I want set of totally distinct shades of QCOlor around 64
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I want set of totally distinct shades of QCOlor around 64
is there any standard set of such colors
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Basically such distinct that ot should repeat the sheds of green for example
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@Qt-Enthusiast Don't know how others see it but I really don't understand what you're asking for? Maybe you have a picture showing what you want to have?
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If you the see the color pallete in
https://www.google.co.in/search?q=qcolordialog+color+palette&tbm=isch&imgil=_CijNvFuIaiO2M%253A%253B64sw8dEU0PjblM%253Bhttp%25253A%25252F%25252Fdoc.qt.io%25252Fqt-5%25252Fqcolordialog.html&source=iu&pf=m&fir=CijNvFuIaiO2M%253A%252C64sw8dEU0PjblM%252C&usg=__somCqlmBGeVEFzF6xDyE6ABPRUY%3D&biw=1522&bih=810&ved=0ahUKEwjH1aeb7KvVAhWCFJQKHVaPANYQyjcIQA&ei=ORx7WYfVFIKp0ATWnoKwDQ#imgrc=_CijNvFuIaiO2M:
then the colors are not distinct .I want a distincy colors in this pallete
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@qtEnthusiast
Hi,
Do you want to use different shades of color. Then based on hex value of color, hex value can be set to QColor and can be used.
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No I want a algorithm that gives me different set of colors very different something like this
https://stackoverflow.com/questions/2328339/how-to-generate-n-different-colors-for-any-natural-number-n -
Convert the rectangular RGB space into a spherical one and introduce a metric (if you want), then pick the colors from splitting the unit sphere into a number of parallels and meridians. At least that's what I'd do. The math isn't that complicated you can pull the formulas from wikipedia to try and wrap something up.
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Is it possible to provide the code
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some pseudo code of rectangles will be done
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@Qt-Enthusiast said in I want set of totally distinct shades of QCOlor around 64:
Is it possible to provide the code
Not really, I haven't any code, as I haven't done anything of that sort. It's only an idea you could explore.
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what algortimhs generates this
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@Qt-Enthusiast
I think its a dictionary.
Make a small test program. there is also a table of hex values to use.sample the color from the bitmap. (same offset so not so complex)
Then alter properties (QColor) to fine tune.
http://godsnotwheregodsnot.blogspot.dk/2013/11/kmeans-color-quantization-seeding.html
Kmeans++ Color Quantization seeding it seems :)
From
https://graphicdesign.stackexchange.com/questions/3682/where-can-i-find-a-large-palette-set-of-contrasting-colors-for-coloring-many-d -
Hi
Using his table, and some ligher() and darker() calls then they seems pretty distinct ;)#include "mainwindow.h" #include "ui_mainwindow.h" #include <QPainter> MainWindow::MainWindow(QWidget* parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); } MainWindow::~MainWindow() { delete ui; } const char* indexcolors[] = { "#000000", "#FFFF00", "#1CE6FF", "#FF34FF", "#FF4A46", "#008941", "#006FA6", "#A30059", "#FFDBE5", "#7A4900", "#0000A6", "#63FFAC", "#B79762", "#004D43", "#8FB0FF", "#997D87", "#5A0007", "#809693", "#FEFFE6", "#1B4400", "#4FC601", "#3B5DFF", "#4A3B53", "#FF2F80", "#61615A", "#BA0900", "#6B7900", "#00C2A0", "#FFAA92", "#FF90C9", "#B903AA", "#D16100", "#DDEFFF", "#000035", "#7B4F4B", "#A1C299", "#300018", "#0AA6D8", "#013349", "#00846F", "#372101", "#FFB500", "#C2FFED", "#A079BF", "#CC0744", "#C0B9B2", "#C2FF99", "#001E09", "#00489C", "#6F0062", "#0CBD66", "#EEC3FF", "#456D75", "#B77B68", "#7A87A1", "#788D66", "#885578", "#FAD09F", "#FF8A9A", "#D157A0", "#BEC459", "#456648", "#0086ED", "#886F4C", "#34362D", "#B4A8BD", "#00A6AA", "#452C2C", "#636375", "#A3C8C9", "#FF913F", "#938A81", "#575329", "#00FECF", "#B05B6F", "#8CD0FF", "#3B9700", "#04F757", "#C8A1A1", "#1E6E00", "#7900D7", "#A77500", "#6367A9", "#A05837", "#6B002C", "#772600", "#D790FF", "#9B9700", "#549E79", "#FFF69F", "#201625", "#72418F", "#BC23FF", "#99ADC0", "#3A2465", "#922329", "#5B4534", "#FDE8DC", "#404E55", "#0089A3", "#CB7E98", "#A4E804", "#324E72", "#6A3A4C", "#83AB58", "#001C1E", "#D1F7CE", "#004B28", "#C8D0F6", "#A3A489", "#806C66", "#222800", "#BF5650", "#E83000", "#66796D", "#DA007C", "#FF1A59", "#8ADBB4", "#1E0200", "#5B4E51", "#C895C5", "#320033", "#FF6832", "#66E1D3", "#CFCDAC", "#D0AC94", "#7ED379", "#012C58", "#7A7BFF", "#D68E01", "#353339", "#78AFA1", "#FEB2C6", "#75797C", "#837393", "#943A4D", "#B5F4FF", "#D2DCD5", "#9556BD", "#6A714A", "#001325", "#02525F", "#0AA3F7", "#E98176", "#DBD5DD", "#5EBCD1", "#3D4F44", "#7E6405", "#02684E", "#962B75", "#8D8546", "#9695C5", "#E773CE", "#D86A78", "#3E89BE", "#CA834E", "#518A87", "#5B113C", "#55813B", "#E704C4", "#00005F", "#A97399", "#4B8160", "#59738A", "#FF5DA7", "#F7C9BF", "#643127", "#513A01", "#6B94AA", "#51A058", "#A45B02", "#1D1702", "#E20027", "#E7AB63", "#4C6001", "#9C6966", "#64547B", "#97979E", "#006A66", "#391406", "#F4D749", "#0045D2", "#006C31", "#DDB6D0", "#7C6571", "#9FB2A4", "#00D891", "#15A08A", "#BC65E9", "#FFFFFE", "#C6DC99", "#203B3C", "#671190", "#6B3A64", "#F5E1FF", "#FFA0F2", "#CCAA35", "#374527", "#8BB400", "#797868", "#C6005A", "#3B000A", "#C86240", "#29607C", "#402334", "#7D5A44", "#CCB87C", "#B88183", "#AA5199", "#B5D6C3", "#A38469", "#9F94F0", "#A74571", "#B894A6", "#71BB8C", "#00B433", "#789EC9", "#6D80BA", "#953F00", "#5EFF03", "#E4FFFC", "#1BE177", "#BCB1E5", "#76912F", "#003109", "#0060CD", "#D20096", "#895563", "#29201D", "#5B3213", "#A76F42", "#89412E", "#1A3A2A", "#494B5A", "#A88C85", "#F4ABAA", "#A3F3AB", "#00C6C8", "#EA8B66", "#958A9F", "#BDC9D2", "#9FA064", "#BE4700", "#658188", "#83A485", "#453C23", "#47675D", "#3A3F00", "#061203", "#DFFB71", "#868E7E", "#98D058", "#6C8F7D", "#D7BFC2", "#3C3E6E", "#D83D66", "#2F5D9B", "#6C5E46", "#D25B88", "#5B656C", "#00B57F", "#545C46", "#866097", "#365D25", "#252F99", "#00CCFF", "#674E60", "#FC009C", "#92896B" }; void MainWindow::on_pbGo_released() { const int tilesize = 32; const int mapsize = tilesize * 25 ; QPixmap pix(QSize(mapsize, mapsize)); QPainter Painter; int maxCol = sizeof(indexcolors) / sizeof(indexcolors[0]); int cCol = 0; Painter.begin(&pix); Painter.setPen(QPen(QBrush(Qt::black), 1, Qt::SolidLine)); int maxX = mapsize / tilesize; int dark = 0; for (int y = 0; y < maxX; ++y) { for (int x = 0; x < maxX; ++x) { QColor col(indexcolors[cCol]); if (cCol < maxCol) cCol++; else { cCol = 0; dark++; } if(dark == 1) col = col.darker(); if(dark == 2) col = col.lighter(); Painter.setBrush(QBrush(col) ); Painter.drawRect((x * tilesize), (y * tilesize), tilesize, tilesize); } } Painter.end(); ui->labPic->setPixmap(pix); }
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Can we generate the table with algorithm ?
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Hi.
I thinks it s made using color distance algorithm already.
If you mean algorithm to generate all the colors out of nothing, then no. -
Algorithm means code
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the colors are already code. ?
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Means a pseudo code that generates this table
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@Qt-Enthusiast
Nope. Not that i have seen.
4/20