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Animation with QPropertyAnimation and QTimer

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  • 21sdino2 21sdino

    from time to time changes on all icons, some of it ends up well on some no

    mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by
    #8

    @21sdino
    well I cant guess from the shown code.

    They should all run for 1 sec.
    But you seem also to send stop to the animation every 3 sec? via the timer.
    connect(timer,SIGNAL(timeout()),anim1,SLOT(stop()));

    So are you sure the logic is as you want?

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    • 21sdino2 Offline
      21sdino2 Offline
      21sdino
      wrote on last edited by
      #9

      I want that when the timer ends the icon appears to be illuminated
      but this does not work
      connect (timer, SIGNAL (timeout ()), UI- <label1, SLOT (setPIxmap (pix));

      mrjjM 1 Reply Last reply
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      • 21sdino2 21sdino

        I want that when the timer ends the icon appears to be illuminated
        but this does not work
        connect (timer, SIGNAL (timeout ()), UI- <label1, SLOT (setPIxmap (pix));

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #10

        @21sdino
        nope
        that is not valid syntax :)
        connect (timer, SIGNAL (timeout ()), UI- <label1, SLOT (setPIxmap (pix));
        You cannot just call a function like that with a random parameter. You must use a slot function that
        has same parameters as the signal. here signal is timeout () and it has no parameters.

        So Its not how it works. Did u study ?
        http://doc.qt.io/qt-5/signalsandslots.html

        you could hook up
        http://doc.qt.io/qt-5/qabstractanimation.html#finished

        and then call
        setPIxmap (pix) in that slot

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        • 21sdino2 Offline
          21sdino2 Offline
          21sdino
          wrote on last edited by
          #11

          so? connect(anim1,SIGNAL(finished()),ui->label1,SLOT(setPixmap(pix)));

          mrjjM 1 Reply Last reply
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          • 21sdino2 21sdino

            so? connect(anim1,SIGNAL(finished()),ui->label1,SLOT(setPixmap(pix)));

            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by mrjj
            #12

            @21sdino
            so that is still wrong u cannot just use a random function as slot. u must make your own :)
            mainwinow.h
            slots:
            void AnimFinished();

            .cpp
            void mainwindow::AnimFinished() {
            setPIxmap (pix); /// here its legal
            }

            connect(anim1,SIGNAL(finished()),ui->label1,SLOT(AnimFinished()));

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            • 21sdino2 Offline
              21sdino2 Offline
              21sdino
              wrote on last edited by
              #13

              the problem remains the same I do not understand why

              mrjjM 1 Reply Last reply
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              • 21sdino2 21sdino

                the problem remains the same I do not understand why

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #14

                @21sdino
                but when animation is finished, your slot is called
                and u can then set the pixmap you want?

                Im not sure which part is not working.

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                • 21sdino2 Offline
                  21sdino2 Offline
                  21sdino
                  wrote on last edited by
                  #15

                  only it works in more cases than before but not in all

                  mrjjM 1 Reply Last reply
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                  • 21sdino2 21sdino

                    only it works in more cases than before but not in all

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #16

                    @21sdino
                    Ok, i cant tell. seems ok.
                    You should single step and see what is going on.

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                    • 21sdino2 Offline
                      21sdino2 Offline
                      21sdino
                      wrote on last edited by
                      #17

                      i'm tring this from 2 days and i'don't find the solution

                      mrjjM 1 Reply Last reply
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                      • 21sdino2 21sdino

                        i'm tring this from 2 days and i'don't find the solution

                        mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by
                        #18

                        @21sdino
                        ok, but u need to use more QDebug and find out where it fails.
                        Sadly we cannot just guess it. Or at Least I cannot.

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                        • E Offline
                          E Offline
                          euchkatzl
                          wrote on last edited by
                          #19

                          Could you please explain in detail what you want to do ?
                          Your code does not seem to be very structured.
                          As @mrjj says we can only guess what you are doing.

                          I think you have to remove your QGraphicsOpacityEffect after animation ends (ui->label2->setGraphicsEffect(NULL);) because your end value is 0.3 and this means it has no full opacity.

                          1 Reply Last reply
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