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QCamera + QCameraViewfinder: how to mirror the the image displayed in the viewfinder?

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  • D Offline
    D Offline
    Devopia53
    wrote on last edited by
    #34

    Qt/C++ already provides that functionality. You can easily implement flipping feature if you use the following classes.

    QGraphicsView, QGraphicsScene, QCamera, QVideoWidget, QTramsform

    V 1 Reply Last reply
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    • D Devopia53

      Qt/C++ already provides that functionality. You can easily implement flipping feature if you use the following classes.

      QGraphicsView, QGraphicsScene, QCamera, QVideoWidget, QTramsform

      V Offline
      V Offline
      Violet Giraffe
      wrote on last edited by Violet Giraffe
      #35

      @Devopia53, how can I connect those to QCamera if the only thing camera accepts is QCameraViewfinder?
      P. S. Nvm, it accepts QVideoWidget. Still not quite sure how to connect the parts you've listed. A little help, please? :)

      D 1 Reply Last reply
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      • V Violet Giraffe

        @Devopia53, how can I connect those to QCamera if the only thing camera accepts is QCameraViewfinder?
        P. S. Nvm, it accepts QVideoWidget. Still not quite sure how to connect the parts you've listed. A little help, please? :)

        D Offline
        D Offline
        Devopia53
        wrote on last edited by
        #36

        @Violet-Giraffe
        QCameraViewfinder is not a solution for flipping. Instead, use the QAbstractVideoSurface. But it is poor display performance.

        Samples on how to use the QGraphicsView are as follows: I wish you a note.

        auto camera = new QCamera;
        auto widget = new QVideoWidget;
        QTransform matrix(-1,0,0,0,1,0,0,0,1); // m11=-1 : flipping horizontal

        graphicsView->setScene(new QGraphicsScene);
        graphicsView->show();

        auto proxyWidget = graphicsView->scene()->addWidget(widget);

        proxyWidget->setTransform(matrix);
        camera->setViewfinder(widget);
        camera->start();

        V 1 Reply Last reply
        1
        • D Devopia53

          @Violet-Giraffe
          QCameraViewfinder is not a solution for flipping. Instead, use the QAbstractVideoSurface. But it is poor display performance.

          Samples on how to use the QGraphicsView are as follows: I wish you a note.

          auto camera = new QCamera;
          auto widget = new QVideoWidget;
          QTransform matrix(-1,0,0,0,1,0,0,0,1); // m11=-1 : flipping horizontal

          graphicsView->setScene(new QGraphicsScene);
          graphicsView->show();

          auto proxyWidget = graphicsView->scene()->addWidget(widget);

          proxyWidget->setTransform(matrix);
          camera->setViewfinder(widget);
          camera->start();

          V Offline
          V Offline
          Violet Giraffe
          wrote on last edited by
          #37

          @Devopia53, thanks, but I think you're missing something. proxyWidget is not used here. AndQTransform has no effect on the widget, although I do see the image just as I did with QCameraViewfinder.

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          0
          • V Offline
            V Offline
            Violet Giraffe
            wrote on last edited by
            #38

            Any further ideas? I'm stuck here.

            kshegunovK 1 Reply Last reply
            0
            • V Violet Giraffe

              Any further ideas? I'm stuck here.

              kshegunovK Offline
              kshegunovK Offline
              kshegunov
              Moderators
              wrote on last edited by
              #39

              @Violet-Giraffe

              D3D11CreateDevice: Flags (0x2) were specified which require the D3D11 SDK Layers for Windows 10, but they are not present on the system.
              These flags must be removed, or the Windows 10 SDK must be installed.
              Flags include: D3D11_CREATE_DEVICE_DEBUG

              Have you tried installing the DX11 SDK?

              Read and abide by the Qt Code of Conduct

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              • V Offline
                V Offline
                Violet Giraffe
                wrote on last edited by
                #40

                I have not. Frankly, I doubt this message is related to my task/problem.

                1 Reply Last reply
                0
                • SGaistS Offline
                  SGaistS Offline
                  SGaist
                  Lifetime Qt Champion
                  wrote on last edited by
                  #41

                  You don't have to rebuild all of Qt just to modify one module. But the solution I have in mind might not be an optimal use of the API.

                  Interested in AI ? www.idiap.ch
                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                  • V Violet Giraffe

                    I need the live view image from the camera being displayed in the QCameraViewfinder to be mirrored (flipped horizontally). What are my options for doing this?

                    HymerB534H Offline
                    HymerB534H Offline
                    HymerB534
                    wrote on last edited by
                    #42

                    @Violet-Giraffe Hi Violet-Giraffe, I've just bought 3 USB wide angle cameras for my van - I was looking at writing an app to display reversing cameras - did you solve the mirroring issue ?

                    1 Reply Last reply
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                    • veryqtpersonV Offline
                      veryqtpersonV Offline
                      veryqtperson
                      wrote on last edited by veryqtperson
                      #43

                      I've encountered the same necessity - to mirror the video output of the camera.

                      I found a solution which involves a custom wrapper:

                      class VideoWrapper : public QAbstractVideoSurface
                      

                      Then you'll be able to control QVideoSurfaceFormat and perform setMirrored in its start method.

                      That's actually similar to what @SGaist proposed back then.

                      1 Reply Last reply
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