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A basic Question

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  • sierdzioS sierdzio

    @mrjj said in A basic Question:

    @sierdzio
    Yes it was as you seem to really know QML and i was wondering how it works.
    Sorry for intruding a little :)
    I had no idea that binding was that effective so it would know inside code it uses some
    property and hence should execute.
    Very cool.

    Hey, no problem, I'm happy to explain :-)

    mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by
    #9

    @sierdzio
    Super
    Have a tiny little one extra
    It knows to recalc source when MouseArea changes simply because its inside its scope?
    I have same issue as J.Hilk trying to apply widget logic to QML and its really not. :))

    sierdzioS 1 Reply Last reply
    1
    • mrjjM mrjj

      @sierdzio
      Super
      Have a tiny little one extra
      It knows to recalc source when MouseArea changes simply because its inside its scope?
      I have same issue as J.Hilk trying to apply widget logic to QML and its really not. :))

      sierdzioS Offline
      sierdzioS Offline
      sierdzio
      Moderators
      wrote on last edited by sierdzio
      #10

      @mrjj said in A basic Question:

      It knows to recalc source when MouseArea changes simply because its inside its scope?

      Now, how scopes work in QML is a bit complicated, I'm sure you'll encounter lots of WTF? moments :-)

      Yes, in this case the mouse area is in scope (the Image can access it's properties by calling it by ID, in my example the id is mouseArea). But in general, all QML engine needs is to get the onPropertyChanged signal - it does not matter from where it is coming from, it will simply register that signal as "hey, Property changed it's value, so I need to update the value here, too". It can be some global context property, QML singleton, other QML component, or even some C++ QObject that was exposed/ connected (via context property, or Connections element for example) and is visible to Image component.

      Some things to be aware of here:

      • the binding will be recalculated each time some (relevant) property changes. This can sometimes mean a lot of updates per second, for example if you bind to mouse.x (one tends to move the mouse quite a lot :-))
      • thus, it is important not to overdo it (for example, if you create a Q_PROPERTY in c++, remember not to emit changed() signal when the property value has not changed: if (newValue == oldValue) return;. Qt Creator automatically generates good code for properties, thankfully)
      • if you (at some point) assign a value to property in JavaScript, the binding is broken. It won't update anymore. Here's a short example:
      Item { id: obj1; height: obj2.height * 2 }
      Item { id: obj2 }
      MouseArea {
        onClicked: obj1.height = obj2.height * 3 // Boom!
        // The binding is broken when you click the mouse area.
        // Why? You tell obj1 that the height should be set
        // to a new value, right here right now. To QML, it is
        // the same as if you set it to obj1.height = 150.
        // Constant value
      }
      

      In the example, if you want to change the binding to obj1.height: obj2.height * 3 and keep it updating when obj2.height changes, you can use Binding element.

      (Z(:^

      1 Reply Last reply
      1
      • mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #11

        Oh yes lots of those moments :)
        Aha, so if u set to a constant value it wont auto update.
        What if multiple objects are using the same binding?
        Is it then disabled for all or only for that mouse area or is it globally?

        sierdzioS 1 Reply Last reply
        0
        • mrjjM mrjj

          Oh yes lots of those moments :)
          Aha, so if u set to a constant value it wont auto update.
          What if multiple objects are using the same binding?
          Is it then disabled for all or only for that mouse area or is it globally?

          sierdzioS Offline
          sierdzioS Offline
          sierdzio
          Moderators
          wrote on last edited by
          #12

          @mrjj said in A basic Question:

          What if multiple objects are using the same binding?

          Each binding is used by single object. They are declared on the "receiving end", so to speak. Example:

          Item { height: someObj.height + 15 }
          Item { height: someObj.height + 15 }
          Item { height: someObj.height + someObj.height }
          

          These are 3 separate bindings. If you overwrite the height value in first Item with some constant, remaining 2 will still work and update automatically.

          (Z(:^

          mrjjM 1 Reply Last reply
          1
          • sierdzioS sierdzio

            @mrjj said in A basic Question:

            What if multiple objects are using the same binding?

            Each binding is used by single object. They are declared on the "receiving end", so to speak. Example:

            Item { height: someObj.height + 15 }
            Item { height: someObj.height + 15 }
            Item { height: someObj.height + someObj.height }
            

            These are 3 separate bindings. If you overwrite the height value in first Item with some constant, remaining 2 will still work and update automatically.

            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #13

            @sierdzio
            Super. Then its all clear.
            Also the global nature of it was escaping me.
            like you can use
            MyButton {
            id: myButton
            m_connected: true
            }
            with out any extern/include/add to scope extras.

            Thank you.

            sierdzioS 1 Reply Last reply
            0
            • mrjjM mrjj

              @sierdzio
              Super. Then its all clear.
              Also the global nature of it was escaping me.
              like you can use
              MyButton {
              id: myButton
              m_connected: true
              }
              with out any extern/include/add to scope extras.

              Thank you.

              sierdzioS Offline
              sierdzioS Offline
              sierdzio
              Moderators
              wrote on last edited by
              #14

              @mrjj said in A basic Question:

              with out any extern/include/add to scope extras.

              Yes, although there are some rules here. Only top-level properties (defined in root element of any given QML file) are visible outside of the component. Also, no IDs are accessible outside of current QML file (with a few tiny exceptions). So:

              /// Some other qml file
              MyButton {
                m_connected: true // Works fine
                mouseArea.hoverEnabled: false // Error. The ID 'mouseArea' is not visible outside of MyButton.qml file,
                // and additionally hoverEnabled is not a top-level property
              }
              

              (Z(:^

              mrjjM 1 Reply Last reply
              0
              • sierdzioS sierdzio

                @mrjj said in A basic Question:

                with out any extern/include/add to scope extras.

                Yes, although there are some rules here. Only top-level properties (defined in root element of any given QML file) are visible outside of the component. Also, no IDs are accessible outside of current QML file (with a few tiny exceptions). So:

                /// Some other qml file
                MyButton {
                  m_connected: true // Works fine
                  mouseArea.hoverEnabled: false // Error. The ID 'mouseArea' is not visible outside of MyButton.qml file,
                  // and additionally hoverEnabled is not a top-level property
                }
                
                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by mrjj
                #15

                @sierdzio
                oh
                so only first level of scope ?
                Item {
                can_be_seen
                Item2 {
                all here is private?
                }
                }

                well maybe its good IDs are not global visible or one could make some crazy spaghetti code very easy.

                sierdzioS 1 Reply Last reply
                0
                • mrjjM mrjj

                  @sierdzio
                  oh
                  so only first level of scope ?
                  Item {
                  can_be_seen
                  Item2 {
                  all here is private?
                  }
                  }

                  well maybe its good IDs are not global visible or one could make some crazy spaghetti code very easy.

                  sierdzioS Offline
                  sierdzioS Offline
                  sierdzio
                  Moderators
                  wrote on last edited by
                  #16

                  @mrjj said in A basic Question:

                  @sierdzio
                  oh
                  so only first level of scope ?

                  Yes, only first level, unless I am mistaken ;-) Writing from memory now. And this applies to using the component somewhere else (in a different QML file). Within single file, there are no such strict visibility restrictions.

                  well maybe its good IDs are not global visible or one could make some crazy spaghetti code very easy.

                  Yea, it can be a bit annoying in the beginning, but enforces some rather good practices in the long run.

                  (Z(:^

                  E 1 Reply Last reply
                  0
                  • sierdzioS sierdzio

                    @mrjj said in A basic Question:

                    @sierdzio
                    oh
                    so only first level of scope ?

                    Yes, only first level, unless I am mistaken ;-) Writing from memory now. And this applies to using the component somewhere else (in a different QML file). Within single file, there are no such strict visibility restrictions.

                    well maybe its good IDs are not global visible or one could make some crazy spaghetti code very easy.

                    Yea, it can be a bit annoying in the beginning, but enforces some rather good practices in the long run.

                    E Offline
                    E Offline
                    Eeli K
                    wrote on last edited by
                    #17

                    @sierdzio said in A basic Question:

                    well maybe its good IDs are not global visible or one could make some crazy spaghetti code very easy.

                    Yea, it can be a bit annoying in the beginning, but enforces some rather good practices in the long run.

                    I agree. Otherwise there's no private/public distinction in QML (and you can bypass even this visibility restriction runtime if you really want to) but I think it's reasonable to hide those inside IDs because otherwise it would encourage messy programming style with no real components. Now we at least have a possibility to have real "implementation details", some kind of data hiding. So sometimes it feels annoying but in the long run it's better.

                    About the original problem, here's another possible solution. Not as nice and tidy as @sierdzio's but in some cases might it be clearer not to use nested if-elses, and if you have to change several properties based on the same conditions you would have to duplicate those conditions. Here you can just add another property to PropertyChanges.
                    (changed image to rect to save some work...)

                    import QtQuick 2.6
                    import QtQuick.Controls 2.2
                    import QtQuick.Layouts 1.1
                    
                    ApplicationWindow {
                        visible: true
                        width: 640
                        height: 480
                    
                        ColumnLayout {
                            id: columnLayout
                            anchors.fill: parent
                            Button{onClicked: root.isConnected=!root.isConnected}
                            Item {
                                id: root
                                property bool isConnected: false
                                Layout.fillHeight: true
                                Layout.fillWidth: true
                                Rectangle {
                                    id: mainImg
                                    anchors.fill:parent
                                    
                                    states:[
                                        State{
                                            name:"conn_mouse"
                                            when:root.isConnected && mouseArea.containsMouse
                                            PropertyChanges {
                                                target:mainImg
                                                color:"red"
                                            }
                                        },
                                        State{
                                            name:"conn_no_mouse"
                                            when:root.isConnected&&!mouseArea.containsMouse
                                            PropertyChanges {
                                                target:mainImg
                                                color:"green"
                                            }
                                        },
                                        State{
                                            name:"noconn_mouse"
                                            when:!root.isConnected&&mouseArea.containsMouse
                                            PropertyChanges {
                                                target:mainImg
                                                color:"blue"
                                            }
                                        },
                                        State{
                                            name:"noconn_nomouse"
                                            when:!root.isConnected&&!mouseArea.containsMouse
                                            PropertyChanges {
                                                target:mainImg
                                                color:"yellow"
                                            }
                                        }
                                    ]
                                }
                    
                                MouseArea {
                                    id: mouseArea
                                    hoverEnabled: true
                                    anchors.fill:parent
                                    onClicked: console.log("clicked")
                                }
                            }
                        }
                    }
                    
                    1 Reply Last reply
                    3
                    • mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #18

                      hi
                      yes it might be annoying at first. Like UI of widgets being private but
                      save you from pain down the road.

                      states

                      Oh that is a nice class. So that would be better if m_connected state were more complex
                      or more than source property we wanted to changed on the clicked etc.

                      ¨Thank you for sharing.

                      1 Reply Last reply
                      0
                      • E Offline
                        E Offline
                        Eeli K
                        wrote on last edited by
                        #19

                        Just one stylistic note... Quick Controls 2 standard library qml code uses this extensively so it may be at least good to know even if you don't want to use it. It's alternative syntax for nested if-else. Modifying my own code, just set the rectangle color (or in sierzio's code the image source):

                        color: root.isConnected ? (mouseArea.containsMouse ? "red" : "green") :
                               (mouseArea.containsMouse ? "blue" : "yellow")
                        

                        This is from the Material style's Button.qml:

                        color: !control.enabled ? control.Material.hintTextColor :
                                    control.flat && control.highlighted ? control.Material.accentColor :
                                    control.highlighted ? control.Material.primaryHighlightedTextColor : control.Material.foreground
                        
                        1 Reply Last reply
                        1
                        • sierdzioS Offline
                          sierdzioS Offline
                          sierdzio
                          Moderators
                          wrote on last edited by
                          #20

                          Heh, actually the first version of my snipped used the question mark notation, but I changed it to if-else because I thought it would be more readable.

                          It is definitely a good approach, and for simple cases I would recommend it - QML engine can optimize the question mark operator more heavily than if-else.

                          (Z(:^

                          1 Reply Last reply
                          1
                          • mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by
                            #21

                            hi
                            oh my gosh, is that like a c++ ternary operator that can be nested ?
                            But its not super readable unless really short.

                            1 Reply Last reply
                            0
                            • GrecKoG Offline
                              GrecKoG Offline
                              GrecKo
                              Qt Champions 2018
                              wrote on last edited by
                              #22

                              It's the same, a c++ ternary operator can be nested.

                              mrjjM 1 Reply Last reply
                              0
                              • GrecKoG GrecKo

                                It's the same, a c++ ternary operator can be nested.

                                mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by
                                #23

                                @GrecKo
                                Yep, i realized that after asking but I think i never saw one in c++
                                like
                                !m_seedsfilter ? good=true : m_seedsfilter==1 ? good=newClusters(Sp) : good=newSeed(Sp);

                                (ugly as hell)

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                                • GrecKoG Offline
                                  GrecKoG Offline
                                  GrecKo
                                  Qt Champions 2018
                                  wrote on last edited by
                                  #24

                                  Off-topic but it would be good = !m_seedsfilter? true : m_seedsfilter == 1 ? newClusters(Sp) : newSeed(Sp);, it's the same notation in Js and in c++

                                  1 Reply Last reply
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                                  • mrjjM Offline
                                    mrjjM Offline
                                    mrjj
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #25

                                    Thanks
                                    but was just live sample from
                                    https://stackoverflow.com/questions/18237432/how-to-rewrite-complicated-lines-of-c-code-nested-ternary-operator/18237507
                                    But back to topic a bit.

                                    Do you know how much of JS that is supported in QML ?
                                    Can i include .js stuff ?

                                    sierdzioS 1 Reply Last reply
                                    0
                                    • mrjjM mrjj

                                      Thanks
                                      but was just live sample from
                                      https://stackoverflow.com/questions/18237432/how-to-rewrite-complicated-lines-of-c-code-nested-ternary-operator/18237507
                                      But back to topic a bit.

                                      Do you know how much of JS that is supported in QML ?
                                      Can i include .js stuff ?

                                      sierdzioS Offline
                                      sierdzioS Offline
                                      sierdzio
                                      Moderators
                                      wrote on last edited by
                                      #26

                                      @mrjj said in A basic Question:

                                      Do you know how much of JS that is supported in QML ?
                                      Can i include .js stuff ?

                                      I think V4 engine implements full ECMA 5.1 specs, so you can run any JavaScript there, unless it uses newer features.

                                      (Z(:^

                                      mrjjM 1 Reply Last reply
                                      0
                                      • sierdzioS sierdzio

                                        @mrjj said in A basic Question:

                                        Do you know how much of JS that is supported in QML ?
                                        Can i include .js stuff ?

                                        I think V4 engine implements full ECMA 5.1 specs, so you can run any JavaScript there, unless it uses newer features.

                                        mrjjM Offline
                                        mrjjM Offline
                                        mrjj
                                        Lifetime Qt Champion
                                        wrote on last edited by
                                        #27

                                        @sierdzio said in A basic Question:

                                        ECMA 5.1 specs

                                        so that is pretty old ?
                                        5.1 Edition / June 2011
                                        https://www.ecma-international.org/ecma-262/5.1/

                                        So most from
                                        https://www.javascripting.com/

                                        might not work as 6 years in Web tech is a decade ?

                                        1 Reply Last reply
                                        0
                                        • sierdzioS Offline
                                          sierdzioS Offline
                                          sierdzio
                                          Moderators
                                          wrote on last edited by
                                          #28

                                          It is old, indeed. But a lot of projects like node.js, charts.js etc. seem to be working (or used to work 1-2 years back).

                                          There is a ticket for upgrading the engine, but it lays dormant since years https://bugreports.qt.io/browse/QTBUG-47735

                                          (Z(:^

                                          mrjjM 1 Reply Last reply
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