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Set Delay Timer

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  • Y Yrandom

    Hi
    I make a Programm using C++ and Netbeans with a lot of pushbutton

    I would like to do something like this
    When i click the button, it should change to the Position i want and Change the border style or maybe Background to red or whatever and after maybe 300ms it should Change back to normal
    The part with changing Position worked for me.

    I used to Google but I didn found any solution. I try something like this but itsnot work

    void Game::buttonClicked(QWidget* _button){
    // Clicked button identifire with QSignalMapper
        QPushButton* b = dynamic_cast<QPushButton*>(_button);           //cast widget to pushbutton
        int index = layout->indexOf(_button);                           // find out the index of button in gridlayout
        int row, col,ax,bx;
        if(index != -1){                                
        layout->getItemPosition(index,&row,&col,&ax,&bx);               // get the koordinate of this item
        }
        
              // Set border color
            //b->setStyleSheet("border:2px solid #ff0000"); or set Background color
            b->setStyleSheet("background-color:green");
    
    //make delay time here to Show this Color for only a specific amoun of time like Sleep(MS) in Windows.h
    // TODO
    //QThread:usleep() seem not work, QTimer i think also dont work
    
                  b->setStyleSheet(""); // set stylesheet back
          
         }
             }
    

    Any Solution for this?

    Thanks

    J.HilkJ Offline
    J.HilkJ Offline
    J.Hilk
    Moderators
    wrote on last edited by
    #6

    @Yrandom You got a lot of good advise from the others. I'll try to add to that.
    If you don't wan't do rewrite your code too much, you can change your fuction to something like this.

    void VerschiebeSpiel::buttonClicked(QWidget* _button){
        QPushButton* b = dynamic_cast<QPushButton*>(_button);  
        int index = layout->indexOf(_button);   
        int row, col,ax,bx;
        
        if(index != -1){                                
            layout->getItemPosition(index,&row,&col,&ax,&bx);
        }
    
        if(b){//check if valid cast
            b->setStyleSheet("background-color:green");
            //Timer + Lambda-function to reset the button after 1000 msec
            QTimer::singleShot(1000,this,[=]{b->setStyleSheet("background-color:red");});
        }
    }       
    

    Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


    Q: What's that?
    A: It's blue light.
    Q: What does it do?
    A: It turns blue.

    Y 1 Reply Last reply
    0
    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #7

      To both: use qobject_cast when dealing with QObject based classes.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      1 Reply Last reply
      2
      • J.HilkJ J.Hilk

        @Yrandom You got a lot of good advise from the others. I'll try to add to that.
        If you don't wan't do rewrite your code too much, you can change your fuction to something like this.

        void VerschiebeSpiel::buttonClicked(QWidget* _button){
            QPushButton* b = dynamic_cast<QPushButton*>(_button);  
            int index = layout->indexOf(_button);   
            int row, col,ax,bx;
            
            if(index != -1){                                
                layout->getItemPosition(index,&row,&col,&ax,&bx);
            }
        
            if(b){//check if valid cast
                b->setStyleSheet("background-color:green");
                //Timer + Lambda-function to reset the button after 1000 msec
                QTimer::singleShot(1000,this,[=]{b->setStyleSheet("background-color:red");});
            }
        }       
        
        Y Offline
        Y Offline
        Yrandom
        wrote on last edited by Yrandom
        #8

        @J.Hilk

        thx for this example
        it works great.

        also just mention: i found out other solution for that

        using processevents and currenttime
        but i want to unterstand how this part work

        QCoreApplication::processEvents( QEventLoop::AllEvents, 100 );
        

        What is the 100(maxtime) mean ? because i just need to process the Event again (Loop all Event) and the current time will increase automatically.
        I dont need to put 100 as Parameter and it still work

        Thx all for the answer

        
        // Delay time for button color
        void ss::delay(int millisecondsToWait )
        {
            QTime dieTime = QTime::currentTime().addMSecs( millisecondsToWait );
            while( QTime::currentTime() < dieTime )
            {
                QCoreApplication::processEvents( QEventLoop::AllEvents, 100 );
            }
        }
        
        jsulmJ J.HilkJ 2 Replies Last reply
        0
        • Y Yrandom

          @J.Hilk

          thx for this example
          it works great.

          also just mention: i found out other solution for that

          using processevents and currenttime
          but i want to unterstand how this part work

          QCoreApplication::processEvents( QEventLoop::AllEvents, 100 );
          

          What is the 100(maxtime) mean ? because i just need to process the Event again (Loop all Event) and the current time will increase automatically.
          I dont need to put 100 as Parameter and it still work

          Thx all for the answer

          
          // Delay time for button color
          void ss::delay(int millisecondsToWait )
          {
              QTime dieTime = QTime::currentTime().addMSecs( millisecondsToWait );
              while( QTime::currentTime() < dieTime )
              {
                  QCoreApplication::processEvents( QEventLoop::AllEvents, 100 );
              }
          }
          
          jsulmJ Offline
          jsulmJ Offline
          jsulm
          Lifetime Qt Champion
          wrote on last edited by jsulm
          #9

          @Yrandom said in Set Delay Timer:

          QCoreApplication::processEvents

          Check documentation http://doc.qt.io/qt-5/qcoreapplication.html#processEvents-1
          "Processes pending events for the calling thread for maxtime milliseconds or until there are no more events to process, whichever is shorter."
          Keep in mind that your solution isn't nice from design point of view and will consume a lot of CPU power.

          https://forum.qt.io/topic/113070/qt-code-of-conduct

          1 Reply Last reply
          1
          • Y Yrandom

            This post is deleted!

            VRoninV Offline
            VRoninV Offline
            VRonin
            wrote on last edited by
            #10

            @Yrandom said in Set Delay Timer:

            VerschiebeSpiel.cpp.cc: In member function 'void erschiebeSpiel::buttonClicked(QWidget*)':

            That's not where you should put the connect. my code snippet should go just after you create the button (in the constructor?)

            while( QTime::currentTime() < dieTime )
            {
            QCoreApplication::processEvents( QEventLoop::AllEvents, 100 );
            }

            This is just bad design. you are blocking the main thread and forcing the event loop to kinda keep the UI responsive. Nasty

            "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
            ~Napoleon Bonaparte

            On a crusade to banish setIndexWidget() from the holy land of Qt

            1 Reply Last reply
            1
            • Y Yrandom

              @J.Hilk

              thx for this example
              it works great.

              also just mention: i found out other solution for that

              using processevents and currenttime
              but i want to unterstand how this part work

              QCoreApplication::processEvents( QEventLoop::AllEvents, 100 );
              

              What is the 100(maxtime) mean ? because i just need to process the Event again (Loop all Event) and the current time will increase automatically.
              I dont need to put 100 as Parameter and it still work

              Thx all for the answer

              
              // Delay time for button color
              void ss::delay(int millisecondsToWait )
              {
                  QTime dieTime = QTime::currentTime().addMSecs( millisecondsToWait );
                  while( QTime::currentTime() < dieTime )
                  {
                      QCoreApplication::processEvents( QEventLoop::AllEvents, 100 );
                  }
              }
              
              J.HilkJ Offline
              J.HilkJ Offline
              J.Hilk
              Moderators
              wrote on last edited by
              #11

              @Yrandom

              Usually during a while loop, all other tasks are suspendet until the loop or more precisely the function returns. That includes the paint/repaint event that is triggered by setStyleSheet().

              QCoreApplication::processEvents() is an uncomely way to tell your app, "That with the function, do whatever else is qued".
              The Int value you pass to processEvents is a max value in -I believe -ms, you give other Processes to finish their stuff, after that time your code after the call gets processed again.

              a While loop now is calling that every eventloop-cycle

              My advice, don't use it, if you have other options.


              Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


              Q: What's that?
              A: It's blue light.
              Q: What does it do?
              A: It turns blue.

              1 Reply Last reply
              1
              • M Offline
                M Offline
                mpergand
                wrote on last edited by
                #12

                A wait function like this:

                void wait(float sec)
                {
                    QElapsedTimer timer;
                    timer.start();
                
                    while(! timer.hasExpired(sec*1000))
                        QCoreApplication::processEvents();
                }
                

                allows you to simpy do that:

                b->setStyleSheet("background-color:green");
                wait(0.3);
                b->setStyleSheet("background-color:red");
                

                Pretty and clean isn't it ?

                J.HilkJ VRoninV 2 Replies Last reply
                0
                • M mpergand

                  A wait function like this:

                  void wait(float sec)
                  {
                      QElapsedTimer timer;
                      timer.start();
                  
                      while(! timer.hasExpired(sec*1000))
                          QCoreApplication::processEvents();
                  }
                  

                  allows you to simpy do that:

                  b->setStyleSheet("background-color:green");
                  wait(0.3);
                  b->setStyleSheet("background-color:red");
                  

                  Pretty and clean isn't it ?

                  J.HilkJ Offline
                  J.HilkJ Offline
                  J.Hilk
                  Moderators
                  wrote on last edited by
                  #13

                  @mpergand said in Set Delay Timer:

                  while(! timer.hasExpired(sec*1000))
                      QCoreApplication::processEvents();
                  

                  Pretty and clean isn't it ?

                  No, it's not!

                  Do not use QCoreApplication::processEvents if you can avoid it!


                  Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                  Q: What's that?
                  A: It's blue light.
                  Q: What does it do?
                  A: It turns blue.

                  1 Reply Last reply
                  0
                  • M mpergand

                    A wait function like this:

                    void wait(float sec)
                    {
                        QElapsedTimer timer;
                        timer.start();
                    
                        while(! timer.hasExpired(sec*1000))
                            QCoreApplication::processEvents();
                    }
                    

                    allows you to simpy do that:

                    b->setStyleSheet("background-color:green");
                    wait(0.3);
                    b->setStyleSheet("background-color:red");
                    

                    Pretty and clean isn't it ?

                    VRoninV Offline
                    VRoninV Offline
                    VRonin
                    wrote on last edited by
                    #14

                    @mpergand said in Set Delay Timer:

                    Pretty and clean isn't it ?

                    No it is not. it uses 75% of one of my CPU cores for absolutely nothing

                    "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                    ~Napoleon Bonaparte

                    On a crusade to banish setIndexWidget() from the holy land of Qt

                    M 1 Reply Last reply
                    0
                    • M Offline
                      M Offline
                      mpergand
                      wrote on last edited by mpergand
                      #15

                      @j.hilk Do not use QCoreApplication::processEvents if you can avoid it!

                      Why ?
                      Explain any good reason to avoid it.

                      J.HilkJ 1 Reply Last reply
                      0
                      • M mpergand

                        @j.hilk Do not use QCoreApplication::processEvents if you can avoid it!

                        Why ?
                        Explain any good reason to avoid it.

                        J.HilkJ Offline
                        J.HilkJ Offline
                        J.Hilk
                        Moderators
                        wrote on last edited by J.Hilk
                        #16

                        @mpergand said in Set Delay Timer:

                        @j.hilk Do not use QCoreApplication::processEvents if you can avoid it!

                        Why ?
                        Explain any good reason to avoid it.

                        At least used in such a loop->
                        @VRonin said in Set Delay Timer:

                        No it is not. it uses 75% of one of my CPU cores for absolutely nothing

                        Its also contrarian to the event-driven programming approach


                        Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                        Q: What's that?
                        A: It's blue light.
                        Q: What does it do?
                        A: It turns blue.

                        1 Reply Last reply
                        0
                        • VRoninV VRonin

                          @mpergand said in Set Delay Timer:

                          Pretty and clean isn't it ?

                          No it is not. it uses 75% of one of my CPU cores for absolutely nothing

                          M Offline
                          M Offline
                          mpergand
                          wrote on last edited by
                          #17

                          @VRonin said in Set Delay Timer:

                          No it is not. it uses 75% of one of my CPU cores for absolutely nothing

                          For .3 sec not a big deal.
                          I agree, that it's should by used for short period only (< 1 sec)

                          The main drawback I know (i use the same principle on MacOS) is that it can leading to some reentrant call in some cases.

                          VRoninV 1 Reply Last reply
                          0
                          • M mpergand

                            @VRonin said in Set Delay Timer:

                            No it is not. it uses 75% of one of my CPU cores for absolutely nothing

                            For .3 sec not a big deal.
                            I agree, that it's should by used for short period only (< 1 sec)

                            The main drawback I know (i use the same principle on MacOS) is that it can leading to some reentrant call in some cases.

                            VRoninV Offline
                            VRoninV Offline
                            VRonin
                            wrote on last edited by
                            #18

                            @mpergand said in Set Delay Timer:

                            For .3 sec not a big deal.

                            It is. especially on mobile/embedded hardware. it's just bad design especially when alternatives based of QEventLoop exist (but of course use the async is ALWAYS the best design)

                            "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                            ~Napoleon Bonaparte

                            On a crusade to banish setIndexWidget() from the holy land of Qt

                            M 1 Reply Last reply
                            3
                            • VRoninV VRonin

                              @mpergand said in Set Delay Timer:

                              For .3 sec not a big deal.

                              It is. especially on mobile/embedded hardware. it's just bad design especially when alternatives based of QEventLoop exist (but of course use the async is ALWAYS the best design)

                              M Offline
                              M Offline
                              mpergand
                              wrote on last edited by
                              #19

                              @VRonin said in Set Delay Timer:

                              It is. especially on mobile/embedded hardware. it's just bad design especially when alternatives based of QEventLoop exist (but of course use the async is ALWAYS the best design)

                              Ok, add a small QThread::sleep should do the job as well.

                              Please, can you post an example of a wait function with a QEventLoop instead.

                              1 Reply Last reply
                              0
                              • VRoninV Offline
                                VRoninV Offline
                                VRonin
                                wrote on last edited by VRonin
                                #20

                                add a small QThread::sleep should do the job as well

                                it does not, reason in link below

                                can you post an example of a wait function with a QEventLoop instead.

                                https://forum.qt.io/topic/78715/why-my-timer-is-not-emit-timeout-signal

                                "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                                ~Napoleon Bonaparte

                                On a crusade to banish setIndexWidget() from the holy land of Qt

                                1 Reply Last reply
                                0
                                • Y Offline
                                  Y Offline
                                  Yrandom
                                  wrote on last edited by Yrandom
                                  #21

                                  WOW. All the discussion :)
                                  First off all, thx for the answer.
                                  I have one more question to fullfill my Project. I dont want to start new Topic.

                                  I have a class GameKonfiguration
                                  and class MainWindow
                                  and the main()

                                  #include "Konfiguration.h"
                                  #include "MainWindow.h"
                                      
                                  int main(int argc, char *argv[]) {
                                      // initialize resources, if needed
                                      // Q_INIT_RESOURCE(resfile);
                                  
                                      QApplication app(argc, argv);
                                      
                                      MainWindow *window = new MainWindow(&app);
                                      window->show();
                                  
                                      Konfiguration *konfiguration = new Konfiguration(&app,window);
                                      konfiguration->show();
                                  
                                      return app.exec();
                                  }
                                  

                                  in main

                                  Now I make this Programm so far, that when i start, both Windows open and i can Change configuration and the gamefield show and user can Play and actually i can quit the game via configuration. everything fine

                                  Now I want to Combine the menu bar from mainwindow and use the menu bar to open my configuration window.
                                  However the Problem i have is now, i cant include Header a in Header b and Header b in Header a.

                                  // mainwindow Header file
                                  #include "ui_MainWindow.h"
                                  #include <QApplication>
                                  //some Header here
                                  
                                  //try
                                  #include "Konfiguration.h"
                                  //-- not work because in Konfiguration.h i already include mainwindow.h in oder to use for the Slot etc
                                  
                                  
                                  using namespace std;
                                  
                                  class MainWindow : public QMainWindow {
                                     Q_OBJECT
                                  private:
                                      Ui::MainWindow widget;
                                      QApplication *app;
                                      // Try
                                  Konfiguration *confi;
                                      
                                  public:
                                      MainWindow(QApplication*);
                                    //some function
                                      
                                  signals:
                                      public slots:
                                        // function etc ........
                                         void openConfi();
                                  };
                                  
                                   
                                  
                                  
                                  // in mainwindow.cpp
                                  // Open Game Configuration
                                      QObject::connect(widget.SpielKonfiguration,SIGNAL(triggered()),this,SLOT(openConfi()));
                                      
                                      // End Game
                                      QObject::connect(widget.SpielBeenden,SIGNAL(triggered()),app,SLOT(quit()));
                                  
                                   // Configuration Window
                                  void MainWindow::openConfi(){
                                      // in this Slot , the configuration window should open
                                  confi->show();
                                  }
                                  
                                  

                                  Konfiguration.h and cpp

                                  #ifndef KONFIGURATION_H
                                  #define KONFIGURATION_H
                                  
                                  
                                  #include <QApplication>
                                  #include "MainWindow.h"
                                  // some Header here....
                                  
                                  class Konfiguration : public QDialog{
                                      Q_OBJECT
                                      
                                  private:
                                      QApplication *app;
                                    // here i create mainwindow pointer to Setup the gamefield
                                      MainWindow *spielFenster;    
                                         //some code here
                                  public:
                                      Konfiguration(QApplication*, MainWindow*);
                                      virtual ~Konfiguration();     
                                  
                                      public slots:
                                          void clearText();
                                  //      void updateTextN(QString);
                                  //      void updateTextM(QString);
                                  };
                                  
                                  
                                  //konfiguration.cpp
                                  
                                  // use the mainwindow pointer to set Slot 
                                  
                                    //Set N, M in VerschiebeSpiel
                                   QObject::connect(editN,SIGNAL(textChanged(QString)),spielFenster,SLOT(setN(QString)));
                                   QObject::connect(editM,SIGNAL(textChanged(QString)),spielFenster,SLOT(setM(QString)));
                                  
                                  
                                  

                                  So how can I open the Konfiguration Window via the Menu bar of Mainwindow but I can still use the Konfiguration to configure the MainWindow ?

                                  Muss be simple for you guys, but quite hard for newbie :)

                                  thx for your help

                                  mrjjM 1 Reply Last reply
                                  0
                                  • Y Yrandom

                                    WOW. All the discussion :)
                                    First off all, thx for the answer.
                                    I have one more question to fullfill my Project. I dont want to start new Topic.

                                    I have a class GameKonfiguration
                                    and class MainWindow
                                    and the main()

                                    #include "Konfiguration.h"
                                    #include "MainWindow.h"
                                        
                                    int main(int argc, char *argv[]) {
                                        // initialize resources, if needed
                                        // Q_INIT_RESOURCE(resfile);
                                    
                                        QApplication app(argc, argv);
                                        
                                        MainWindow *window = new MainWindow(&app);
                                        window->show();
                                    
                                        Konfiguration *konfiguration = new Konfiguration(&app,window);
                                        konfiguration->show();
                                    
                                        return app.exec();
                                    }
                                    

                                    in main

                                    Now I make this Programm so far, that when i start, both Windows open and i can Change configuration and the gamefield show and user can Play and actually i can quit the game via configuration. everything fine

                                    Now I want to Combine the menu bar from mainwindow and use the menu bar to open my configuration window.
                                    However the Problem i have is now, i cant include Header a in Header b and Header b in Header a.

                                    // mainwindow Header file
                                    #include "ui_MainWindow.h"
                                    #include <QApplication>
                                    //some Header here
                                    
                                    //try
                                    #include "Konfiguration.h"
                                    //-- not work because in Konfiguration.h i already include mainwindow.h in oder to use for the Slot etc
                                    
                                    
                                    using namespace std;
                                    
                                    class MainWindow : public QMainWindow {
                                       Q_OBJECT
                                    private:
                                        Ui::MainWindow widget;
                                        QApplication *app;
                                        // Try
                                    Konfiguration *confi;
                                        
                                    public:
                                        MainWindow(QApplication*);
                                      //some function
                                        
                                    signals:
                                        public slots:
                                          // function etc ........
                                           void openConfi();
                                    };
                                    
                                     
                                    
                                    
                                    // in mainwindow.cpp
                                    // Open Game Configuration
                                        QObject::connect(widget.SpielKonfiguration,SIGNAL(triggered()),this,SLOT(openConfi()));
                                        
                                        // End Game
                                        QObject::connect(widget.SpielBeenden,SIGNAL(triggered()),app,SLOT(quit()));
                                    
                                     // Configuration Window
                                    void MainWindow::openConfi(){
                                        // in this Slot , the configuration window should open
                                    confi->show();
                                    }
                                    
                                    

                                    Konfiguration.h and cpp

                                    #ifndef KONFIGURATION_H
                                    #define KONFIGURATION_H
                                    
                                    
                                    #include <QApplication>
                                    #include "MainWindow.h"
                                    // some Header here....
                                    
                                    class Konfiguration : public QDialog{
                                        Q_OBJECT
                                        
                                    private:
                                        QApplication *app;
                                      // here i create mainwindow pointer to Setup the gamefield
                                        MainWindow *spielFenster;    
                                           //some code here
                                    public:
                                        Konfiguration(QApplication*, MainWindow*);
                                        virtual ~Konfiguration();     
                                    
                                        public slots:
                                            void clearText();
                                    //      void updateTextN(QString);
                                    //      void updateTextM(QString);
                                    };
                                    
                                    
                                    //konfiguration.cpp
                                    
                                    // use the mainwindow pointer to set Slot 
                                    
                                      //Set N, M in VerschiebeSpiel
                                     QObject::connect(editN,SIGNAL(textChanged(QString)),spielFenster,SLOT(setN(QString)));
                                     QObject::connect(editM,SIGNAL(textChanged(QString)),spielFenster,SLOT(setM(QString)));
                                    
                                    
                                    

                                    So how can I open the Konfiguration Window via the Menu bar of Mainwindow but I can still use the Konfiguration to configure the MainWindow ?

                                    Muss be simple for you guys, but quite hard for newbie :)

                                    thx for your help

                                    mrjjM Offline
                                    mrjjM Offline
                                    mrjj
                                    Lifetime Qt Champion
                                    wrote on last edited by mrjj
                                    #22

                                    @Yrandom

                                    the circular includes problem can often be solved with a forward of the class

                                    so instead of ( in the other class header)
                                    #include <myclass>

                                    you just
                                    do

                                    class MyClass; // this is a forward

                                    and you are allowed to have
                                    class Other {
                                    MyClass * mc;

                                    Since all the use of the Myclass functions, are in the CPP file, it works.

                                    In the CPP file you then include the actual header.

                                    Not sure i explained it good :(

                                    Please see
                                    http://stackoverflow.com/questions/625799/resolve-header-include-circular-dependencies

                                    Y 1 Reply Last reply
                                    2
                                    • mrjjM mrjj

                                      @Yrandom

                                      the circular includes problem can often be solved with a forward of the class

                                      so instead of ( in the other class header)
                                      #include <myclass>

                                      you just
                                      do

                                      class MyClass; // this is a forward

                                      and you are allowed to have
                                      class Other {
                                      MyClass * mc;

                                      Since all the use of the Myclass functions, are in the CPP file, it works.

                                      In the CPP file you then include the actual header.

                                      Not sure i explained it good :(

                                      Please see
                                      http://stackoverflow.com/questions/625799/resolve-header-include-circular-dependencies

                                      Y Offline
                                      Y Offline
                                      Yrandom
                                      wrote on last edited by
                                      #23

                                      @mrjj
                                      thx for the quick answer.

                                      Now I got build successfull but when I start the Programm and klick on menubar set configuration
                                      I got Windows disconnection and have to quit

                                      here is what i Changed

                                      ///////////////////////////////
                                      // in mainwindow.h
                                      // mainclass mainwindow
                                      #include <QMenuBar>
                                      #include <QAction>
                                      
                                      class Konfiguration; // this is the other class
                                      
                                      using namespace std;
                                      
                                      class MainWindow : public QMainWindow {
                                         Q_OBJECT
                                      private:
                                      Konfiguration *confi;
                                      //code
                                      }
                                      
                                      //////////////////////////
                                      //mainwindow.cpp
                                      #include "mainwindow.h"
                                      #include "Konfiguration.h"
                                      
                                       // Configuration Window
                                      void MainWindow::openConfi(){
                                      //
                                      // try to add something like confi = new Konfiguration(&app,this) like in the main() is not working either.
                                      //
                                          confi->show();
                                      // Debugger stoppt at show()
                                      }
                                      
                                      // in Konfiguration.h
                                      #include "MainWindow.h"
                                      
                                      class Konfiguration : public QDialog{
                                          Q_OBJECT
                                          
                                      private:
                                      code
                                      }
                                      
                                      
                                      
                                      
                                      mrjjM 1 Reply Last reply
                                      0
                                      • Y Yrandom

                                        @mrjj
                                        thx for the quick answer.

                                        Now I got build successfull but when I start the Programm and klick on menubar set configuration
                                        I got Windows disconnection and have to quit

                                        here is what i Changed

                                        ///////////////////////////////
                                        // in mainwindow.h
                                        // mainclass mainwindow
                                        #include <QMenuBar>
                                        #include <QAction>
                                        
                                        class Konfiguration; // this is the other class
                                        
                                        using namespace std;
                                        
                                        class MainWindow : public QMainWindow {
                                           Q_OBJECT
                                        private:
                                        Konfiguration *confi;
                                        //code
                                        }
                                        
                                        //////////////////////////
                                        //mainwindow.cpp
                                        #include "mainwindow.h"
                                        #include "Konfiguration.h"
                                        
                                         // Configuration Window
                                        void MainWindow::openConfi(){
                                        //
                                        // try to add something like confi = new Konfiguration(&app,this) like in the main() is not working either.
                                        //
                                            confi->show();
                                        // Debugger stoppt at show()
                                        }
                                        
                                        // in Konfiguration.h
                                        #include "MainWindow.h"
                                        
                                        class Konfiguration : public QDialog{
                                            Q_OBJECT
                                            
                                        private:
                                        code
                                        }
                                        
                                        
                                        
                                        
                                        mrjjM Offline
                                        mrjjM Offline
                                        mrjj
                                        Lifetime Qt Champion
                                        wrote on last edited by
                                        #24

                                        @Yrandom said in Set Delay Timer:

                                        Konfiguration *confi;

                                        Did you remeber to new it ?

                                        Konfiguration *confi; is just a pointer :)

                                        you MUST do
                                        confi = new Konfiguration()

                                        before using it for anything

                                        Y 1 Reply Last reply
                                        1
                                        • mrjjM mrjj

                                          @Yrandom said in Set Delay Timer:

                                          Konfiguration *confi;

                                          Did you remeber to new it ?

                                          Konfiguration *confi; is just a pointer :)

                                          you MUST do
                                          confi = new Konfiguration()

                                          before using it for anything

                                          Y Offline
                                          Y Offline
                                          Yrandom
                                          wrote on last edited by
                                          #25

                                          @mrjj

                                          :D my bad
                                          i did that but i pas the function by reference

                                          void MainWindow::openConfi(){
                                          //
                                           //try to add something like confi = new Konfiguration(&app,this) like in the main() is not working either.
                                          // pass by reference mistake :D
                                              confi->show();
                                          // Debugger stoppt at show()
                                          }
                                          
                                          //
                                          // IT work now. :D
                                          //
                                          
                                          
                                          1 Reply Last reply
                                          0

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