Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. General and Desktop
  4. QCamera + QCameraViewfinder: how to mirror the the image displayed in the viewfinder?
Forum Updated to NodeBB v4.3 + New Features

QCamera + QCameraViewfinder: how to mirror the the image displayed in the viewfinder?

Scheduled Pinned Locked Moved Unsolved General and Desktop
qcamera
43 Posts 8 Posters 26.3k Views 4 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #28

    Environment variable that you can set in the Run part of the Project panel.

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    1 Reply Last reply
    0
    • V Offline
      V Offline
      Violet Giraffe
      wrote on last edited by
      #29

      Here's the list. Can't see anything named WMF, but I guess I need to know the exact name to look for.

      1 Reply Last reply
      0
      • V Violet Giraffe

        Thanks, but still no. rendererControl is null, and I tried executing your snippet both before and after camera.start() call.

        N Offline
        N Offline
        nicesw123
        wrote on last edited by
        #30

        @Violet-Giraffe said:

        Thanks, but still no. rendererControl is null

        Same for Debian (and it's variants [Ubuntu, etc.])

        1 Reply Last reply
        0
        • N Offline
          N Offline
          nicesw123
          wrote on last edited by
          #31

          Maby the way to do this for now...
          (i.e. until the qt developers realize the value of extending QCameraImageProcessing or QCameraViewfinder to allow mirroring (flipping) the image)

          ...is to "derive from QAbstractVideoSurface" as shown here: http://doc.qt.io/qt-5/cameraoverview.html#viewfinder (find some example code there, showing rotation)

          1 Reply Last reply
          0
          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #32

            DSEngine -> DirectShow. The plugin it self has the control but it seems it's not accessible yet.

            If you are wiling to re-build the plugin, that can be modified.

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

            V 1 Reply Last reply
            0
            • SGaistS SGaist

              DSEngine -> DirectShow. The plugin it self has the control but it seems it's not accessible yet.

              If you are wiling to re-build the plugin, that can be modified.

              V Offline
              V Offline
              Violet Giraffe
              wrote on last edited by
              #33

              @SGaist, it depends on how difficult it is to build Qt 5 nowadays (I remember it being a pain because of WebKit that I didn't even need, hopefully that's fixed now). Let me check nicesw123's suggestion first.

              1 Reply Last reply
              0
              • D Offline
                D Offline
                Devopia53
                wrote on last edited by
                #34

                Qt/C++ already provides that functionality. You can easily implement flipping feature if you use the following classes.

                QGraphicsView, QGraphicsScene, QCamera, QVideoWidget, QTramsform

                V 1 Reply Last reply
                1
                • D Devopia53

                  Qt/C++ already provides that functionality. You can easily implement flipping feature if you use the following classes.

                  QGraphicsView, QGraphicsScene, QCamera, QVideoWidget, QTramsform

                  V Offline
                  V Offline
                  Violet Giraffe
                  wrote on last edited by Violet Giraffe
                  #35

                  @Devopia53, how can I connect those to QCamera if the only thing camera accepts is QCameraViewfinder?
                  P. S. Nvm, it accepts QVideoWidget. Still not quite sure how to connect the parts you've listed. A little help, please? :)

                  D 1 Reply Last reply
                  0
                  • V Violet Giraffe

                    @Devopia53, how can I connect those to QCamera if the only thing camera accepts is QCameraViewfinder?
                    P. S. Nvm, it accepts QVideoWidget. Still not quite sure how to connect the parts you've listed. A little help, please? :)

                    D Offline
                    D Offline
                    Devopia53
                    wrote on last edited by
                    #36

                    @Violet-Giraffe
                    QCameraViewfinder is not a solution for flipping. Instead, use the QAbstractVideoSurface. But it is poor display performance.

                    Samples on how to use the QGraphicsView are as follows: I wish you a note.

                    auto camera = new QCamera;
                    auto widget = new QVideoWidget;
                    QTransform matrix(-1,0,0,0,1,0,0,0,1); // m11=-1 : flipping horizontal

                    graphicsView->setScene(new QGraphicsScene);
                    graphicsView->show();

                    auto proxyWidget = graphicsView->scene()->addWidget(widget);

                    proxyWidget->setTransform(matrix);
                    camera->setViewfinder(widget);
                    camera->start();

                    V 1 Reply Last reply
                    1
                    • D Devopia53

                      @Violet-Giraffe
                      QCameraViewfinder is not a solution for flipping. Instead, use the QAbstractVideoSurface. But it is poor display performance.

                      Samples on how to use the QGraphicsView are as follows: I wish you a note.

                      auto camera = new QCamera;
                      auto widget = new QVideoWidget;
                      QTransform matrix(-1,0,0,0,1,0,0,0,1); // m11=-1 : flipping horizontal

                      graphicsView->setScene(new QGraphicsScene);
                      graphicsView->show();

                      auto proxyWidget = graphicsView->scene()->addWidget(widget);

                      proxyWidget->setTransform(matrix);
                      camera->setViewfinder(widget);
                      camera->start();

                      V Offline
                      V Offline
                      Violet Giraffe
                      wrote on last edited by
                      #37

                      @Devopia53, thanks, but I think you're missing something. proxyWidget is not used here. AndQTransform has no effect on the widget, although I do see the image just as I did with QCameraViewfinder.

                      1 Reply Last reply
                      0
                      • V Offline
                        V Offline
                        Violet Giraffe
                        wrote on last edited by
                        #38

                        Any further ideas? I'm stuck here.

                        kshegunovK 1 Reply Last reply
                        0
                        • V Violet Giraffe

                          Any further ideas? I'm stuck here.

                          kshegunovK Offline
                          kshegunovK Offline
                          kshegunov
                          Moderators
                          wrote on last edited by
                          #39

                          @Violet-Giraffe

                          D3D11CreateDevice: Flags (0x2) were specified which require the D3D11 SDK Layers for Windows 10, but they are not present on the system.
                          These flags must be removed, or the Windows 10 SDK must be installed.
                          Flags include: D3D11_CREATE_DEVICE_DEBUG

                          Have you tried installing the DX11 SDK?

                          Read and abide by the Qt Code of Conduct

                          1 Reply Last reply
                          0
                          • V Offline
                            V Offline
                            Violet Giraffe
                            wrote on last edited by
                            #40

                            I have not. Frankly, I doubt this message is related to my task/problem.

                            1 Reply Last reply
                            0
                            • SGaistS Offline
                              SGaistS Offline
                              SGaist
                              Lifetime Qt Champion
                              wrote on last edited by
                              #41

                              You don't have to rebuild all of Qt just to modify one module. But the solution I have in mind might not be an optimal use of the API.

                              Interested in AI ? www.idiap.ch
                              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                              1 Reply Last reply
                              0
                              • V Violet Giraffe

                                I need the live view image from the camera being displayed in the QCameraViewfinder to be mirrored (flipped horizontally). What are my options for doing this?

                                HymerB534H Offline
                                HymerB534H Offline
                                HymerB534
                                wrote on last edited by
                                #42

                                @Violet-Giraffe Hi Violet-Giraffe, I've just bought 3 USB wide angle cameras for my van - I was looking at writing an app to display reversing cameras - did you solve the mirroring issue ?

                                1 Reply Last reply
                                0
                                • veryqtpersonV Offline
                                  veryqtpersonV Offline
                                  veryqtperson
                                  wrote on last edited by veryqtperson
                                  #43

                                  I've encountered the same necessity - to mirror the video output of the camera.

                                  I found a solution which involves a custom wrapper:

                                  class VideoWrapper : public QAbstractVideoSurface
                                  

                                  Then you'll be able to control QVideoSurfaceFormat and perform setMirrored in its start method.

                                  That's actually similar to what @SGaist proposed back then.

                                  1 Reply Last reply
                                  0

                                  • Login

                                  • Login or register to search.
                                  • First post
                                    Last post
                                  0
                                  • Categories
                                  • Recent
                                  • Tags
                                  • Popular
                                  • Users
                                  • Groups
                                  • Search
                                  • Get Qt Extensions
                                  • Unsolved