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Application crashes when mouse moves

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  • S Offline
    S Offline
    SherifOmran
    wrote on last edited by
    #3

    When i run through the debugger it says the inferior stopped because
    it received a signal from the os
    EXC_bad_access
    could not access memory

    Mac os: 10.7.5
    QT creator : 2.4.1
    based on 4.7.6
    build on jan 25 12

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #4

      You should have a backtrace of what is happening when the crash occurred, what is it ?

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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      • S Offline
        S Offline
        SherifOmran
        wrote on last edited by
        #5

        the object window -> creates another highlighting object
        at some instance which i don't know when (may be when writing in high speed), the highlighting object is called, it tries to make the paint event but at the same time, there might be other events (i don't know what is it) and they crash together ..

        It seems that some object is not correctly deleted ... i don't know how to find it ..

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        • S Offline
          S Offline
          SherifOmran
          wrote on last edited by
          #6

          I installed valgrind in /usr/bin/ i see in it a file called vgrind
          but when i do in QT - Analyze - Valgrind analyze memory or function i get

          Analyzing memory of /login
          ** Error: "valgrind" could not be started: No such file or directory **
          ** Analyzing finished **

          I installed valgrind this way

          cd /Volumes/Macintosh\ HD/Users/so/Downloads/valgrind-3.9.0
          ./configure --prefix=/usr/bin
          make
          sudo make install

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          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #7

            Try giving the full path in Qt Creator.

            Are you using delete on these objects or call deleteLater ?

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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            • S Offline
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              SherifOmran
              wrote on last edited by
              #8

              yes i use delete after the object finishes ..
              I managed to install valgrind correctly and now i have the analyze-memory and function working .. which one should i use to find what hangs up while deleting the object?

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              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #9

                If these are QObject derived classes you should rather use deleteLater

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                • S Offline
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                  SherifOmran
                  wrote on last edited by
                  #10

                  Lets try to find the mistake because i am struggling since 2 days and don't see it ..

                  Header file
                  @
                  #ifndef PRACTISING_H
                  #define PRACTISING_H

                  #include <QKeyEvent>
                  #include <QWidget>

                  #include "highlighter.h"
                  #include "typingtutormain.h" //1
                  #include "keygramform.h"

                  #include <QBitArray>
                  #include "keyboardmap.h"
                  #include "practisehandwin.h"
                  //#include "qgarbagecollector.h"

                  namespace Ui {
                  class practising;

                  }

                  class practising : public QDialog
                  {
                  Q_OBJECT

                  public:
                  practising(bool traintestmode, int mintext, int maxtext, QWidget *parent);
                  ~practising();
                  TypingTutorMain *mainparentform; //2
                  void handwindowcloseevent();
                  inline void setWindowPositionAndSize(const QRect& fg) {resize(fg.size()); move(fg.topLeft());}
                  inline QRect windowPositionAndSize() const { return QRect(pos(), size()); }

                  private slots:
                  void on_previous_Btn_clicked();
                  void on_next_Btn_clicked();
                  void on_start_Btn__clicked();
                  void on_stop_Btn_clicked();
                  void timercount(void);
                  void lostfocus();

                  private:
                  Ui::practising *ui;
                  QPointer <Highlighter> highlighter;
                  QPointer <KeyBoardMap> kbmap;
                  QPointer <QDesktopWidget> d; // for window size
                  QTime PracticeTimer; // Timer in the practise (Stop watch)
                  QPointer <QTimer> PractiseTimerFire; // Timer fireing each 1 sec to count the stop watch
                  // QScopedPointer <QTimer> PractiseTimerFire;
                  QPointer <practisehandwin> handpop;
                  QPointer <QScrollBar> sb;

                  };

                  #endif // PRACTISING_H

                  @

                  Highlighter class
                  @
                  class Highlighter : public QSyntaxHighlighter
                  {
                  Q_OBJECT
                  public:
                  @

                  keyboard map class
                  @

                  class KeyBoardMap : public QDialog
                  {
                  Q_OBJECT

                  public:

                  @

                  @
                  practising::~practising()
                  {

                  qDebug() << "practise done return";
                  done(1);
                  qDebug() << "practising::~practising";
                  
                  //delete ui; // it will be deleted there in the calling form
                  

                  }

                  void practising::closeEvent(QCloseEvent *event)
                  {
                  qDebug()<< "practising::closeEvent";

                  PractiseTimerFire->stop();
                  QObject::disconnect(PractiseTimerFire,0);
                  
                  qDebug()<<"to delete highlighter";
                  delete highlighter;
                  
                  qDebug() << "to delete keyboard map ";
                  delete kbmap;
                  
                  qDebug() << "to delete timer";
                  delete PractiseTimerFire;
                  
                  qDebug() << "to delete handpop";
                  delete handpop;
                  
                  qDebug() << " delete scroll bar";
                  delete sb;
                  
                  qDebug() << " ------------";
                  
                  
                  if (handwindowenabled==true) //if handwindow is open
                  {
                     qDebug() << "practising:close-1";
                     //handpop.data()->close();
                     //QMetaObject::invokeMethod(handpop, "close", Qt::QueuedConnection);//important line
                     //delete handpop;
                     //handpop.data()->deleteLater();
                  }
                  this->mainparentform->show();
                  //event->accept();
                  
                  qDebug() << "closesevent - first part pass" << handpop.isNull();
                  
                  
                  
                  delete d;
                  //delete inst_speed;
                  //delete inst_speed_correct;
                  //delete inst_speed_correct_diff;
                  //delete inst_speed_timepassd;
                  
                  //Practise_AddToDataBase(); // Add data to dB
                  
                  qDebug() << "closever 2";
                  //Q_UNUSED(event); //unreferenced formal parameter
                  qDebug() << "closever 3";
                  quitpractise = true;
                  
                  //delete ui;
                  

                  }

                  @

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                  • S Offline
                    S Offline
                    SherifOmran
                    wrote on last edited by
                    #11

                    should QSyntaxHighlighter be also treated with deletelater?

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                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #12

                      You are doing things in a pretty unusual way.

                      Why use closeEvent to destroy everything ? In your case the destructor is there for that.

                      Why are you using QPointer for everything ? It's not it's purpose

                      Also, you are probably deleting objects that have parent that would be destroyed automatically when "practicing" is destroyed.

                      Also, why windowPositionAndSize ? look at QWidget::geometry()

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                      • S Offline
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                        SherifOmran
                        wrote on last edited by
                        #13

                        I am still learning QT ... I will take the pointer one by one for me to learn ..
                        First, lets take the QTimer, i want to get initialized when i press on start button
                        @
                        QTimer *PractiseTimerFire = new QTimer(this);
                        connect(PractiseTimerFire, SIGNAL(timeout()),this, SLOT(timercount()));
                        PractiseTimerFire->start(1000);
                        @

                        I need to disable it when i click on the Stop button, but it is then not defined .. I need to cast it but don't know how .. Could you please help me?

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                        • S Offline
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                          SherifOmran
                          wrote on last edited by
                          #14

                          I use the widget::close event because the widget is a second window called from a first window , and i want the first window to be visible back, so i made a parent child mechanism ..

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                          • S Offline
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                            SherifOmran
                            wrote on last edited by
                            #15

                            I have it now solved ... I sent a message from the child to a parent method called (closepractise) in order to close the child .. it worked ..

                            Vielen Dank .. Allerdings ich brauche Unterstützung in der Zukunft

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                            • SGaistS Offline
                              SGaistS Offline
                              SGaist
                              Lifetime Qt Champion
                              wrote on last edited by
                              #16

                              Depending on how you create the dialog you should not even need that

                              Interested in AI ? www.idiap.ch
                              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                              • S Offline
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                                SherifOmran
                                wrote on last edited by
                                #17

                                I want to ask a simple question because i don't know its answer, Please ..

                                lets says in mainwindow, i create a new window called A
                                QWidget A=new QWidget(0)

                                Inside A, i want to create a new window that is located beside A and it should be a child ..
                                If i say
                                QWidget B=new QWidget (A) -> it will be inside window A
                                so i must call it
                                QWidget B=new QWidget (0) -> to make a new window
                                but then B is not a child of A and will not close if A is closed ..

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                                • SGaistS Offline
                                  SGaistS Offline
                                  SGaist
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #18

                                  Then it all depends on how you use that window. Is B a member of A ? If so you can e.g. reimplement closeEvent and also close B in there. If not create a signal that you emit from A when it's closing and connect it to B's close slot

                                  Interested in AI ? www.idiap.ch
                                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                                  • S Offline
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                                    SherifOmran
                                    wrote on last edited by
                                    #19

                                    What you mean by B member of A? B is a window, A is also a window
                                    I imlemented your signalling idea but i want ask : I used to do it the following way, is it correct?

                                    @
                                    qPointer <handpop> qWidget;
                                    QWidget handpop = new QWidget (0);

                                    if (!handpop.isNull())
                                    {
                                        handpop.data()->close();
                                    }
                                    delete handpop;
                                    

                                    @

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                                    • S Offline
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                                      SherifOmran
                                      wrote on last edited by
                                      #20

                                      I tested the signal method but it is not good, it breaks
                                      in practising i create a handwindow
                                      @
                                      handpop = new practisehandwin(0);
                                      connect(this,SIGNAL(destroyed()),handpop.data(),SLOT(close()));
                                      @

                                      I tested also with by emitting a signal to the handpop to close it self ..

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                                      • S Offline
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                                        SherifOmran
                                        wrote on last edited by
                                        #21

                                        In the main module called typingmain, i do the following with the practiseform

                                        typingmain.cpp
                                        @
                                        QPointer <practising> practiseform = new practising(true,1,0,0); // practise mode, default lesson min=1, lessonmax=0, new parent window=0
                                        practiseform->mainparentform=this; connect(practiseform.data(),SIGNAL(ToTypingDeletePractise(int)),this,SLOT(CloseChild(int));
                                        this->hide();
                                        int x=practiseform->exec();
                                        if (qDebugDemo>=2) {qDebug() << "returned back";}
                                        this->show();
                                        if (qDebugDemo>=1) {qDebug () << "practise finished with return =" << x << " is window reset?" << practiseform.isNull();}
                                        if (! practiseform.isNull())
                                        {
                                        qDebug() << "delete practiseform";
                                        //delete practiseform;
                                        }
                                        @

                                        In practising, i load the handpop when a button is clicked
                                        practising.cpp
                                        @
                                        if (!handwindowenabled)
                                        {
                                        handpop = new practisehandwin(0);
                                        //connect(this,SIGNAL(destroyed()),handpop.data(),SLOT(close()));
                                        //QScopedPointer<practisehandwin> handpop(new practisehandwin(0));
                                        }
                                        @

                                        Then when it closes, i delete the handpop and emit a signal back to typingmain to delete the practising pointer
                                        @
                                        void practising::closeEvent(QCloseEvent *event)
                                        {
                                        if (qDebugDemo>=2)
                                        { qDebug()<< "practising::closeEvent";
                                        qDebug() << "to delete handpop";
                                        }
                                        if (!handpop.isNull())
                                        {
                                        //emit(this->ToHandWindowDeleteYourSelf());
                                        handpop.data()->close();
                                        }
                                        delete handpop;

                                        PractiseTimerFire->stop();
                                        disconnect(PractiseTimerFire,0);
                                        
                                        if (qDebugDemo>=2) {qDebug()<<"to delete highlighter";}
                                        delete highlighter;
                                        
                                        if (qDebugDemo>=2) {qDebug() << "to delete keyboard map ";}
                                        delete kbmap;
                                        
                                        if (qDebugDemo>=2) {qDebug() << "to delete timer";}
                                        delete PractiseTimerFire;
                                        
                                        
                                        
                                        if (qDebugDemo>=2) {qDebug() << " delete scroll bar";}
                                        delete sb;
                                        
                                        if (qDebugDemo>=2) {qDebug() << " ------------";}
                                        
                                        this->done(1);
                                        emit(this->ToTypingDeletePractise(1));
                                        if (qDebugDemo>=2) {qDebug() << "practise close me signal emitted";}
                                        
                                        
                                        
                                        //this->mainparentform->show();
                                        //event->accept();
                                        
                                        qDebug() << "closesevent - first part pass" << handpop.isNull();
                                        
                                        
                                        //delete inst_speed;
                                        //delete inst_speed_correct;
                                        //delete inst_speed_correct_diff;
                                        //delete inst_speed_timepassd;
                                        
                                        //Practise_AddToDataBase(); // Add data to dB
                                        
                                        //Q_UNUSED(event); //unreferenced formal parameter
                                        //qDebug() << "closever 3";
                                        quitpractise = true;
                                        //delete ui;
                                        //event->ignore();
                                        

                                        }
                                        @

                                        in typingmain
                                        @
                                        void TypingTutorMain::CloseChild(int childnumber)
                                        {
                                        switch (childnumber)
                                        {
                                        case 1:
                                        if (! practiseform.isNull())
                                        {
                                        qDebug()<<"signal received delete practise follows";
                                        practiseform.data()->deleteLater();
                                        qDebug() << "is practise deleted?"<< practiseform.isNull();
                                        }
                                        }
                                        }
                                        @

                                        Note that if i use
                                        //QScopedPointer<practising> practiseform(new practising(true,1,0,0));
                                        it which is the same as QPointer but it deletes it self automatic, it crashes, even if i disable emiting the ToTypingDeletePractise signal

                                        I don't know if i close the handpop correctly

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                                        • SGaistS Offline
                                          SGaistS Offline
                                          SGaist
                                          Lifetime Qt Champion
                                          wrote on last edited by
                                          #22

                                          It looks like your are using dialogs and not just widget and you only use them locally. So just don't create pointers to QDialogs if the logic is:

                                          Create dialog

                                          Ask something to the user

                                          Get result

                                          Delete dialog

                                          You really should first go through the examples in Qt's documentation. You are starting to write code that is going to be a nightmare to follow and maintain.

                                          Interested in AI ? www.idiap.ch
                                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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