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  4. QCamera + QCameraViewfinder: how to mirror the the image displayed in the viewfinder?

QCamera + QCameraViewfinder: how to mirror the the image displayed in the viewfinder?

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  • N Offline
    N Offline
    nicesw123
    wrote on last edited by
    #31

    Maby the way to do this for now...
    (i.e. until the qt developers realize the value of extending QCameraImageProcessing or QCameraViewfinder to allow mirroring (flipping) the image)

    ...is to "derive from QAbstractVideoSurface" as shown here: http://doc.qt.io/qt-5/cameraoverview.html#viewfinder (find some example code there, showing rotation)

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #32

      DSEngine -> DirectShow. The plugin it self has the control but it seems it's not accessible yet.

      If you are wiling to re-build the plugin, that can be modified.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      V 1 Reply Last reply
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      • SGaistS SGaist

        DSEngine -> DirectShow. The plugin it self has the control but it seems it's not accessible yet.

        If you are wiling to re-build the plugin, that can be modified.

        V Offline
        V Offline
        Violet Giraffe
        wrote on last edited by
        #33

        @SGaist, it depends on how difficult it is to build Qt 5 nowadays (I remember it being a pain because of WebKit that I didn't even need, hopefully that's fixed now). Let me check nicesw123's suggestion first.

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        • D Offline
          D Offline
          Devopia53
          wrote on last edited by
          #34

          Qt/C++ already provides that functionality. You can easily implement flipping feature if you use the following classes.

          QGraphicsView, QGraphicsScene, QCamera, QVideoWidget, QTramsform

          V 1 Reply Last reply
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          • D Devopia53

            Qt/C++ already provides that functionality. You can easily implement flipping feature if you use the following classes.

            QGraphicsView, QGraphicsScene, QCamera, QVideoWidget, QTramsform

            V Offline
            V Offline
            Violet Giraffe
            wrote on last edited by Violet Giraffe
            #35

            @Devopia53, how can I connect those to QCamera if the only thing camera accepts is QCameraViewfinder?
            P. S. Nvm, it accepts QVideoWidget. Still not quite sure how to connect the parts you've listed. A little help, please? :)

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            • V Violet Giraffe

              @Devopia53, how can I connect those to QCamera if the only thing camera accepts is QCameraViewfinder?
              P. S. Nvm, it accepts QVideoWidget. Still not quite sure how to connect the parts you've listed. A little help, please? :)

              D Offline
              D Offline
              Devopia53
              wrote on last edited by
              #36

              @Violet-Giraffe
              QCameraViewfinder is not a solution for flipping. Instead, use the QAbstractVideoSurface. But it is poor display performance.

              Samples on how to use the QGraphicsView are as follows: I wish you a note.

              auto camera = new QCamera;
              auto widget = new QVideoWidget;
              QTransform matrix(-1,0,0,0,1,0,0,0,1); // m11=-1 : flipping horizontal

              graphicsView->setScene(new QGraphicsScene);
              graphicsView->show();

              auto proxyWidget = graphicsView->scene()->addWidget(widget);

              proxyWidget->setTransform(matrix);
              camera->setViewfinder(widget);
              camera->start();

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              • D Devopia53

                @Violet-Giraffe
                QCameraViewfinder is not a solution for flipping. Instead, use the QAbstractVideoSurface. But it is poor display performance.

                Samples on how to use the QGraphicsView are as follows: I wish you a note.

                auto camera = new QCamera;
                auto widget = new QVideoWidget;
                QTransform matrix(-1,0,0,0,1,0,0,0,1); // m11=-1 : flipping horizontal

                graphicsView->setScene(new QGraphicsScene);
                graphicsView->show();

                auto proxyWidget = graphicsView->scene()->addWidget(widget);

                proxyWidget->setTransform(matrix);
                camera->setViewfinder(widget);
                camera->start();

                V Offline
                V Offline
                Violet Giraffe
                wrote on last edited by
                #37

                @Devopia53, thanks, but I think you're missing something. proxyWidget is not used here. AndQTransform has no effect on the widget, although I do see the image just as I did with QCameraViewfinder.

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                • V Offline
                  V Offline
                  Violet Giraffe
                  wrote on last edited by
                  #38

                  Any further ideas? I'm stuck here.

                  kshegunovK 1 Reply Last reply
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                  • V Violet Giraffe

                    Any further ideas? I'm stuck here.

                    kshegunovK Offline
                    kshegunovK Offline
                    kshegunov
                    Moderators
                    wrote on last edited by
                    #39

                    @Violet-Giraffe

                    D3D11CreateDevice: Flags (0x2) were specified which require the D3D11 SDK Layers for Windows 10, but they are not present on the system.
                    These flags must be removed, or the Windows 10 SDK must be installed.
                    Flags include: D3D11_CREATE_DEVICE_DEBUG

                    Have you tried installing the DX11 SDK?

                    Read and abide by the Qt Code of Conduct

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                    • V Offline
                      V Offline
                      Violet Giraffe
                      wrote on last edited by
                      #40

                      I have not. Frankly, I doubt this message is related to my task/problem.

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                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #41

                        You don't have to rebuild all of Qt just to modify one module. But the solution I have in mind might not be an optimal use of the API.

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                        • V Violet Giraffe

                          I need the live view image from the camera being displayed in the QCameraViewfinder to be mirrored (flipped horizontally). What are my options for doing this?

                          HymerB534H Offline
                          HymerB534H Offline
                          HymerB534
                          wrote on last edited by
                          #42

                          @Violet-Giraffe Hi Violet-Giraffe, I've just bought 3 USB wide angle cameras for my van - I was looking at writing an app to display reversing cameras - did you solve the mirroring issue ?

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                          • veryqtpersonV Offline
                            veryqtpersonV Offline
                            veryqtperson
                            wrote on last edited by veryqtperson
                            #43

                            I've encountered the same necessity - to mirror the video output of the camera.

                            I found a solution which involves a custom wrapper:

                            class VideoWrapper : public QAbstractVideoSurface
                            

                            Then you'll be able to control QVideoSurfaceFormat and perform setMirrored in its start method.

                            That's actually similar to what @SGaist proposed back then.

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