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Recurring C++ and Qt anti-patterns

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  • fcarneyF fcarney

    @JonB said in Recurring C++ and Qt anti-patterns:

    tmp = nullptr;

    I changed it to not update a local variable. char* tmp is local, so setting it to null is just setting a local variable to null. So it was setting the wrong area of memory to null. That is why I took the address of where that pointer is stored.

    The assembler for tmp = nullptr in previous incarnation:

    movq   $0x0,-0x8(%rbp)
    

    The assembler for *tmp = nullptr in latest incarnation:

    mov    -0x8(%rbp),%rax
    movq   $0x0,(%rax)
    

    But you are right, the tmp = nullptr is more representative.
    The timing is not much different.

    JonBJ Offline
    JonBJ Offline
    JonB
    wrote on last edited by JonB
    #23

    @fcarney
    You're talking about a single movq. Just how big is MEM_SEGS? Your timings, are they in milliseconds?? And I assume list is filled with zeroes? I'm talking about your earlier barebones example, where your timings were
    877
    1369

    Oh now I see more code in other examples. If your list contained 10 million news and you are deleteing them, common-sense should tell you the cost of whether or not you set one local variable to nullptr with just a mov instruction must be negligible, compared to whatever is involved in freeing memory, no?

    1 Reply Last reply
    0
    • fcarneyF Offline
      fcarneyF Offline
      fcarney
      wrote on last edited by
      #24

      @JonB said in Recurring C++ and Qt anti-patterns:

      one local variable to nullptr with just a mov instruction must be negligible, compared to whatever is involved in freeing memory, no?

      Correct. My math was wrong. It is 5 nanoseconds. At least for dereffed pointer, but timing was nearly the same for local variable as well.

      C++ is a perfectly valid school of magic.

      JonBJ 1 Reply Last reply
      3
      • fcarneyF fcarney

        @JonB said in Recurring C++ and Qt anti-patterns:

        one local variable to nullptr with just a mov instruction must be negligible, compared to whatever is involved in freeing memory, no?

        Correct. My math was wrong. It is 5 nanoseconds. At least for dereffed pointer, but timing was nearly the same for local variable as well.

        JonBJ Offline
        JonBJ Offline
        JonB
        wrote on last edited by
        #25

        @fcarney
        Ahhh, that would make much more sense! :)
        A nanosecond doesn't sound too long, I don't think I could get much done in it could I?

        1 Reply Last reply
        0
        • aha_1980A Offline
          aha_1980A Offline
          aha_1980
          Lifetime Qt Champion
          wrote on last edited by
          #26

          One more example for the hall of shame:

          QByteArray ba = "Hello World";
          QString s = QString::fromStdString(ba.toStdString());
          

          We have two problems here:

          1. The conversion to and from std::string is unneeded
          2. This only works for ASCII characters. QString::fromUtf8(ba); would most often be the correct choice, sometimes also QString::fromLocal8Bit(ba);

          Qt has to stay free or it will die.

          1 Reply Last reply
          4
          • aha_1980A Offline
            aha_1980A Offline
            aha_1980
            Lifetime Qt Champion
            wrote on last edited by
            #27

            One more note to string processing:

            QString empty = ""; is not the correct way to create an empty string, that is QString empty;

            To clear an non-empty QString data, use data.clear() instead data = "";.

            The same applies to QByteArrays.

            Qt has to stay free or it will die.

            1 Reply Last reply
            4
            • fcarneyF Offline
              fcarneyF Offline
              fcarney
              wrote on last edited by
              #28

              @aha_1980 said in Recurring C++ and Qt anti-patterns:

              QString empty = ""; is not the correct way to create an empty string, that is QString empty;
              To clear an non-empty QString data, use data.clear() instead data = "";

              Interesting... I did a couple of tests to see if it behaves the same way for comparisons. The only difference I can find between clear and setting to "" is the isNull test:

                  qInfo() << "string test";
                  QString empty;
                  QString str = "";
                  qInfo() << bool(empty == str);
                  qInfo() << str.isNull();
                  str.clear();
                  qInfo() << bool(empty == str);
                  qInfo() << str.isNull();
              

              output:

              string test
              true
              false
              true
              true
              

              If the string was set to "" is returns false for isNull. I have never had the occasion to use this test and am not sure what it is for. I guess it would be important if you want to determine if an empty string was assigned to the variable versus nothing being assigned.

              C++ is a perfectly valid school of magic.

              aha_1980A 1 Reply Last reply
              0
              • fcarneyF fcarney

                @aha_1980 said in Recurring C++ and Qt anti-patterns:

                QString empty = ""; is not the correct way to create an empty string, that is QString empty;
                To clear an non-empty QString data, use data.clear() instead data = "";

                Interesting... I did a couple of tests to see if it behaves the same way for comparisons. The only difference I can find between clear and setting to "" is the isNull test:

                    qInfo() << "string test";
                    QString empty;
                    QString str = "";
                    qInfo() << bool(empty == str);
                    qInfo() << str.isNull();
                    str.clear();
                    qInfo() << bool(empty == str);
                    qInfo() << str.isNull();
                

                output:

                string test
                true
                false
                true
                true
                

                If the string was set to "" is returns false for isNull. I have never had the occasion to use this test and am not sure what it is for. I guess it would be important if you want to determine if an empty string was assigned to the variable versus nothing being assigned.

                aha_1980A Offline
                aha_1980A Offline
                aha_1980
                Lifetime Qt Champion
                wrote on last edited by
                #29

                @fcarney I just think the isNull() method should be deprecated. Even the documentation states:

                Qt makes a distinction between null strings and empty strings for historical reasons. For most applications, what matters is whether or not a string contains any data, and this can be determined using the isEmpty() function.

                Qt has to stay free or it will die.

                1 Reply Last reply
                1
                • fcarneyF fcarney

                  Okay, I am just confusing myself. If you delete a pointer you must immediately set it to null. Otherwise you risk double delete, which is bad. But its okay to delete something set to null. Got it.

                  Edit:
                  Why doesn't delete set the pointer to null then? That seems like it may be an antipattern in and of itself.

                  Christian EhrlicherC Offline
                  Christian EhrlicherC Offline
                  Christian Ehrlicher
                  Lifetime Qt Champion
                  wrote on last edited by Christian Ehrlicher
                  #30

                  @fcarney said in Recurring C++ and Qt anti-patterns:

                  Why doesn't delete set the pointer to null then?

                  Because the operator delete is defined to take a pointer, not a reference to a pointer.
                  https://en.cppreference.com/w/cpp/memory/new/operator_delete

                  Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                  Visit the Qt Academy at https://academy.qt.io/catalog

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                  3
                  • fcarneyF Offline
                    fcarneyF Offline
                    fcarney
                    wrote on last edited by fcarney
                    #31

                    Welcome to another edition of Is this an Anti-Pattern?

                    Harmless looking pattern 1:

                    std::vector<int64_t> list = {9,9,9,9,9,9,9,9,9,9};
                    int64_t sum = std::accumulate(list.begin(), list.end(), 0);
                    

                    Harmless looking pattern 2:

                    std::vector<int64_t> list = {9,9,9,9,9,9,9,9,9,9};
                    int64_t prod = std::accumulate(list.begin(), list.end(), 1, std::multiplies<int64_t>());
                    

                    Lack of understanding pattern 3:

                    std::set<int> list = {9,8,7,6};
                    int last = *(list.end()--);
                    

                    Lack of understanding pattern 4:

                    std:vector<int> list = {9,8,7,6};
                    int last = *(list.end()--);
                    

                    I still don't get why this cannot be done for sets and vectors...
                    Okay, was using post decrement instead of a prefix decrement. DOH!

                    int last = *(--list.end());
                    

                    Logic fudgery pattern 5 (this is more an optical illusion, it was to me anyway):

                    bool is_leap_year(int year){
                        return (year % 4 == 0) && (year % 100 == 0) ? (year % 400 == 0) : true;
                    }
                    

                    C++ is a perfectly valid school of magic.

                    1 Reply Last reply
                    0
                    • sierdzioS Offline
                      sierdzioS Offline
                      sierdzio
                      Moderators
                      wrote on last edited by
                      #32

                      Small things from me:

                      • lack of const in signal declarations. A signal will never modify an object so it can always be const. Qt will const_cast it away anyway, but it enables you to emit signals from const methods and (possibly) compiler to optimize a bit more
                      • overuse of lambdas in slot connections even when a normal slot just makes more sense

                      (Z(:^

                      A 1 Reply Last reply
                      4
                      • sierdzioS sierdzio

                        Small things from me:

                        • lack of const in signal declarations. A signal will never modify an object so it can always be const. Qt will const_cast it away anyway, but it enables you to emit signals from const methods and (possibly) compiler to optimize a bit more
                        • overuse of lambdas in slot connections even when a normal slot just makes more sense
                        A Offline
                        A Offline
                        Asperamanca
                        wrote on last edited by
                        #33

                        @sierdzio said in Recurring C++ and Qt anti-patterns:

                        Small things from me:

                        • lack of const in signal declarations. A signal will never modify an object so it can always be const. Qt will const_cast it away anyway, but it enables you to emit signals from const methods and (possibly) compiler to optimize a bit more
                        • overuse of lambdas in slot connections even when a normal slot just makes more sense

                        This brings me to a philosophical question: Do I want to be able to emit a signal from a const method, although the slot(s) attached to the signal may well modify data the originating const method could not itself modify?

                        sierdzioS 1 Reply Last reply
                        0
                        • A Asperamanca

                          @sierdzio said in Recurring C++ and Qt anti-patterns:

                          Small things from me:

                          • lack of const in signal declarations. A signal will never modify an object so it can always be const. Qt will const_cast it away anyway, but it enables you to emit signals from const methods and (possibly) compiler to optimize a bit more
                          • overuse of lambdas in slot connections even when a normal slot just makes more sense

                          This brings me to a philosophical question: Do I want to be able to emit a signal from a const method, although the slot(s) attached to the signal may well modify data the originating const method could not itself modify?

                          sierdzioS Offline
                          sierdzioS Offline
                          sierdzio
                          Moderators
                          wrote on last edited by
                          #34

                          @Asperamanca said in Recurring C++ and Qt anti-patterns:

                          This brings me to a philosophical question: Do I want to be able to emit a signal from a const method, although the slot(s) attached to the signal may well modify data the originating const method could not itself modify?

                          Yes, it's very debatable :D I did find a few occasions where it was useful (latest example: modifying behaviour of QTreeView without patching Qt - I have emitted a signal from const overloaded method and did my modifications there), but I agree it does not feel "right".

                          (Z(:^

                          Kent-DorfmanK 1 Reply Last reply
                          0
                          • fcarneyF Offline
                            fcarneyF Offline
                            fcarney
                            wrote on last edited by fcarney
                            #35

                            Given the code:
                            modules.h

                            #ifndef MODULES_H
                            #define MODULES_H
                            
                            #include <string>
                            
                            void reg_module(int type, std::string name, int initedValue);
                            
                            #endif // MODULES_H
                            

                            modules.cpp

                            #include "modules.h"
                            
                            using namespace std;
                            
                            struct Modules
                            {
                                Modules(): m_initedValue(0){}
                                int m_type;
                                string m_name;
                                int m_initedValue;
                            } global_modules_struct[128];
                            
                            void reg_module(int type, std::string name, int initedValue){
                                global_modules_struct[type].m_type = type;
                                global_modules_struct[type].m_name = name;
                                global_modules_struct[type].m_initedValue = initedValue;
                            }
                            

                            moduletype.h

                            #ifndef MODULETYPE_H
                            #define MODULETYPE_H
                            
                            // nothing here
                            
                            #endif // MODULETYPE_H
                            

                            moduletype.cpp

                            #include "moduletype.h"
                            #include "modules.h"
                            
                            struct SomeModule{
                                SomeModule(){
                                    reg_module(10, "some type", 5);
                                }
                            } SomeModuleInstance;
                            

                            Ignore obvious indexing bounds checking issues for the array itself. Also ignore external array indexing possibly being out of bounds.

                            I just ran into a form of this problem in our code and it did not exhibit issues in Linux (that we know of) and did show issues in Windows. Linux used gcc and Windows used mingw. Same version of Qt 5.12.2 etc. Once identified it was really easy to see why this is a big issue.

                            Edit:
                            Technically global_modules_struct is not really global either. So ignore the misleading name.

                            C++ is a perfectly valid school of magic.

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                            0
                            • Chris KawaC Offline
                              Chris KawaC Offline
                              Chris Kawa
                              Lifetime Qt Champion
                              wrote on last edited by Chris Kawa
                              #36

                              I had to dig through this thing once, only the real code was like a hundred times longer and more convoluted.

                              // Library.h statically linked to and included in DLL and EXE
                              struct SomeType
                              {
                                 int typeId();
                              };
                              Q_DECLARE_METATYPE(SomeType);
                              
                              // Library.cpp
                              int SomeType::typeId()
                              {
                                  return qMetaTypeId<SomeType>();
                              }
                              
                              // main app
                              SomeType& var1 = getItFromDLL();
                              SomeType& var2 = getItFromEXE();
                              
                              bool same = var1.typeId() == var2.typeId(); // nope
                              

                              Pretty ugly thing to debug, especially since once in blue moon it actually works :/

                              kshegunovK 1 Reply Last reply
                              2
                              • B Offline
                                B Offline
                                Brunner2
                                Banned
                                wrote on last edited by
                                #37
                                This post is deleted!
                                1 Reply Last reply
                                0
                                • sierdzioS sierdzio

                                  @Asperamanca said in Recurring C++ and Qt anti-patterns:

                                  This brings me to a philosophical question: Do I want to be able to emit a signal from a const method, although the slot(s) attached to the signal may well modify data the originating const method could not itself modify?

                                  Yes, it's very debatable :D I did find a few occasions where it was useful (latest example: modifying behaviour of QTreeView without patching Qt - I have emitted a signal from const overloaded method and did my modifications there), but I agree it does not feel "right".

                                  Kent-DorfmanK Online
                                  Kent-DorfmanK Online
                                  Kent-Dorfman
                                  wrote on last edited by
                                  #38

                                  @sierdzio said in Recurring C++ and Qt anti-patterns:

                                  Yes, it's very debatable :D I did find a few occasions where it was useful (latest example: modifying behaviour of QTreeView without patching Qt - I have emitted a signal from const overloaded method and did my modifications there), but I agree it does not feel "right".

                                  Actually, I have zero problem with this. The way my mind works it makes perfect sense, as the signal is a message to a receiving class (any class). It's not the sender method that modifies the object state. It is the message. My mind differentiates between the two.

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                                  • fcarneyF fcarney

                                    @aha_1980
                                    Apparently the standard allows for it:
                                    https://stackoverflow.com/questions/704466/why-doesnt-delete-set-the-pointer-to-null

                                    The creator himself wonders why it isn't so. Its like C++ is this beautiful, amazing, and now, WILD animal roaming free in cyberspace... Yeah, maybe the analogy isn't all that great, but it does conjure up a cool picture.

                                    Kent-DorfmanK Online
                                    Kent-DorfmanK Online
                                    Kent-Dorfman
                                    wrote on last edited by
                                    #39

                                    @fcarney said in Recurring C++ and Qt anti-patterns:

                                    Apparently the standard allows for it:
                                    https://stackoverflow.com/questions/704466/why-doesnt-delete-set-the-pointer-to-null
                                    The creator himself wonders why it isn't so. Its like C++ is this beautiful, amazing, and now, WILD animal roaming free in cyberspace... Yeah, maybe the analogy isn't all that great, but it does conjure up a cool picture.

                                    Jumping back a few months on this one, but I think the decision to leave alone the pointer value upon an object delete is solid. If I understand the standard properly, the target of a delete can be an lvalue or and rvalue. So delete 0x34fc3d2200 should be a valid operation, right? How ya gonna change the value of an rvalue (in a traditional sense)?

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                                    • Chris KawaC Offline
                                      Chris KawaC Offline
                                      Chris Kawa
                                      Lifetime Qt Champion
                                      wrote on last edited by Chris Kawa
                                      #40

                                      Imagine clearing some sort of array:

                                      for(type* ptr = some_array; something ; ++ptr)
                                      {
                                           delete ptr;
                                      }
                                      

                                      Now imagine delete would zero that pointer. Do you see the problem? You would have to make another, temporary, pointer just so you zero the copy and your original doesn't get changed. In other words you're paying for what you don't use or even want. There's also problem of const pointers or pointers that you got from external APIs that do their own bookkeeping and might actually need that pointer value even after delete. It would create more problems than it solves.

                                      1 Reply Last reply
                                      5
                                      • fcarneyF Offline
                                        fcarneyF Offline
                                        fcarney
                                        wrote on last edited by
                                        #41
                                                int 🥩=1;
                                                int 🧀=1;
                                                int 🥬=1;
                                                int 🍞=1;
                                                int 🍅=1;
                                                int 🥪=🥩+🥬+🍅+🧀+🥩;
                                                cout << 🥪 << endl;
                                        

                                        Fails to compile in C++17...

                                        C++ is a perfectly valid school of magic.

                                        1 Reply Last reply
                                        1
                                        • Kent-DorfmanK Online
                                          Kent-DorfmanK Online
                                          Kent-Dorfman
                                          wrote on last edited by
                                          #42

                                          @fcarney said in Recurring C++ and Qt anti-patterns:

                                              int 🥩=1;
                                              int 🧀=1;
                                              int 🥬=1;
                                              int 🍞=1;
                                              int 🍅=1;
                                              int 🥪=🥩+🥬+🍅+🧀+🥩;
                                              cout << 🥪 << endl;
                                          

                                          Fails to compile in C++17...

                                          What's this "int" stuff? Doesn't the 17 standard deduce the type based on the rvalue? Not that I think that is necessarily a good thing though.

                                          fcarneyF 1 Reply Last reply
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