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Application crashes when mouse moves

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  • S Offline
    S Offline
    SherifOmran
    wrote on last edited by
    #13

    I am still learning QT ... I will take the pointer one by one for me to learn ..
    First, lets take the QTimer, i want to get initialized when i press on start button
    @
    QTimer *PractiseTimerFire = new QTimer(this);
    connect(PractiseTimerFire, SIGNAL(timeout()),this, SLOT(timercount()));
    PractiseTimerFire->start(1000);
    @

    I need to disable it when i click on the Stop button, but it is then not defined .. I need to cast it but don't know how .. Could you please help me?

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    • S Offline
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      SherifOmran
      wrote on last edited by
      #14

      I use the widget::close event because the widget is a second window called from a first window , and i want the first window to be visible back, so i made a parent child mechanism ..

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      • S Offline
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        SherifOmran
        wrote on last edited by
        #15

        I have it now solved ... I sent a message from the child to a parent method called (closepractise) in order to close the child .. it worked ..

        Vielen Dank .. Allerdings ich brauche Unterstützung in der Zukunft

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        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #16

          Depending on how you create the dialog you should not even need that

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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          • S Offline
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            SherifOmran
            wrote on last edited by
            #17

            I want to ask a simple question because i don't know its answer, Please ..

            lets says in mainwindow, i create a new window called A
            QWidget A=new QWidget(0)

            Inside A, i want to create a new window that is located beside A and it should be a child ..
            If i say
            QWidget B=new QWidget (A) -> it will be inside window A
            so i must call it
            QWidget B=new QWidget (0) -> to make a new window
            but then B is not a child of A and will not close if A is closed ..

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            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #18

              Then it all depends on how you use that window. Is B a member of A ? If so you can e.g. reimplement closeEvent and also close B in there. If not create a signal that you emit from A when it's closing and connect it to B's close slot

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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              • S Offline
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                SherifOmran
                wrote on last edited by
                #19

                What you mean by B member of A? B is a window, A is also a window
                I imlemented your signalling idea but i want ask : I used to do it the following way, is it correct?

                @
                qPointer <handpop> qWidget;
                QWidget handpop = new QWidget (0);

                if (!handpop.isNull())
                {
                    handpop.data()->close();
                }
                delete handpop;
                

                @

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                • S Offline
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                  SherifOmran
                  wrote on last edited by
                  #20

                  I tested the signal method but it is not good, it breaks
                  in practising i create a handwindow
                  @
                  handpop = new practisehandwin(0);
                  connect(this,SIGNAL(destroyed()),handpop.data(),SLOT(close()));
                  @

                  I tested also with by emitting a signal to the handpop to close it self ..

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                  • S Offline
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                    SherifOmran
                    wrote on last edited by
                    #21

                    In the main module called typingmain, i do the following with the practiseform

                    typingmain.cpp
                    @
                    QPointer <practising> practiseform = new practising(true,1,0,0); // practise mode, default lesson min=1, lessonmax=0, new parent window=0
                    practiseform->mainparentform=this; connect(practiseform.data(),SIGNAL(ToTypingDeletePractise(int)),this,SLOT(CloseChild(int));
                    this->hide();
                    int x=practiseform->exec();
                    if (qDebugDemo>=2) {qDebug() << "returned back";}
                    this->show();
                    if (qDebugDemo>=1) {qDebug () << "practise finished with return =" << x << " is window reset?" << practiseform.isNull();}
                    if (! practiseform.isNull())
                    {
                    qDebug() << "delete practiseform";
                    //delete practiseform;
                    }
                    @

                    In practising, i load the handpop when a button is clicked
                    practising.cpp
                    @
                    if (!handwindowenabled)
                    {
                    handpop = new practisehandwin(0);
                    //connect(this,SIGNAL(destroyed()),handpop.data(),SLOT(close()));
                    //QScopedPointer<practisehandwin> handpop(new practisehandwin(0));
                    }
                    @

                    Then when it closes, i delete the handpop and emit a signal back to typingmain to delete the practising pointer
                    @
                    void practising::closeEvent(QCloseEvent *event)
                    {
                    if (qDebugDemo>=2)
                    { qDebug()<< "practising::closeEvent";
                    qDebug() << "to delete handpop";
                    }
                    if (!handpop.isNull())
                    {
                    //emit(this->ToHandWindowDeleteYourSelf());
                    handpop.data()->close();
                    }
                    delete handpop;

                    PractiseTimerFire->stop();
                    disconnect(PractiseTimerFire,0);
                    
                    if (qDebugDemo>=2) {qDebug()<<"to delete highlighter";}
                    delete highlighter;
                    
                    if (qDebugDemo>=2) {qDebug() << "to delete keyboard map ";}
                    delete kbmap;
                    
                    if (qDebugDemo>=2) {qDebug() << "to delete timer";}
                    delete PractiseTimerFire;
                    
                    
                    
                    if (qDebugDemo>=2) {qDebug() << " delete scroll bar";}
                    delete sb;
                    
                    if (qDebugDemo>=2) {qDebug() << " ------------";}
                    
                    this->done(1);
                    emit(this->ToTypingDeletePractise(1));
                    if (qDebugDemo>=2) {qDebug() << "practise close me signal emitted";}
                    
                    
                    
                    //this->mainparentform->show();
                    //event->accept();
                    
                    qDebug() << "closesevent - first part pass" << handpop.isNull();
                    
                    
                    //delete inst_speed;
                    //delete inst_speed_correct;
                    //delete inst_speed_correct_diff;
                    //delete inst_speed_timepassd;
                    
                    //Practise_AddToDataBase(); // Add data to dB
                    
                    //Q_UNUSED(event); //unreferenced formal parameter
                    //qDebug() << "closever 3";
                    quitpractise = true;
                    //delete ui;
                    //event->ignore();
                    

                    }
                    @

                    in typingmain
                    @
                    void TypingTutorMain::CloseChild(int childnumber)
                    {
                    switch (childnumber)
                    {
                    case 1:
                    if (! practiseform.isNull())
                    {
                    qDebug()<<"signal received delete practise follows";
                    practiseform.data()->deleteLater();
                    qDebug() << "is practise deleted?"<< practiseform.isNull();
                    }
                    }
                    }
                    @

                    Note that if i use
                    //QScopedPointer<practising> practiseform(new practising(true,1,0,0));
                    it which is the same as QPointer but it deletes it self automatic, it crashes, even if i disable emiting the ToTypingDeletePractise signal

                    I don't know if i close the handpop correctly

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                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #22

                      It looks like your are using dialogs and not just widget and you only use them locally. So just don't create pointers to QDialogs if the logic is:

                      Create dialog

                      Ask something to the user

                      Get result

                      Delete dialog

                      You really should first go through the examples in Qt's documentation. You are starting to write code that is going to be a nightmare to follow and maintain.

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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