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Publishing on the App Store using Qt Creator

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  • P Offline
    P Offline
    philippeb8
    wrote on last edited by
    #6

    Sorry I meant I have version 6.2. Version 6.4 - beta crashes

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    • benlauB Offline
      benlauB Offline
      benlau
      Qt Champions 2016
      wrote on last edited by
      #7

      I am using XCode 6.3. It is fine. And it don't have such problem when I was still using 6.2.

      Since Qt Creator is also using XCode to build and upload. It is quite strange.

      Could you tell us how you build your code with XCode 6.2?

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      • P Offline
        P Offline
        philippeb8
        wrote on last edited by
        #8

        I'm not in front of my computer right now but I run something like:
        $ qmake project.pro -specs macx-g++ CONFIG+=release ...

        Then I launch XCode on that new generated .xcodeprj, add some libraries, build, run on hte iPhone and poof it crashes. I did a clean build, etc.

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        • benlauB Offline
          benlauB Offline
          benlau
          Qt Champions 2016
          wrote on last edited by benlau
          #9
          1. Please verify the argument of spec. Is that " -spec macx-ios-clang" ?

          2. Why you need to add extra library in XCode? But that is not needed in Qt Creator?

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          • P Offline
            P Offline
            philippeb8
            wrote on last edited by
            #10
            1. No it's macx-g++

            2. The libraries I'm adding are from subdirs in my own project so they're okay.

            benlauB 1 Reply Last reply
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            • P philippeb8
              1. No it's macx-g++

              2. The libraries I'm adding are from subdirs in my own project so they're okay.

              benlauB Offline
              benlauB Offline
              benlau
              Qt Champions 2016
              wrote on last edited by
              #11

              @philippeb8 Then you should try " -spec macx-ios-clang" .

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              • P Offline
                P Offline
                philippeb8
                wrote on last edited by
                #12

                Thanks I will try that tonight

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                • ? Offline
                  ? Offline
                  A Former User
                  wrote on last edited by
                  #13

                  Just to mention it, make sure you have the right to publish your app on the app store.
                  Citation http://www.qt.io/download/ : Community license -> Mobile app distribution through public app stores -> Prohibited by Apple iOS App Store terms and conditions.

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                  • mrdebugM Offline
                    mrdebugM Offline
                    mrdebug
                    wrote on last edited by
                    #14

                    Are you using qml?
                    I have a similar problem. Please, have a look:
                    https://bugreports.qt.io/browse/QTBUG-44705

                    Need programmers to hire?
                    www.labcsp.com
                    www.denisgottardello.it
                    GMT+1
                    Skype: mrdebug

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                    • ? A Former User

                      Just to mention it, make sure you have the right to publish your app on the app store.
                      Citation http://www.qt.io/download/ : Community license -> Mobile app distribution through public app stores -> Prohibited by Apple iOS App Store terms and conditions.

                      P Offline
                      P Offline
                      philippeb8
                      wrote on last edited by
                      #15

                      @kalsan Interesting... thanks

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                      • mrdebugM mrdebug

                        Are you using qml?
                        I have a similar problem. Please, have a look:
                        https://bugreports.qt.io/browse/QTBUG-44705

                        P Offline
                        P Offline
                        philippeb8
                        wrote on last edited by
                        #16

                        @mrdebug No I am not using QML but native widgets

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                        • benlauB benlau

                          @philippeb8 Then you should try " -spec macx-ios-clang" .

                          P Offline
                          P Offline
                          philippeb8
                          wrote on last edited by
                          #17

                          @benlau When I do that the folder project.xcodeproj is not updated... and my app still crashes. Only after using "-spec macx-g++" it gets updated.

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                          • P philippeb8

                            @benlau When I do that the folder project.xcodeproj is not updated... and my app still crashes. Only after using "-spec macx-g++" it gets updated.

                            P Offline
                            P Offline
                            philippeb8
                            wrote on last edited by
                            #18

                            @philippeb8 Note that my project is recursive and I think the .xcodeproj is generated inside another folder. But I still have the same crash.

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                            • P philippeb8

                              @philippeb8 Note that my project is recursive and I think the .xcodeproj is generated inside another folder. But I still have the same crash.

                              P Offline
                              P Offline
                              philippeb8
                              wrote on last edited by
                              #19

                              @philippeb8 I am going to try to merge all of my subfolders into one giant project

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                              • P philippeb8

                                @philippeb8 I am going to try to merge all of my subfolders into one giant project

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                                P Offline
                                philippeb8
                                wrote on last edited by
                                #20

                                @philippeb8 Nope; I have exactly the same crash. I see that Xcode adds threads and Qt is calling OpenGL routines even if there is no OpenGL module added... I will try to add qDebug() statements

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                                • P philippeb8

                                  @philippeb8 Nope; I have exactly the same crash. I see that Xcode adds threads and Qt is calling OpenGL routines even if there is no OpenGL module added... I will try to add qDebug() statements

                                  P Offline
                                  P Offline
                                  philippeb8
                                  wrote on last edited by
                                  #21

                                  @philippeb8 So my app works when I "profile" it but it crashes when I "run" it.

                                  BTW the subdir template failure to convert to a .xcodeproj is a bug on Qt's end

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                                  • P philippeb8

                                    @philippeb8 So my app works when I "profile" it but it crashes when I "run" it.

                                    BTW the subdir template failure to convert to a .xcodeproj is a bug on Qt's end

                                    P Offline
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                                    philippeb8
                                    wrote on last edited by
                                    #22

                                    @philippeb8 It works now! I had to disable the GPU Frame Capture in the Run Scheme

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