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how to detect when a server is disconnected

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  • ManiRonM ManiRon

    @JonB said in how to detect when a server is disconnected:

    that

    actually when i press the stop server button which i have placed in that i will close the server. But what happens when we close the whole application . because when i close the whole application using the windows close button the the connect call is triggered

    jsulmJ Offline
    jsulmJ Offline
    jsulm
    Lifetime Qt Champion
    wrote on last edited by
    #8

    @ManiRon Sorry, but I'm out from this thread as you don't provide any useful information, I'm not going to guess...

    https://forum.qt.io/topic/113070/qt-code-of-conduct

    ManiRonM 1 Reply Last reply
    0
    • jsulmJ jsulm

      @ManiRon Please explain what you mean by "closes the server". What is closed then? What is server in this context? From what you provided so far I really have NO idea what exactly you're doing...

      ManiRonM Offline
      ManiRonM Offline
      ManiRon
      wrote on last edited by ManiRon
      #9

      @jsulm 0_1552564450904_Untitled.jpg

      This is how my application looks like . when i click start server button

      "connect(server->tcpServer, &QTcpServer::newConnection, server, &ServerStuff::newConnection);" this i have given

      inside newconnection()

      QTcpSocket *clientSocket = tcpServer->nextPendingConnection();

      connect(clientSocket, &QTcpSocket::disconnected, clientSocket, &QTcpSocket::deleteLater);
      connect(clientSocket, &QTcpSocket::readyRead, this, &ServerStuff::readClient);
      connect(clientSocket, &QTcpSocket::disconnected, this, &ServerStuff::gotDisconnection);
      
      clients << clientSocket;
      

      these are the lines

      smilarly when i press stop server button
      "if(server->tcpServer->isListening())
      {
      disconnect(server->tcpServer, &QTcpServer::newConnection, server, &ServerStuff::newConnection);

          QList<QTcpSocket *> clients = server->getClients();
          server->tcpServer->close();
          ui->textEdit_log->append(tr("<b>Server stopped</b>, post is closed"));
      }"
      

      this is what is the code

      ServerStuff(QObject *pwgt);
      QTcpServer *tcpServer;
      QList<QTcpSocket *> getClients();

      J.HilkJ 1 Reply Last reply
      0
      • jsulmJ jsulm

        @ManiRon Sorry, but I'm out from this thread as you don't provide any useful information, I'm not going to guess...

        ManiRonM Offline
        ManiRonM Offline
        ManiRon
        wrote on last edited by
        #10

        @jsulm sir i have provided

        jsulmJ 1 Reply Last reply
        0
        • ManiRonM ManiRon

          @jsulm sir i have provided

          jsulmJ Offline
          jsulmJ Offline
          jsulm
          Lifetime Qt Champion
          wrote on last edited by
          #11

          @ManiRon You don't disconnect the clients when stopping server

          for (QTcpSocket *socket : sockets)
              socket->deleteLater();
          

          https://forum.qt.io/topic/113070/qt-code-of-conduct

          1 Reply Last reply
          1
          • JonBJ JonB

            @ManiRon

            i will close the server

            @jsulm & I are asking you precisely what you mean here. What code do you actually execute to "close" the server, you're not telling us?

            ManiRonM Offline
            ManiRonM Offline
            ManiRon
            wrote on last edited by
            #12

            @JonB @jsulm now my doubt is when i press the stop server button with the above mentioned code inside it doesnt trigger the connect in client but when i close the whole application by using the windows (x) button then it triggers the connect in client

            jsulmJ 1 Reply Last reply
            0
            • ManiRonM ManiRon

              @JonB @jsulm now my doubt is when i press the stop server button with the above mentioned code inside it doesnt trigger the connect in client but when i close the whole application by using the windows (x) button then it triggers the connect in client

              jsulmJ Offline
              jsulmJ Offline
              jsulm
              Lifetime Qt Champion
              wrote on last edited by
              #13

              @ManiRon I guess you mean it triggers disconnect, not connect?
              Did you try what I suggested?

              https://forum.qt.io/topic/113070/qt-code-of-conduct

              ManiRonM 1 Reply Last reply
              0
              • jsulmJ jsulm

                @ManiRon I guess you mean it triggers disconnect, not connect?
                Did you try what I suggested?

                ManiRonM Offline
                ManiRonM Offline
                ManiRon
                wrote on last edited by
                #14

                @jsulm yes i tried but still the same , No actually i have made a connect in client side when ever the server side disconnects it will trigger my function in which i will print disconnected . this is triggered when i close the whole application but when i press that stop server button with what you have said it didnt work.

                if(server->tcpServer->isListening())
                {
                disconnect(server->tcpServer, &QTcpServer::newConnection, server, &ServerStuff::newConnection);

                    QList<QTcpSocket *> clients = server->getClients();
                    for(int i = 0; i < clients.count(); i++)
                    {
                        //server->sendToClient(clients.at(i), "Connection closed");
                

                // server->sendToClient(clients.at(i), "0");
                }

                    //server->tcpServer->close();
                    server->clientSocket->deleteLater();
                    //server->tcpServer->close();
                    ui->textEdit_log->append(tr("<b>Server stopped</b>, post is closed"));
                }
                
                1 Reply Last reply
                0
                • Christian EhrlicherC Offline
                  Christian EhrlicherC Offline
                  Christian Ehrlicher
                  Lifetime Qt Champion
                  wrote on last edited by
                  #15

                  You should take a look at

                  • QAbstractSocket::disconnectFromHost()
                  • QAbstractSocket::waitForDisconnected()

                  Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                  Visit the Qt Academy at https://academy.qt.io/catalog

                  JonBJ 1 Reply Last reply
                  1
                  • Christian EhrlicherC Christian Ehrlicher

                    You should take a look at

                    • QAbstractSocket::disconnectFromHost()
                    • QAbstractSocket::waitForDisconnected()
                    JonBJ Offline
                    JonBJ Offline
                    JonB
                    wrote on last edited by
                    #16

                    @Christian-Ehrlicher

                    QAbstractSocket::disconnectFromHost()

                    At last someone points to a useful function! So does this mean if closing at server side it is its job to iterate each client and issue that call? There is not an automatic "shut me down and I'll disconnect from each client for you"? Just trying to understand.

                    1 Reply Last reply
                    0
                    • ManiRonM ManiRon

                      @jsulm 0_1552564450904_Untitled.jpg

                      This is how my application looks like . when i click start server button

                      "connect(server->tcpServer, &QTcpServer::newConnection, server, &ServerStuff::newConnection);" this i have given

                      inside newconnection()

                      QTcpSocket *clientSocket = tcpServer->nextPendingConnection();

                      connect(clientSocket, &QTcpSocket::disconnected, clientSocket, &QTcpSocket::deleteLater);
                      connect(clientSocket, &QTcpSocket::readyRead, this, &ServerStuff::readClient);
                      connect(clientSocket, &QTcpSocket::disconnected, this, &ServerStuff::gotDisconnection);
                      
                      clients << clientSocket;
                      

                      these are the lines

                      smilarly when i press stop server button
                      "if(server->tcpServer->isListening())
                      {
                      disconnect(server->tcpServer, &QTcpServer::newConnection, server, &ServerStuff::newConnection);

                          QList<QTcpSocket *> clients = server->getClients();
                          server->tcpServer->close();
                          ui->textEdit_log->append(tr("<b>Server stopped</b>, post is closed"));
                      }"
                      

                      this is what is the code

                      ServerStuff(QObject *pwgt);
                      QTcpServer *tcpServer;
                      QList<QTcpSocket *> getClients();

                      J.HilkJ Offline
                      J.HilkJ Offline
                      J.Hilk
                      Moderators
                      wrote on last edited by J.Hilk
                      #17

                      @ManiRon
                      if I get this, right, than pressing stop server, behaves as expected but closing the window and therefore closing/quitting your app does not follow the correct server shotdown procedure?

                      In that case I would suggest overriding the close event something along this line:

                      //My assumption is your Window class is named MainWindow, if not you'll have to adapt that
                      
                      //inside the header
                      protected:
                            virtual void closeEvent (QCloseEvent *event) override;
                      
                      //inside your cpp file
                      
                       #include <QCloseEvent>
                      void MainWindow::closeEvent (QCloseEvent *event)
                      {
                          sameFunctionWhenStopServerClicked();
                              
                          event->accept();
                      }
                      

                      Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                      Q: What's that?
                      A: It's blue light.
                      Q: What does it do?
                      A: It turns blue.

                      JonBJ 1 Reply Last reply
                      0
                      • J.HilkJ J.Hilk

                        @ManiRon
                        if I get this, right, than pressing stop server, behaves as expected but closing the window and therefore closing/quitting your app does not follow the correct server shotdown procedure?

                        In that case I would suggest overriding the close event something along this line:

                        //My assumption is your Window class is named MainWindow, if not you'll have to adapt that
                        
                        //inside the header
                        protected:
                              virtual void closeEvent (QCloseEvent *event) override;
                        
                        //inside your cpp file
                        
                         #include <QCloseEvent>
                        void MainWindow::closeEvent (QCloseEvent *event)
                        {
                            sameFunctionWhenStopServerClicked();
                                
                            event->accept();
                        }
                        
                        JonBJ Offline
                        JonBJ Offline
                        JonB
                        wrote on last edited by JonB
                        #18

                        @J.Hilk
                        I'm afraid you're the wrong way round! For OP closing app does correctly disconnect, his problem is that he does not know exactly what code to write to make it work correctly if he does not close but wants his own code (off a button press) to do the socket closure such that client sees it.... For which @Christian-Ehrlicher has told him he will need to call QAbstractSocket::disconnectFromHost(), and I am trying to verify with him this must be done explcitly on all connected client sockets.

                        J.HilkJ 1 Reply Last reply
                        1
                        • JonBJ JonB

                          @J.Hilk
                          I'm afraid you're the wrong way round! For OP closing app does correctly disconnect, his problem is that he does not know exactly what code to write to make it work correctly if he does not close but wants his own code (off a button press) to do the socket closure such that client sees it.... For which @Christian-Ehrlicher has told him he will need to call QAbstractSocket::disconnectFromHost(), and I am trying to verify with him this must be done explcitly on all connected client sockets.

                          J.HilkJ Offline
                          J.HilkJ Offline
                          J.Hilk
                          Moderators
                          wrote on last edited by
                          #19

                          @JonB well in that case my answer isn't of much help ;-)


                          Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                          Q: What's that?
                          A: It's blue light.
                          Q: What does it do?
                          A: It turns blue.

                          JonBJ 1 Reply Last reply
                          0
                          • J.HilkJ J.Hilk

                            @JonB well in that case my answer isn't of much help ;-)

                            JonBJ Offline
                            JonBJ Offline
                            JonB
                            wrote on last edited by
                            #20

                            @J.Hilk Well, it was a nice answer to a different question :)

                            1 Reply Last reply
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