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Publishing on the App Store using Qt Creator

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  • P Offline
    P Offline
    philippeb8
    wrote on last edited by
    #10
    1. No it's macx-g++

    2. The libraries I'm adding are from subdirs in my own project so they're okay.

    benlauB 1 Reply Last reply
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    • P philippeb8
      1. No it's macx-g++

      2. The libraries I'm adding are from subdirs in my own project so they're okay.

      benlauB Offline
      benlauB Offline
      benlau
      Qt Champions 2016
      wrote on last edited by
      #11

      @philippeb8 Then you should try " -spec macx-ios-clang" .

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        philippeb8
        wrote on last edited by
        #12

        Thanks I will try that tonight

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        • ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #13

          Just to mention it, make sure you have the right to publish your app on the app store.
          Citation http://www.qt.io/download/ : Community license -> Mobile app distribution through public app stores -> Prohibited by Apple iOS App Store terms and conditions.

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          • mrdebugM Offline
            mrdebugM Offline
            mrdebug
            wrote on last edited by
            #14

            Are you using qml?
            I have a similar problem. Please, have a look:
            https://bugreports.qt.io/browse/QTBUG-44705

            Need programmers to hire?
            www.labcsp.com
            www.denisgottardello.it
            GMT+1
            Skype: mrdebug

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            • ? A Former User

              Just to mention it, make sure you have the right to publish your app on the app store.
              Citation http://www.qt.io/download/ : Community license -> Mobile app distribution through public app stores -> Prohibited by Apple iOS App Store terms and conditions.

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              philippeb8
              wrote on last edited by
              #15

              @kalsan Interesting... thanks

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              • mrdebugM mrdebug

                Are you using qml?
                I have a similar problem. Please, have a look:
                https://bugreports.qt.io/browse/QTBUG-44705

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                philippeb8
                wrote on last edited by
                #16

                @mrdebug No I am not using QML but native widgets

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                • benlauB benlau

                  @philippeb8 Then you should try " -spec macx-ios-clang" .

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                  philippeb8
                  wrote on last edited by
                  #17

                  @benlau When I do that the folder project.xcodeproj is not updated... and my app still crashes. Only after using "-spec macx-g++" it gets updated.

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                  • P philippeb8

                    @benlau When I do that the folder project.xcodeproj is not updated... and my app still crashes. Only after using "-spec macx-g++" it gets updated.

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                    philippeb8
                    wrote on last edited by
                    #18

                    @philippeb8 Note that my project is recursive and I think the .xcodeproj is generated inside another folder. But I still have the same crash.

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                    • P philippeb8

                      @philippeb8 Note that my project is recursive and I think the .xcodeproj is generated inside another folder. But I still have the same crash.

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                      philippeb8
                      wrote on last edited by
                      #19

                      @philippeb8 I am going to try to merge all of my subfolders into one giant project

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                      • P philippeb8

                        @philippeb8 I am going to try to merge all of my subfolders into one giant project

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                        philippeb8
                        wrote on last edited by
                        #20

                        @philippeb8 Nope; I have exactly the same crash. I see that Xcode adds threads and Qt is calling OpenGL routines even if there is no OpenGL module added... I will try to add qDebug() statements

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                        • P philippeb8

                          @philippeb8 Nope; I have exactly the same crash. I see that Xcode adds threads and Qt is calling OpenGL routines even if there is no OpenGL module added... I will try to add qDebug() statements

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                          philippeb8
                          wrote on last edited by
                          #21

                          @philippeb8 So my app works when I "profile" it but it crashes when I "run" it.

                          BTW the subdir template failure to convert to a .xcodeproj is a bug on Qt's end

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                          • P philippeb8

                            @philippeb8 So my app works when I "profile" it but it crashes when I "run" it.

                            BTW the subdir template failure to convert to a .xcodeproj is a bug on Qt's end

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                            philippeb8
                            wrote on last edited by
                            #22

                            @philippeb8 It works now! I had to disable the GPU Frame Capture in the Run Scheme

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