Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. Mobile and Embedded
  4. Text is not updated in qwidget.
Qt 6.12 LTS is out! See what's new in the release blog

Text is not updated in qwidget.

Scheduled Pinned Locked Moved Unsolved Mobile and Embedded
31 Posts 5 Posters 12.1k Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • S sootoo23

    @jsulm said in Text is not updated in qwidget.:

    Is this label visible? Does it already have any text? Also, what are you doing after setting the text - do you maybe block the event loop with a loop?
    Did you check what SetValue contains?

    yes, it is visible.

    The default text is displayed when you load the initial QWidget.
    The problem is that if you change the value by the number of characters, it will not update.

    "printf("%s (%s)\n", keypadBuf, SetValue.toLocal8Bit().data());"
    data is output well.

    jsulmJ Offline
    jsulmJ Offline
    jsulm
    Lifetime Qt Champion
    wrote on last edited by
    #10

    @sootoo23 Do you block the event loop somewhere?

    https://forum.qt.io/topic/113070/qt-code-of-conduct

    S 1 Reply Last reply
    0
    • jsulmJ jsulm

      @sootoo23 Do you block the event loop somewhere?

      S Offline
      S Offline
      sootoo23
      wrote on last edited by
      #11

      @jsulm

      I do not know what blocking an event loop is.

      jsulmJ 1 Reply Last reply
      0
      • S sootoo23

        @jsulm

        I do not know what blocking an event loop is.

        jsulmJ Offline
        jsulmJ Offline
        jsulm
        Lifetime Qt Champion
        wrote on last edited by
        #12

        @sootoo23 Do you have any endless loops?

        https://forum.qt.io/topic/113070/qt-code-of-conduct

        S 1 Reply Last reply
        1
        • jsulmJ jsulm

          @sootoo23 Do you have any endless loops?

          S Offline
          S Offline
          sootoo23
          wrote on last edited by
          #13

          @jsulm
          Yes, i have endless loop.
          I’m using tow QTimers.

          jsulmJ 1 Reply Last reply
          0
          • S sootoo23

            @jsulm
            Yes, i have endless loop.
            I’m using tow QTimers.

            jsulmJ Offline
            jsulmJ Offline
            jsulm
            Lifetime Qt Champion
            wrote on last edited by SGaist
            #14

            @sootoo23 Endless loops are a bad idea when using event driven frameworks like Qt...

            https://forum.qt.io/topic/113070/qt-code-of-conduct

            S 2 Replies Last reply
            1
            • jsulmJ jsulm

              @sootoo23 Endless loops are a bad idea when using event driven frameworks like Qt...

              S Offline
              S Offline
              sootoo23
              wrote on last edited by
              #15

              @jsulm
              Instead of a regular endless loop,
              Is it also a problem when using QTimer?

              Also, how does the endless loop relate to the problem of not updating the text?

              1 Reply Last reply
              0
              • jsulmJ jsulm

                @sootoo23 Endless loops are a bad idea when using event driven frameworks like Qt...

                S Offline
                S Offline
                sootoo23
                wrote on last edited by
                #16

                @jsulm

                I tried to remove the endless loop,
                but The problem was not solved.

                jsulmJ 1 Reply Last reply
                0
                • S sootoo23

                  @jsulm

                  I tried to remove the endless loop,
                  but The problem was not solved.

                  jsulmJ Offline
                  jsulmJ Offline
                  jsulm
                  Lifetime Qt Champion
                  wrote on last edited by
                  #17

                  @sootoo23 Endless loops block the Qt event loop. If this event loop is blocked no signals are emitted and no events are handled - the UI is not updated. I don't know what the problem with your code is as I don't have it.

                  https://forum.qt.io/topic/113070/qt-code-of-conduct

                  1 Reply Last reply
                  2
                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #18

                    Can you show the latest complete version of that part of your code ?

                    With only I removed something and it still doesn't work, there's no way to debug your problem.

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                    S 1 Reply Last reply
                    2
                    • SGaistS SGaist

                      Can you show the latest complete version of that part of your code ?

                      With only I removed something and it still doesn't work, there's no way to debug your problem.

                      S Offline
                      S Offline
                      sootoo23
                      wrote on last edited by sootoo23
                      #19

                      @SGaist

                      ------------mainwindow.cpp------------
                      MainWindow::MainWindow(QWidget *parent) :
                      QMainWindow(parent),
                      ui(new Ui::MainWindow)
                      {
                      ...
                      ...
                      #if (0)
                      //Removed endless loop timer
                      Hometimer = new QTimer(this);
                      connect(Hometimer, SIGNAL(timeout()),this,SLOT(HomeInfo_Update()));
                      Hometimer->start(1000);
                      #endif
                      }
                      void MainWindow::HomeInfo_Update()
                      {
                      ...
                      ...
                      ui->lb_HomeClk->setText(QString(TimeBuf));
                      ...
                      }

                      ------------menuQwidget.cpp------------
                      wnd_menu::wnd_menu(QWidget *parent) :
                      QWidget(parent),
                      ui(new Ui::wnd_menu)
                      {
                      ...
                      ...
                      #if (0)
                      //Removed endless loop timer
                      Menu_Timer = new QTimer;
                      connect(Menu_Timer, SIGNAL (timeout()), this, SLOT(MenuInfo_Update()));
                      Menu_Timer->start(1000);
                      Menu_Timer->blockSignals(true);
                      #endif
                      }

                      void wnd_menu::MenuInfo_Update()
                      {
                      ...
                      ...
                      ui->lb_MenuClk->setText(QString(TimeBuf));
                      ...
                      ...
                      }

                      jsulmJ K 2 Replies Last reply
                      0
                      • S sootoo23

                        @SGaist

                        ------------mainwindow.cpp------------
                        MainWindow::MainWindow(QWidget *parent) :
                        QMainWindow(parent),
                        ui(new Ui::MainWindow)
                        {
                        ...
                        ...
                        #if (0)
                        //Removed endless loop timer
                        Hometimer = new QTimer(this);
                        connect(Hometimer, SIGNAL(timeout()),this,SLOT(HomeInfo_Update()));
                        Hometimer->start(1000);
                        #endif
                        }
                        void MainWindow::HomeInfo_Update()
                        {
                        ...
                        ...
                        ui->lb_HomeClk->setText(QString(TimeBuf));
                        ...
                        }

                        ------------menuQwidget.cpp------------
                        wnd_menu::wnd_menu(QWidget *parent) :
                        QWidget(parent),
                        ui(new Ui::wnd_menu)
                        {
                        ...
                        ...
                        #if (0)
                        //Removed endless loop timer
                        Menu_Timer = new QTimer;
                        connect(Menu_Timer, SIGNAL (timeout()), this, SLOT(MenuInfo_Update()));
                        Menu_Timer->start(1000);
                        Menu_Timer->blockSignals(true);
                        #endif
                        }

                        void wnd_menu::MenuInfo_Update()
                        {
                        ...
                        ...
                        ui->lb_MenuClk->setText(QString(TimeBuf));
                        ...
                        ...
                        }

                        jsulmJ Offline
                        jsulmJ Offline
                        jsulm
                        Lifetime Qt Champion
                        wrote on last edited by
                        #20

                        @sootoo23

                        • Are the slots you connected to the timers called?
                        • Is TimeBuf set when these slots are called?

                        //Removed endless loop timer - this is not the kind of endless loop I mentioned. It is fine to use timers this way. The problem is somewhere else. You need to debug your app or upload the code to somewhere so we can take a look.

                        https://forum.qt.io/topic/113070/qt-code-of-conduct

                        1 Reply Last reply
                        1
                        • S sootoo23

                          @SGaist

                          ------------mainwindow.cpp------------
                          MainWindow::MainWindow(QWidget *parent) :
                          QMainWindow(parent),
                          ui(new Ui::MainWindow)
                          {
                          ...
                          ...
                          #if (0)
                          //Removed endless loop timer
                          Hometimer = new QTimer(this);
                          connect(Hometimer, SIGNAL(timeout()),this,SLOT(HomeInfo_Update()));
                          Hometimer->start(1000);
                          #endif
                          }
                          void MainWindow::HomeInfo_Update()
                          {
                          ...
                          ...
                          ui->lb_HomeClk->setText(QString(TimeBuf));
                          ...
                          }

                          ------------menuQwidget.cpp------------
                          wnd_menu::wnd_menu(QWidget *parent) :
                          QWidget(parent),
                          ui(new Ui::wnd_menu)
                          {
                          ...
                          ...
                          #if (0)
                          //Removed endless loop timer
                          Menu_Timer = new QTimer;
                          connect(Menu_Timer, SIGNAL (timeout()), this, SLOT(MenuInfo_Update()));
                          Menu_Timer->start(1000);
                          Menu_Timer->blockSignals(true);
                          #endif
                          }

                          void wnd_menu::MenuInfo_Update()
                          {
                          ...
                          ...
                          ui->lb_MenuClk->setText(QString(TimeBuf));
                          ...
                          ...
                          }

                          K Offline
                          K Offline
                          kumararajas
                          wrote on last edited by kumararajas
                          #21

                          @sootoo23 Both, setText functions does not get called at all. Hence, text is not displayed.

                          And I don't know why 'blocksignals' function is used here.

                          jsulmJ 1 Reply Last reply
                          3
                          • K Offline
                            K Offline
                            kumararajas
                            wrote on last edited by
                            #22
                            This post is deleted!
                            1 Reply Last reply
                            0
                            • K kumararajas

                              @sootoo23 Both, setText functions does not get called at all. Hence, text is not displayed.

                              And I don't know why 'blocksignals' function is used here.

                              jsulmJ Offline
                              jsulmJ Offline
                              jsulm
                              Lifetime Qt Champion
                              wrote on last edited by
                              #23

                              @kumararajas said in Text is not updated in qwidget.:

                              And I don't know why 'blocksignals' function is used here.

                              Wow, I didn't notice at all!

                              @sootoo23 Why do you block the timer signals? This way you cannot expect the signals to be emitted and the slots called!

                              Menu_Timer->blockSignals(true); // WHY?
                              

                              https://forum.qt.io/topic/113070/qt-code-of-conduct

                              S 2 Replies Last reply
                              4
                              • jsulmJ jsulm

                                @kumararajas said in Text is not updated in qwidget.:

                                And I don't know why 'blocksignals' function is used here.

                                Wow, I didn't notice at all!

                                @sootoo23 Why do you block the timer signals? This way you cannot expect the signals to be emitted and the slots called!

                                Menu_Timer->blockSignals(true); // WHY?
                                
                                S Offline
                                S Offline
                                sootoo23
                                wrote on last edited by sootoo23
                                #24

                                @jsulm @kumararajas
                                The main problem is not a block signal.
                                The Timer is already blocked from use.

                                Timer has nothing to do with the problem.

                                The code that I uploaded is the code that removed the infinite loop (timer).

                                Mainwindow.cpp -> menuQwidget->show();
                                menuQwidget.cpp -> Dialog_Keypad->exec();

                                ------------DialogKeypad.cpp------------
                                my problem... not updated >>>>> LB_SetVal->setText(SetValue);

                                1 Reply Last reply
                                0
                                • jsulmJ jsulm

                                  @kumararajas said in Text is not updated in qwidget.:

                                  And I don't know why 'blocksignals' function is used here.

                                  Wow, I didn't notice at all!

                                  @sootoo23 Why do you block the timer signals? This way you cannot expect the signals to be emitted and the slots called!

                                  Menu_Timer->blockSignals(true); // WHY?
                                  
                                  S Offline
                                  S Offline
                                  sootoo23
                                  wrote on last edited by sootoo23
                                  #25

                                  @jsulm @kumararajas
                                  ------------mainwindow.cpp------------
                                  MainWindow::MainWindow(QWidget *parent) :
                                  QMainWindow(parent),
                                  ui(new Ui::MainWindow)
                                  {
                                  ...
                                  ...
                                  #if (0)
                                  //Removed endless loop timer
                                  Hometimer = new QTimer(this);
                                  connect(Hometimer, SIGNAL(timeout()),this,SLOT(HomeInfo_Update()));
                                  Hometimer->start(1000);
                                  #endif
                                  }
                                  void MainWindow::HomeInfo_Update()
                                  {
                                  ...
                                  ...
                                  ui->lb_HomeClk->setText(QString(TimeBuf));
                                  ...
                                  }

                                  ------------menuQwidget.cpp------------
                                  wnd_menu::wnd_menu(QWidget *parent) :
                                  QWidget(parent),
                                  ui(new Ui::wnd_menu)
                                  {
                                  ...
                                  ...
                                  #if (0)
                                  //Removed endless loop timer
                                  Menu_Timer = new QTimer;
                                  connect(Menu_Timer, SIGNAL (timeout()), this, SLOT(MenuInfo_Update()));
                                  Menu_Timer->start(1000);
                                  Menu_Timer->blockSignals(true);
                                  #endif
                                  }

                                  void wnd_menu::MenuInfo_Update()
                                  {
                                  ...
                                  ...
                                  ui->lb_MenuClk->setText(QString(TimeBuf));
                                  ...
                                  ...
                                  }

                                  ------------DialogKeypad.cpp------------
                                  Dialog_Keypad::Dialog_Keypad(QWidget *parent) :
                                  QDialog(parent),
                                  ui(new Ui::Dialog_Keypad)
                                  {
                                  ui->setupUi(this);

                                  QString img_path = "/images/Keypad.jpg";
                                  QImage img(img_path);    
                                  QPixmap buf = QPixmap::fromImage(img);    
                                  QGraphicsScene* MenuScene = new QGraphicsScene;
                                  
                                  ui->KeypadFrame->setScene(MenuScene);
                                  MenuScene->addPixmap(buf);
                                  
                                  //text color setting
                                  QPalette* palette = new QPalette();
                                  palette->setColor(QPalette::WindowText,Qt::yellow);
                                  ui->lb_SettingValue->setPalette(*palette);	
                                  
                                  
                                  connect(ui->Keypad_Num0, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                  connect(ui->Keypad_Num1, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                  connect(ui->Keypad_Num2, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                  connect(ui->Keypad_Num3, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                  connect(ui->Keypad_Num4, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                  connect(ui->Keypad_Num5, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                  connect(ui->Keypad_Num6, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                  connect(ui->Keypad_Num7, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                  connect(ui->Keypad_Num8, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                  connect(ui->Keypad_Num9, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                  connect(ui->Keypad_Dot,  SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                  
                                  KeyPadMapper.setMapping(ui->Keypad_Num0, 0);
                                  KeyPadMapper.setMapping(ui->Keypad_Num1, 1);
                                  KeyPadMapper.setMapping(ui->Keypad_Num2, 2);
                                  KeyPadMapper.setMapping(ui->Keypad_Num3, 3);
                                  KeyPadMapper.setMapping(ui->Keypad_Num4, 4);
                                  KeyPadMapper.setMapping(ui->Keypad_Num5, 5);
                                  KeyPadMapper.setMapping(ui->Keypad_Num6, 6);
                                  KeyPadMapper.setMapping(ui->Keypad_Num7, 7);
                                  KeyPadMapper.setMapping(ui->Keypad_Num8, 8);
                                  KeyPadMapper.setMapping(ui->Keypad_Num9, 9);
                                  KeyPadMapper.setMapping(ui->Keypad_Dot, 100);
                                  
                                  connect(&KeyPadMapper, SIGNAL(mapped(int)), this, SLOT(SetKeypadData(int)));
                                  

                                  }

                                  void Dialog_Keypad::SetKeypadData(int val)
                                  {
                                  char keypadBuf[30] = {0,};
                                  QLabel* LB_SetVal;

                                  if(CurKeypadType == KEYPAD_NORMAL)
                                  	LB_SetVal = ui->lb_SettingValue;
                                  else if(CurKeypadType == KEYPAD_NETWORK)
                                  	LB_SetVal = ui->lb_NetSetVal;
                                  else if(CurKeypadType == KEYPAD_PASSWORD)
                                  	LB_SetVal = ui->lb_PWSetVal;
                                  else 
                                  	LB_SetVal = ui->lb_SettingValue;
                                  
                                  if(CurKeypadType == KEYPAD_PASSWORD)
                                  {
                                  	if(LB_SetVal->text().size() > 3)
                                  	{
                                  		printf("[%s] Password Length Over. :%s \n", __FUNCTION__, QByteArray(LB_SetVal->text().toLocal8Bit()).data());
                                  		return;
                                  	}
                                  	
                                  	SetValue = SetValue + QString::number(val);
                                  	sprintf((char *)keypadBuf, "%s%s", QByteArray(LB_SetVal->text().toLocal8Bit()).data(), "*");
                                  	LB_SetVal->setText(QString(keypadBuf));
                                  	return;
                                  }
                                  else if(CurKeypadType == KEYPAD_NETWORK)
                                  {
                                  	if(LB_SetVal->text().size() > 14)
                                  	{
                                  		printf("[%s] Network Setting Str Length Over.\n", __FUNCTION__);
                                  		return;
                                  	}
                                  	
                                  	if(val == 100) //dot.
                                  		sprintf((char *)keypadBuf, "%s%s", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),".");
                                  	else if((LB_SetVal->text().size() == 3)
                                  			|| (LB_SetVal->text().size() == 7)
                                  			|| (LB_SetVal->text().size() == 11))
                                  		sprintf((char *)keypadBuf, "%s.%d", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),val);
                                  	else
                                  		sprintf((char *)keypadBuf, "%s%d", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),val);
                                  }
                                  else
                                  {		
                                  	if(val == 100) //dot.
                                  		sprintf((char *)keypadBuf, "%s%s", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),".");
                                  	else
                                  		sprintf((char *)keypadBuf, "%s%d", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),val);
                                  }
                                  
                                  SetValue = QString(keypadBuf);
                                   My Problem >> LB_SetVal->setText(SetValue);
                                  
                                  //qApp->processEvents();
                                  //qApp->sendPostedEvents();
                                  //qApp->processEvents(QEventLoop::ExcludeUserInput);
                                  //LB_SetVal->repaint();
                                  //LB_SetVal->parentWidget()->repaint();
                                  //LB_SetVal->update();
                                  //LB_SetVal->parentWidget()->update();
                                  
                                  printf("[%s] %s\n", __FUNCTION__, keypadBuf);
                                  

                                  }

                                  J.HilkJ 1 Reply Last reply
                                  0
                                  • S sootoo23

                                    @jsulm @kumararajas
                                    ------------mainwindow.cpp------------
                                    MainWindow::MainWindow(QWidget *parent) :
                                    QMainWindow(parent),
                                    ui(new Ui::MainWindow)
                                    {
                                    ...
                                    ...
                                    #if (0)
                                    //Removed endless loop timer
                                    Hometimer = new QTimer(this);
                                    connect(Hometimer, SIGNAL(timeout()),this,SLOT(HomeInfo_Update()));
                                    Hometimer->start(1000);
                                    #endif
                                    }
                                    void MainWindow::HomeInfo_Update()
                                    {
                                    ...
                                    ...
                                    ui->lb_HomeClk->setText(QString(TimeBuf));
                                    ...
                                    }

                                    ------------menuQwidget.cpp------------
                                    wnd_menu::wnd_menu(QWidget *parent) :
                                    QWidget(parent),
                                    ui(new Ui::wnd_menu)
                                    {
                                    ...
                                    ...
                                    #if (0)
                                    //Removed endless loop timer
                                    Menu_Timer = new QTimer;
                                    connect(Menu_Timer, SIGNAL (timeout()), this, SLOT(MenuInfo_Update()));
                                    Menu_Timer->start(1000);
                                    Menu_Timer->blockSignals(true);
                                    #endif
                                    }

                                    void wnd_menu::MenuInfo_Update()
                                    {
                                    ...
                                    ...
                                    ui->lb_MenuClk->setText(QString(TimeBuf));
                                    ...
                                    ...
                                    }

                                    ------------DialogKeypad.cpp------------
                                    Dialog_Keypad::Dialog_Keypad(QWidget *parent) :
                                    QDialog(parent),
                                    ui(new Ui::Dialog_Keypad)
                                    {
                                    ui->setupUi(this);

                                    QString img_path = "/images/Keypad.jpg";
                                    QImage img(img_path);    
                                    QPixmap buf = QPixmap::fromImage(img);    
                                    QGraphicsScene* MenuScene = new QGraphicsScene;
                                    
                                    ui->KeypadFrame->setScene(MenuScene);
                                    MenuScene->addPixmap(buf);
                                    
                                    //text color setting
                                    QPalette* palette = new QPalette();
                                    palette->setColor(QPalette::WindowText,Qt::yellow);
                                    ui->lb_SettingValue->setPalette(*palette);	
                                    
                                    
                                    connect(ui->Keypad_Num0, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                    connect(ui->Keypad_Num1, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                    connect(ui->Keypad_Num2, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                    connect(ui->Keypad_Num3, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                    connect(ui->Keypad_Num4, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                    connect(ui->Keypad_Num5, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                    connect(ui->Keypad_Num6, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                    connect(ui->Keypad_Num7, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                    connect(ui->Keypad_Num8, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                    connect(ui->Keypad_Num9, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                    connect(ui->Keypad_Dot,  SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                    
                                    KeyPadMapper.setMapping(ui->Keypad_Num0, 0);
                                    KeyPadMapper.setMapping(ui->Keypad_Num1, 1);
                                    KeyPadMapper.setMapping(ui->Keypad_Num2, 2);
                                    KeyPadMapper.setMapping(ui->Keypad_Num3, 3);
                                    KeyPadMapper.setMapping(ui->Keypad_Num4, 4);
                                    KeyPadMapper.setMapping(ui->Keypad_Num5, 5);
                                    KeyPadMapper.setMapping(ui->Keypad_Num6, 6);
                                    KeyPadMapper.setMapping(ui->Keypad_Num7, 7);
                                    KeyPadMapper.setMapping(ui->Keypad_Num8, 8);
                                    KeyPadMapper.setMapping(ui->Keypad_Num9, 9);
                                    KeyPadMapper.setMapping(ui->Keypad_Dot, 100);
                                    
                                    connect(&KeyPadMapper, SIGNAL(mapped(int)), this, SLOT(SetKeypadData(int)));
                                    

                                    }

                                    void Dialog_Keypad::SetKeypadData(int val)
                                    {
                                    char keypadBuf[30] = {0,};
                                    QLabel* LB_SetVal;

                                    if(CurKeypadType == KEYPAD_NORMAL)
                                    	LB_SetVal = ui->lb_SettingValue;
                                    else if(CurKeypadType == KEYPAD_NETWORK)
                                    	LB_SetVal = ui->lb_NetSetVal;
                                    else if(CurKeypadType == KEYPAD_PASSWORD)
                                    	LB_SetVal = ui->lb_PWSetVal;
                                    else 
                                    	LB_SetVal = ui->lb_SettingValue;
                                    
                                    if(CurKeypadType == KEYPAD_PASSWORD)
                                    {
                                    	if(LB_SetVal->text().size() > 3)
                                    	{
                                    		printf("[%s] Password Length Over. :%s \n", __FUNCTION__, QByteArray(LB_SetVal->text().toLocal8Bit()).data());
                                    		return;
                                    	}
                                    	
                                    	SetValue = SetValue + QString::number(val);
                                    	sprintf((char *)keypadBuf, "%s%s", QByteArray(LB_SetVal->text().toLocal8Bit()).data(), "*");
                                    	LB_SetVal->setText(QString(keypadBuf));
                                    	return;
                                    }
                                    else if(CurKeypadType == KEYPAD_NETWORK)
                                    {
                                    	if(LB_SetVal->text().size() > 14)
                                    	{
                                    		printf("[%s] Network Setting Str Length Over.\n", __FUNCTION__);
                                    		return;
                                    	}
                                    	
                                    	if(val == 100) //dot.
                                    		sprintf((char *)keypadBuf, "%s%s", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),".");
                                    	else if((LB_SetVal->text().size() == 3)
                                    			|| (LB_SetVal->text().size() == 7)
                                    			|| (LB_SetVal->text().size() == 11))
                                    		sprintf((char *)keypadBuf, "%s.%d", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),val);
                                    	else
                                    		sprintf((char *)keypadBuf, "%s%d", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),val);
                                    }
                                    else
                                    {		
                                    	if(val == 100) //dot.
                                    		sprintf((char *)keypadBuf, "%s%s", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),".");
                                    	else
                                    		sprintf((char *)keypadBuf, "%s%d", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),val);
                                    }
                                    
                                    SetValue = QString(keypadBuf);
                                     My Problem >> LB_SetVal->setText(SetValue);
                                    
                                    //qApp->processEvents();
                                    //qApp->sendPostedEvents();
                                    //qApp->processEvents(QEventLoop::ExcludeUserInput);
                                    //LB_SetVal->repaint();
                                    //LB_SetVal->parentWidget()->repaint();
                                    //LB_SetVal->update();
                                    //LB_SetVal->parentWidget()->update();
                                    
                                    printf("[%s] %s\n", __FUNCTION__, keypadBuf);
                                    

                                    }

                                    J.HilkJ Offline
                                    J.HilkJ Offline
                                    J.Hilk
                                    Moderators
                                    wrote on last edited by
                                    #26

                                    @sootoo23 Maybe you're doing the mapping wrong? I don't use it often, once in years I believe. So I'm not sure.

                                    Since I'm assuming your running Qt 5.X try it with lambdas

                                    replace

                                    connect(ui->Keypad_Num0, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                    connect(ui->Keypad_Num1, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                    connect(ui->Keypad_Num2, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                    connect(ui->Keypad_Num3, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                    connect(ui->Keypad_Num4, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                    connect(ui->Keypad_Num5, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                    connect(ui->Keypad_Num6, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                    connect(ui->Keypad_Num7, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                    connect(ui->Keypad_Num8, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                    connect(ui->Keypad_Num9, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                    connect(ui->Keypad_Dot,  SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                    
                                    KeyPadMapper.setMapping(ui->Keypad_Num0, 0);
                                    KeyPadMapper.setMapping(ui->Keypad_Num1, 1);
                                    KeyPadMapper.setMapping(ui->Keypad_Num2, 2);
                                    KeyPadMapper.setMapping(ui->Keypad_Num3, 3);
                                    KeyPadMapper.setMapping(ui->Keypad_Num4, 4);
                                    KeyPadMapper.setMapping(ui->Keypad_Num5, 5);
                                    KeyPadMapper.setMapping(ui->Keypad_Num6, 6);
                                    KeyPadMapper.setMapping(ui->Keypad_Num7, 7);
                                    KeyPadMapper.setMapping(ui->Keypad_Num8, 8);
                                    KeyPadMapper.setMapping(ui->Keypad_Num9, 9);
                                    KeyPadMapper.setMapping(ui->Keypad_Dot, 100);
                                    
                                    connect(&KeyPadMapper, SIGNAL(mapped(int)), this, SLOT(SetKeypadData(int)));
                                    

                                    with

                                    connect(ui->Keypad_Num0, QPusButton::clicked, this, [=]{SetKeypadData(0);});
                                    connect(ui->Keypad_Num1, QPusButton::clicked, this, [=]{SetKeypadData(1);});
                                    connect(ui->Keypad_Num2, QPusButton::clicked, this, [=]{SetKeypadData(2);});
                                    connect(ui->Keypad_Num3, QPusButton::clicked, this, [=]{SetKeypadData(3);});
                                    connect(ui->Keypad_Num4, QPusButton::clicked, this, [=]{SetKeypadData(4);});
                                    connect(ui->Keypad_Num5, QPusButton::clicked, this, [=]{SetKeypadData(5);});
                                    connect(ui->Keypad_Num6, QPusButton::clicked, this, [=]{SetKeypadData(6);});
                                    connect(ui->Keypad_Num7, QPusButton::clicked, this, [=]{SetKeypadData(7);});
                                    connect(ui->Keypad_Num8, QPusButton::clicked, this, [=]{SetKeypadData(8);});
                                    connect(ui->Keypad_Num9, QPusButton::clicked, this, [=]{SetKeypadData(9);});
                                    connect(ui->Keypad_Dot,  QPusButton::clicked, this, [=]{SetKeypadData(100);});
                                    

                                    Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                                    Q: What's that?
                                    A: It's blue light.
                                    Q: What does it do?
                                    A: It turns blue.

                                    S 1 Reply Last reply
                                    0
                                    • J.HilkJ J.Hilk

                                      @sootoo23 Maybe you're doing the mapping wrong? I don't use it often, once in years I believe. So I'm not sure.

                                      Since I'm assuming your running Qt 5.X try it with lambdas

                                      replace

                                      connect(ui->Keypad_Num0, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                      connect(ui->Keypad_Num1, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                      connect(ui->Keypad_Num2, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                      connect(ui->Keypad_Num3, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                      connect(ui->Keypad_Num4, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                      connect(ui->Keypad_Num5, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                      connect(ui->Keypad_Num6, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                      connect(ui->Keypad_Num7, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                      connect(ui->Keypad_Num8, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                      connect(ui->Keypad_Num9, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                      connect(ui->Keypad_Dot,  SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                      
                                      KeyPadMapper.setMapping(ui->Keypad_Num0, 0);
                                      KeyPadMapper.setMapping(ui->Keypad_Num1, 1);
                                      KeyPadMapper.setMapping(ui->Keypad_Num2, 2);
                                      KeyPadMapper.setMapping(ui->Keypad_Num3, 3);
                                      KeyPadMapper.setMapping(ui->Keypad_Num4, 4);
                                      KeyPadMapper.setMapping(ui->Keypad_Num5, 5);
                                      KeyPadMapper.setMapping(ui->Keypad_Num6, 6);
                                      KeyPadMapper.setMapping(ui->Keypad_Num7, 7);
                                      KeyPadMapper.setMapping(ui->Keypad_Num8, 8);
                                      KeyPadMapper.setMapping(ui->Keypad_Num9, 9);
                                      KeyPadMapper.setMapping(ui->Keypad_Dot, 100);
                                      
                                      connect(&KeyPadMapper, SIGNAL(mapped(int)), this, SLOT(SetKeypadData(int)));
                                      

                                      with

                                      connect(ui->Keypad_Num0, QPusButton::clicked, this, [=]{SetKeypadData(0);});
                                      connect(ui->Keypad_Num1, QPusButton::clicked, this, [=]{SetKeypadData(1);});
                                      connect(ui->Keypad_Num2, QPusButton::clicked, this, [=]{SetKeypadData(2);});
                                      connect(ui->Keypad_Num3, QPusButton::clicked, this, [=]{SetKeypadData(3);});
                                      connect(ui->Keypad_Num4, QPusButton::clicked, this, [=]{SetKeypadData(4);});
                                      connect(ui->Keypad_Num5, QPusButton::clicked, this, [=]{SetKeypadData(5);});
                                      connect(ui->Keypad_Num6, QPusButton::clicked, this, [=]{SetKeypadData(6);});
                                      connect(ui->Keypad_Num7, QPusButton::clicked, this, [=]{SetKeypadData(7);});
                                      connect(ui->Keypad_Num8, QPusButton::clicked, this, [=]{SetKeypadData(8);});
                                      connect(ui->Keypad_Num9, QPusButton::clicked, this, [=]{SetKeypadData(9);});
                                      connect(ui->Keypad_Dot,  QPusButton::clicked, this, [=]{SetKeypadData(100);});
                                      
                                      S Offline
                                      S Offline
                                      sootoo23
                                      wrote on last edited by
                                      #27

                                      @J.Hilk said in Text is not updated in qwidget.:

                                      @sootoo23 Maybe you're doing the mapping wrong? I don't use it often, once in years I believe. So I'm not sure.
                                      Since I'm assuming your running Qt 5.X try it with lambdas
                                      replace

                                      mapping is not wrong.
                                      The function connected is called well and the output from the function is coming out well.

                                      J.HilkJ 1 Reply Last reply
                                      0
                                      • S sootoo23

                                        @J.Hilk said in Text is not updated in qwidget.:

                                        @sootoo23 Maybe you're doing the mapping wrong? I don't use it often, once in years I believe. So I'm not sure.
                                        Since I'm assuming your running Qt 5.X try it with lambdas
                                        replace

                                        mapping is not wrong.
                                        The function connected is called well and the output from the function is coming out well.

                                        J.HilkJ Offline
                                        J.HilkJ Offline
                                        J.Hilk
                                        Moderators
                                        wrote on last edited by
                                        #28

                                        @sootoo23 you're going through a loot of loops to create your QString,
                                        are you sure that QString(keypadBuf) returns a valid QString? and not an empty one for example?

                                        as a side not this one, for example could be reduced

                                        {		
                                           if(val == 100) //dot.
                                           	sprintf((char *)keypadBuf, "%s%s", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),".");
                                           else
                                           	sprintf((char *)keypadBuf, "%s%d", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),val);
                                        }
                                        SetValue = QString(keypadBuf);
                                        LB_SetVal->setText(SetValue);
                                        
                                        //to
                                        QString str = LB_SetVal->text() + val == 100 ? "." : QString::number(val);
                                        
                                        LB_SetVal->setText(str);
                                        

                                        Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                                        Q: What's that?
                                        A: It's blue light.
                                        Q: What does it do?
                                        A: It turns blue.

                                        S 1 Reply Last reply
                                        0
                                        • J.HilkJ J.Hilk

                                          @sootoo23 you're going through a loot of loops to create your QString,
                                          are you sure that QString(keypadBuf) returns a valid QString? and not an empty one for example?

                                          as a side not this one, for example could be reduced

                                          {		
                                             if(val == 100) //dot.
                                             	sprintf((char *)keypadBuf, "%s%s", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),".");
                                             else
                                             	sprintf((char *)keypadBuf, "%s%d", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),val);
                                          }
                                          SetValue = QString(keypadBuf);
                                          LB_SetVal->setText(SetValue);
                                          
                                          //to
                                          QString str = LB_SetVal->text() + val == 100 ? "." : QString::number(val);
                                          
                                          LB_SetVal->setText(str);
                                          
                                          S Offline
                                          S Offline
                                          sootoo23
                                          wrote on last edited by
                                          #29

                                          @J.Hilk
                                          The value is always good.
                                          The problem is that settext can not be updated even if you put any value.

                                          J.HilkJ 1 Reply Last reply
                                          0

                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Search
                                          • Get Qt
                                          • Unsolved