is not much different.

                  JonBJ Online
                  JonBJ Online
                  JonB
                  wrote on last edited by JonB
                  #23

                  @fcarney
                  You're talking about a single movq. Just how big is MEM_SEGS? Your timings, are they in milliseconds?? And I assume list is filled with zeroes? I'm talking about your earlier barebones example, where your timings were
                  877
                  1369

                  Oh now I see more code in other examples. If your list contained 10 million news and you are deleteing them, common-sense should tell you the cost of whether or not you set one local variable to nullptr with just a mov instruction must be negligible, compared to whatever is involved in freeing memory, no?

                  1 Reply Last reply
                  0
                  • fcarneyF Offline
                    fcarneyF Offline
                    fcarney
                    wrote on last edited by
                    #24

                    @JonB said in Recurring C++ and Qt anti-patterns:

                    one local variable to nullptr with just a mov instruction must be negligible, compared to whatever is involved in freeing memory, no?

                    Correct. My math was wrong. It is 5 nanoseconds. At least for dereffed pointer, but timing was nearly the same for local variable as well.

                    C++ is a perfectly valid school of magic.

                    JonBJ 1 Reply Last reply
                    3
                    • fcarneyF fcarney

                      @JonB said in Recurring C++ and Qt anti-patterns:

                      one local variable to nullptr with just a mov instruction must be negligible, compared to whatever is involved in freeing memory, no?

                      Correct. My math was wrong. It is 5 nanoseconds. At least for dereffed pointer, but timing was nearly the same for local variable as well.

                      JonBJ Online
                      JonBJ Online
                      JonB
                      wrote on last edited by
                      #25

                      @fcarney
                      Ahhh, that would make much more sense! :)
                      A nanosecond doesn't sound too long, I don't think I could get much done in it could I?

                      1 Reply Last reply
                      0
                      • aha_1980A Offline
                        aha_1980A Offline
                        aha_1980
                        Lifetime Qt Champion
                        wrote on last edited by
                        #26

                        One more example for the hall of shame:

                        QByteArray ba = "Hello World";
                        QString s = QString::fromStdString(ba.toStdString());
                        

                        We have two problems here:

                        1. The conversion to and from std::string is unneeded
                        2. This only works for ASCII characters. QString::fromUtf8(ba); would most often be the correct choice, sometimes also QString::fromLocal8Bit(ba);

                        Qt has to stay free or it will die.

                        1 Reply Last reply
                        4
                        • aha_1980A Offline
                          aha_1980A Offline
                          aha_1980
                          Lifetime Qt Champion
                          wrote on last edited by
                          #27

                          One more note to string processing:

                          QString empty = ""; is not the correct way to create an empty string, that is QString empty;

                          To clear an non-empty QString data, use data.clear() instead data = "";.

                          The same applies to QByteArrays.

                          Qt has to stay free or it will die.

                          1 Reply Last reply
                          4
                          • fcarneyF Offline
                            fcarneyF Offline
                            fcarney
                            wrote on last edited by
                            #28

                            @aha_1980 said in Recurring C++ and Qt anti-patterns:

                            QString empty = ""; is not the correct way to create an empty string, that is QString empty;
                            To clear an non-empty QString data, use data.clear() instead data = "";

                            Interesting... I did a couple of tests to see if it behaves the same way for comparisons. The only difference I can find between clear and setting to "" is the isNull test:

                                qInfo() << "string test";
                                QString empty;
                                QString str = "";
                                qInfo() << bool(empty == str);
                                qInfo() << str.isNull();
                                str.clear();
                                qInfo() << bool(empty == str);
                                qInfo() << str.isNull();
                            

                            output:

                            string test
                            true
                            false
                            true
                            true
                            

                            If the string was set to "" is returns false for isNull. I have never had the occasion to use this test and am not sure what it is for. I guess it would be important if you want to determine if an empty string was assigned to the variable versus nothing being assigned.

                            C++ is a perfectly valid school of magic.

                            aha_1980A 1 Reply Last reply
                            0
                            • fcarneyF fcarney

                              @aha_1980 said in Recurring C++ and Qt anti-patterns:

                              QString empty = ""; is not the correct way to create an empty string, that is QString empty;
                              To clear an non-empty QString data, use data.clear() instead data = "";

                              Interesting... I did a couple of tests to see if it behaves the same way for comparisons. The only difference I can find between clear and setting to "" is the isNull test:

                                  qInfo() << "string test";
                                  QString empty;
                                  QString str = "";
                                  qInfo() << bool(empty == str);
                                  qInfo() << str.isNull();
                                  str.clear();
                                  qInfo() << bool(empty == str);
                                  qInfo() << str.isNull();
                              

                              output:

                              string test
                              true
                              false
                              true
                              true
                              

                              If the string was set to "" is returns false for isNull. I have never had the occasion to use this test and am not sure what it is for. I guess it would be important if you want to determine if an empty string was assigned to the variable versus nothing being assigned.

                              aha_1980A Offline
                              aha_1980A Offline
                              aha_1980
                              Lifetime Qt Champion
                              wrote on last edited by
                              #29

                              @fcarney I just think the isNull() method should be deprecated. Even the documentation states:

                              Qt makes a distinction between null strings and empty strings for historical reasons. For most applications, what matters is whether or not a string contains any data, and this can be determined using the isEmpty() function.

                              Qt has to stay free or it will die.

                              1 Reply Last reply
                              1
                              • fcarneyF fcarney

                                Okay, I am just confusing myself. If you delete a pointer you must immediately set it to null. Otherwise you risk double delete, which is bad. But its okay to delete something set to null. Got it.

                                Edit:
                                Why doesn't delete set the pointer to null then? That seems like it may be an antipattern in and of itself.

                                Christian EhrlicherC Offline
                                Christian EhrlicherC Offline
                                Christian Ehrlicher
                                Lifetime Qt Champion
                                wrote on last edited by Christian Ehrlicher
                                #30

                                @fcarney said in Recurring C++ and Qt anti-patterns:

                                Why doesn't delete set the pointer to null then?

                                Because the operator delete is defined to take a pointer, not a reference to a pointer.
                                https://en.cppreference.com/w/cpp/memory/new/operator_delete

                                Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                                Visit the Qt Academy at https://academy.qt.io/catalog

                                1 Reply Last reply
                                3
                                • fcarneyF Offline
                                  fcarneyF Offline
                                  fcarney
                                  wrote on last edited by fcarney
                                  #31

                                  Welcome to another edition of Is this an Anti-Pattern?

                                  Harmless looking pattern 1:

                                  std::vector<int64_t> list = {9,9,9,9,9,9,9,9,9,9};
                                  int64_t sum = std::accumulate(list.begin(), list.end(), 0);
                                  

                                  Harmless looking pattern 2:

                                  std::vector<int64_t> list = {9,9,9,9,9,9,9,9,9,9};
                                  int64_t prod = std::accumulate(list.begin(), list.end(), 1, std::multiplies<int64_t>());
                                  

                                  Lack of understanding pattern 3:

                                  std::set<int> list = {9,8,7,6};
                                  int last = *(list.end()--);
                                  

                                  Lack of understanding pattern 4:

                                  std:vector<int> list = {9,8,7,6};
                                  int last = *(list.end()--);
                                  

                                  I still don't get why this cannot be done for sets and vectors...
                                  Okay, was using post decrement instead of a prefix decrement. DOH!

                                  int last = *(--list.end());
                                  

                                  Logic fudgery pattern 5 (this is more an optical illusion, it was to me anyway):

                                  bool is_leap_year(int year){
                                      return (year % 4 == 0) && (year % 100 == 0) ? (year % 400 == 0) : true;
                                  }
                                  

                                  C++ is a perfectly valid school of magic.

                                  1 Reply Last reply
                                  0
                                  • sierdzioS Offline
                                    sierdzioS Offline
                                    sierdzio
                                    Moderators
                                    wrote on last edited by
                                    #32

                                    Small things from me:

                                    • lack of const in signal declarations. A signal will never modify an object so it can always be const. Qt will const_cast it away anyway, but it enables you to emit signals from const methods and (possibly) compiler to optimize a bit more
                                    • overuse of lambdas in slot connections even when a normal slot just makes more sense

                                    (Z(:^

                                    A 1 Reply Last reply
                                    4
                                    • sierdzioS sierdzio

                                      Small things from me:

                                      • lack of const in signal declarations. A signal will never modify an object so it can always be const. Qt will const_cast it away anyway, but it enables you to emit signals from const methods and (possibly) compiler to optimize a bit more
                                      • overuse of lambdas in slot connections even when a normal slot just makes more sense
                                      A Offline
                                      A Offline
                                      Asperamanca
                                      wrote on last edited by
                                      #33

                                      @sierdzio said in Recurring C++ and Qt anti-patterns:

                                      Small things from me:

                                      • lack of const in signal declarations. A signal will never modify an object so it can always be const. Qt will const_cast it away anyway, but it enables you to emit signals from const methods and (possibly) compiler to optimize a bit more
                                      • overuse of lambdas in slot connections even when a normal slot just makes more sense

                                      This brings me to a philosophical question: Do I want to be able to emit a signal from a const method, although the slot(s) attached to the signal may well modify data the originating const method could not itself modify?

                                      sierdzioS 1 Reply Last reply
                                      0
                                      • A Asperamanca

                                        @sierdzio said in Recurring C++ and Qt anti-patterns:

                                        Small things from me:

                                        • lack of const in signal declarations. A signal will never modify an object so it can always be const. Qt will const_cast it away anyway, but it enables you to emit signals from const methods and (possibly) compiler to optimize a bit more
                                        • overuse of lambdas in slot connections even when a normal slot just makes more sense

                                        This brings me to a philosophical question: Do I want to be able to emit a signal from a const method, although the slot(s) attached to the signal may well modify data the originating const method could not itself modify?

                                        sierdzioS Offline
                                        sierdzioS Offline
                                        sierdzio
                                        Moderators
                                        wrote on last edited by
                                        #34

                                        @Asperamanca said in Recurring C++ and Qt anti-patterns:

                                        This brings me to a philosophical question: Do I want to be able to emit a signal from a const method, although the slot(s) attached to the signal may well modify data the originating const method could not itself modify?

                                        Yes, it's very debatable :D I did find a few occasions where it was useful (latest example: modifying behaviour of QTreeView without patching Qt - I have emitted a signal from const overloaded method and did my modifications there), but I agree it does not feel "right".

                                        (Z(:^

                                        Kent-DorfmanK 1 Reply Last reply
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                                        • fcarneyF Offline
                                          fcarneyF Offline
                                          fcarney
                                          wrote on last edited by fcarney
                                          #35

                                          Given the code:
                                          modules.h

                                          #ifndef MODULES_H
                                          #define MODULES_H
                                          
                                          #include <string>
                                          
                                          void reg_module(int type, std::string name, int initedValue);
                                          
                                          #endif // MODULES_H
                                          

                                          modules.cpp

                                          #include "modules.h"
                                          
                                          using namespace std;
                                          
                                          struct Modules
                                          {
                                              Modules(): m_initedValue(0){}
                                              int m_type;
                                              string m_name;
                                              int m_initedValue;
                                          } global_modules_struct[128];
                                          
                                          void reg_module(int type, std::string name, int initedValue){
                                              global_modules_struct[type].m_type = type;
                                              global_modules_struct[type].m_name = name;
                                              global_modules_struct[type].m_initedValue = initedValue;
                                          }
                                          

                                          moduletype.h

                                          #ifndef MODULETYPE_H
                                          #define MODULETYPE_H
                                          
                                          // nothing here
                                          
                                          #endif // MODULETYPE_H
                                          

                                          moduletype.cpp

                                          #include "moduletype.h"
                                          #include "modules.h"
                                          
                                          struct SomeModule{
                                              SomeModule(){
                                                  reg_module(10, "some type", 5);
                                              }
                                          } SomeModuleInstance;
                                          

                                          Ignore obvious indexing bounds checking issues for the array itself. Also ignore external array indexing possibly being out of bounds.

                                          I just ran into a form of this problem in our code and it did not exhibit issues in Linux (that we know of) and did show issues in Windows. Linux used gcc and Windows used mingw. Same version of Qt 5.12.2 etc. Once identified it was really easy to see why this is a big issue.

                                          Edit:
                                          Technically global_modules_struct is not really global either. So ignore the misleading name.

                                          C++ is a perfectly valid school of magic.

                                          1 Reply Last reply
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