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Animation with QPropertyAnimation and QTimer

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  • 21sdino2 Offline
    21sdino2 Offline
    21sdino
    wrote on last edited by
    #7

    from time to time changes on all icons, some of it ends up well on some no

    mrjjM 1 Reply Last reply
    0
    • 21sdino2 21sdino

      from time to time changes on all icons, some of it ends up well on some no

      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #8

      @21sdino
      well I cant guess from the shown code.

      They should all run for 1 sec.
      But you seem also to send stop to the animation every 3 sec? via the timer.
      connect(timer,SIGNAL(timeout()),anim1,SLOT(stop()));

      So are you sure the logic is as you want?

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      • 21sdino2 Offline
        21sdino2 Offline
        21sdino
        wrote on last edited by
        #9

        I want that when the timer ends the icon appears to be illuminated
        but this does not work
        connect (timer, SIGNAL (timeout ()), UI- <label1, SLOT (setPIxmap (pix));

        mrjjM 1 Reply Last reply
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        • 21sdino2 21sdino

          I want that when the timer ends the icon appears to be illuminated
          but this does not work
          connect (timer, SIGNAL (timeout ()), UI- <label1, SLOT (setPIxmap (pix));

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #10

          @21sdino
          nope
          that is not valid syntax :)
          connect (timer, SIGNAL (timeout ()), UI- <label1, SLOT (setPIxmap (pix));
          You cannot just call a function like that with a random parameter. You must use a slot function that
          has same parameters as the signal. here signal is timeout () and it has no parameters.

          So Its not how it works. Did u study ?
          http://doc.qt.io/qt-5/signalsandslots.html

          you could hook up
          http://doc.qt.io/qt-5/qabstractanimation.html#finished

          and then call
          setPIxmap (pix) in that slot

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          • 21sdino2 Offline
            21sdino2 Offline
            21sdino
            wrote on last edited by
            #11

            so? connect(anim1,SIGNAL(finished()),ui->label1,SLOT(setPixmap(pix)));

            mrjjM 1 Reply Last reply
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            • 21sdino2 21sdino

              so? connect(anim1,SIGNAL(finished()),ui->label1,SLOT(setPixmap(pix)));

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by mrjj
              #12

              @21sdino
              so that is still wrong u cannot just use a random function as slot. u must make your own :)
              mainwinow.h
              slots:
              void AnimFinished();

              .cpp
              void mainwindow::AnimFinished() {
              setPIxmap (pix); /// here its legal
              }

              connect(anim1,SIGNAL(finished()),ui->label1,SLOT(AnimFinished()));

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              • 21sdino2 Offline
                21sdino2 Offline
                21sdino
                wrote on last edited by
                #13

                the problem remains the same I do not understand why

                mrjjM 1 Reply Last reply
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                • 21sdino2 21sdino

                  the problem remains the same I do not understand why

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #14

                  @21sdino
                  but when animation is finished, your slot is called
                  and u can then set the pixmap you want?

                  Im not sure which part is not working.

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                  • 21sdino2 Offline
                    21sdino2 Offline
                    21sdino
                    wrote on last edited by
                    #15

                    only it works in more cases than before but not in all

                    mrjjM 1 Reply Last reply
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                    • 21sdino2 21sdino

                      only it works in more cases than before but not in all

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #16

                      @21sdino
                      Ok, i cant tell. seems ok.
                      You should single step and see what is going on.

                      1 Reply Last reply
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                      • 21sdino2 Offline
                        21sdino2 Offline
                        21sdino
                        wrote on last edited by
                        #17

                        i'm tring this from 2 days and i'don't find the solution

                        mrjjM 1 Reply Last reply
                        0
                        • 21sdino2 21sdino

                          i'm tring this from 2 days and i'don't find the solution

                          mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #18

                          @21sdino
                          ok, but u need to use more QDebug and find out where it fails.
                          Sadly we cannot just guess it. Or at Least I cannot.

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                          • E Offline
                            E Offline
                            euchkatzl
                            wrote on last edited by
                            #19

                            Could you please explain in detail what you want to do ?
                            Your code does not seem to be very structured.
                            As @mrjj says we can only guess what you are doing.

                            I think you have to remove your QGraphicsOpacityEffect after animation ends (ui->label2->setGraphicsEffect(NULL);) because your end value is 0.3 and this means it has no full opacity.

                            1 Reply Last reply
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