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Using custom QWidgets in QListWidgets

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  • H Offline
    H Offline
    Hubbard
    wrote on last edited by
    #12

    so I updated my code to the following

    UnitRibbon* exampleRibbonAddress = new UnitRibbon;
    QListWidgetItem* exampleItemAddress = new QListWidgetItem(ui->UnitList);
    //exampleItemAddress->setSizeHint(exampleRibbonAddress->sizeHint());
    ui->UnitList->setItemWidget(exampleItemAddress, exampleRibbonAddress);
    ui->UnitList->addItem(exampleItemAddress);
    

    Now it only shows the top half of the widget, when the sizeHint is uncommented it becomes invisible entirely

    mrjjM 1 Reply Last reply
    0
    • H Hubbard

      so I updated my code to the following

      UnitRibbon* exampleRibbonAddress = new UnitRibbon;
      QListWidgetItem* exampleItemAddress = new QListWidgetItem(ui->UnitList);
      //exampleItemAddress->setSizeHint(exampleRibbonAddress->sizeHint());
      ui->UnitList->setItemWidget(exampleItemAddress, exampleRibbonAddress);
      ui->UnitList->addItem(exampleItemAddress);
      

      Now it only shows the top half of the widget, when the sizeHint is uncommented it becomes invisible entirely

      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #13

      @Hubbard
      Hi
      Setting size hint is good idea.
      It will use that for widget size when placed on "row"

      1 Reply Last reply
      0
      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #14

        Might be a silly question but are you sure your properly set the layouts on your widgets ? Having to call sizeHint like that is surprising.

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

        1 Reply Last reply
        1
        • H Offline
          H Offline
          Hubbard
          wrote on last edited by
          #15

          I have removed the graphical widget from my class and made it a separate class and now it is displaying, I'm surprised it works like that, however I've run into a different yet related issue:-

          exampleUnitAddress = new BioBloomUnit(this);        //instance example
          
          setupOtherWindows();
          setupPushButtons();
          
          UnitRibbon* exampleRibbonAddress = new UnitRibbon;
          QListWidgetItem* exampleItemAddress = new QListWidgetItem(ui->UnitList);
          exampleItemAddress->setSizeHint(exampleRibbonAddress->size());
          ui->UnitList->setItemWidget(exampleItemAddress, exampleRibbonAddress);
          ui->UnitList->addItem(exampleItemAddress);
          
          //UnitRibbonPressSlot() calls BioBloomUnit::UnitWindow->show()
          
          connect(ui->ExampleButton, SIGNAL(released()), exampleUnitAddress, SLOT(unitRibbonPressSlot()));
          
          connect(ui->UnitList, SIGNAL(itemClicked(exampleItemAddress)), exampleUnitAddress, SLOT(unitRibbonPressSlot()) );
          

          ExampleButton (a QPushButton on the ui) successfully opens the unit's window, however pressing on the Ribbon for the example Unit does not.

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          • mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #16

            Hi
            When using the old SLOT and SIGNAl macros, you should always
            check the return value of connect.
            Also you seem to mix signatures/odd syntax
            connect(ui->UnitList, SIGNAL(itemClicked(exampleItemAddress)), exampleUnitAddress, SLOT(unitRibbonPressSlot()) );
            What is exampleItemAddress ?
            and unitRibbonPressSlot should also accept such paramter
            Are you sure that UnitLists signal itemClicked have that signature ?

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            • H Offline
              H Offline
              Hubbard
              wrote on last edited by
              #17

              void itemClicked(QListWidgetItem *item)

              can you explain your response more please?

              It takes in the item instanced above (and shown in the list) and has no return

              1 Reply Last reply
              0
              • H Offline
                H Offline
                Hubbard
                wrote on last edited by
                #18

                What do you mean by the 'old' signal and slot macros?

                1 Reply Last reply
                0
                • H Offline
                  H Offline
                  Hubbard
                  wrote on last edited by
                  #19

                  Ah I see, the signals are only allowed to be passed parameter types, not names, so how do I link the specific item clicked on to it's specific unit's window?

                  mrjjM 1 Reply Last reply
                  0
                  • H Hubbard

                    Ah I see, the signals are only allowed to be passed parameter types, not names, so how do I link the specific item clicked on to it's specific unit's window?

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by mrjj
                    #20

                    @Hubbard
                    Hi
                    Yes for connect, you only list the type and not the parameter name.

                    The actual parameter is added by the widget that emit the signal.
                    ( in this case when you click something)

                    Normally, the SLOT should accept the same paramter(s)

                    by old i mean
                    https://wiki.qt.io/New_Signal_Slot_Syntax
                    Its possible to use other syntax that fails at compile time.
                    The price is a ugly syntax if there are overloaded signals ( one send index, other send string as example)

                    H 1 Reply Last reply
                    1
                    • mrjjM mrjj

                      @Hubbard
                      Hi
                      Yes for connect, you only list the type and not the parameter name.

                      The actual parameter is added by the widget that emit the signal.
                      ( in this case when you click something)

                      Normally, the SLOT should accept the same paramter(s)

                      by old i mean
                      https://wiki.qt.io/New_Signal_Slot_Syntax
                      Its possible to use other syntax that fails at compile time.
                      The price is a ugly syntax if there are overloaded signals ( one send index, other send string as example)

                      H Offline
                      H Offline
                      Hubbard
                      wrote on last edited by
                      #21

                      @mrjj
                      Could you explain what you meant about the actual parameter is passed by the item that's emits the signal please

                      How could I use this to open a different window for a different item?

                      jsulmJ 1 Reply Last reply
                      0
                      • H Hubbard

                        @mrjj
                        Could you explain what you meant about the actual parameter is passed by the item that's emits the signal please

                        How could I use this to open a different window for a different item?

                        jsulmJ Offline
                        jsulmJ Offline
                        jsulm
                        Lifetime Qt Champion
                        wrote on last edited by jsulm
                        #22

                        @Hubbard Please read http://doc.qt.io/qt-5/signalsandslots.html
                        Parameters are not passed at the time you connect a slot to a signal (how would it be possible?), but at the time the signal is emitted. So, the object emitting the signal passes the parameter.
                        For example lets say you have a class with void someSignal(int someParameter) signal, then an instance of this class would emit the signal like this:

                        emit someSignal(10);
                        

                        https://forum.qt.io/topic/113070/qt-code-of-conduct

                        1 Reply Last reply
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