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A basic Question

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  • M mrjj
    25 Sept 2017, 06:59

    @sierdzio
    Super
    Have a tiny little one extra
    It knows to recalc source when MouseArea changes simply because its inside its scope?
    I have same issue as J.Hilk trying to apply widget logic to QML and its really not. :))

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    sierdzio
    Moderators
    wrote on 25 Sept 2017, 07:37 last edited by sierdzio
    #10

    @mrjj said in A basic Question:

    It knows to recalc source when MouseArea changes simply because its inside its scope?

    Now, how scopes work in QML is a bit complicated, I'm sure you'll encounter lots of WTF? moments :-)

    Yes, in this case the mouse area is in scope (the Image can access it's properties by calling it by ID, in my example the id is mouseArea). But in general, all QML engine needs is to get the onPropertyChanged signal - it does not matter from where it is coming from, it will simply register that signal as "hey, Property changed it's value, so I need to update the value here, too". It can be some global context property, QML singleton, other QML component, or even some C++ QObject that was exposed/ connected (via context property, or Connections element for example) and is visible to Image component.

    Some things to be aware of here:

    • the binding will be recalculated each time some (relevant) property changes. This can sometimes mean a lot of updates per second, for example if you bind to mouse.x (one tends to move the mouse quite a lot :-))
    • thus, it is important not to overdo it (for example, if you create a Q_PROPERTY in c++, remember not to emit changed() signal when the property value has not changed: if (newValue == oldValue) return;. Qt Creator automatically generates good code for properties, thankfully)
    • if you (at some point) assign a value to property in JavaScript, the binding is broken. It won't update anymore. Here's a short example:
    Item { id: obj1; height: obj2.height * 2 }
    Item { id: obj2 }
    MouseArea {
      onClicked: obj1.height = obj2.height * 3 // Boom!
      // The binding is broken when you click the mouse area.
      // Why? You tell obj1 that the height should be set
      // to a new value, right here right now. To QML, it is
      // the same as if you set it to obj1.height = 150.
      // Constant value
    }
    

    In the example, if you want to change the binding to obj1.height: obj2.height * 3 and keep it updating when obj2.height changes, you can use Binding element.

    (Z(:^

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      mrjj
      Lifetime Qt Champion
      wrote on 25 Sept 2017, 08:09 last edited by
      #11

      Oh yes lots of those moments :)
      Aha, so if u set to a constant value it wont auto update.
      What if multiple objects are using the same binding?
      Is it then disabled for all or only for that mouse area or is it globally?

      S 1 Reply Last reply 25 Sept 2017, 08:29
      0
      • M mrjj
        25 Sept 2017, 08:09

        Oh yes lots of those moments :)
        Aha, so if u set to a constant value it wont auto update.
        What if multiple objects are using the same binding?
        Is it then disabled for all or only for that mouse area or is it globally?

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        sierdzio
        Moderators
        wrote on 25 Sept 2017, 08:29 last edited by
        #12

        @mrjj said in A basic Question:

        What if multiple objects are using the same binding?

        Each binding is used by single object. They are declared on the "receiving end", so to speak. Example:

        Item { height: someObj.height + 15 }
        Item { height: someObj.height + 15 }
        Item { height: someObj.height + someObj.height }
        

        These are 3 separate bindings. If you overwrite the height value in first Item with some constant, remaining 2 will still work and update automatically.

        (Z(:^

        M 1 Reply Last reply 25 Sept 2017, 08:39
        1
        • S sierdzio
          25 Sept 2017, 08:29

          @mrjj said in A basic Question:

          What if multiple objects are using the same binding?

          Each binding is used by single object. They are declared on the "receiving end", so to speak. Example:

          Item { height: someObj.height + 15 }
          Item { height: someObj.height + 15 }
          Item { height: someObj.height + someObj.height }
          

          These are 3 separate bindings. If you overwrite the height value in first Item with some constant, remaining 2 will still work and update automatically.

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          mrjj
          Lifetime Qt Champion
          wrote on 25 Sept 2017, 08:39 last edited by
          #13

          @sierdzio
          Super. Then its all clear.
          Also the global nature of it was escaping me.
          like you can use
          MyButton {
          id: myButton
          m_connected: true
          }
          with out any extern/include/add to scope extras.

          Thank you.

          S 1 Reply Last reply 25 Sept 2017, 08:53
          0
          • M mrjj
            25 Sept 2017, 08:39

            @sierdzio
            Super. Then its all clear.
            Also the global nature of it was escaping me.
            like you can use
            MyButton {
            id: myButton
            m_connected: true
            }
            with out any extern/include/add to scope extras.

            Thank you.

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            sierdzio
            Moderators
            wrote on 25 Sept 2017, 08:53 last edited by
            #14

            @mrjj said in A basic Question:

            with out any extern/include/add to scope extras.

            Yes, although there are some rules here. Only top-level properties (defined in root element of any given QML file) are visible outside of the component. Also, no IDs are accessible outside of current QML file (with a few tiny exceptions). So:

            /// Some other qml file
            MyButton {
              m_connected: true // Works fine
              mouseArea.hoverEnabled: false // Error. The ID 'mouseArea' is not visible outside of MyButton.qml file,
              // and additionally hoverEnabled is not a top-level property
            }
            

            (Z(:^

            M 1 Reply Last reply 25 Sept 2017, 08:58
            0
            • S sierdzio
              25 Sept 2017, 08:53

              @mrjj said in A basic Question:

              with out any extern/include/add to scope extras.

              Yes, although there are some rules here. Only top-level properties (defined in root element of any given QML file) are visible outside of the component. Also, no IDs are accessible outside of current QML file (with a few tiny exceptions). So:

              /// Some other qml file
              MyButton {
                m_connected: true // Works fine
                mouseArea.hoverEnabled: false // Error. The ID 'mouseArea' is not visible outside of MyButton.qml file,
                // and additionally hoverEnabled is not a top-level property
              }
              
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              mrjj
              Lifetime Qt Champion
              wrote on 25 Sept 2017, 08:58 last edited by mrjj
              #15

              @sierdzio
              oh
              so only first level of scope ?
              Item {
              can_be_seen
              Item2 {
              all here is private?
              }
              }

              well maybe its good IDs are not global visible or one could make some crazy spaghetti code very easy.

              S 1 Reply Last reply 25 Sept 2017, 09:02
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              • M mrjj
                25 Sept 2017, 08:58

                @sierdzio
                oh
                so only first level of scope ?
                Item {
                can_be_seen
                Item2 {
                all here is private?
                }
                }

                well maybe its good IDs are not global visible or one could make some crazy spaghetti code very easy.

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                sierdzio
                Moderators
                wrote on 25 Sept 2017, 09:02 last edited by
                #16

                @mrjj said in A basic Question:

                @sierdzio
                oh
                so only first level of scope ?

                Yes, only first level, unless I am mistaken ;-) Writing from memory now. And this applies to using the component somewhere else (in a different QML file). Within single file, there are no such strict visibility restrictions.

                well maybe its good IDs are not global visible or one could make some crazy spaghetti code very easy.

                Yea, it can be a bit annoying in the beginning, but enforces some rather good practices in the long run.

                (Z(:^

                E 1 Reply Last reply 25 Sept 2017, 09:38
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                • S sierdzio
                  25 Sept 2017, 09:02

                  @mrjj said in A basic Question:

                  @sierdzio
                  oh
                  so only first level of scope ?

                  Yes, only first level, unless I am mistaken ;-) Writing from memory now. And this applies to using the component somewhere else (in a different QML file). Within single file, there are no such strict visibility restrictions.

                  well maybe its good IDs are not global visible or one could make some crazy spaghetti code very easy.

                  Yea, it can be a bit annoying in the beginning, but enforces some rather good practices in the long run.

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                  Eeli K
                  wrote on 25 Sept 2017, 09:38 last edited by
                  #17

                  @sierdzio said in A basic Question:

                  well maybe its good IDs are not global visible or one could make some crazy spaghetti code very easy.

                  Yea, it can be a bit annoying in the beginning, but enforces some rather good practices in the long run.

                  I agree. Otherwise there's no private/public distinction in QML (and you can bypass even this visibility restriction runtime if you really want to) but I think it's reasonable to hide those inside IDs because otherwise it would encourage messy programming style with no real components. Now we at least have a possibility to have real "implementation details", some kind of data hiding. So sometimes it feels annoying but in the long run it's better.

                  About the original problem, here's another possible solution. Not as nice and tidy as @sierdzio's but in some cases might it be clearer not to use nested if-elses, and if you have to change several properties based on the same conditions you would have to duplicate those conditions. Here you can just add another property to PropertyChanges.
                  (changed image to rect to save some work...)

                  import QtQuick 2.6
                  import QtQuick.Controls 2.2
                  import QtQuick.Layouts 1.1
                  
                  ApplicationWindow {
                      visible: true
                      width: 640
                      height: 480
                  
                      ColumnLayout {
                          id: columnLayout
                          anchors.fill: parent
                          Button{onClicked: root.isConnected=!root.isConnected}
                          Item {
                              id: root
                              property bool isConnected: false
                              Layout.fillHeight: true
                              Layout.fillWidth: true
                              Rectangle {
                                  id: mainImg
                                  anchors.fill:parent
                                  
                                  states:[
                                      State{
                                          name:"conn_mouse"
                                          when:root.isConnected && mouseArea.containsMouse
                                          PropertyChanges {
                                              target:mainImg
                                              color:"red"
                                          }
                                      },
                                      State{
                                          name:"conn_no_mouse"
                                          when:root.isConnected&&!mouseArea.containsMouse
                                          PropertyChanges {
                                              target:mainImg
                                              color:"green"
                                          }
                                      },
                                      State{
                                          name:"noconn_mouse"
                                          when:!root.isConnected&&mouseArea.containsMouse
                                          PropertyChanges {
                                              target:mainImg
                                              color:"blue"
                                          }
                                      },
                                      State{
                                          name:"noconn_nomouse"
                                          when:!root.isConnected&&!mouseArea.containsMouse
                                          PropertyChanges {
                                              target:mainImg
                                              color:"yellow"
                                          }
                                      }
                                  ]
                              }
                  
                              MouseArea {
                                  id: mouseArea
                                  hoverEnabled: true
                                  anchors.fill:parent
                                  onClicked: console.log("clicked")
                              }
                          }
                      }
                  }
                  
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                    mrjj
                    Lifetime Qt Champion
                    wrote on 25 Sept 2017, 09:47 last edited by
                    #18

                    hi
                    yes it might be annoying at first. Like UI of widgets being private but
                    save you from pain down the road.

                    states

                    Oh that is a nice class. So that would be better if m_connected state were more complex
                    or more than source property we wanted to changed on the clicked etc.

                    ¨Thank you for sharing.

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                      Eeli K
                      wrote on 25 Sept 2017, 21:20 last edited by
                      #19

                      Just one stylistic note... Quick Controls 2 standard library qml code uses this extensively so it may be at least good to know even if you don't want to use it. It's alternative syntax for nested if-else. Modifying my own code, just set the rectangle color (or in sierzio's code the image source):

                      color: root.isConnected ? (mouseArea.containsMouse ? "red" : "green") :
                             (mouseArea.containsMouse ? "blue" : "yellow")
                      

                      This is from the Material style's Button.qml:

                      color: !control.enabled ? control.Material.hintTextColor :
                                  control.flat && control.highlighted ? control.Material.accentColor :
                                  control.highlighted ? control.Material.primaryHighlightedTextColor : control.Material.foreground
                      
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                        sierdzio
                        Moderators
                        wrote on 26 Sept 2017, 04:11 last edited by
                        #20

                        Heh, actually the first version of my snipped used the question mark notation, but I changed it to if-else because I thought it would be more readable.

                        It is definitely a good approach, and for simple cases I would recommend it - QML engine can optimize the question mark operator more heavily than if-else.

                        (Z(:^

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                          mrjj
                          Lifetime Qt Champion
                          wrote on 26 Sept 2017, 06:21 last edited by
                          #21

                          hi
                          oh my gosh, is that like a c++ ternary operator that can be nested ?
                          But its not super readable unless really short.

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                            GrecKo
                            Qt Champions 2018
                            wrote on 26 Sept 2017, 07:10 last edited by
                            #22

                            It's the same, a c++ ternary operator can be nested.

                            M 1 Reply Last reply 26 Sept 2017, 07:17
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                            • G GrecKo
                              26 Sept 2017, 07:10

                              It's the same, a c++ ternary operator can be nested.

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                              mrjj
                              Lifetime Qt Champion
                              wrote on 26 Sept 2017, 07:17 last edited by
                              #23

                              @GrecKo
                              Yep, i realized that after asking but I think i never saw one in c++
                              like
                              !m_seedsfilter ? good=true : m_seedsfilter==1 ? good=newClusters(Sp) : good=newSeed(Sp);

                              (ugly as hell)

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                                GrecKo
                                Qt Champions 2018
                                wrote on 26 Sept 2017, 07:22 last edited by
                                #24

                                Off-topic but it would be good = !m_seedsfilter? true : m_seedsfilter == 1 ? newClusters(Sp) : newSeed(Sp);, it's the same notation in Js and in c++

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                                  mrjj
                                  Lifetime Qt Champion
                                  wrote on 26 Sept 2017, 07:27 last edited by
                                  #25

                                  Thanks
                                  but was just live sample from
                                  https://stackoverflow.com/questions/18237432/how-to-rewrite-complicated-lines-of-c-code-nested-ternary-operator/18237507
                                  But back to topic a bit.

                                  Do you know how much of JS that is supported in QML ?
                                  Can i include .js stuff ?

                                  S 1 Reply Last reply 26 Sept 2017, 07:38
                                  0
                                  • M mrjj
                                    26 Sept 2017, 07:27

                                    Thanks
                                    but was just live sample from
                                    https://stackoverflow.com/questions/18237432/how-to-rewrite-complicated-lines-of-c-code-nested-ternary-operator/18237507
                                    But back to topic a bit.

                                    Do you know how much of JS that is supported in QML ?
                                    Can i include .js stuff ?

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                                    sierdzio
                                    Moderators
                                    wrote on 26 Sept 2017, 07:38 last edited by
                                    #26

                                    @mrjj said in A basic Question:

                                    Do you know how much of JS that is supported in QML ?
                                    Can i include .js stuff ?

                                    I think V4 engine implements full ECMA 5.1 specs, so you can run any JavaScript there, unless it uses newer features.

                                    (Z(:^

                                    M 1 Reply Last reply 26 Sept 2017, 07:46
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                                    • S sierdzio
                                      26 Sept 2017, 07:38

                                      @mrjj said in A basic Question:

                                      Do you know how much of JS that is supported in QML ?
                                      Can i include .js stuff ?

                                      I think V4 engine implements full ECMA 5.1 specs, so you can run any JavaScript there, unless it uses newer features.

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                                      mrjj
                                      Lifetime Qt Champion
                                      wrote on 26 Sept 2017, 07:46 last edited by
                                      #27

                                      @sierdzio said in A basic Question:

                                      ECMA 5.1 specs

                                      so that is pretty old ?
                                      5.1 Edition / June 2011
                                      https://www.ecma-international.org/ecma-262/5.1/

                                      So most from
                                      https://www.javascripting.com/

                                      might not work as 6 years in Web tech is a decade ?

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                                        sierdzio
                                        Moderators
                                        wrote on 26 Sept 2017, 07:51 last edited by
                                        #28

                                        It is old, indeed. But a lot of projects like node.js, charts.js etc. seem to be working (or used to work 1-2 years back).

                                        There is a ticket for upgrading the engine, but it lays dormant since years https://bugreports.qt.io/browse/QTBUG-47735

                                        (Z(:^

                                        M 1 Reply Last reply 26 Sept 2017, 08:54
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                                        • S sierdzio
                                          26 Sept 2017, 07:51

                                          It is old, indeed. But a lot of projects like node.js, charts.js etc. seem to be working (or used to work 1-2 years back).

                                          There is a ticket for upgrading the engine, but it lays dormant since years https://bugreports.qt.io/browse/QTBUG-47735

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                                          mrjj
                                          Lifetime Qt Champion
                                          wrote on 26 Sept 2017, 08:54 last edited by
                                          #29

                                          @sierdzio

                                          Ok sounds pretty good. even if older.

                                          It is odd that its not been updated since lots of activities on QML.

                                          Thank you for all the info :)

                                          S 1 Reply Last reply 26 Sept 2017, 09:14
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