Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. General and Desktop
  4. Animation with QPropertyAnimation and QTimer
Forum Updated to NodeBB v4.3 + New Features

Animation with QPropertyAnimation and QTimer

Scheduled Pinned Locked Moved Unsolved General and Desktop
19 Posts 3 Posters 6.2k Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • 21sdino2 Offline
    21sdino2 Offline
    21sdino
    wrote on last edited by
    #5

    the program creates 7 QLabels
    assigns a gray icon
    create an animation
    assigns the animamazione the first icon
    starts a 3 second timer
    the first icon opacifies an illuminated icon to 3 times
    When the timer ends, sometimes the icon is to be illuminated other times it remains opaque

    mrjjM 1 Reply Last reply
    0
    • 21sdino2 21sdino

      the program creates 7 QLabels
      assigns a gray icon
      create an animation
      assigns the animamazione the first icon
      starts a 3 second timer
      the first icon opacifies an illuminated icon to 3 times
      When the timer ends, sometimes the icon is to be illuminated other times it remains opaque

      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #6

      @21sdino
      So what u say is that the actual animation
      on 1 icon do not do the same?

      Sometimes it ends right , sometimes not?

      1 Reply Last reply
      0
      • 21sdino2 Offline
        21sdino2 Offline
        21sdino
        wrote on last edited by
        #7

        from time to time changes on all icons, some of it ends up well on some no

        mrjjM 1 Reply Last reply
        0
        • 21sdino2 21sdino

          from time to time changes on all icons, some of it ends up well on some no

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #8

          @21sdino
          well I cant guess from the shown code.

          They should all run for 1 sec.
          But you seem also to send stop to the animation every 3 sec? via the timer.
          connect(timer,SIGNAL(timeout()),anim1,SLOT(stop()));

          So are you sure the logic is as you want?

          1 Reply Last reply
          1
          • 21sdino2 Offline
            21sdino2 Offline
            21sdino
            wrote on last edited by
            #9

            I want that when the timer ends the icon appears to be illuminated
            but this does not work
            connect (timer, SIGNAL (timeout ()), UI- <label1, SLOT (setPIxmap (pix));

            mrjjM 1 Reply Last reply
            0
            • 21sdino2 21sdino

              I want that when the timer ends the icon appears to be illuminated
              but this does not work
              connect (timer, SIGNAL (timeout ()), UI- <label1, SLOT (setPIxmap (pix));

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #10

              @21sdino
              nope
              that is not valid syntax :)
              connect (timer, SIGNAL (timeout ()), UI- <label1, SLOT (setPIxmap (pix));
              You cannot just call a function like that with a random parameter. You must use a slot function that
              has same parameters as the signal. here signal is timeout () and it has no parameters.

              So Its not how it works. Did u study ?
              http://doc.qt.io/qt-5/signalsandslots.html

              you could hook up
              http://doc.qt.io/qt-5/qabstractanimation.html#finished

              and then call
              setPIxmap (pix) in that slot

              1 Reply Last reply
              2
              • 21sdino2 Offline
                21sdino2 Offline
                21sdino
                wrote on last edited by
                #11

                so? connect(anim1,SIGNAL(finished()),ui->label1,SLOT(setPixmap(pix)));

                mrjjM 1 Reply Last reply
                0
                • 21sdino2 21sdino

                  so? connect(anim1,SIGNAL(finished()),ui->label1,SLOT(setPixmap(pix)));

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by mrjj
                  #12

                  @21sdino
                  so that is still wrong u cannot just use a random function as slot. u must make your own :)
                  mainwinow.h
                  slots:
                  void AnimFinished();

                  .cpp
                  void mainwindow::AnimFinished() {
                  setPIxmap (pix); /// here its legal
                  }

                  connect(anim1,SIGNAL(finished()),ui->label1,SLOT(AnimFinished()));

                  1 Reply Last reply
                  0
                  • 21sdino2 Offline
                    21sdino2 Offline
                    21sdino
                    wrote on last edited by
                    #13

                    the problem remains the same I do not understand why

                    mrjjM 1 Reply Last reply
                    0
                    • 21sdino2 21sdino

                      the problem remains the same I do not understand why

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #14

                      @21sdino
                      but when animation is finished, your slot is called
                      and u can then set the pixmap you want?

                      Im not sure which part is not working.

                      1 Reply Last reply
                      0
                      • 21sdino2 Offline
                        21sdino2 Offline
                        21sdino
                        wrote on last edited by
                        #15

                        only it works in more cases than before but not in all

                        mrjjM 1 Reply Last reply
                        0
                        • 21sdino2 21sdino

                          only it works in more cases than before but not in all

                          mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #16

                          @21sdino
                          Ok, i cant tell. seems ok.
                          You should single step and see what is going on.

                          1 Reply Last reply
                          0
                          • 21sdino2 Offline
                            21sdino2 Offline
                            21sdino
                            wrote on last edited by
                            #17

                            i'm tring this from 2 days and i'don't find the solution

                            mrjjM 1 Reply Last reply
                            0
                            • 21sdino2 21sdino

                              i'm tring this from 2 days and i'don't find the solution

                              mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by
                              #18

                              @21sdino
                              ok, but u need to use more QDebug and find out where it fails.
                              Sadly we cannot just guess it. Or at Least I cannot.

                              1 Reply Last reply
                              0
                              • E Offline
                                E Offline
                                euchkatzl
                                wrote on last edited by
                                #19

                                Could you please explain in detail what you want to do ?
                                Your code does not seem to be very structured.
                                As @mrjj says we can only guess what you are doing.

                                I think you have to remove your QGraphicsOpacityEffect after animation ends (ui->label2->setGraphicsEffect(NULL);) because your end value is 0.3 and this means it has no full opacity.

                                1 Reply Last reply
                                1

                                • Login

                                • Login or register to search.
                                • First post
                                  Last post
                                0
                                • Categories
                                • Recent
                                • Tags
                                • Popular
                                • Users
                                • Groups
                                • Search
                                • Get Qt Extensions
                                • Unsolved