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Publishing on the App Store using Qt Creator

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  • P philippeb8
    1. No it's macx-g++

    2. The libraries I'm adding are from subdirs in my own project so they're okay.

    benlauB Offline
    benlauB Offline
    benlau
    Qt Champions 2016
    wrote on last edited by
    #11

    @philippeb8 Then you should try " -spec macx-ios-clang" .

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    • P Offline
      P Offline
      philippeb8
      wrote on last edited by
      #12

      Thanks I will try that tonight

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      • ? Offline
        ? Offline
        A Former User
        wrote on last edited by
        #13

        Just to mention it, make sure you have the right to publish your app on the app store.
        Citation http://www.qt.io/download/ : Community license -> Mobile app distribution through public app stores -> Prohibited by Apple iOS App Store terms and conditions.

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        • mrdebugM Offline
          mrdebugM Offline
          mrdebug
          wrote on last edited by
          #14

          Are you using qml?
          I have a similar problem. Please, have a look:
          https://bugreports.qt.io/browse/QTBUG-44705

          Need programmers to hire?
          www.labcsp.com
          www.denisgottardello.it
          GMT+1
          Skype: mrdebug

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          • ? A Former User

            Just to mention it, make sure you have the right to publish your app on the app store.
            Citation http://www.qt.io/download/ : Community license -> Mobile app distribution through public app stores -> Prohibited by Apple iOS App Store terms and conditions.

            P Offline
            P Offline
            philippeb8
            wrote on last edited by
            #15

            @kalsan Interesting... thanks

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            • mrdebugM mrdebug

              Are you using qml?
              I have a similar problem. Please, have a look:
              https://bugreports.qt.io/browse/QTBUG-44705

              P Offline
              P Offline
              philippeb8
              wrote on last edited by
              #16

              @mrdebug No I am not using QML but native widgets

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              • benlauB benlau

                @philippeb8 Then you should try " -spec macx-ios-clang" .

                P Offline
                P Offline
                philippeb8
                wrote on last edited by
                #17

                @benlau When I do that the folder project.xcodeproj is not updated... and my app still crashes. Only after using "-spec macx-g++" it gets updated.

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                • P philippeb8

                  @benlau When I do that the folder project.xcodeproj is not updated... and my app still crashes. Only after using "-spec macx-g++" it gets updated.

                  P Offline
                  P Offline
                  philippeb8
                  wrote on last edited by
                  #18

                  @philippeb8 Note that my project is recursive and I think the .xcodeproj is generated inside another folder. But I still have the same crash.

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                  • P philippeb8

                    @philippeb8 Note that my project is recursive and I think the .xcodeproj is generated inside another folder. But I still have the same crash.

                    P Offline
                    P Offline
                    philippeb8
                    wrote on last edited by
                    #19

                    @philippeb8 I am going to try to merge all of my subfolders into one giant project

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                    • P philippeb8

                      @philippeb8 I am going to try to merge all of my subfolders into one giant project

                      P Offline
                      P Offline
                      philippeb8
                      wrote on last edited by
                      #20

                      @philippeb8 Nope; I have exactly the same crash. I see that Xcode adds threads and Qt is calling OpenGL routines even if there is no OpenGL module added... I will try to add qDebug() statements

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                      • P philippeb8

                        @philippeb8 Nope; I have exactly the same crash. I see that Xcode adds threads and Qt is calling OpenGL routines even if there is no OpenGL module added... I will try to add qDebug() statements

                        P Offline
                        P Offline
                        philippeb8
                        wrote on last edited by
                        #21

                        @philippeb8 So my app works when I "profile" it but it crashes when I "run" it.

                        BTW the subdir template failure to convert to a .xcodeproj is a bug on Qt's end

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                        • P philippeb8

                          @philippeb8 So my app works when I "profile" it but it crashes when I "run" it.

                          BTW the subdir template failure to convert to a .xcodeproj is a bug on Qt's end

                          P Offline
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                          philippeb8
                          wrote on last edited by
                          #22

                          @philippeb8 It works now! I had to disable the GPU Frame Capture in the Run Scheme

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