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Publishing on the App Store using Qt Creator

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  • P Offline
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    philippeb8
    wrote on last edited by
    #12

    Thanks I will try that tonight

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    • ? Offline
      ? Offline
      A Former User
      wrote on last edited by
      #13

      Just to mention it, make sure you have the right to publish your app on the app store.
      Citation http://www.qt.io/download/ : Community license -> Mobile app distribution through public app stores -> Prohibited by Apple iOS App Store terms and conditions.

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      • mrdebugM Offline
        mrdebugM Offline
        mrdebug
        wrote on last edited by
        #14

        Are you using qml?
        I have a similar problem. Please, have a look:
        https://bugreports.qt.io/browse/QTBUG-44705

        Need programmers to hire?
        www.labcsp.com
        www.denisgottardello.it
        GMT+1
        Skype: mrdebug

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        • ? A Former User

          Just to mention it, make sure you have the right to publish your app on the app store.
          Citation http://www.qt.io/download/ : Community license -> Mobile app distribution through public app stores -> Prohibited by Apple iOS App Store terms and conditions.

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          philippeb8
          wrote on last edited by
          #15

          @kalsan Interesting... thanks

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          • mrdebugM mrdebug

            Are you using qml?
            I have a similar problem. Please, have a look:
            https://bugreports.qt.io/browse/QTBUG-44705

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            philippeb8
            wrote on last edited by
            #16

            @mrdebug No I am not using QML but native widgets

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            • benlauB benlau

              @philippeb8 Then you should try " -spec macx-ios-clang" .

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              philippeb8
              wrote on last edited by
              #17

              @benlau When I do that the folder project.xcodeproj is not updated... and my app still crashes. Only after using "-spec macx-g++" it gets updated.

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              • P philippeb8

                @benlau When I do that the folder project.xcodeproj is not updated... and my app still crashes. Only after using "-spec macx-g++" it gets updated.

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                philippeb8
                wrote on last edited by
                #18

                @philippeb8 Note that my project is recursive and I think the .xcodeproj is generated inside another folder. But I still have the same crash.

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                • P philippeb8

                  @philippeb8 Note that my project is recursive and I think the .xcodeproj is generated inside another folder. But I still have the same crash.

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                  philippeb8
                  wrote on last edited by
                  #19

                  @philippeb8 I am going to try to merge all of my subfolders into one giant project

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                  • P philippeb8

                    @philippeb8 I am going to try to merge all of my subfolders into one giant project

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                    philippeb8
                    wrote on last edited by
                    #20

                    @philippeb8 Nope; I have exactly the same crash. I see that Xcode adds threads and Qt is calling OpenGL routines even if there is no OpenGL module added... I will try to add qDebug() statements

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                    • P philippeb8

                      @philippeb8 Nope; I have exactly the same crash. I see that Xcode adds threads and Qt is calling OpenGL routines even if there is no OpenGL module added... I will try to add qDebug() statements

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                      philippeb8
                      wrote on last edited by
                      #21

                      @philippeb8 So my app works when I "profile" it but it crashes when I "run" it.

                      BTW the subdir template failure to convert to a .xcodeproj is a bug on Qt's end

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                      • P philippeb8

                        @philippeb8 So my app works when I "profile" it but it crashes when I "run" it.

                        BTW the subdir template failure to convert to a .xcodeproj is a bug on Qt's end

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                        philippeb8
                        wrote on last edited by
                        #22

                        @philippeb8 It works now! I had to disable the GPU Frame Capture in the Run Scheme

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