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Animation with QPropertyAnimation and QTimer

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  • 21sdino2 Offline
    21sdino2 Offline
    21sdino
    wrote on last edited by
    #3

    Thank you,
    It is not the problem.
    Even if imposed top 0.3, and the end to 1
    when I run the program a few icons finish the animation with opacity to 1 instead other end with opacity 0.3
    and I do not understand why

    mrjjM 1 Reply Last reply
    0
    • 21sdino2 21sdino

      Thank you,
      It is not the problem.
      Even if imposed top 0.3, and the end to 1
      when I run the program a few icons finish the animation with opacity to 1 instead other end with opacity 0.3
      and I do not understand why

      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by mrjj
      #4

      @21sdino said:

      Ok :)

      You should put
      QDebug() << "Called: EX";
      in e1(), e2() etc
      to see if somehow its not called?

      its hard to see from code how it really works.

      note:
      QList<QLabel*> LabelList= mainwindow->findChilden<QLabel *>();

      Gives you all Labels on the parent. ( mainwindow) in a neat list.
      Dont solve your isse but could be nicer code :)

      1 Reply Last reply
      2
      • 21sdino2 Offline
        21sdino2 Offline
        21sdino
        wrote on last edited by
        #5

        the program creates 7 QLabels
        assigns a gray icon
        create an animation
        assigns the animamazione the first icon
        starts a 3 second timer
        the first icon opacifies an illuminated icon to 3 times
        When the timer ends, sometimes the icon is to be illuminated other times it remains opaque

        mrjjM 1 Reply Last reply
        0
        • 21sdino2 21sdino

          the program creates 7 QLabels
          assigns a gray icon
          create an animation
          assigns the animamazione the first icon
          starts a 3 second timer
          the first icon opacifies an illuminated icon to 3 times
          When the timer ends, sometimes the icon is to be illuminated other times it remains opaque

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #6

          @21sdino
          So what u say is that the actual animation
          on 1 icon do not do the same?

          Sometimes it ends right , sometimes not?

          1 Reply Last reply
          0
          • 21sdino2 Offline
            21sdino2 Offline
            21sdino
            wrote on last edited by
            #7

            from time to time changes on all icons, some of it ends up well on some no

            mrjjM 1 Reply Last reply
            0
            • 21sdino2 21sdino

              from time to time changes on all icons, some of it ends up well on some no

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #8

              @21sdino
              well I cant guess from the shown code.

              They should all run for 1 sec.
              But you seem also to send stop to the animation every 3 sec? via the timer.
              connect(timer,SIGNAL(timeout()),anim1,SLOT(stop()));

              So are you sure the logic is as you want?

              1 Reply Last reply
              1
              • 21sdino2 Offline
                21sdino2 Offline
                21sdino
                wrote on last edited by
                #9

                I want that when the timer ends the icon appears to be illuminated
                but this does not work
                connect (timer, SIGNAL (timeout ()), UI- <label1, SLOT (setPIxmap (pix));

                mrjjM 1 Reply Last reply
                0
                • 21sdino2 21sdino

                  I want that when the timer ends the icon appears to be illuminated
                  but this does not work
                  connect (timer, SIGNAL (timeout ()), UI- <label1, SLOT (setPIxmap (pix));

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #10

                  @21sdino
                  nope
                  that is not valid syntax :)
                  connect (timer, SIGNAL (timeout ()), UI- <label1, SLOT (setPIxmap (pix));
                  You cannot just call a function like that with a random parameter. You must use a slot function that
                  has same parameters as the signal. here signal is timeout () and it has no parameters.

                  So Its not how it works. Did u study ?
                  http://doc.qt.io/qt-5/signalsandslots.html

                  you could hook up
                  http://doc.qt.io/qt-5/qabstractanimation.html#finished

                  and then call
                  setPIxmap (pix) in that slot

                  1 Reply Last reply
                  2
                  • 21sdino2 Offline
                    21sdino2 Offline
                    21sdino
                    wrote on last edited by
                    #11

                    so? connect(anim1,SIGNAL(finished()),ui->label1,SLOT(setPixmap(pix)));

                    mrjjM 1 Reply Last reply
                    0
                    • 21sdino2 21sdino

                      so? connect(anim1,SIGNAL(finished()),ui->label1,SLOT(setPixmap(pix)));

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by mrjj
                      #12

                      @21sdino
                      so that is still wrong u cannot just use a random function as slot. u must make your own :)
                      mainwinow.h
                      slots:
                      void AnimFinished();

                      .cpp
                      void mainwindow::AnimFinished() {
                      setPIxmap (pix); /// here its legal
                      }

                      connect(anim1,SIGNAL(finished()),ui->label1,SLOT(AnimFinished()));

                      1 Reply Last reply
                      0
                      • 21sdino2 Offline
                        21sdino2 Offline
                        21sdino
                        wrote on last edited by
                        #13

                        the problem remains the same I do not understand why

                        mrjjM 1 Reply Last reply
                        0
                        • 21sdino2 21sdino

                          the problem remains the same I do not understand why

                          mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #14

                          @21sdino
                          but when animation is finished, your slot is called
                          and u can then set the pixmap you want?

                          Im not sure which part is not working.

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                          0
                          • 21sdino2 Offline
                            21sdino2 Offline
                            21sdino
                            wrote on last edited by
                            #15

                            only it works in more cases than before but not in all

                            mrjjM 1 Reply Last reply
                            0
                            • 21sdino2 21sdino

                              only it works in more cases than before but not in all

                              mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by
                              #16

                              @21sdino
                              Ok, i cant tell. seems ok.
                              You should single step and see what is going on.

                              1 Reply Last reply
                              0
                              • 21sdino2 Offline
                                21sdino2 Offline
                                21sdino
                                wrote on last edited by
                                #17

                                i'm tring this from 2 days and i'don't find the solution

                                mrjjM 1 Reply Last reply
                                0
                                • 21sdino2 21sdino

                                  i'm tring this from 2 days and i'don't find the solution

                                  mrjjM Offline
                                  mrjjM Offline
                                  mrjj
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #18

                                  @21sdino
                                  ok, but u need to use more QDebug and find out where it fails.
                                  Sadly we cannot just guess it. Or at Least I cannot.

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                                  0
                                  • E Offline
                                    E Offline
                                    euchkatzl
                                    wrote on last edited by
                                    #19

                                    Could you please explain in detail what you want to do ?
                                    Your code does not seem to be very structured.
                                    As @mrjj says we can only guess what you are doing.

                                    I think you have to remove your QGraphicsOpacityEffect after animation ends (ui->label2->setGraphicsEffect(NULL);) because your end value is 0.3 and this means it has no full opacity.

                                    1 Reply Last reply
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