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Polymorphism didn't work

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  • Z Zunneh

    Hello guys , so i'm writing code to move an object (her a green ball ) i created the class Personnage (to create the object ) and 3 others class who inherit from Personnage (Tortue is the class to move the Object slowly , human class tho move the object more quick than tortue and Flash to move the object the fastest) , now in my main program when i created the object and i want to move it , it didn't move (it seems like i have a problem with polymorphism when i create flash and try to move it with moveUp(*flash) it didn't work )

    6_1550240132066_Capture d’écran 2019-02-15 à 15.07.08.png

    5_1550240132066_Capture d’écran 2019-02-15 à 15.06.59.png

    4_1550240132066_Capture d’écran 2019-02-15 à 15.06.37.png

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    2_1550240132066_Capture d’écran 2019-02-15 à 15.06.02.png

    0_1550240343389_Capture d’écran 2019-02-15 à 15.18.47.png

    P.S: i didn't put a constructor for the 3 class ( Flash , tortue and human ) because i gonna move only one object who is the green ball , its logic what i have do ?

    J.HilkJ Offline
    J.HilkJ Offline
    J.Hilk
    Moderators
    wrote on last edited by
    #8

    @Zunneh
    your problem is that you shadow your base class functions instead of overwriting them.

    IIRC name lookup stops if it finds a name in one of your bases. It won't look beyond in other bases.

    So it finds the base function and does not look for your other implementation.

    IF you really want to go the way of different classes, make your base class function virtual and overwrite them in the derived classes


    Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


    Q: What's that?
    A: It's blue light.
    Q: What does it do?
    A: It turns blue.

    Z 1 Reply Last reply
    2
    • J.HilkJ J.Hilk

      @Zunneh
      your problem is that you shadow your base class functions instead of overwriting them.

      IIRC name lookup stops if it finds a name in one of your bases. It won't look beyond in other bases.

      So it finds the base function and does not look for your other implementation.

      IF you really want to go the way of different classes, make your base class function virtual and overwrite them in the derived classes

      Z Offline
      Z Offline
      Zunneh
      wrote on last edited by
      #9

      @J.Hilk i make my base class virtual and i write the same functions in the other class , my problem i think is with constructor , i create the object in my base class (Personnage her ) and the 3 child are without constructor , but the child can't control the object created in the base class , this is my problem , i want to say to the child that they are going to control the object of the class base (the green ball)

      my english is average, please use simple words and try to be the most explicit, thank you

      1 Reply Last reply
      0
      • VRoninV Offline
        VRoninV Offline
        VRonin
        wrote on last edited by
        #10

        1st of all, can you add override to the derived classes to make sure you are indeed reimplementing the virtual methods? https://en.cppreference.com/w/cpp/language/override

        i create the object in my base class

        If you create an object of the base class then it will use the methods defined in the base class, not on the derived ones

        "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
        ~Napoleon Bonaparte

        On a crusade to banish setIndexWidget() from the holy land of Qt

        Z 1 Reply Last reply
        2
        • VRoninV VRonin

          1st of all, can you add override to the derived classes to make sure you are indeed reimplementing the virtual methods? https://en.cppreference.com/w/cpp/language/override

          i create the object in my base class

          If you create an object of the base class then it will use the methods defined in the base class, not on the derived ones

          Z Offline
          Z Offline
          Zunneh
          wrote on last edited by
          #11

          @VRonin said in Polymorphism didn't work:

          https://en.cppreference.com/w/cpp/language/override

          so i shouldn't create it on the base class ?

          my english is average, please use simple words and try to be the most explicit, thank you

          VRoninV 1 Reply Last reply
          0
          • Z Zunneh

            @VRonin said in Polymorphism didn't work:

            https://en.cppreference.com/w/cpp/language/override

            so i shouldn't create it on the base class ?

            VRoninV Offline
            VRoninV Offline
            VRonin
            wrote on last edited by
            #12

            @Zunneh No, you just add the override keyword in the base class to tell the compiler to make 100% sure you are indeed reimplementing a virtual method. It's just a safety feature, no change in code behaviour

            "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
            ~Napoleon Bonaparte

            On a crusade to banish setIndexWidget() from the holy land of Qt

            Z 1 Reply Last reply
            0
            • VRoninV VRonin

              @Zunneh No, you just add the override keyword in the base class to tell the compiler to make 100% sure you are indeed reimplementing a virtual method. It's just a safety feature, no change in code behaviour

              Z Offline
              Z Offline
              Zunneh
              wrote on last edited by
              #13

              @VRonin yeah but where i should create the object ? the green ball , you tell me i can't create it in the base class because it will only use base class methods

              my english is average, please use simple words and try to be the most explicit, thank you

              1 Reply Last reply
              0
              • VRoninV Offline
                VRoninV Offline
                VRonin
                wrote on last edited by
                #14

                members can be created anywhere you want, the base class is fine, what I meant is that if you create Personnage a; it will behave as a Personnage. Always.

                "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                ~Napoleon Bonaparte

                On a crusade to banish setIndexWidget() from the holy land of Qt

                1 Reply Last reply
                0
                • Z Offline
                  Z Offline
                  Zunneh
                  wrote on last edited by
                  #15

                  Personnage.h

                   ifndef PERSONNAGE_H
                   #define PERSONNAGE_H
                   #include <QMainWindow>
                   #include <QtWidgets>
                  
                   class Personnage:public QWidget
                  {
                  public: 
                  
                  Personnage(QWidget *parent=0);
                  ~Personnage();
                  virtual void moveToUp();
                  virtual void moveToLeft();
                  virtual void moveToRight();
                  virtual void moveToDown();
                  
                  protected:
                  
                    int m_x;
                    int m_y;
                    QLabel *test;
                   };
                  
                  void moveUp(Personnage *e);
                  void moveLeft(Personnage *e);
                  void moveRight(Personnage *e);
                  void moveDown(Personnage *e);
                  
                   #endif // PERSONNAGE_H
                  

                  Personnage.cpp

                   #include "personnage.h"
                  
                   Personnage::Personnage(QWidget *parent):QWidget(parent)
                  {
                  
                  QLabel *test=new QLabel(this);
                  test->setFixedSize(30,30);
                  QPixmap image5("/Users/mac/Documents/Qt projet/PolymorphysmeV1/bouton-vert.png");
                  test->setPixmap(image5);
                  
                  }
                  
                  void Personnage::moveToUp()
                  {
                  
                  move(40,m_y);
                  
                  }
                  
                  void Personnage::moveToLeft()
                  
                  {
                  
                  move(20,m_y);
                  
                  }
                  
                  void Personnage::moveToRight()
                  
                  {
                  
                  move(0,m_y);
                  
                  }
                  
                  void Personnage::moveToDown()
                  
                  {
                  
                  move(30,m_y);
                  
                  }
                  
                  void moveUp(Personnage *e)
                  
                  {
                  
                  e->moveToUp();
                  
                  }
                  
                  void moveLeft(Personnage *e)
                  
                  {
                  
                   e->moveToLeft();
                  
                  }
                  
                  void moveRight(Personnage *e)
                  
                  {
                  
                  e->moveToRight();
                  
                  }
                  
                  void moveDown(Personnage *e)
                  
                  {
                  
                  e->moveToDown();
                  
                  }
                  

                  Now this is the child Flash.h

                  #ifndef FLASH_H
                  #define FLASH_H
                  #include"personnage.h"
                  class Flash:public Personnage
                  
                  {
                  
                  public:
                  void moveToUp() override;
                  void moveToLeft() override;
                  void moveToRight() override;
                  void moveToDown() override;
                  
                  private:
                  
                   };
                  
                  #endif // FLASH_H
                  

                  This is the child flash.cpp

                  #include "flash.h"
                  void Flash::moveToUp()
                  {
                  move(10,10);
                  }
                  void Flash::moveToLeft()
                  {
                  move(m_x+10,m_y);
                  }
                  void Flash::moveToRight()
                  {
                  move(m_x-10,m_y);
                  }
                  void Flash::moveToDown()
                  {
                  move(m_x,m_y+10);
                  }
                  

                  now in main program MainWindow.cpp

                  lawl=new Personnage(this);
                  flash =new Flash; 
                  moveUp(lawl); //This work
                  moveUp(flash); // this don't work its like i didn't write this command
                  

                  my english is average, please use simple words and try to be the most explicit, thank you

                  VRoninV 1 Reply Last reply
                  0
                  • Z Zunneh

                    Personnage.h

                     ifndef PERSONNAGE_H
                     #define PERSONNAGE_H
                     #include <QMainWindow>
                     #include <QtWidgets>
                    
                     class Personnage:public QWidget
                    {
                    public: 
                    
                    Personnage(QWidget *parent=0);
                    ~Personnage();
                    virtual void moveToUp();
                    virtual void moveToLeft();
                    virtual void moveToRight();
                    virtual void moveToDown();
                    
                    protected:
                    
                      int m_x;
                      int m_y;
                      QLabel *test;
                     };
                    
                    void moveUp(Personnage *e);
                    void moveLeft(Personnage *e);
                    void moveRight(Personnage *e);
                    void moveDown(Personnage *e);
                    
                     #endif // PERSONNAGE_H
                    

                    Personnage.cpp

                     #include "personnage.h"
                    
                     Personnage::Personnage(QWidget *parent):QWidget(parent)
                    {
                    
                    QLabel *test=new QLabel(this);
                    test->setFixedSize(30,30);
                    QPixmap image5("/Users/mac/Documents/Qt projet/PolymorphysmeV1/bouton-vert.png");
                    test->setPixmap(image5);
                    
                    }
                    
                    void Personnage::moveToUp()
                    {
                    
                    move(40,m_y);
                    
                    }
                    
                    void Personnage::moveToLeft()
                    
                    {
                    
                    move(20,m_y);
                    
                    }
                    
                    void Personnage::moveToRight()
                    
                    {
                    
                    move(0,m_y);
                    
                    }
                    
                    void Personnage::moveToDown()
                    
                    {
                    
                    move(30,m_y);
                    
                    }
                    
                    void moveUp(Personnage *e)
                    
                    {
                    
                    e->moveToUp();
                    
                    }
                    
                    void moveLeft(Personnage *e)
                    
                    {
                    
                     e->moveToLeft();
                    
                    }
                    
                    void moveRight(Personnage *e)
                    
                    {
                    
                    e->moveToRight();
                    
                    }
                    
                    void moveDown(Personnage *e)
                    
                    {
                    
                    e->moveToDown();
                    
                    }
                    

                    Now this is the child Flash.h

                    #ifndef FLASH_H
                    #define FLASH_H
                    #include"personnage.h"
                    class Flash:public Personnage
                    
                    {
                    
                    public:
                    void moveToUp() override;
                    void moveToLeft() override;
                    void moveToRight() override;
                    void moveToDown() override;
                    
                    private:
                    
                     };
                    
                    #endif // FLASH_H
                    

                    This is the child flash.cpp

                    #include "flash.h"
                    void Flash::moveToUp()
                    {
                    move(10,10);
                    }
                    void Flash::moveToLeft()
                    {
                    move(m_x+10,m_y);
                    }
                    void Flash::moveToRight()
                    {
                    move(m_x-10,m_y);
                    }
                    void Flash::moveToDown()
                    {
                    move(m_x,m_y+10);
                    }
                    

                    now in main program MainWindow.cpp

                    lawl=new Personnage(this);
                    flash =new Flash; 
                    moveUp(lawl); //This work
                    moveUp(flash); // this don't work its like i didn't write this command
                    
                    VRoninV Offline
                    VRoninV Offline
                    VRonin
                    wrote on last edited by
                    #16

                    @Zunneh said in Polymorphism didn't work:

                    moveUp(flash); // this don't work its like i didn't write this command

                    lawl and flash are 2 different items. Since you never give a parent to flash it remains as a separate top level window and since you never call show on it it is never displayed on screen. move works as expected

                    "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                    ~Napoleon Bonaparte

                    On a crusade to banish setIndexWidget() from the holy land of Qt

                    Z 1 Reply Last reply
                    2
                    • VRoninV VRonin

                      @Zunneh said in Polymorphism didn't work:

                      moveUp(flash); // this don't work its like i didn't write this command

                      lawl and flash are 2 different items. Since you never give a parent to flash it remains as a separate top level window and since you never call show on it it is never displayed on screen. move works as expected

                      Z Offline
                      Z Offline
                      Zunneh
                      wrote on last edited by
                      #17

                      @VRonin Flash is the same object created with lawl (Personnage ) how can i do it ?

                      my english is average, please use simple words and try to be the most explicit, thank you

                      J.HilkJ VRoninV 2 Replies Last reply
                      0
                      • Z Zunneh

                        @VRonin Flash is the same object created with lawl (Personnage ) how can i do it ?

                        J.HilkJ Offline
                        J.HilkJ Offline
                        J.Hilk
                        Moderators
                        wrote on last edited by J.Hilk
                        #18

                        @Zunneh

                        flash =new Flash(this);
                        auto pers = qobject_cast<Personage*>(flash);
                        if(pers)
                            pers->moveUp();
                        flash->moveUp();
                        

                        really, you should consider an other approach:

                        class myDot :  public QLabel
                        {
                         enum MoveSpeed{
                             Personage = 1,
                             Tortue = 2,
                             Flash  = 10
                        }; E_ENUM(MoveSpeed)
                        .....
                        
                        public: 
                        void moveToUp(MoveSpeed speed){
                             move (m_x, m_y - static_cast<int>(speed));
                        }
                        
                        }
                        

                        Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                        Q: What's that?
                        A: It's blue light.
                        Q: What does it do?
                        A: It turns blue.

                        1 Reply Last reply
                        3
                        • Z Zunneh

                          @VRonin Flash is the same object created with lawl (Personnage ) how can i do it ?

                          VRoninV Offline
                          VRoninV Offline
                          VRonin
                          wrote on last edited by
                          #19

                          @Zunneh said in Polymorphism didn't work:

                          Flash is the same object created with lawl

                          It is not. 2 new = 2 different objects

                          "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                          ~Napoleon Bonaparte

                          On a crusade to banish setIndexWidget() from the holy land of Qt

                          Z 1 Reply Last reply
                          2
                          • VRoninV VRonin

                            @Zunneh said in Polymorphism didn't work:

                            Flash is the same object created with lawl

                            It is not. 2 new = 2 different objects

                            Z Offline
                            Z Offline
                            Zunneh
                            wrote on last edited by Zunneh
                            #20

                            @VRonin yeah you are right i tried it and its 2 different objects , so i forget something , i'm moving 2 Different objects and my goal is to move one object with different form

                            my english is average, please use simple words and try to be the most explicit, thank you

                            1 Reply Last reply
                            0
                            • SGaistS SGaist

                              Technically you don't need three subclasses, you can just have setters which set the speed of your "Personnage" class.

                              VRoninV Offline
                              VRoninV Offline
                              VRonin
                              wrote on last edited by
                              #21

                              my goal is to move one object with different form

                              @SGaist said in Polymorphism didn't work:

                              Technically you don't need three subclasses, you can just have setters which set the speed of your "Personnage" class.

                              @J.Hilk said in Polymorphism didn't work:

                              really, you should consider an other approach:

                              class myDot :  public QLabel
                              {
                               enum MoveSpeed{
                                   Personage = 1,
                                   Tortue = 2,
                                   Flash  = 10
                              }; E_ENUM(MoveSpeed)
                              .....
                              
                              public: 
                              void moveToUp(MoveSpeed speed){
                                   move (m_x, m_y - static_cast<int>(speed));
                              }
                              
                              }
                              

                              "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                              ~Napoleon Bonaparte

                              On a crusade to banish setIndexWidget() from the holy land of Qt

                              1 Reply Last reply
                              3
                              • Z Offline
                                Z Offline
                                Zunneh
                                wrote on last edited by
                                #22

                                thank you guys , it work :)

                                my english is average, please use simple words and try to be the most explicit, thank you

                                1 Reply Last reply
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