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  4. Text is not updated in qwidget.

Text is not updated in qwidget.

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  • jsulmJ jsulm

    @sootoo23 Is this label visible? Does it already have any text? Also, what are you doing after setting the text - do you maybe block the event loop with a loop?
    Did you check what SetValue contains?

    S Offline
    S Offline
    sootoo23
    wrote on last edited by
    #9

    @jsulm said in Text is not updated in qwidget.:

    Is this label visible? Does it already have any text? Also, what are you doing after setting the text - do you maybe block the event loop with a loop?
    Did you check what SetValue contains?

    yes, it is visible.

    The default text is displayed when you load the initial QWidget.
    The problem is that if you change the value by the number of characters, it will not update.

    "printf("%s (%s)\n", keypadBuf, SetValue.toLocal8Bit().data());"
    data is output well.

    jsulmJ 1 Reply Last reply
    0
    • S sootoo23

      @jsulm said in Text is not updated in qwidget.:

      Is this label visible? Does it already have any text? Also, what are you doing after setting the text - do you maybe block the event loop with a loop?
      Did you check what SetValue contains?

      yes, it is visible.

      The default text is displayed when you load the initial QWidget.
      The problem is that if you change the value by the number of characters, it will not update.

      "printf("%s (%s)\n", keypadBuf, SetValue.toLocal8Bit().data());"
      data is output well.

      jsulmJ Offline
      jsulmJ Offline
      jsulm
      Lifetime Qt Champion
      wrote on last edited by
      #10

      @sootoo23 Do you block the event loop somewhere?

      https://forum.qt.io/topic/113070/qt-code-of-conduct

      S 1 Reply Last reply
      0
      • jsulmJ jsulm

        @sootoo23 Do you block the event loop somewhere?

        S Offline
        S Offline
        sootoo23
        wrote on last edited by
        #11

        @jsulm

        I do not know what blocking an event loop is.

        jsulmJ 1 Reply Last reply
        0
        • S sootoo23

          @jsulm

          I do not know what blocking an event loop is.

          jsulmJ Offline
          jsulmJ Offline
          jsulm
          Lifetime Qt Champion
          wrote on last edited by
          #12

          @sootoo23 Do you have any endless loops?

          https://forum.qt.io/topic/113070/qt-code-of-conduct

          S 1 Reply Last reply
          1
          • jsulmJ jsulm

            @sootoo23 Do you have any endless loops?

            S Offline
            S Offline
            sootoo23
            wrote on last edited by
            #13

            @jsulm
            Yes, i have endless loop.
            I’m using tow QTimers.

            jsulmJ 1 Reply Last reply
            0
            • S sootoo23

              @jsulm
              Yes, i have endless loop.
              I’m using tow QTimers.

              jsulmJ Offline
              jsulmJ Offline
              jsulm
              Lifetime Qt Champion
              wrote on last edited by SGaist
              #14

              @sootoo23 Endless loops are a bad idea when using event driven frameworks like Qt...

              https://forum.qt.io/topic/113070/qt-code-of-conduct

              S 2 Replies Last reply
              1
              • jsulmJ jsulm

                @sootoo23 Endless loops are a bad idea when using event driven frameworks like Qt...

                S Offline
                S Offline
                sootoo23
                wrote on last edited by
                #15

                @jsulm
                Instead of a regular endless loop,
                Is it also a problem when using QTimer?

                Also, how does the endless loop relate to the problem of not updating the text?

                1 Reply Last reply
                0
                • jsulmJ jsulm

                  @sootoo23 Endless loops are a bad idea when using event driven frameworks like Qt...

                  S Offline
                  S Offline
                  sootoo23
                  wrote on last edited by
                  #16

                  @jsulm

                  I tried to remove the endless loop,
                  but The problem was not solved.

                  jsulmJ 1 Reply Last reply
                  0
                  • S sootoo23

                    @jsulm

                    I tried to remove the endless loop,
                    but The problem was not solved.

                    jsulmJ Offline
                    jsulmJ Offline
                    jsulm
                    Lifetime Qt Champion
                    wrote on last edited by
                    #17

                    @sootoo23 Endless loops block the Qt event loop. If this event loop is blocked no signals are emitted and no events are handled - the UI is not updated. I don't know what the problem with your code is as I don't have it.

                    https://forum.qt.io/topic/113070/qt-code-of-conduct

                    1 Reply Last reply
                    2
                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #18

                      Can you show the latest complete version of that part of your code ?

                      With only I removed something and it still doesn't work, there's no way to debug your problem.

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                      S 1 Reply Last reply
                      2
                      • SGaistS SGaist

                        Can you show the latest complete version of that part of your code ?

                        With only I removed something and it still doesn't work, there's no way to debug your problem.

                        S Offline
                        S Offline
                        sootoo23
                        wrote on last edited by sootoo23
                        #19

                        @SGaist

                        ------------mainwindow.cpp------------
                        MainWindow::MainWindow(QWidget *parent) :
                        QMainWindow(parent),
                        ui(new Ui::MainWindow)
                        {
                        ...
                        ...
                        #if (0)
                        //Removed endless loop timer
                        Hometimer = new QTimer(this);
                        connect(Hometimer, SIGNAL(timeout()),this,SLOT(HomeInfo_Update()));
                        Hometimer->start(1000);
                        #endif
                        }
                        void MainWindow::HomeInfo_Update()
                        {
                        ...
                        ...
                        ui->lb_HomeClk->setText(QString(TimeBuf));
                        ...
                        }

                        ------------menuQwidget.cpp------------
                        wnd_menu::wnd_menu(QWidget *parent) :
                        QWidget(parent),
                        ui(new Ui::wnd_menu)
                        {
                        ...
                        ...
                        #if (0)
                        //Removed endless loop timer
                        Menu_Timer = new QTimer;
                        connect(Menu_Timer, SIGNAL (timeout()), this, SLOT(MenuInfo_Update()));
                        Menu_Timer->start(1000);
                        Menu_Timer->blockSignals(true);
                        #endif
                        }

                        void wnd_menu::MenuInfo_Update()
                        {
                        ...
                        ...
                        ui->lb_MenuClk->setText(QString(TimeBuf));
                        ...
                        ...
                        }

                        jsulmJ K 2 Replies Last reply
                        0
                        • S sootoo23

                          @SGaist

                          ------------mainwindow.cpp------------
                          MainWindow::MainWindow(QWidget *parent) :
                          QMainWindow(parent),
                          ui(new Ui::MainWindow)
                          {
                          ...
                          ...
                          #if (0)
                          //Removed endless loop timer
                          Hometimer = new QTimer(this);
                          connect(Hometimer, SIGNAL(timeout()),this,SLOT(HomeInfo_Update()));
                          Hometimer->start(1000);
                          #endif
                          }
                          void MainWindow::HomeInfo_Update()
                          {
                          ...
                          ...
                          ui->lb_HomeClk->setText(QString(TimeBuf));
                          ...
                          }

                          ------------menuQwidget.cpp------------
                          wnd_menu::wnd_menu(QWidget *parent) :
                          QWidget(parent),
                          ui(new Ui::wnd_menu)
                          {
                          ...
                          ...
                          #if (0)
                          //Removed endless loop timer
                          Menu_Timer = new QTimer;
                          connect(Menu_Timer, SIGNAL (timeout()), this, SLOT(MenuInfo_Update()));
                          Menu_Timer->start(1000);
                          Menu_Timer->blockSignals(true);
                          #endif
                          }

                          void wnd_menu::MenuInfo_Update()
                          {
                          ...
                          ...
                          ui->lb_MenuClk->setText(QString(TimeBuf));
                          ...
                          ...
                          }

                          jsulmJ Offline
                          jsulmJ Offline
                          jsulm
                          Lifetime Qt Champion
                          wrote on last edited by
                          #20

                          @sootoo23

                          • Are the slots you connected to the timers called?
                          • Is TimeBuf set when these slots are called?

                          //Removed endless loop timer - this is not the kind of endless loop I mentioned. It is fine to use timers this way. The problem is somewhere else. You need to debug your app or upload the code to somewhere so we can take a look.

                          https://forum.qt.io/topic/113070/qt-code-of-conduct

                          1 Reply Last reply
                          1
                          • S sootoo23

                            @SGaist

                            ------------mainwindow.cpp------------
                            MainWindow::MainWindow(QWidget *parent) :
                            QMainWindow(parent),
                            ui(new Ui::MainWindow)
                            {
                            ...
                            ...
                            #if (0)
                            //Removed endless loop timer
                            Hometimer = new QTimer(this);
                            connect(Hometimer, SIGNAL(timeout()),this,SLOT(HomeInfo_Update()));
                            Hometimer->start(1000);
                            #endif
                            }
                            void MainWindow::HomeInfo_Update()
                            {
                            ...
                            ...
                            ui->lb_HomeClk->setText(QString(TimeBuf));
                            ...
                            }

                            ------------menuQwidget.cpp------------
                            wnd_menu::wnd_menu(QWidget *parent) :
                            QWidget(parent),
                            ui(new Ui::wnd_menu)
                            {
                            ...
                            ...
                            #if (0)
                            //Removed endless loop timer
                            Menu_Timer = new QTimer;
                            connect(Menu_Timer, SIGNAL (timeout()), this, SLOT(MenuInfo_Update()));
                            Menu_Timer->start(1000);
                            Menu_Timer->blockSignals(true);
                            #endif
                            }

                            void wnd_menu::MenuInfo_Update()
                            {
                            ...
                            ...
                            ui->lb_MenuClk->setText(QString(TimeBuf));
                            ...
                            ...
                            }

                            K Offline
                            K Offline
                            kumararajas
                            wrote on last edited by kumararajas
                            #21

                            @sootoo23 Both, setText functions does not get called at all. Hence, text is not displayed.

                            And I don't know why 'blocksignals' function is used here.

                            jsulmJ 1 Reply Last reply
                            3
                            • K Offline
                              K Offline
                              kumararajas
                              wrote on last edited by
                              #22
                              This post is deleted!
                              1 Reply Last reply
                              0
                              • K kumararajas

                                @sootoo23 Both, setText functions does not get called at all. Hence, text is not displayed.

                                And I don't know why 'blocksignals' function is used here.

                                jsulmJ Offline
                                jsulmJ Offline
                                jsulm
                                Lifetime Qt Champion
                                wrote on last edited by
                                #23

                                @kumararajas said in Text is not updated in qwidget.:

                                And I don't know why 'blocksignals' function is used here.

                                Wow, I didn't notice at all!

                                @sootoo23 Why do you block the timer signals? This way you cannot expect the signals to be emitted and the slots called!

                                Menu_Timer->blockSignals(true); // WHY?
                                

                                https://forum.qt.io/topic/113070/qt-code-of-conduct

                                S 2 Replies Last reply
                                4
                                • jsulmJ jsulm

                                  @kumararajas said in Text is not updated in qwidget.:

                                  And I don't know why 'blocksignals' function is used here.

                                  Wow, I didn't notice at all!

                                  @sootoo23 Why do you block the timer signals? This way you cannot expect the signals to be emitted and the slots called!

                                  Menu_Timer->blockSignals(true); // WHY?
                                  
                                  S Offline
                                  S Offline
                                  sootoo23
                                  wrote on last edited by sootoo23
                                  #24

                                  @jsulm @kumararajas
                                  The main problem is not a block signal.
                                  The Timer is already blocked from use.

                                  Timer has nothing to do with the problem.

                                  The code that I uploaded is the code that removed the infinite loop (timer).

                                  Mainwindow.cpp -> menuQwidget->show();
                                  menuQwidget.cpp -> Dialog_Keypad->exec();

                                  ------------DialogKeypad.cpp------------
                                  my problem... not updated >>>>> LB_SetVal->setText(SetValue);

                                  1 Reply Last reply
                                  0
                                  • jsulmJ jsulm

                                    @kumararajas said in Text is not updated in qwidget.:

                                    And I don't know why 'blocksignals' function is used here.

                                    Wow, I didn't notice at all!

                                    @sootoo23 Why do you block the timer signals? This way you cannot expect the signals to be emitted and the slots called!

                                    Menu_Timer->blockSignals(true); // WHY?
                                    
                                    S Offline
                                    S Offline
                                    sootoo23
                                    wrote on last edited by sootoo23
                                    #25

                                    @jsulm @kumararajas
                                    ------------mainwindow.cpp------------
                                    MainWindow::MainWindow(QWidget *parent) :
                                    QMainWindow(parent),
                                    ui(new Ui::MainWindow)
                                    {
                                    ...
                                    ...
                                    #if (0)
                                    //Removed endless loop timer
                                    Hometimer = new QTimer(this);
                                    connect(Hometimer, SIGNAL(timeout()),this,SLOT(HomeInfo_Update()));
                                    Hometimer->start(1000);
                                    #endif
                                    }
                                    void MainWindow::HomeInfo_Update()
                                    {
                                    ...
                                    ...
                                    ui->lb_HomeClk->setText(QString(TimeBuf));
                                    ...
                                    }

                                    ------------menuQwidget.cpp------------
                                    wnd_menu::wnd_menu(QWidget *parent) :
                                    QWidget(parent),
                                    ui(new Ui::wnd_menu)
                                    {
                                    ...
                                    ...
                                    #if (0)
                                    //Removed endless loop timer
                                    Menu_Timer = new QTimer;
                                    connect(Menu_Timer, SIGNAL (timeout()), this, SLOT(MenuInfo_Update()));
                                    Menu_Timer->start(1000);
                                    Menu_Timer->blockSignals(true);
                                    #endif
                                    }

                                    void wnd_menu::MenuInfo_Update()
                                    {
                                    ...
                                    ...
                                    ui->lb_MenuClk->setText(QString(TimeBuf));
                                    ...
                                    ...
                                    }

                                    ------------DialogKeypad.cpp------------
                                    Dialog_Keypad::Dialog_Keypad(QWidget *parent) :
                                    QDialog(parent),
                                    ui(new Ui::Dialog_Keypad)
                                    {
                                    ui->setupUi(this);

                                    QString img_path = "/images/Keypad.jpg";
                                    QImage img(img_path);    
                                    QPixmap buf = QPixmap::fromImage(img);    
                                    QGraphicsScene* MenuScene = new QGraphicsScene;
                                    
                                    ui->KeypadFrame->setScene(MenuScene);
                                    MenuScene->addPixmap(buf);
                                    
                                    //text color setting
                                    QPalette* palette = new QPalette();
                                    palette->setColor(QPalette::WindowText,Qt::yellow);
                                    ui->lb_SettingValue->setPalette(*palette);	
                                    
                                    
                                    connect(ui->Keypad_Num0, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                    connect(ui->Keypad_Num1, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                    connect(ui->Keypad_Num2, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                    connect(ui->Keypad_Num3, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                    connect(ui->Keypad_Num4, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                    connect(ui->Keypad_Num5, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                    connect(ui->Keypad_Num6, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                    connect(ui->Keypad_Num7, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                    connect(ui->Keypad_Num8, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                    connect(ui->Keypad_Num9, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                    connect(ui->Keypad_Dot,  SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                    
                                    KeyPadMapper.setMapping(ui->Keypad_Num0, 0);
                                    KeyPadMapper.setMapping(ui->Keypad_Num1, 1);
                                    KeyPadMapper.setMapping(ui->Keypad_Num2, 2);
                                    KeyPadMapper.setMapping(ui->Keypad_Num3, 3);
                                    KeyPadMapper.setMapping(ui->Keypad_Num4, 4);
                                    KeyPadMapper.setMapping(ui->Keypad_Num5, 5);
                                    KeyPadMapper.setMapping(ui->Keypad_Num6, 6);
                                    KeyPadMapper.setMapping(ui->Keypad_Num7, 7);
                                    KeyPadMapper.setMapping(ui->Keypad_Num8, 8);
                                    KeyPadMapper.setMapping(ui->Keypad_Num9, 9);
                                    KeyPadMapper.setMapping(ui->Keypad_Dot, 100);
                                    
                                    connect(&KeyPadMapper, SIGNAL(mapped(int)), this, SLOT(SetKeypadData(int)));
                                    

                                    }

                                    void Dialog_Keypad::SetKeypadData(int val)
                                    {
                                    char keypadBuf[30] = {0,};
                                    QLabel* LB_SetVal;

                                    if(CurKeypadType == KEYPAD_NORMAL)
                                    	LB_SetVal = ui->lb_SettingValue;
                                    else if(CurKeypadType == KEYPAD_NETWORK)
                                    	LB_SetVal = ui->lb_NetSetVal;
                                    else if(CurKeypadType == KEYPAD_PASSWORD)
                                    	LB_SetVal = ui->lb_PWSetVal;
                                    else 
                                    	LB_SetVal = ui->lb_SettingValue;
                                    
                                    if(CurKeypadType == KEYPAD_PASSWORD)
                                    {
                                    	if(LB_SetVal->text().size() > 3)
                                    	{
                                    		printf("[%s] Password Length Over. :%s \n", __FUNCTION__, QByteArray(LB_SetVal->text().toLocal8Bit()).data());
                                    		return;
                                    	}
                                    	
                                    	SetValue = SetValue + QString::number(val);
                                    	sprintf((char *)keypadBuf, "%s%s", QByteArray(LB_SetVal->text().toLocal8Bit()).data(), "*");
                                    	LB_SetVal->setText(QString(keypadBuf));
                                    	return;
                                    }
                                    else if(CurKeypadType == KEYPAD_NETWORK)
                                    {
                                    	if(LB_SetVal->text().size() > 14)
                                    	{
                                    		printf("[%s] Network Setting Str Length Over.\n", __FUNCTION__);
                                    		return;
                                    	}
                                    	
                                    	if(val == 100) //dot.
                                    		sprintf((char *)keypadBuf, "%s%s", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),".");
                                    	else if((LB_SetVal->text().size() == 3)
                                    			|| (LB_SetVal->text().size() == 7)
                                    			|| (LB_SetVal->text().size() == 11))
                                    		sprintf((char *)keypadBuf, "%s.%d", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),val);
                                    	else
                                    		sprintf((char *)keypadBuf, "%s%d", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),val);
                                    }
                                    else
                                    {		
                                    	if(val == 100) //dot.
                                    		sprintf((char *)keypadBuf, "%s%s", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),".");
                                    	else
                                    		sprintf((char *)keypadBuf, "%s%d", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),val);
                                    }
                                    
                                    SetValue = QString(keypadBuf);
                                     My Problem >> LB_SetVal->setText(SetValue);
                                    
                                    //qApp->processEvents();
                                    //qApp->sendPostedEvents();
                                    //qApp->processEvents(QEventLoop::ExcludeUserInput);
                                    //LB_SetVal->repaint();
                                    //LB_SetVal->parentWidget()->repaint();
                                    //LB_SetVal->update();
                                    //LB_SetVal->parentWidget()->update();
                                    
                                    printf("[%s] %s\n", __FUNCTION__, keypadBuf);
                                    

                                    }

                                    J.HilkJ 1 Reply Last reply
                                    0
                                    • S sootoo23

                                      @jsulm @kumararajas
                                      ------------mainwindow.cpp------------
                                      MainWindow::MainWindow(QWidget *parent) :
                                      QMainWindow(parent),
                                      ui(new Ui::MainWindow)
                                      {
                                      ...
                                      ...
                                      #if (0)
                                      //Removed endless loop timer
                                      Hometimer = new QTimer(this);
                                      connect(Hometimer, SIGNAL(timeout()),this,SLOT(HomeInfo_Update()));
                                      Hometimer->start(1000);
                                      #endif
                                      }
                                      void MainWindow::HomeInfo_Update()
                                      {
                                      ...
                                      ...
                                      ui->lb_HomeClk->setText(QString(TimeBuf));
                                      ...
                                      }

                                      ------------menuQwidget.cpp------------
                                      wnd_menu::wnd_menu(QWidget *parent) :
                                      QWidget(parent),
                                      ui(new Ui::wnd_menu)
                                      {
                                      ...
                                      ...
                                      #if (0)
                                      //Removed endless loop timer
                                      Menu_Timer = new QTimer;
                                      connect(Menu_Timer, SIGNAL (timeout()), this, SLOT(MenuInfo_Update()));
                                      Menu_Timer->start(1000);
                                      Menu_Timer->blockSignals(true);
                                      #endif
                                      }

                                      void wnd_menu::MenuInfo_Update()
                                      {
                                      ...
                                      ...
                                      ui->lb_MenuClk->setText(QString(TimeBuf));
                                      ...
                                      ...
                                      }

                                      ------------DialogKeypad.cpp------------
                                      Dialog_Keypad::Dialog_Keypad(QWidget *parent) :
                                      QDialog(parent),
                                      ui(new Ui::Dialog_Keypad)
                                      {
                                      ui->setupUi(this);

                                      QString img_path = "/images/Keypad.jpg";
                                      QImage img(img_path);    
                                      QPixmap buf = QPixmap::fromImage(img);    
                                      QGraphicsScene* MenuScene = new QGraphicsScene;
                                      
                                      ui->KeypadFrame->setScene(MenuScene);
                                      MenuScene->addPixmap(buf);
                                      
                                      //text color setting
                                      QPalette* palette = new QPalette();
                                      palette->setColor(QPalette::WindowText,Qt::yellow);
                                      ui->lb_SettingValue->setPalette(*palette);	
                                      
                                      
                                      connect(ui->Keypad_Num0, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                      connect(ui->Keypad_Num1, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                      connect(ui->Keypad_Num2, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                      connect(ui->Keypad_Num3, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                      connect(ui->Keypad_Num4, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                      connect(ui->Keypad_Num5, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                      connect(ui->Keypad_Num6, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                      connect(ui->Keypad_Num7, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                      connect(ui->Keypad_Num8, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                      connect(ui->Keypad_Num9, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                      connect(ui->Keypad_Dot,  SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                      
                                      KeyPadMapper.setMapping(ui->Keypad_Num0, 0);
                                      KeyPadMapper.setMapping(ui->Keypad_Num1, 1);
                                      KeyPadMapper.setMapping(ui->Keypad_Num2, 2);
                                      KeyPadMapper.setMapping(ui->Keypad_Num3, 3);
                                      KeyPadMapper.setMapping(ui->Keypad_Num4, 4);
                                      KeyPadMapper.setMapping(ui->Keypad_Num5, 5);
                                      KeyPadMapper.setMapping(ui->Keypad_Num6, 6);
                                      KeyPadMapper.setMapping(ui->Keypad_Num7, 7);
                                      KeyPadMapper.setMapping(ui->Keypad_Num8, 8);
                                      KeyPadMapper.setMapping(ui->Keypad_Num9, 9);
                                      KeyPadMapper.setMapping(ui->Keypad_Dot, 100);
                                      
                                      connect(&KeyPadMapper, SIGNAL(mapped(int)), this, SLOT(SetKeypadData(int)));
                                      

                                      }

                                      void Dialog_Keypad::SetKeypadData(int val)
                                      {
                                      char keypadBuf[30] = {0,};
                                      QLabel* LB_SetVal;

                                      if(CurKeypadType == KEYPAD_NORMAL)
                                      	LB_SetVal = ui->lb_SettingValue;
                                      else if(CurKeypadType == KEYPAD_NETWORK)
                                      	LB_SetVal = ui->lb_NetSetVal;
                                      else if(CurKeypadType == KEYPAD_PASSWORD)
                                      	LB_SetVal = ui->lb_PWSetVal;
                                      else 
                                      	LB_SetVal = ui->lb_SettingValue;
                                      
                                      if(CurKeypadType == KEYPAD_PASSWORD)
                                      {
                                      	if(LB_SetVal->text().size() > 3)
                                      	{
                                      		printf("[%s] Password Length Over. :%s \n", __FUNCTION__, QByteArray(LB_SetVal->text().toLocal8Bit()).data());
                                      		return;
                                      	}
                                      	
                                      	SetValue = SetValue + QString::number(val);
                                      	sprintf((char *)keypadBuf, "%s%s", QByteArray(LB_SetVal->text().toLocal8Bit()).data(), "*");
                                      	LB_SetVal->setText(QString(keypadBuf));
                                      	return;
                                      }
                                      else if(CurKeypadType == KEYPAD_NETWORK)
                                      {
                                      	if(LB_SetVal->text().size() > 14)
                                      	{
                                      		printf("[%s] Network Setting Str Length Over.\n", __FUNCTION__);
                                      		return;
                                      	}
                                      	
                                      	if(val == 100) //dot.
                                      		sprintf((char *)keypadBuf, "%s%s", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),".");
                                      	else if((LB_SetVal->text().size() == 3)
                                      			|| (LB_SetVal->text().size() == 7)
                                      			|| (LB_SetVal->text().size() == 11))
                                      		sprintf((char *)keypadBuf, "%s.%d", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),val);
                                      	else
                                      		sprintf((char *)keypadBuf, "%s%d", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),val);
                                      }
                                      else
                                      {		
                                      	if(val == 100) //dot.
                                      		sprintf((char *)keypadBuf, "%s%s", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),".");
                                      	else
                                      		sprintf((char *)keypadBuf, "%s%d", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),val);
                                      }
                                      
                                      SetValue = QString(keypadBuf);
                                       My Problem >> LB_SetVal->setText(SetValue);
                                      
                                      //qApp->processEvents();
                                      //qApp->sendPostedEvents();
                                      //qApp->processEvents(QEventLoop::ExcludeUserInput);
                                      //LB_SetVal->repaint();
                                      //LB_SetVal->parentWidget()->repaint();
                                      //LB_SetVal->update();
                                      //LB_SetVal->parentWidget()->update();
                                      
                                      printf("[%s] %s\n", __FUNCTION__, keypadBuf);
                                      

                                      }

                                      J.HilkJ Online
                                      J.HilkJ Online
                                      J.Hilk
                                      Moderators
                                      wrote on last edited by
                                      #26

                                      @sootoo23 Maybe you're doing the mapping wrong? I don't use it often, once in years I believe. So I'm not sure.

                                      Since I'm assuming your running Qt 5.X try it with lambdas

                                      replace

                                      connect(ui->Keypad_Num0, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                      connect(ui->Keypad_Num1, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                      connect(ui->Keypad_Num2, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                      connect(ui->Keypad_Num3, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                      connect(ui->Keypad_Num4, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                      connect(ui->Keypad_Num5, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                      connect(ui->Keypad_Num6, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                      connect(ui->Keypad_Num7, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                      connect(ui->Keypad_Num8, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                      connect(ui->Keypad_Num9, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                      connect(ui->Keypad_Dot,  SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                      
                                      KeyPadMapper.setMapping(ui->Keypad_Num0, 0);
                                      KeyPadMapper.setMapping(ui->Keypad_Num1, 1);
                                      KeyPadMapper.setMapping(ui->Keypad_Num2, 2);
                                      KeyPadMapper.setMapping(ui->Keypad_Num3, 3);
                                      KeyPadMapper.setMapping(ui->Keypad_Num4, 4);
                                      KeyPadMapper.setMapping(ui->Keypad_Num5, 5);
                                      KeyPadMapper.setMapping(ui->Keypad_Num6, 6);
                                      KeyPadMapper.setMapping(ui->Keypad_Num7, 7);
                                      KeyPadMapper.setMapping(ui->Keypad_Num8, 8);
                                      KeyPadMapper.setMapping(ui->Keypad_Num9, 9);
                                      KeyPadMapper.setMapping(ui->Keypad_Dot, 100);
                                      
                                      connect(&KeyPadMapper, SIGNAL(mapped(int)), this, SLOT(SetKeypadData(int)));
                                      

                                      with

                                      connect(ui->Keypad_Num0, QPusButton::clicked, this, [=]{SetKeypadData(0);});
                                      connect(ui->Keypad_Num1, QPusButton::clicked, this, [=]{SetKeypadData(1);});
                                      connect(ui->Keypad_Num2, QPusButton::clicked, this, [=]{SetKeypadData(2);});
                                      connect(ui->Keypad_Num3, QPusButton::clicked, this, [=]{SetKeypadData(3);});
                                      connect(ui->Keypad_Num4, QPusButton::clicked, this, [=]{SetKeypadData(4);});
                                      connect(ui->Keypad_Num5, QPusButton::clicked, this, [=]{SetKeypadData(5);});
                                      connect(ui->Keypad_Num6, QPusButton::clicked, this, [=]{SetKeypadData(6);});
                                      connect(ui->Keypad_Num7, QPusButton::clicked, this, [=]{SetKeypadData(7);});
                                      connect(ui->Keypad_Num8, QPusButton::clicked, this, [=]{SetKeypadData(8);});
                                      connect(ui->Keypad_Num9, QPusButton::clicked, this, [=]{SetKeypadData(9);});
                                      connect(ui->Keypad_Dot,  QPusButton::clicked, this, [=]{SetKeypadData(100);});
                                      

                                      Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                                      Q: What's that?
                                      A: It's blue light.
                                      Q: What does it do?
                                      A: It turns blue.

                                      S 1 Reply Last reply
                                      0
                                      • J.HilkJ J.Hilk

                                        @sootoo23 Maybe you're doing the mapping wrong? I don't use it often, once in years I believe. So I'm not sure.

                                        Since I'm assuming your running Qt 5.X try it with lambdas

                                        replace

                                        connect(ui->Keypad_Num0, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                        connect(ui->Keypad_Num1, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                        connect(ui->Keypad_Num2, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                        connect(ui->Keypad_Num3, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                        connect(ui->Keypad_Num4, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                        connect(ui->Keypad_Num5, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                        connect(ui->Keypad_Num6, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                        connect(ui->Keypad_Num7, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                        connect(ui->Keypad_Num8, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                        connect(ui->Keypad_Num9, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                        connect(ui->Keypad_Dot,  SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
                                        
                                        KeyPadMapper.setMapping(ui->Keypad_Num0, 0);
                                        KeyPadMapper.setMapping(ui->Keypad_Num1, 1);
                                        KeyPadMapper.setMapping(ui->Keypad_Num2, 2);
                                        KeyPadMapper.setMapping(ui->Keypad_Num3, 3);
                                        KeyPadMapper.setMapping(ui->Keypad_Num4, 4);
                                        KeyPadMapper.setMapping(ui->Keypad_Num5, 5);
                                        KeyPadMapper.setMapping(ui->Keypad_Num6, 6);
                                        KeyPadMapper.setMapping(ui->Keypad_Num7, 7);
                                        KeyPadMapper.setMapping(ui->Keypad_Num8, 8);
                                        KeyPadMapper.setMapping(ui->Keypad_Num9, 9);
                                        KeyPadMapper.setMapping(ui->Keypad_Dot, 100);
                                        
                                        connect(&KeyPadMapper, SIGNAL(mapped(int)), this, SLOT(SetKeypadData(int)));
                                        

                                        with

                                        connect(ui->Keypad_Num0, QPusButton::clicked, this, [=]{SetKeypadData(0);});
                                        connect(ui->Keypad_Num1, QPusButton::clicked, this, [=]{SetKeypadData(1);});
                                        connect(ui->Keypad_Num2, QPusButton::clicked, this, [=]{SetKeypadData(2);});
                                        connect(ui->Keypad_Num3, QPusButton::clicked, this, [=]{SetKeypadData(3);});
                                        connect(ui->Keypad_Num4, QPusButton::clicked, this, [=]{SetKeypadData(4);});
                                        connect(ui->Keypad_Num5, QPusButton::clicked, this, [=]{SetKeypadData(5);});
                                        connect(ui->Keypad_Num6, QPusButton::clicked, this, [=]{SetKeypadData(6);});
                                        connect(ui->Keypad_Num7, QPusButton::clicked, this, [=]{SetKeypadData(7);});
                                        connect(ui->Keypad_Num8, QPusButton::clicked, this, [=]{SetKeypadData(8);});
                                        connect(ui->Keypad_Num9, QPusButton::clicked, this, [=]{SetKeypadData(9);});
                                        connect(ui->Keypad_Dot,  QPusButton::clicked, this, [=]{SetKeypadData(100);});
                                        
                                        S Offline
                                        S Offline
                                        sootoo23
                                        wrote on last edited by
                                        #27

                                        @J.Hilk said in Text is not updated in qwidget.:

                                        @sootoo23 Maybe you're doing the mapping wrong? I don't use it often, once in years I believe. So I'm not sure.
                                        Since I'm assuming your running Qt 5.X try it with lambdas
                                        replace

                                        mapping is not wrong.
                                        The function connected is called well and the output from the function is coming out well.

                                        J.HilkJ 1 Reply Last reply
                                        0
                                        • S sootoo23

                                          @J.Hilk said in Text is not updated in qwidget.:

                                          @sootoo23 Maybe you're doing the mapping wrong? I don't use it often, once in years I believe. So I'm not sure.
                                          Since I'm assuming your running Qt 5.X try it with lambdas
                                          replace

                                          mapping is not wrong.
                                          The function connected is called well and the output from the function is coming out well.

                                          J.HilkJ Online
                                          J.HilkJ Online
                                          J.Hilk
                                          Moderators
                                          wrote on last edited by
                                          #28

                                          @sootoo23 you're going through a loot of loops to create your QString,
                                          are you sure that QString(keypadBuf) returns a valid QString? and not an empty one for example?

                                          as a side not this one, for example could be reduced

                                          {		
                                             if(val == 100) //dot.
                                             	sprintf((char *)keypadBuf, "%s%s", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),".");
                                             else
                                             	sprintf((char *)keypadBuf, "%s%d", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),val);
                                          }
                                          SetValue = QString(keypadBuf);
                                          LB_SetVal->setText(SetValue);
                                          
                                          //to
                                          QString str = LB_SetVal->text() + val == 100 ? "." : QString::number(val);
                                          
                                          LB_SetVal->setText(str);
                                          

                                          Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                                          Q: What's that?
                                          A: It's blue light.
                                          Q: What does it do?
                                          A: It turns blue.

                                          S 1 Reply Last reply
                                          0

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