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Polymorphism didn't work

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  • Kent-DorfmanK Offline
    Kent-DorfmanK Offline
    Kent-Dorfman
    wrote on last edited by Kent-Dorfman
    #2

    what's with all the

    this->
    

    syntax? It is superfluous (I like that word) and usually unnecessary unless you explictly need to reference a shadowed parameter variable.

    The dystopian literature that served as a warning in my youth has become an instruction manual in my elder years.

    1 Reply Last reply
    1
    • Z Zunneh

      Hello guys , so i'm writing code to move an object (her a green ball ) i created the class Personnage (to create the object ) and 3 others class who inherit from Personnage (Tortue is the class to move the Object slowly , human class tho move the object more quick than tortue and Flash to move the object the fastest) , now in my main program when i created the object and i want to move it , it didn't move (it seems like i have a problem with polymorphism when i create flash and try to move it with moveUp(*flash) it didn't work )

      6_1550240132066_Capture d’écran 2019-02-15 à 15.07.08.png

      5_1550240132066_Capture d’écran 2019-02-15 à 15.06.59.png

      4_1550240132066_Capture d’écran 2019-02-15 à 15.06.37.png

      3_1550240132066_Capture d’écran 2019-02-15 à 15.06.22.png

      2_1550240132066_Capture d’écran 2019-02-15 à 15.06.02.png

      0_1550240343389_Capture d’écran 2019-02-15 à 15.18.47.png

      P.S: i didn't put a constructor for the 3 class ( Flash , tortue and human ) because i gonna move only one object who is the green ball , its logic what i have do ?

      kshegunovK Offline
      kshegunovK Offline
      kshegunov
      Moderators
      wrote on last edited by kshegunov
      #3

      ... and also please copy-paste the code as text. Images make it really, really hard to follow what's going on.

      Read and abide by the Qt Code of Conduct

      1 Reply Last reply
      3
      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #4

        Hi,

        To add to my fellow, where are you calling these move methods ?

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

        1 Reply Last reply
        0
        • Z Offline
          Z Offline
          Zunneh
          wrote on last edited by Zunneh
          #5

          i want to create one object Personnage ( who is the green ball ) and control the move of this green ball (only one) with 3 différents form (Tortue is the slow one , human the medium and flash the fastest one ) ,how can i do this ? i need only one constructor to create the object (i put it in Personnage) and 3 class who inherit from Personnage (Tortue, Human and flash) without constructor (because these class are only need to move the main object ) , my problem is to control only one object with different form , how can i do this ?

          my english is average, please use simple words and try to be the most explicit, thank you

          1 Reply Last reply
          0
          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #6

            Technically you don't need three subclasses, you can just have setters which set the speed of your "Personnage" class.

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

            Z VRoninV 2 Replies Last reply
            4
            • SGaistS SGaist

              Technically you don't need three subclasses, you can just have setters which set the speed of your "Personnage" class.

              Z Offline
              Z Offline
              Zunneh
              wrote on last edited by
              #7

              @SGaist yeah but i want to do it with classes to apply polymorphism

              my english is average, please use simple words and try to be the most explicit, thank you

              1 Reply Last reply
              0
              • Z Zunneh

                Hello guys , so i'm writing code to move an object (her a green ball ) i created the class Personnage (to create the object ) and 3 others class who inherit from Personnage (Tortue is the class to move the Object slowly , human class tho move the object more quick than tortue and Flash to move the object the fastest) , now in my main program when i created the object and i want to move it , it didn't move (it seems like i have a problem with polymorphism when i create flash and try to move it with moveUp(*flash) it didn't work )

                6_1550240132066_Capture d’écran 2019-02-15 à 15.07.08.png

                5_1550240132066_Capture d’écran 2019-02-15 à 15.06.59.png

                4_1550240132066_Capture d’écran 2019-02-15 à 15.06.37.png

                3_1550240132066_Capture d’écran 2019-02-15 à 15.06.22.png

                2_1550240132066_Capture d’écran 2019-02-15 à 15.06.02.png

                0_1550240343389_Capture d’écran 2019-02-15 à 15.18.47.png

                P.S: i didn't put a constructor for the 3 class ( Flash , tortue and human ) because i gonna move only one object who is the green ball , its logic what i have do ?

                J.HilkJ Offline
                J.HilkJ Offline
                J.Hilk
                Moderators
                wrote on last edited by
                #8

                @Zunneh
                your problem is that you shadow your base class functions instead of overwriting them.

                IIRC name lookup stops if it finds a name in one of your bases. It won't look beyond in other bases.

                So it finds the base function and does not look for your other implementation.

                IF you really want to go the way of different classes, make your base class function virtual and overwrite them in the derived classes


                Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                Q: What's that?
                A: It's blue light.
                Q: What does it do?
                A: It turns blue.

                Z 1 Reply Last reply
                2
                • J.HilkJ J.Hilk

                  @Zunneh
                  your problem is that you shadow your base class functions instead of overwriting them.

                  IIRC name lookup stops if it finds a name in one of your bases. It won't look beyond in other bases.

                  So it finds the base function and does not look for your other implementation.

                  IF you really want to go the way of different classes, make your base class function virtual and overwrite them in the derived classes

                  Z Offline
                  Z Offline
                  Zunneh
                  wrote on last edited by
                  #9

                  @J.Hilk i make my base class virtual and i write the same functions in the other class , my problem i think is with constructor , i create the object in my base class (Personnage her ) and the 3 child are without constructor , but the child can't control the object created in the base class , this is my problem , i want to say to the child that they are going to control the object of the class base (the green ball)

                  my english is average, please use simple words and try to be the most explicit, thank you

                  1 Reply Last reply
                  0
                  • VRoninV Offline
                    VRoninV Offline
                    VRonin
                    wrote on last edited by
                    #10

                    1st of all, can you add override to the derived classes to make sure you are indeed reimplementing the virtual methods? https://en.cppreference.com/w/cpp/language/override

                    i create the object in my base class

                    If you create an object of the base class then it will use the methods defined in the base class, not on the derived ones

                    "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                    ~Napoleon Bonaparte

                    On a crusade to banish setIndexWidget() from the holy land of Qt

                    Z 1 Reply Last reply
                    2
                    • VRoninV VRonin

                      1st of all, can you add override to the derived classes to make sure you are indeed reimplementing the virtual methods? https://en.cppreference.com/w/cpp/language/override

                      i create the object in my base class

                      If you create an object of the base class then it will use the methods defined in the base class, not on the derived ones

                      Z Offline
                      Z Offline
                      Zunneh
                      wrote on last edited by
                      #11

                      @VRonin said in Polymorphism didn't work:

                      https://en.cppreference.com/w/cpp/language/override

                      so i shouldn't create it on the base class ?

                      my english is average, please use simple words and try to be the most explicit, thank you

                      VRoninV 1 Reply Last reply
                      0
                      • Z Zunneh

                        @VRonin said in Polymorphism didn't work:

                        https://en.cppreference.com/w/cpp/language/override

                        so i shouldn't create it on the base class ?

                        VRoninV Offline
                        VRoninV Offline
                        VRonin
                        wrote on last edited by
                        #12

                        @Zunneh No, you just add the override keyword in the base class to tell the compiler to make 100% sure you are indeed reimplementing a virtual method. It's just a safety feature, no change in code behaviour

                        "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                        ~Napoleon Bonaparte

                        On a crusade to banish setIndexWidget() from the holy land of Qt

                        Z 1 Reply Last reply
                        0
                        • VRoninV VRonin

                          @Zunneh No, you just add the override keyword in the base class to tell the compiler to make 100% sure you are indeed reimplementing a virtual method. It's just a safety feature, no change in code behaviour

                          Z Offline
                          Z Offline
                          Zunneh
                          wrote on last edited by
                          #13

                          @VRonin yeah but where i should create the object ? the green ball , you tell me i can't create it in the base class because it will only use base class methods

                          my english is average, please use simple words and try to be the most explicit, thank you

                          1 Reply Last reply
                          0
                          • VRoninV Offline
                            VRoninV Offline
                            VRonin
                            wrote on last edited by
                            #14

                            members can be created anywhere you want, the base class is fine, what I meant is that if you create Personnage a; it will behave as a Personnage. Always.

                            "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                            ~Napoleon Bonaparte

                            On a crusade to banish setIndexWidget() from the holy land of Qt

                            1 Reply Last reply
                            0
                            • Z Offline
                              Z Offline
                              Zunneh
                              wrote on last edited by
                              #15

                              Personnage.h

                               ifndef PERSONNAGE_H
                               #define PERSONNAGE_H
                               #include <QMainWindow>
                               #include <QtWidgets>
                              
                               class Personnage:public QWidget
                              {
                              public: 
                              
                              Personnage(QWidget *parent=0);
                              ~Personnage();
                              virtual void moveToUp();
                              virtual void moveToLeft();
                              virtual void moveToRight();
                              virtual void moveToDown();
                              
                              protected:
                              
                                int m_x;
                                int m_y;
                                QLabel *test;
                               };
                              
                              void moveUp(Personnage *e);
                              void moveLeft(Personnage *e);
                              void moveRight(Personnage *e);
                              void moveDown(Personnage *e);
                              
                               #endif // PERSONNAGE_H
                              

                              Personnage.cpp

                               #include "personnage.h"
                              
                               Personnage::Personnage(QWidget *parent):QWidget(parent)
                              {
                              
                              QLabel *test=new QLabel(this);
                              test->setFixedSize(30,30);
                              QPixmap image5("/Users/mac/Documents/Qt projet/PolymorphysmeV1/bouton-vert.png");
                              test->setPixmap(image5);
                              
                              }
                              
                              void Personnage::moveToUp()
                              {
                              
                              move(40,m_y);
                              
                              }
                              
                              void Personnage::moveToLeft()
                              
                              {
                              
                              move(20,m_y);
                              
                              }
                              
                              void Personnage::moveToRight()
                              
                              {
                              
                              move(0,m_y);
                              
                              }
                              
                              void Personnage::moveToDown()
                              
                              {
                              
                              move(30,m_y);
                              
                              }
                              
                              void moveUp(Personnage *e)
                              
                              {
                              
                              e->moveToUp();
                              
                              }
                              
                              void moveLeft(Personnage *e)
                              
                              {
                              
                               e->moveToLeft();
                              
                              }
                              
                              void moveRight(Personnage *e)
                              
                              {
                              
                              e->moveToRight();
                              
                              }
                              
                              void moveDown(Personnage *e)
                              
                              {
                              
                              e->moveToDown();
                              
                              }
                              

                              Now this is the child Flash.h

                              #ifndef FLASH_H
                              #define FLASH_H
                              #include"personnage.h"
                              class Flash:public Personnage
                              
                              {
                              
                              public:
                              void moveToUp() override;
                              void moveToLeft() override;
                              void moveToRight() override;
                              void moveToDown() override;
                              
                              private:
                              
                               };
                              
                              #endif // FLASH_H
                              

                              This is the child flash.cpp

                              #include "flash.h"
                              void Flash::moveToUp()
                              {
                              move(10,10);
                              }
                              void Flash::moveToLeft()
                              {
                              move(m_x+10,m_y);
                              }
                              void Flash::moveToRight()
                              {
                              move(m_x-10,m_y);
                              }
                              void Flash::moveToDown()
                              {
                              move(m_x,m_y+10);
                              }
                              

                              now in main program MainWindow.cpp

                              lawl=new Personnage(this);
                              flash =new Flash; 
                              moveUp(lawl); //This work
                              moveUp(flash); // this don't work its like i didn't write this command
                              

                              my english is average, please use simple words and try to be the most explicit, thank you

                              VRoninV 1 Reply Last reply
                              0
                              • Z Zunneh

                                Personnage.h

                                 ifndef PERSONNAGE_H
                                 #define PERSONNAGE_H
                                 #include <QMainWindow>
                                 #include <QtWidgets>
                                
                                 class Personnage:public QWidget
                                {
                                public: 
                                
                                Personnage(QWidget *parent=0);
                                ~Personnage();
                                virtual void moveToUp();
                                virtual void moveToLeft();
                                virtual void moveToRight();
                                virtual void moveToDown();
                                
                                protected:
                                
                                  int m_x;
                                  int m_y;
                                  QLabel *test;
                                 };
                                
                                void moveUp(Personnage *e);
                                void moveLeft(Personnage *e);
                                void moveRight(Personnage *e);
                                void moveDown(Personnage *e);
                                
                                 #endif // PERSONNAGE_H
                                

                                Personnage.cpp

                                 #include "personnage.h"
                                
                                 Personnage::Personnage(QWidget *parent):QWidget(parent)
                                {
                                
                                QLabel *test=new QLabel(this);
                                test->setFixedSize(30,30);
                                QPixmap image5("/Users/mac/Documents/Qt projet/PolymorphysmeV1/bouton-vert.png");
                                test->setPixmap(image5);
                                
                                }
                                
                                void Personnage::moveToUp()
                                {
                                
                                move(40,m_y);
                                
                                }
                                
                                void Personnage::moveToLeft()
                                
                                {
                                
                                move(20,m_y);
                                
                                }
                                
                                void Personnage::moveToRight()
                                
                                {
                                
                                move(0,m_y);
                                
                                }
                                
                                void Personnage::moveToDown()
                                
                                {
                                
                                move(30,m_y);
                                
                                }
                                
                                void moveUp(Personnage *e)
                                
                                {
                                
                                e->moveToUp();
                                
                                }
                                
                                void moveLeft(Personnage *e)
                                
                                {
                                
                                 e->moveToLeft();
                                
                                }
                                
                                void moveRight(Personnage *e)
                                
                                {
                                
                                e->moveToRight();
                                
                                }
                                
                                void moveDown(Personnage *e)
                                
                                {
                                
                                e->moveToDown();
                                
                                }
                                

                                Now this is the child Flash.h

                                #ifndef FLASH_H
                                #define FLASH_H
                                #include"personnage.h"
                                class Flash:public Personnage
                                
                                {
                                
                                public:
                                void moveToUp() override;
                                void moveToLeft() override;
                                void moveToRight() override;
                                void moveToDown() override;
                                
                                private:
                                
                                 };
                                
                                #endif // FLASH_H
                                

                                This is the child flash.cpp

                                #include "flash.h"
                                void Flash::moveToUp()
                                {
                                move(10,10);
                                }
                                void Flash::moveToLeft()
                                {
                                move(m_x+10,m_y);
                                }
                                void Flash::moveToRight()
                                {
                                move(m_x-10,m_y);
                                }
                                void Flash::moveToDown()
                                {
                                move(m_x,m_y+10);
                                }
                                

                                now in main program MainWindow.cpp

                                lawl=new Personnage(this);
                                flash =new Flash; 
                                moveUp(lawl); //This work
                                moveUp(flash); // this don't work its like i didn't write this command
                                
                                VRoninV Offline
                                VRoninV Offline
                                VRonin
                                wrote on last edited by
                                #16

                                @Zunneh said in Polymorphism didn't work:

                                moveUp(flash); // this don't work its like i didn't write this command

                                lawl and flash are 2 different items. Since you never give a parent to flash it remains as a separate top level window and since you never call show on it it is never displayed on screen. move works as expected

                                "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                                ~Napoleon Bonaparte

                                On a crusade to banish setIndexWidget() from the holy land of Qt

                                Z 1 Reply Last reply
                                2
                                • VRoninV VRonin

                                  @Zunneh said in Polymorphism didn't work:

                                  moveUp(flash); // this don't work its like i didn't write this command

                                  lawl and flash are 2 different items. Since you never give a parent to flash it remains as a separate top level window and since you never call show on it it is never displayed on screen. move works as expected

                                  Z Offline
                                  Z Offline
                                  Zunneh
                                  wrote on last edited by
                                  #17

                                  @VRonin Flash is the same object created with lawl (Personnage ) how can i do it ?

                                  my english is average, please use simple words and try to be the most explicit, thank you

                                  J.HilkJ VRoninV 2 Replies Last reply
                                  0
                                  • Z Zunneh

                                    @VRonin Flash is the same object created with lawl (Personnage ) how can i do it ?

                                    J.HilkJ Offline
                                    J.HilkJ Offline
                                    J.Hilk
                                    Moderators
                                    wrote on last edited by J.Hilk
                                    #18

                                    @Zunneh

                                    flash =new Flash(this);
                                    auto pers = qobject_cast<Personage*>(flash);
                                    if(pers)
                                        pers->moveUp();
                                    flash->moveUp();
                                    

                                    really, you should consider an other approach:

                                    class myDot :  public QLabel
                                    {
                                     enum MoveSpeed{
                                         Personage = 1,
                                         Tortue = 2,
                                         Flash  = 10
                                    }; E_ENUM(MoveSpeed)
                                    .....
                                    
                                    public: 
                                    void moveToUp(MoveSpeed speed){
                                         move (m_x, m_y - static_cast<int>(speed));
                                    }
                                    
                                    }
                                    

                                    Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                                    Q: What's that?
                                    A: It's blue light.
                                    Q: What does it do?
                                    A: It turns blue.

                                    1 Reply Last reply
                                    3
                                    • Z Zunneh

                                      @VRonin Flash is the same object created with lawl (Personnage ) how can i do it ?

                                      VRoninV Offline
                                      VRoninV Offline
                                      VRonin
                                      wrote on last edited by
                                      #19

                                      @Zunneh said in Polymorphism didn't work:

                                      Flash is the same object created with lawl

                                      It is not. 2 new = 2 different objects

                                      "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                                      ~Napoleon Bonaparte

                                      On a crusade to banish setIndexWidget() from the holy land of Qt

                                      Z 1 Reply Last reply
                                      2
                                      • VRoninV VRonin

                                        @Zunneh said in Polymorphism didn't work:

                                        Flash is the same object created with lawl

                                        It is not. 2 new = 2 different objects

                                        Z Offline
                                        Z Offline
                                        Zunneh
                                        wrote on last edited by Zunneh
                                        #20

                                        @VRonin yeah you are right i tried it and its 2 different objects , so i forget something , i'm moving 2 Different objects and my goal is to move one object with different form

                                        my english is average, please use simple words and try to be the most explicit, thank you

                                        1 Reply Last reply
                                        0
                                        • SGaistS SGaist

                                          Technically you don't need three subclasses, you can just have setters which set the speed of your "Personnage" class.

                                          VRoninV Offline
                                          VRoninV Offline
                                          VRonin
                                          wrote on last edited by
                                          #21

                                          my goal is to move one object with different form

                                          @SGaist said in Polymorphism didn't work:

                                          Technically you don't need three subclasses, you can just have setters which set the speed of your "Personnage" class.

                                          @J.Hilk said in Polymorphism didn't work:

                                          really, you should consider an other approach:

                                          class myDot :  public QLabel
                                          {
                                           enum MoveSpeed{
                                               Personage = 1,
                                               Tortue = 2,
                                               Flash  = 10
                                          }; E_ENUM(MoveSpeed)
                                          .....
                                          
                                          public: 
                                          void moveToUp(MoveSpeed speed){
                                               move (m_x, m_y - static_cast<int>(speed));
                                          }
                                          
                                          }
                                          

                                          "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                                          ~Napoleon Bonaparte

                                          On a crusade to banish setIndexWidget() from the holy land of Qt

                                          1 Reply Last reply
                                          3

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