Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. General and Desktop
  4. Application crashes when mouse moves
Forum Updated to NodeBB v4.3 + New Features

Application crashes when mouse moves

Scheduled Pinned Locked Moved General and Desktop
22 Posts 2 Posters 8.8k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • S Offline
    S Offline
    SherifOmran
    wrote on last edited by
    #11

    should QSyntaxHighlighter be also treated with deletelater?

    1 Reply Last reply
    0
    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #12

      You are doing things in a pretty unusual way.

      Why use closeEvent to destroy everything ? In your case the destructor is there for that.

      Why are you using QPointer for everything ? It's not it's purpose

      Also, you are probably deleting objects that have parent that would be destroyed automatically when "practicing" is destroyed.

      Also, why windowPositionAndSize ? look at QWidget::geometry()

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      1 Reply Last reply
      0
      • S Offline
        S Offline
        SherifOmran
        wrote on last edited by
        #13

        I am still learning QT ... I will take the pointer one by one for me to learn ..
        First, lets take the QTimer, i want to get initialized when i press on start button
        @
        QTimer *PractiseTimerFire = new QTimer(this);
        connect(PractiseTimerFire, SIGNAL(timeout()),this, SLOT(timercount()));
        PractiseTimerFire->start(1000);
        @

        I need to disable it when i click on the Stop button, but it is then not defined .. I need to cast it but don't know how .. Could you please help me?

        1 Reply Last reply
        0
        • S Offline
          S Offline
          SherifOmran
          wrote on last edited by
          #14

          I use the widget::close event because the widget is a second window called from a first window , and i want the first window to be visible back, so i made a parent child mechanism ..

          1 Reply Last reply
          0
          • S Offline
            S Offline
            SherifOmran
            wrote on last edited by
            #15

            I have it now solved ... I sent a message from the child to a parent method called (closepractise) in order to close the child .. it worked ..

            Vielen Dank .. Allerdings ich brauche Unterstützung in der Zukunft

            1 Reply Last reply
            0
            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #16

              Depending on how you create the dialog you should not even need that

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

              1 Reply Last reply
              0
              • S Offline
                S Offline
                SherifOmran
                wrote on last edited by
                #17

                I want to ask a simple question because i don't know its answer, Please ..

                lets says in mainwindow, i create a new window called A
                QWidget A=new QWidget(0)

                Inside A, i want to create a new window that is located beside A and it should be a child ..
                If i say
                QWidget B=new QWidget (A) -> it will be inside window A
                so i must call it
                QWidget B=new QWidget (0) -> to make a new window
                but then B is not a child of A and will not close if A is closed ..

                1 Reply Last reply
                0
                • SGaistS Offline
                  SGaistS Offline
                  SGaist
                  Lifetime Qt Champion
                  wrote on last edited by
                  #18

                  Then it all depends on how you use that window. Is B a member of A ? If so you can e.g. reimplement closeEvent and also close B in there. If not create a signal that you emit from A when it's closing and connect it to B's close slot

                  Interested in AI ? www.idiap.ch
                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                  1 Reply Last reply
                  0
                  • S Offline
                    S Offline
                    SherifOmran
                    wrote on last edited by
                    #19

                    What you mean by B member of A? B is a window, A is also a window
                    I imlemented your signalling idea but i want ask : I used to do it the following way, is it correct?

                    @
                    qPointer <handpop> qWidget;
                    QWidget handpop = new QWidget (0);

                    if (!handpop.isNull())
                    {
                        handpop.data()->close();
                    }
                    delete handpop;
                    

                    @

                    1 Reply Last reply
                    0
                    • S Offline
                      S Offline
                      SherifOmran
                      wrote on last edited by
                      #20

                      I tested the signal method but it is not good, it breaks
                      in practising i create a handwindow
                      @
                      handpop = new practisehandwin(0);
                      connect(this,SIGNAL(destroyed()),handpop.data(),SLOT(close()));
                      @

                      I tested also with by emitting a signal to the handpop to close it self ..

                      1 Reply Last reply
                      0
                      • S Offline
                        S Offline
                        SherifOmran
                        wrote on last edited by
                        #21

                        In the main module called typingmain, i do the following with the practiseform

                        typingmain.cpp
                        @
                        QPointer <practising> practiseform = new practising(true,1,0,0); // practise mode, default lesson min=1, lessonmax=0, new parent window=0
                        practiseform->mainparentform=this; connect(practiseform.data(),SIGNAL(ToTypingDeletePractise(int)),this,SLOT(CloseChild(int));
                        this->hide();
                        int x=practiseform->exec();
                        if (qDebugDemo>=2) {qDebug() << "returned back";}
                        this->show();
                        if (qDebugDemo>=1) {qDebug () << "practise finished with return =" << x << " is window reset?" << practiseform.isNull();}
                        if (! practiseform.isNull())
                        {
                        qDebug() << "delete practiseform";
                        //delete practiseform;
                        }
                        @

                        In practising, i load the handpop when a button is clicked
                        practising.cpp
                        @
                        if (!handwindowenabled)
                        {
                        handpop = new practisehandwin(0);
                        //connect(this,SIGNAL(destroyed()),handpop.data(),SLOT(close()));
                        //QScopedPointer<practisehandwin> handpop(new practisehandwin(0));
                        }
                        @

                        Then when it closes, i delete the handpop and emit a signal back to typingmain to delete the practising pointer
                        @
                        void practising::closeEvent(QCloseEvent *event)
                        {
                        if (qDebugDemo>=2)
                        { qDebug()<< "practising::closeEvent";
                        qDebug() << "to delete handpop";
                        }
                        if (!handpop.isNull())
                        {
                        //emit(this->ToHandWindowDeleteYourSelf());
                        handpop.data()->close();
                        }
                        delete handpop;

                        PractiseTimerFire->stop();
                        disconnect(PractiseTimerFire,0);
                        
                        if (qDebugDemo>=2) {qDebug()<<"to delete highlighter";}
                        delete highlighter;
                        
                        if (qDebugDemo>=2) {qDebug() << "to delete keyboard map ";}
                        delete kbmap;
                        
                        if (qDebugDemo>=2) {qDebug() << "to delete timer";}
                        delete PractiseTimerFire;
                        
                        
                        
                        if (qDebugDemo>=2) {qDebug() << " delete scroll bar";}
                        delete sb;
                        
                        if (qDebugDemo>=2) {qDebug() << " ------------";}
                        
                        this->done(1);
                        emit(this->ToTypingDeletePractise(1));
                        if (qDebugDemo>=2) {qDebug() << "practise close me signal emitted";}
                        
                        
                        
                        //this->mainparentform->show();
                        //event->accept();
                        
                        qDebug() << "closesevent - first part pass" << handpop.isNull();
                        
                        
                        //delete inst_speed;
                        //delete inst_speed_correct;
                        //delete inst_speed_correct_diff;
                        //delete inst_speed_timepassd;
                        
                        //Practise_AddToDataBase(); // Add data to dB
                        
                        //Q_UNUSED(event); //unreferenced formal parameter
                        //qDebug() << "closever 3";
                        quitpractise = true;
                        //delete ui;
                        //event->ignore();
                        

                        }
                        @

                        in typingmain
                        @
                        void TypingTutorMain::CloseChild(int childnumber)
                        {
                        switch (childnumber)
                        {
                        case 1:
                        if (! practiseform.isNull())
                        {
                        qDebug()<<"signal received delete practise follows";
                        practiseform.data()->deleteLater();
                        qDebug() << "is practise deleted?"<< practiseform.isNull();
                        }
                        }
                        }
                        @

                        Note that if i use
                        //QScopedPointer<practising> practiseform(new practising(true,1,0,0));
                        it which is the same as QPointer but it deletes it self automatic, it crashes, even if i disable emiting the ToTypingDeletePractise signal

                        I don't know if i close the handpop correctly

                        1 Reply Last reply
                        0
                        • SGaistS Offline
                          SGaistS Offline
                          SGaist
                          Lifetime Qt Champion
                          wrote on last edited by
                          #22

                          It looks like your are using dialogs and not just widget and you only use them locally. So just don't create pointers to QDialogs if the logic is:

                          Create dialog

                          Ask something to the user

                          Get result

                          Delete dialog

                          You really should first go through the examples in Qt's documentation. You are starting to write code that is going to be a nightmare to follow and maintain.

                          Interested in AI ? www.idiap.ch
                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                          1 Reply Last reply
                          0

                          • Login

                          • Login or register to search.
                          • First post
                            Last post
                          0
                          • Categories
                          • Recent
                          • Tags
                          • Popular
                          • Users
                          • Groups
                          • Search
                          • Get Qt Extensions
                          • Unsolved