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Application crashes when mouse moves

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #7

    Try giving the full path in Qt Creator.

    Are you using delete on these objects or call deleteLater ?

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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    • S Offline
      S Offline
      SherifOmran
      wrote on last edited by
      #8

      yes i use delete after the object finishes ..
      I managed to install valgrind correctly and now i have the analyze-memory and function working .. which one should i use to find what hangs up while deleting the object?

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      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #9

        If these are QObject derived classes you should rather use deleteLater

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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        • S Offline
          S Offline
          SherifOmran
          wrote on last edited by
          #10

          Lets try to find the mistake because i am struggling since 2 days and don't see it ..

          Header file
          @
          #ifndef PRACTISING_H
          #define PRACTISING_H

          #include <QKeyEvent>
          #include <QWidget>

          #include "highlighter.h"
          #include "typingtutormain.h" //1
          #include "keygramform.h"

          #include <QBitArray>
          #include "keyboardmap.h"
          #include "practisehandwin.h"
          //#include "qgarbagecollector.h"

          namespace Ui {
          class practising;

          }

          class practising : public QDialog
          {
          Q_OBJECT

          public:
          practising(bool traintestmode, int mintext, int maxtext, QWidget *parent);
          ~practising();
          TypingTutorMain *mainparentform; //2
          void handwindowcloseevent();
          inline void setWindowPositionAndSize(const QRect& fg) {resize(fg.size()); move(fg.topLeft());}
          inline QRect windowPositionAndSize() const { return QRect(pos(), size()); }

          private slots:
          void on_previous_Btn_clicked();
          void on_next_Btn_clicked();
          void on_start_Btn__clicked();
          void on_stop_Btn_clicked();
          void timercount(void);
          void lostfocus();

          private:
          Ui::practising *ui;
          QPointer <Highlighter> highlighter;
          QPointer <KeyBoardMap> kbmap;
          QPointer <QDesktopWidget> d; // for window size
          QTime PracticeTimer; // Timer in the practise (Stop watch)
          QPointer <QTimer> PractiseTimerFire; // Timer fireing each 1 sec to count the stop watch
          // QScopedPointer <QTimer> PractiseTimerFire;
          QPointer <practisehandwin> handpop;
          QPointer <QScrollBar> sb;

          };

          #endif // PRACTISING_H

          @

          Highlighter class
          @
          class Highlighter : public QSyntaxHighlighter
          {
          Q_OBJECT
          public:
          @

          keyboard map class
          @

          class KeyBoardMap : public QDialog
          {
          Q_OBJECT

          public:

          @

          @
          practising::~practising()
          {

          qDebug() << "practise done return";
          done(1);
          qDebug() << "practising::~practising";
          
          //delete ui; // it will be deleted there in the calling form
          

          }

          void practising::closeEvent(QCloseEvent *event)
          {
          qDebug()<< "practising::closeEvent";

          PractiseTimerFire->stop();
          QObject::disconnect(PractiseTimerFire,0);
          
          qDebug()<<"to delete highlighter";
          delete highlighter;
          
          qDebug() << "to delete keyboard map ";
          delete kbmap;
          
          qDebug() << "to delete timer";
          delete PractiseTimerFire;
          
          qDebug() << "to delete handpop";
          delete handpop;
          
          qDebug() << " delete scroll bar";
          delete sb;
          
          qDebug() << " ------------";
          
          
          if (handwindowenabled==true) //if handwindow is open
          {
             qDebug() << "practising:close-1";
             //handpop.data()->close();
             //QMetaObject::invokeMethod(handpop, "close", Qt::QueuedConnection);//important line
             //delete handpop;
             //handpop.data()->deleteLater();
          }
          this->mainparentform->show();
          //event->accept();
          
          qDebug() << "closesevent - first part pass" << handpop.isNull();
          
          
          
          delete d;
          //delete inst_speed;
          //delete inst_speed_correct;
          //delete inst_speed_correct_diff;
          //delete inst_speed_timepassd;
          
          //Practise_AddToDataBase(); // Add data to dB
          
          qDebug() << "closever 2";
          //Q_UNUSED(event); //unreferenced formal parameter
          qDebug() << "closever 3";
          quitpractise = true;
          
          //delete ui;
          

          }

          @

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          • S Offline
            S Offline
            SherifOmran
            wrote on last edited by
            #11

            should QSyntaxHighlighter be also treated with deletelater?

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            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #12

              You are doing things in a pretty unusual way.

              Why use closeEvent to destroy everything ? In your case the destructor is there for that.

              Why are you using QPointer for everything ? It's not it's purpose

              Also, you are probably deleting objects that have parent that would be destroyed automatically when "practicing" is destroyed.

              Also, why windowPositionAndSize ? look at QWidget::geometry()

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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              • S Offline
                S Offline
                SherifOmran
                wrote on last edited by
                #13

                I am still learning QT ... I will take the pointer one by one for me to learn ..
                First, lets take the QTimer, i want to get initialized when i press on start button
                @
                QTimer *PractiseTimerFire = new QTimer(this);
                connect(PractiseTimerFire, SIGNAL(timeout()),this, SLOT(timercount()));
                PractiseTimerFire->start(1000);
                @

                I need to disable it when i click on the Stop button, but it is then not defined .. I need to cast it but don't know how .. Could you please help me?

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                • S Offline
                  S Offline
                  SherifOmran
                  wrote on last edited by
                  #14

                  I use the widget::close event because the widget is a second window called from a first window , and i want the first window to be visible back, so i made a parent child mechanism ..

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                  • S Offline
                    S Offline
                    SherifOmran
                    wrote on last edited by
                    #15

                    I have it now solved ... I sent a message from the child to a parent method called (closepractise) in order to close the child .. it worked ..

                    Vielen Dank .. Allerdings ich brauche Unterstützung in der Zukunft

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                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #16

                      Depending on how you create the dialog you should not even need that

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                      • S Offline
                        S Offline
                        SherifOmran
                        wrote on last edited by
                        #17

                        I want to ask a simple question because i don't know its answer, Please ..

                        lets says in mainwindow, i create a new window called A
                        QWidget A=new QWidget(0)

                        Inside A, i want to create a new window that is located beside A and it should be a child ..
                        If i say
                        QWidget B=new QWidget (A) -> it will be inside window A
                        so i must call it
                        QWidget B=new QWidget (0) -> to make a new window
                        but then B is not a child of A and will not close if A is closed ..

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                        • SGaistS Offline
                          SGaistS Offline
                          SGaist
                          Lifetime Qt Champion
                          wrote on last edited by
                          #18

                          Then it all depends on how you use that window. Is B a member of A ? If so you can e.g. reimplement closeEvent and also close B in there. If not create a signal that you emit from A when it's closing and connect it to B's close slot

                          Interested in AI ? www.idiap.ch
                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                          • S Offline
                            S Offline
                            SherifOmran
                            wrote on last edited by
                            #19

                            What you mean by B member of A? B is a window, A is also a window
                            I imlemented your signalling idea but i want ask : I used to do it the following way, is it correct?

                            @
                            qPointer <handpop> qWidget;
                            QWidget handpop = new QWidget (0);

                            if (!handpop.isNull())
                            {
                                handpop.data()->close();
                            }
                            delete handpop;
                            

                            @

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                            • S Offline
                              S Offline
                              SherifOmran
                              wrote on last edited by
                              #20

                              I tested the signal method but it is not good, it breaks
                              in practising i create a handwindow
                              @
                              handpop = new practisehandwin(0);
                              connect(this,SIGNAL(destroyed()),handpop.data(),SLOT(close()));
                              @

                              I tested also with by emitting a signal to the handpop to close it self ..

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                              • S Offline
                                S Offline
                                SherifOmran
                                wrote on last edited by
                                #21

                                In the main module called typingmain, i do the following with the practiseform

                                typingmain.cpp
                                @
                                QPointer <practising> practiseform = new practising(true,1,0,0); // practise mode, default lesson min=1, lessonmax=0, new parent window=0
                                practiseform->mainparentform=this; connect(practiseform.data(),SIGNAL(ToTypingDeletePractise(int)),this,SLOT(CloseChild(int));
                                this->hide();
                                int x=practiseform->exec();
                                if (qDebugDemo>=2) {qDebug() << "returned back";}
                                this->show();
                                if (qDebugDemo>=1) {qDebug () << "practise finished with return =" << x << " is window reset?" << practiseform.isNull();}
                                if (! practiseform.isNull())
                                {
                                qDebug() << "delete practiseform";
                                //delete practiseform;
                                }
                                @

                                In practising, i load the handpop when a button is clicked
                                practising.cpp
                                @
                                if (!handwindowenabled)
                                {
                                handpop = new practisehandwin(0);
                                //connect(this,SIGNAL(destroyed()),handpop.data(),SLOT(close()));
                                //QScopedPointer<practisehandwin> handpop(new practisehandwin(0));
                                }
                                @

                                Then when it closes, i delete the handpop and emit a signal back to typingmain to delete the practising pointer
                                @
                                void practising::closeEvent(QCloseEvent *event)
                                {
                                if (qDebugDemo>=2)
                                { qDebug()<< "practising::closeEvent";
                                qDebug() << "to delete handpop";
                                }
                                if (!handpop.isNull())
                                {
                                //emit(this->ToHandWindowDeleteYourSelf());
                                handpop.data()->close();
                                }
                                delete handpop;

                                PractiseTimerFire->stop();
                                disconnect(PractiseTimerFire,0);
                                
                                if (qDebugDemo>=2) {qDebug()<<"to delete highlighter";}
                                delete highlighter;
                                
                                if (qDebugDemo>=2) {qDebug() << "to delete keyboard map ";}
                                delete kbmap;
                                
                                if (qDebugDemo>=2) {qDebug() << "to delete timer";}
                                delete PractiseTimerFire;
                                
                                
                                
                                if (qDebugDemo>=2) {qDebug() << " delete scroll bar";}
                                delete sb;
                                
                                if (qDebugDemo>=2) {qDebug() << " ------------";}
                                
                                this->done(1);
                                emit(this->ToTypingDeletePractise(1));
                                if (qDebugDemo>=2) {qDebug() << "practise close me signal emitted";}
                                
                                
                                
                                //this->mainparentform->show();
                                //event->accept();
                                
                                qDebug() << "closesevent - first part pass" << handpop.isNull();
                                
                                
                                //delete inst_speed;
                                //delete inst_speed_correct;
                                //delete inst_speed_correct_diff;
                                //delete inst_speed_timepassd;
                                
                                //Practise_AddToDataBase(); // Add data to dB
                                
                                //Q_UNUSED(event); //unreferenced formal parameter
                                //qDebug() << "closever 3";
                                quitpractise = true;
                                //delete ui;
                                //event->ignore();
                                

                                }
                                @

                                in typingmain
                                @
                                void TypingTutorMain::CloseChild(int childnumber)
                                {
                                switch (childnumber)
                                {
                                case 1:
                                if (! practiseform.isNull())
                                {
                                qDebug()<<"signal received delete practise follows";
                                practiseform.data()->deleteLater();
                                qDebug() << "is practise deleted?"<< practiseform.isNull();
                                }
                                }
                                }
                                @

                                Note that if i use
                                //QScopedPointer<practising> practiseform(new practising(true,1,0,0));
                                it which is the same as QPointer but it deletes it self automatic, it crashes, even if i disable emiting the ToTypingDeletePractise signal

                                I don't know if i close the handpop correctly

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                                • SGaistS Offline
                                  SGaistS Offline
                                  SGaist
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #22

                                  It looks like your are using dialogs and not just widget and you only use them locally. So just don't create pointers to QDialogs if the logic is:

                                  Create dialog

                                  Ask something to the user

                                  Get result

                                  Delete dialog

                                  You really should first go through the examples in Qt's documentation. You are starting to write code that is going to be a nightmare to follow and maintain.

                                  Interested in AI ? www.idiap.ch
                                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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