Text is not updated in qwidget.
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@sootoo23 said in Text is not updated in qwidget.:
sprintf((char *)keypadBuf, "%s.%d", QByteArray(Label_SetVal ->text().toLocal8Bit()).data(),val);
Wow, this looks really complicated.
Why not just use QString::arg(...)?SetValue = QString("%1.%2").arg(Label_SetVal ->text()).arg(val); -
I need to pass the char buffer of "keypadBuf" to the C library.
It can not pass in the type of QString. -
@sootoo23 Is this label visible? Does it already have any text? Also, what are you doing after setting the text - do you maybe block the event loop with a loop?
Did you check what SetValue contains?@jsulm said in Text is not updated in qwidget.:
Is this label visible? Does it already have any text? Also, what are you doing after setting the text - do you maybe block the event loop with a loop?
Did you check what SetValue contains?yes, it is visible.
The default text is displayed when you load the initial QWidget.
The problem is that if you change the value by the number of characters, it will not update."printf("%s (%s)\n", keypadBuf, SetValue.toLocal8Bit().data());"
data is output well. -
@jsulm said in Text is not updated in qwidget.:
Is this label visible? Does it already have any text? Also, what are you doing after setting the text - do you maybe block the event loop with a loop?
Did you check what SetValue contains?yes, it is visible.
The default text is displayed when you load the initial QWidget.
The problem is that if you change the value by the number of characters, it will not update."printf("%s (%s)\n", keypadBuf, SetValue.toLocal8Bit().data());"
data is output well. -
Can you show the latest complete version of that part of your code ?
With only
I removed something and it still doesn't work, there's no way to debug your problem. -
Can you show the latest complete version of that part of your code ?
With only
I removed something and it still doesn't work, there's no way to debug your problem.------------mainwindow.cpp------------
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
...
...
#if (0)
//Removed endless loop timer
Hometimer = new QTimer(this);
connect(Hometimer, SIGNAL(timeout()),this,SLOT(HomeInfo_Update()));
Hometimer->start(1000);
#endif
}
void MainWindow::HomeInfo_Update()
{
...
...
ui->lb_HomeClk->setText(QString(TimeBuf));
...
}------------menuQwidget.cpp------------
wnd_menu::wnd_menu(QWidget *parent) :
QWidget(parent),
ui(new Ui::wnd_menu)
{
...
...
#if (0)
//Removed endless loop timer
Menu_Timer = new QTimer;
connect(Menu_Timer, SIGNAL (timeout()), this, SLOT(MenuInfo_Update()));
Menu_Timer->start(1000);
Menu_Timer->blockSignals(true);
#endif
}void wnd_menu::MenuInfo_Update()
{
...
...
ui->lb_MenuClk->setText(QString(TimeBuf));
...
...
} -
------------mainwindow.cpp------------
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
...
...
#if (0)
//Removed endless loop timer
Hometimer = new QTimer(this);
connect(Hometimer, SIGNAL(timeout()),this,SLOT(HomeInfo_Update()));
Hometimer->start(1000);
#endif
}
void MainWindow::HomeInfo_Update()
{
...
...
ui->lb_HomeClk->setText(QString(TimeBuf));
...
}------------menuQwidget.cpp------------
wnd_menu::wnd_menu(QWidget *parent) :
QWidget(parent),
ui(new Ui::wnd_menu)
{
...
...
#if (0)
//Removed endless loop timer
Menu_Timer = new QTimer;
connect(Menu_Timer, SIGNAL (timeout()), this, SLOT(MenuInfo_Update()));
Menu_Timer->start(1000);
Menu_Timer->blockSignals(true);
#endif
}void wnd_menu::MenuInfo_Update()
{
...
...
ui->lb_MenuClk->setText(QString(TimeBuf));
...
...
}- Are the slots you connected to the timers called?
- Is TimeBuf set when these slots are called?
//Removed endless loop timer - this is not the kind of endless loop I mentioned. It is fine to use timers this way. The problem is somewhere else. You need to debug your app or upload the code to somewhere so we can take a look.
-
------------mainwindow.cpp------------
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
...
...
#if (0)
//Removed endless loop timer
Hometimer = new QTimer(this);
connect(Hometimer, SIGNAL(timeout()),this,SLOT(HomeInfo_Update()));
Hometimer->start(1000);
#endif
}
void MainWindow::HomeInfo_Update()
{
...
...
ui->lb_HomeClk->setText(QString(TimeBuf));
...
}------------menuQwidget.cpp------------
wnd_menu::wnd_menu(QWidget *parent) :
QWidget(parent),
ui(new Ui::wnd_menu)
{
...
...
#if (0)
//Removed endless loop timer
Menu_Timer = new QTimer;
connect(Menu_Timer, SIGNAL (timeout()), this, SLOT(MenuInfo_Update()));
Menu_Timer->start(1000);
Menu_Timer->blockSignals(true);
#endif
}void wnd_menu::MenuInfo_Update()
{
...
...
ui->lb_MenuClk->setText(QString(TimeBuf));
...
...
}@sootoo23 Both, setText functions does not get called at all. Hence, text is not displayed.
And I don't know why 'blocksignals' function is used here.
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This post is deleted!
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@sootoo23 Both, setText functions does not get called at all. Hence, text is not displayed.
And I don't know why 'blocksignals' function is used here.
@kumararajas said in Text is not updated in qwidget.:
And I don't know why 'blocksignals' function is used here.
Wow, I didn't notice at all!
@sootoo23 Why do you block the timer signals? This way you cannot expect the signals to be emitted and the slots called!
Menu_Timer->blockSignals(true); // WHY? -
@kumararajas said in Text is not updated in qwidget.:
And I don't know why 'blocksignals' function is used here.
Wow, I didn't notice at all!
@sootoo23 Why do you block the timer signals? This way you cannot expect the signals to be emitted and the slots called!
Menu_Timer->blockSignals(true); // WHY?@jsulm @kumararajas
The main problem is not a block signal.
The Timer is already blocked from use.Timer has nothing to do with the problem.
The code that I uploaded is the code that removed the infinite loop (timer).
Mainwindow.cpp -> menuQwidget->show();
menuQwidget.cpp -> Dialog_Keypad->exec();------------DialogKeypad.cpp------------
my problem... not updated >>>>> LB_SetVal->setText(SetValue);