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Set Delay Timer

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  • Y Offline
    Y Offline
    Yrandom
    wrote on last edited by
    #3
    This post is deleted!
    jsulmJ VRoninV 2 Replies Last reply
    0
    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #4

      Hi and welcome to devnet,

      Can you post the code that is triggering the error ?

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      1 Reply Last reply
      0
      • Y Yrandom

        This post is deleted!

        jsulmJ Offline
        jsulmJ Offline
        jsulm
        Lifetime Qt Champion
        wrote on last edited by
        #5

        @Yrandom said in Set Delay Timer:

        connect(b,&QPushButton::click(),b->void{

        Why did you add () after click?
        The correct name of the slot is http://doc.qt.io/qt-5/qabstractbutton.html#clicked, so it must be:

        connect(b,&QPushButton::clicked,[b]()->void{
        ...
        

        https://forum.qt.io/topic/113070/qt-code-of-conduct

        1 Reply Last reply
        1
        • Y Yrandom

          Hi
          I make a Programm using C++ and Netbeans with a lot of pushbutton

          I would like to do something like this
          When i click the button, it should change to the Position i want and Change the border style or maybe Background to red or whatever and after maybe 300ms it should Change back to normal
          The part with changing Position worked for me.

          I used to Google but I didn found any solution. I try something like this but itsnot work

          void Game::buttonClicked(QWidget* _button){
          // Clicked button identifire with QSignalMapper
              QPushButton* b = dynamic_cast<QPushButton*>(_button);           //cast widget to pushbutton
              int index = layout->indexOf(_button);                           // find out the index of button in gridlayout
              int row, col,ax,bx;
              if(index != -1){                                
              layout->getItemPosition(index,&row,&col,&ax,&bx);               // get the koordinate of this item
              }
              
                    // Set border color
                  //b->setStyleSheet("border:2px solid #ff0000"); or set Background color
                  b->setStyleSheet("background-color:green");
          
          //make delay time here to Show this Color for only a specific amoun of time like Sleep(MS) in Windows.h
          // TODO
          //QThread:usleep() seem not work, QTimer i think also dont work
          
                        b->setStyleSheet(""); // set stylesheet back
                
               }
                   }
          

          Any Solution for this?

          Thanks

          J.HilkJ Offline
          J.HilkJ Offline
          J.Hilk
          Moderators
          wrote on last edited by
          #6

          @Yrandom You got a lot of good advise from the others. I'll try to add to that.
          If you don't wan't do rewrite your code too much, you can change your fuction to something like this.

          void VerschiebeSpiel::buttonClicked(QWidget* _button){
              QPushButton* b = dynamic_cast<QPushButton*>(_button);  
              int index = layout->indexOf(_button);   
              int row, col,ax,bx;
              
              if(index != -1){                                
                  layout->getItemPosition(index,&row,&col,&ax,&bx);
              }
          
              if(b){//check if valid cast
                  b->setStyleSheet("background-color:green");
                  //Timer + Lambda-function to reset the button after 1000 msec
                  QTimer::singleShot(1000,this,[=]{b->setStyleSheet("background-color:red");});
              }
          }       
          

          Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


          Q: What's that?
          A: It's blue light.
          Q: What does it do?
          A: It turns blue.

          Y 1 Reply Last reply
          0
          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #7

            To both: use qobject_cast when dealing with QObject based classes.

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

            1 Reply Last reply
            2
            • J.HilkJ J.Hilk

              @Yrandom You got a lot of good advise from the others. I'll try to add to that.
              If you don't wan't do rewrite your code too much, you can change your fuction to something like this.

              void VerschiebeSpiel::buttonClicked(QWidget* _button){
                  QPushButton* b = dynamic_cast<QPushButton*>(_button);  
                  int index = layout->indexOf(_button);   
                  int row, col,ax,bx;
                  
                  if(index != -1){                                
                      layout->getItemPosition(index,&row,&col,&ax,&bx);
                  }
              
                  if(b){//check if valid cast
                      b->setStyleSheet("background-color:green");
                      //Timer + Lambda-function to reset the button after 1000 msec
                      QTimer::singleShot(1000,this,[=]{b->setStyleSheet("background-color:red");});
                  }
              }       
              
              Y Offline
              Y Offline
              Yrandom
              wrote on last edited by Yrandom
              #8

              @J.Hilk

              thx for this example
              it works great.

              also just mention: i found out other solution for that

              using processevents and currenttime
              but i want to unterstand how this part work

              QCoreApplication::processEvents( QEventLoop::AllEvents, 100 );
              

              What is the 100(maxtime) mean ? because i just need to process the Event again (Loop all Event) and the current time will increase automatically.
              I dont need to put 100 as Parameter and it still work

              Thx all for the answer

              
              // Delay time for button color
              void ss::delay(int millisecondsToWait )
              {
                  QTime dieTime = QTime::currentTime().addMSecs( millisecondsToWait );
                  while( QTime::currentTime() < dieTime )
                  {
                      QCoreApplication::processEvents( QEventLoop::AllEvents, 100 );
                  }
              }
              
              jsulmJ J.HilkJ 2 Replies Last reply
              0
              • Y Yrandom

                @J.Hilk

                thx for this example
                it works great.

                also just mention: i found out other solution for that

                using processevents and currenttime
                but i want to unterstand how this part work

                QCoreApplication::processEvents( QEventLoop::AllEvents, 100 );
                

                What is the 100(maxtime) mean ? because i just need to process the Event again (Loop all Event) and the current time will increase automatically.
                I dont need to put 100 as Parameter and it still work

                Thx all for the answer

                
                // Delay time for button color
                void ss::delay(int millisecondsToWait )
                {
                    QTime dieTime = QTime::currentTime().addMSecs( millisecondsToWait );
                    while( QTime::currentTime() < dieTime )
                    {
                        QCoreApplication::processEvents( QEventLoop::AllEvents, 100 );
                    }
                }
                
                jsulmJ Offline
                jsulmJ Offline
                jsulm
                Lifetime Qt Champion
                wrote on last edited by jsulm
                #9

                @Yrandom said in Set Delay Timer:

                QCoreApplication::processEvents

                Check documentation http://doc.qt.io/qt-5/qcoreapplication.html#processEvents-1
                "Processes pending events for the calling thread for maxtime milliseconds or until there are no more events to process, whichever is shorter."
                Keep in mind that your solution isn't nice from design point of view and will consume a lot of CPU power.

                https://forum.qt.io/topic/113070/qt-code-of-conduct

                1 Reply Last reply
                1
                • Y Yrandom

                  This post is deleted!

                  VRoninV Offline
                  VRoninV Offline
                  VRonin
                  wrote on last edited by
                  #10

                  @Yrandom said in Set Delay Timer:

                  VerschiebeSpiel.cpp.cc: In member function 'void erschiebeSpiel::buttonClicked(QWidget*)':

                  That's not where you should put the connect. my code snippet should go just after you create the button (in the constructor?)

                  while( QTime::currentTime() < dieTime )
                  {
                  QCoreApplication::processEvents( QEventLoop::AllEvents, 100 );
                  }

                  This is just bad design. you are blocking the main thread and forcing the event loop to kinda keep the UI responsive. Nasty

                  "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                  ~Napoleon Bonaparte

                  On a crusade to banish setIndexWidget() from the holy land of Qt

                  1 Reply Last reply
                  1
                  • Y Yrandom

                    @J.Hilk

                    thx for this example
                    it works great.

                    also just mention: i found out other solution for that

                    using processevents and currenttime
                    but i want to unterstand how this part work

                    QCoreApplication::processEvents( QEventLoop::AllEvents, 100 );
                    

                    What is the 100(maxtime) mean ? because i just need to process the Event again (Loop all Event) and the current time will increase automatically.
                    I dont need to put 100 as Parameter and it still work

                    Thx all for the answer

                    
                    // Delay time for button color
                    void ss::delay(int millisecondsToWait )
                    {
                        QTime dieTime = QTime::currentTime().addMSecs( millisecondsToWait );
                        while( QTime::currentTime() < dieTime )
                        {
                            QCoreApplication::processEvents( QEventLoop::AllEvents, 100 );
                        }
                    }
                    
                    J.HilkJ Offline
                    J.HilkJ Offline
                    J.Hilk
                    Moderators
                    wrote on last edited by
                    #11

                    @Yrandom

                    Usually during a while loop, all other tasks are suspendet until the loop or more precisely the function returns. That includes the paint/repaint event that is triggered by setStyleSheet().

                    QCoreApplication::processEvents() is an uncomely way to tell your app, "That with the function, do whatever else is qued".
                    The Int value you pass to processEvents is a max value in -I believe -ms, you give other Processes to finish their stuff, after that time your code after the call gets processed again.

                    a While loop now is calling that every eventloop-cycle

                    My advice, don't use it, if you have other options.


                    Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                    Q: What's that?
                    A: It's blue light.
                    Q: What does it do?
                    A: It turns blue.

                    1 Reply Last reply
                    1
                    • M Offline
                      M Offline
                      mpergand
                      wrote on last edited by
                      #12

                      A wait function like this:

                      void wait(float sec)
                      {
                          QElapsedTimer timer;
                          timer.start();
                      
                          while(! timer.hasExpired(sec*1000))
                              QCoreApplication::processEvents();
                      }
                      

                      allows you to simpy do that:

                      b->setStyleSheet("background-color:green");
                      wait(0.3);
                      b->setStyleSheet("background-color:red");
                      

                      Pretty and clean isn't it ?

                      J.HilkJ VRoninV 2 Replies Last reply
                      0
                      • M mpergand

                        A wait function like this:

                        void wait(float sec)
                        {
                            QElapsedTimer timer;
                            timer.start();
                        
                            while(! timer.hasExpired(sec*1000))
                                QCoreApplication::processEvents();
                        }
                        

                        allows you to simpy do that:

                        b->setStyleSheet("background-color:green");
                        wait(0.3);
                        b->setStyleSheet("background-color:red");
                        

                        Pretty and clean isn't it ?

                        J.HilkJ Offline
                        J.HilkJ Offline
                        J.Hilk
                        Moderators
                        wrote on last edited by
                        #13

                        @mpergand said in Set Delay Timer:

                        while(! timer.hasExpired(sec*1000))
                            QCoreApplication::processEvents();
                        

                        Pretty and clean isn't it ?

                        No, it's not!

                        Do not use QCoreApplication::processEvents if you can avoid it!


                        Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                        Q: What's that?
                        A: It's blue light.
                        Q: What does it do?
                        A: It turns blue.

                        1 Reply Last reply
                        0
                        • M mpergand

                          A wait function like this:

                          void wait(float sec)
                          {
                              QElapsedTimer timer;
                              timer.start();
                          
                              while(! timer.hasExpired(sec*1000))
                                  QCoreApplication::processEvents();
                          }
                          

                          allows you to simpy do that:

                          b->setStyleSheet("background-color:green");
                          wait(0.3);
                          b->setStyleSheet("background-color:red");
                          

                          Pretty and clean isn't it ?

                          VRoninV Offline
                          VRoninV Offline
                          VRonin
                          wrote on last edited by
                          #14

                          @mpergand said in Set Delay Timer:

                          Pretty and clean isn't it ?

                          No it is not. it uses 75% of one of my CPU cores for absolutely nothing

                          "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                          ~Napoleon Bonaparte

                          On a crusade to banish setIndexWidget() from the holy land of Qt

                          M 1 Reply Last reply
                          0
                          • M Offline
                            M Offline
                            mpergand
                            wrote on last edited by mpergand
                            #15

                            @j.hilk Do not use QCoreApplication::processEvents if you can avoid it!

                            Why ?
                            Explain any good reason to avoid it.

                            J.HilkJ 1 Reply Last reply
                            0
                            • M mpergand

                              @j.hilk Do not use QCoreApplication::processEvents if you can avoid it!

                              Why ?
                              Explain any good reason to avoid it.

                              J.HilkJ Offline
                              J.HilkJ Offline
                              J.Hilk
                              Moderators
                              wrote on last edited by J.Hilk
                              #16

                              @mpergand said in Set Delay Timer:

                              @j.hilk Do not use QCoreApplication::processEvents if you can avoid it!

                              Why ?
                              Explain any good reason to avoid it.

                              At least used in such a loop->
                              @VRonin said in Set Delay Timer:

                              No it is not. it uses 75% of one of my CPU cores for absolutely nothing

                              Its also contrarian to the event-driven programming approach


                              Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                              Q: What's that?
                              A: It's blue light.
                              Q: What does it do?
                              A: It turns blue.

                              1 Reply Last reply
                              0
                              • VRoninV VRonin

                                @mpergand said in Set Delay Timer:

                                Pretty and clean isn't it ?

                                No it is not. it uses 75% of one of my CPU cores for absolutely nothing

                                M Offline
                                M Offline
                                mpergand
                                wrote on last edited by
                                #17

                                @VRonin said in Set Delay Timer:

                                No it is not. it uses 75% of one of my CPU cores for absolutely nothing

                                For .3 sec not a big deal.
                                I agree, that it's should by used for short period only (< 1 sec)

                                The main drawback I know (i use the same principle on MacOS) is that it can leading to some reentrant call in some cases.

                                VRoninV 1 Reply Last reply
                                0
                                • M mpergand

                                  @VRonin said in Set Delay Timer:

                                  No it is not. it uses 75% of one of my CPU cores for absolutely nothing

                                  For .3 sec not a big deal.
                                  I agree, that it's should by used for short period only (< 1 sec)

                                  The main drawback I know (i use the same principle on MacOS) is that it can leading to some reentrant call in some cases.

                                  VRoninV Offline
                                  VRoninV Offline
                                  VRonin
                                  wrote on last edited by
                                  #18

                                  @mpergand said in Set Delay Timer:

                                  For .3 sec not a big deal.

                                  It is. especially on mobile/embedded hardware. it's just bad design especially when alternatives based of QEventLoop exist (but of course use the async is ALWAYS the best design)

                                  "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                                  ~Napoleon Bonaparte

                                  On a crusade to banish setIndexWidget() from the holy land of Qt

                                  M 1 Reply Last reply
                                  3
                                  • VRoninV VRonin

                                    @mpergand said in Set Delay Timer:

                                    For .3 sec not a big deal.

                                    It is. especially on mobile/embedded hardware. it's just bad design especially when alternatives based of QEventLoop exist (but of course use the async is ALWAYS the best design)

                                    M Offline
                                    M Offline
                                    mpergand
                                    wrote on last edited by
                                    #19

                                    @VRonin said in Set Delay Timer:

                                    It is. especially on mobile/embedded hardware. it's just bad design especially when alternatives based of QEventLoop exist (but of course use the async is ALWAYS the best design)

                                    Ok, add a small QThread::sleep should do the job as well.

                                    Please, can you post an example of a wait function with a QEventLoop instead.

                                    1 Reply Last reply
                                    0
                                    • VRoninV Offline
                                      VRoninV Offline
                                      VRonin
                                      wrote on last edited by VRonin
                                      #20

                                      add a small QThread::sleep should do the job as well

                                      it does not, reason in link below

                                      can you post an example of a wait function with a QEventLoop instead.

                                      https://forum.qt.io/topic/78715/why-my-timer-is-not-emit-timeout-signal

                                      "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                                      ~Napoleon Bonaparte

                                      On a crusade to banish setIndexWidget() from the holy land of Qt

                                      1 Reply Last reply
                                      0
                                      • Y Offline
                                        Y Offline
                                        Yrandom
                                        wrote on last edited by Yrandom
                                        #21

                                        WOW. All the discussion :)
                                        First off all, thx for the answer.
                                        I have one more question to fullfill my Project. I dont want to start new Topic.

                                        I have a class GameKonfiguration
                                        and class MainWindow
                                        and the main()

                                        #include "Konfiguration.h"
                                        #include "MainWindow.h"
                                            
                                        int main(int argc, char *argv[]) {
                                            // initialize resources, if needed
                                            // Q_INIT_RESOURCE(resfile);
                                        
                                            QApplication app(argc, argv);
                                            
                                            MainWindow *window = new MainWindow(&app);
                                            window->show();
                                        
                                            Konfiguration *konfiguration = new Konfiguration(&app,window);
                                            konfiguration->show();
                                        
                                            return app.exec();
                                        }
                                        

                                        in main

                                        Now I make this Programm so far, that when i start, both Windows open and i can Change configuration and the gamefield show and user can Play and actually i can quit the game via configuration. everything fine

                                        Now I want to Combine the menu bar from mainwindow and use the menu bar to open my configuration window.
                                        However the Problem i have is now, i cant include Header a in Header b and Header b in Header a.

                                        // mainwindow Header file
                                        #include "ui_MainWindow.h"
                                        #include <QApplication>
                                        //some Header here
                                        
                                        //try
                                        #include "Konfiguration.h"
                                        //-- not work because in Konfiguration.h i already include mainwindow.h in oder to use for the Slot etc
                                        
                                        
                                        using namespace std;
                                        
                                        class MainWindow : public QMainWindow {
                                           Q_OBJECT
                                        private:
                                            Ui::MainWindow widget;
                                            QApplication *app;
                                            // Try
                                        Konfiguration *confi;
                                            
                                        public:
                                            MainWindow(QApplication*);
                                          //some function
                                            
                                        signals:
                                            public slots:
                                              // function etc ........
                                               void openConfi();
                                        };
                                        
                                         
                                        
                                        
                                        // in mainwindow.cpp
                                        // Open Game Configuration
                                            QObject::connect(widget.SpielKonfiguration,SIGNAL(triggered()),this,SLOT(openConfi()));
                                            
                                            // End Game
                                            QObject::connect(widget.SpielBeenden,SIGNAL(triggered()),app,SLOT(quit()));
                                        
                                         // Configuration Window
                                        void MainWindow::openConfi(){
                                            // in this Slot , the configuration window should open
                                        confi->show();
                                        }
                                        
                                        

                                        Konfiguration.h and cpp

                                        #ifndef KONFIGURATION_H
                                        #define KONFIGURATION_H
                                        
                                        
                                        #include <QApplication>
                                        #include "MainWindow.h"
                                        // some Header here....
                                        
                                        class Konfiguration : public QDialog{
                                            Q_OBJECT
                                            
                                        private:
                                            QApplication *app;
                                          // here i create mainwindow pointer to Setup the gamefield
                                            MainWindow *spielFenster;    
                                               //some code here
                                        public:
                                            Konfiguration(QApplication*, MainWindow*);
                                            virtual ~Konfiguration();     
                                        
                                            public slots:
                                                void clearText();
                                        //      void updateTextN(QString);
                                        //      void updateTextM(QString);
                                        };
                                        
                                        
                                        //konfiguration.cpp
                                        
                                        // use the mainwindow pointer to set Slot 
                                        
                                          //Set N, M in VerschiebeSpiel
                                         QObject::connect(editN,SIGNAL(textChanged(QString)),spielFenster,SLOT(setN(QString)));
                                         QObject::connect(editM,SIGNAL(textChanged(QString)),spielFenster,SLOT(setM(QString)));
                                        
                                        
                                        

                                        So how can I open the Konfiguration Window via the Menu bar of Mainwindow but I can still use the Konfiguration to configure the MainWindow ?

                                        Muss be simple for you guys, but quite hard for newbie :)

                                        thx for your help

                                        mrjjM 1 Reply Last reply
                                        0
                                        • Y Yrandom

                                          WOW. All the discussion :)
                                          First off all, thx for the answer.
                                          I have one more question to fullfill my Project. I dont want to start new Topic.

                                          I have a class GameKonfiguration
                                          and class MainWindow
                                          and the main()

                                          #include "Konfiguration.h"
                                          #include "MainWindow.h"
                                              
                                          int main(int argc, char *argv[]) {
                                              // initialize resources, if needed
                                              // Q_INIT_RESOURCE(resfile);
                                          
                                              QApplication app(argc, argv);
                                              
                                              MainWindow *window = new MainWindow(&app);
                                              window->show();
                                          
                                              Konfiguration *konfiguration = new Konfiguration(&app,window);
                                              konfiguration->show();
                                          
                                              return app.exec();
                                          }
                                          

                                          in main

                                          Now I make this Programm so far, that when i start, both Windows open and i can Change configuration and the gamefield show and user can Play and actually i can quit the game via configuration. everything fine

                                          Now I want to Combine the menu bar from mainwindow and use the menu bar to open my configuration window.
                                          However the Problem i have is now, i cant include Header a in Header b and Header b in Header a.

                                          // mainwindow Header file
                                          #include "ui_MainWindow.h"
                                          #include <QApplication>
                                          //some Header here
                                          
                                          //try
                                          #include "Konfiguration.h"
                                          //-- not work because in Konfiguration.h i already include mainwindow.h in oder to use for the Slot etc
                                          
                                          
                                          using namespace std;
                                          
                                          class MainWindow : public QMainWindow {
                                             Q_OBJECT
                                          private:
                                              Ui::MainWindow widget;
                                              QApplication *app;
                                              // Try
                                          Konfiguration *confi;
                                              
                                          public:
                                              MainWindow(QApplication*);
                                            //some function
                                              
                                          signals:
                                              public slots:
                                                // function etc ........
                                                 void openConfi();
                                          };
                                          
                                           
                                          
                                          
                                          // in mainwindow.cpp
                                          // Open Game Configuration
                                              QObject::connect(widget.SpielKonfiguration,SIGNAL(triggered()),this,SLOT(openConfi()));
                                              
                                              // End Game
                                              QObject::connect(widget.SpielBeenden,SIGNAL(triggered()),app,SLOT(quit()));
                                          
                                           // Configuration Window
                                          void MainWindow::openConfi(){
                                              // in this Slot , the configuration window should open
                                          confi->show();
                                          }
                                          
                                          

                                          Konfiguration.h and cpp

                                          #ifndef KONFIGURATION_H
                                          #define KONFIGURATION_H
                                          
                                          
                                          #include <QApplication>
                                          #include "MainWindow.h"
                                          // some Header here....
                                          
                                          class Konfiguration : public QDialog{
                                              Q_OBJECT
                                              
                                          private:
                                              QApplication *app;
                                            // here i create mainwindow pointer to Setup the gamefield
                                              MainWindow *spielFenster;    
                                                 //some code here
                                          public:
                                              Konfiguration(QApplication*, MainWindow*);
                                              virtual ~Konfiguration();     
                                          
                                              public slots:
                                                  void clearText();
                                          //      void updateTextN(QString);
                                          //      void updateTextM(QString);
                                          };
                                          
                                          
                                          //konfiguration.cpp
                                          
                                          // use the mainwindow pointer to set Slot 
                                          
                                            //Set N, M in VerschiebeSpiel
                                           QObject::connect(editN,SIGNAL(textChanged(QString)),spielFenster,SLOT(setN(QString)));
                                           QObject::connect(editM,SIGNAL(textChanged(QString)),spielFenster,SLOT(setM(QString)));
                                          
                                          
                                          

                                          So how can I open the Konfiguration Window via the Menu bar of Mainwindow but I can still use the Konfiguration to configure the MainWindow ?

                                          Muss be simple for you guys, but quite hard for newbie :)

                                          thx for your help

                                          mrjjM Offline
                                          mrjjM Offline
                                          mrjj
                                          Lifetime Qt Champion
                                          wrote on last edited by mrjj
                                          #22

                                          @Yrandom

                                          the circular includes problem can often be solved with a forward of the class

                                          so instead of ( in the other class header)
                                          #include <myclass>

                                          you just
                                          do

                                          class MyClass; // this is a forward

                                          and you are allowed to have
                                          class Other {
                                          MyClass * mc;

                                          Since all the use of the Myclass functions, are in the CPP file, it works.

                                          In the CPP file you then include the actual header.

                                          Not sure i explained it good :(

                                          Please see
                                          http://stackoverflow.com/questions/625799/resolve-header-include-circular-dependencies

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