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Polymorphism didn't work

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  • VRoninV VRonin

    @Zunneh No, you just add the override keyword in the base class to tell the compiler to make 100% sure you are indeed reimplementing a virtual method. It's just a safety feature, no change in code behaviour

    Z Offline
    Z Offline
    Zunneh
    wrote on last edited by
    #13

    @VRonin yeah but where i should create the object ? the green ball , you tell me i can't create it in the base class because it will only use base class methods

    my english is average, please use simple words and try to be the most explicit, thank you

    1 Reply Last reply
    0
    • VRoninV Offline
      VRoninV Offline
      VRonin
      wrote on last edited by
      #14

      members can be created anywhere you want, the base class is fine, what I meant is that if you create Personnage a; it will behave as a Personnage. Always.

      "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
      ~Napoleon Bonaparte

      On a crusade to banish setIndexWidget() from the holy land of Qt

      1 Reply Last reply
      0
      • Z Offline
        Z Offline
        Zunneh
        wrote on last edited by
        #15

        Personnage.h

         ifndef PERSONNAGE_H
         #define PERSONNAGE_H
         #include <QMainWindow>
         #include <QtWidgets>
        
         class Personnage:public QWidget
        {
        public: 
        
        Personnage(QWidget *parent=0);
        ~Personnage();
        virtual void moveToUp();
        virtual void moveToLeft();
        virtual void moveToRight();
        virtual void moveToDown();
        
        protected:
        
          int m_x;
          int m_y;
          QLabel *test;
         };
        
        void moveUp(Personnage *e);
        void moveLeft(Personnage *e);
        void moveRight(Personnage *e);
        void moveDown(Personnage *e);
        
         #endif // PERSONNAGE_H
        

        Personnage.cpp

         #include "personnage.h"
        
         Personnage::Personnage(QWidget *parent):QWidget(parent)
        {
        
        QLabel *test=new QLabel(this);
        test->setFixedSize(30,30);
        QPixmap image5("/Users/mac/Documents/Qt projet/PolymorphysmeV1/bouton-vert.png");
        test->setPixmap(image5);
        
        }
        
        void Personnage::moveToUp()
        {
        
        move(40,m_y);
        
        }
        
        void Personnage::moveToLeft()
        
        {
        
        move(20,m_y);
        
        }
        
        void Personnage::moveToRight()
        
        {
        
        move(0,m_y);
        
        }
        
        void Personnage::moveToDown()
        
        {
        
        move(30,m_y);
        
        }
        
        void moveUp(Personnage *e)
        
        {
        
        e->moveToUp();
        
        }
        
        void moveLeft(Personnage *e)
        
        {
        
         e->moveToLeft();
        
        }
        
        void moveRight(Personnage *e)
        
        {
        
        e->moveToRight();
        
        }
        
        void moveDown(Personnage *e)
        
        {
        
        e->moveToDown();
        
        }
        

        Now this is the child Flash.h

        #ifndef FLASH_H
        #define FLASH_H
        #include"personnage.h"
        class Flash:public Personnage
        
        {
        
        public:
        void moveToUp() override;
        void moveToLeft() override;
        void moveToRight() override;
        void moveToDown() override;
        
        private:
        
         };
        
        #endif // FLASH_H
        

        This is the child flash.cpp

        #include "flash.h"
        void Flash::moveToUp()
        {
        move(10,10);
        }
        void Flash::moveToLeft()
        {
        move(m_x+10,m_y);
        }
        void Flash::moveToRight()
        {
        move(m_x-10,m_y);
        }
        void Flash::moveToDown()
        {
        move(m_x,m_y+10);
        }
        

        now in main program MainWindow.cpp

        lawl=new Personnage(this);
        flash =new Flash; 
        moveUp(lawl); //This work
        moveUp(flash); // this don't work its like i didn't write this command
        

        my english is average, please use simple words and try to be the most explicit, thank you

        VRoninV 1 Reply Last reply
        0
        • Z Zunneh

          Personnage.h

           ifndef PERSONNAGE_H
           #define PERSONNAGE_H
           #include <QMainWindow>
           #include <QtWidgets>
          
           class Personnage:public QWidget
          {
          public: 
          
          Personnage(QWidget *parent=0);
          ~Personnage();
          virtual void moveToUp();
          virtual void moveToLeft();
          virtual void moveToRight();
          virtual void moveToDown();
          
          protected:
          
            int m_x;
            int m_y;
            QLabel *test;
           };
          
          void moveUp(Personnage *e);
          void moveLeft(Personnage *e);
          void moveRight(Personnage *e);
          void moveDown(Personnage *e);
          
           #endif // PERSONNAGE_H
          

          Personnage.cpp

           #include "personnage.h"
          
           Personnage::Personnage(QWidget *parent):QWidget(parent)
          {
          
          QLabel *test=new QLabel(this);
          test->setFixedSize(30,30);
          QPixmap image5("/Users/mac/Documents/Qt projet/PolymorphysmeV1/bouton-vert.png");
          test->setPixmap(image5);
          
          }
          
          void Personnage::moveToUp()
          {
          
          move(40,m_y);
          
          }
          
          void Personnage::moveToLeft()
          
          {
          
          move(20,m_y);
          
          }
          
          void Personnage::moveToRight()
          
          {
          
          move(0,m_y);
          
          }
          
          void Personnage::moveToDown()
          
          {
          
          move(30,m_y);
          
          }
          
          void moveUp(Personnage *e)
          
          {
          
          e->moveToUp();
          
          }
          
          void moveLeft(Personnage *e)
          
          {
          
           e->moveToLeft();
          
          }
          
          void moveRight(Personnage *e)
          
          {
          
          e->moveToRight();
          
          }
          
          void moveDown(Personnage *e)
          
          {
          
          e->moveToDown();
          
          }
          

          Now this is the child Flash.h

          #ifndef FLASH_H
          #define FLASH_H
          #include"personnage.h"
          class Flash:public Personnage
          
          {
          
          public:
          void moveToUp() override;
          void moveToLeft() override;
          void moveToRight() override;
          void moveToDown() override;
          
          private:
          
           };
          
          #endif // FLASH_H
          

          This is the child flash.cpp

          #include "flash.h"
          void Flash::moveToUp()
          {
          move(10,10);
          }
          void Flash::moveToLeft()
          {
          move(m_x+10,m_y);
          }
          void Flash::moveToRight()
          {
          move(m_x-10,m_y);
          }
          void Flash::moveToDown()
          {
          move(m_x,m_y+10);
          }
          

          now in main program MainWindow.cpp

          lawl=new Personnage(this);
          flash =new Flash; 
          moveUp(lawl); //This work
          moveUp(flash); // this don't work its like i didn't write this command
          
          VRoninV Offline
          VRoninV Offline
          VRonin
          wrote on last edited by
          #16

          @Zunneh said in Polymorphism didn't work:

          moveUp(flash); // this don't work its like i didn't write this command

          lawl and flash are 2 different items. Since you never give a parent to flash it remains as a separate top level window and since you never call show on it it is never displayed on screen. move works as expected

          "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
          ~Napoleon Bonaparte

          On a crusade to banish setIndexWidget() from the holy land of Qt

          Z 1 Reply Last reply
          2
          • VRoninV VRonin

            @Zunneh said in Polymorphism didn't work:

            moveUp(flash); // this don't work its like i didn't write this command

            lawl and flash are 2 different items. Since you never give a parent to flash it remains as a separate top level window and since you never call show on it it is never displayed on screen. move works as expected

            Z Offline
            Z Offline
            Zunneh
            wrote on last edited by
            #17

            @VRonin Flash is the same object created with lawl (Personnage ) how can i do it ?

            my english is average, please use simple words and try to be the most explicit, thank you

            J.HilkJ VRoninV 2 Replies Last reply
            0
            • Z Zunneh

              @VRonin Flash is the same object created with lawl (Personnage ) how can i do it ?

              J.HilkJ Offline
              J.HilkJ Offline
              J.Hilk
              Moderators
              wrote on last edited by J.Hilk
              #18

              @Zunneh

              flash =new Flash(this);
              auto pers = qobject_cast<Personage*>(flash);
              if(pers)
                  pers->moveUp();
              flash->moveUp();
              

              really, you should consider an other approach:

              class myDot :  public QLabel
              {
               enum MoveSpeed{
                   Personage = 1,
                   Tortue = 2,
                   Flash  = 10
              }; E_ENUM(MoveSpeed)
              .....
              
              public: 
              void moveToUp(MoveSpeed speed){
                   move (m_x, m_y - static_cast<int>(speed));
              }
              
              }
              

              Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


              Q: What's that?
              A: It's blue light.
              Q: What does it do?
              A: It turns blue.

              1 Reply Last reply
              3
              • Z Zunneh

                @VRonin Flash is the same object created with lawl (Personnage ) how can i do it ?

                VRoninV Offline
                VRoninV Offline
                VRonin
                wrote on last edited by
                #19

                @Zunneh said in Polymorphism didn't work:

                Flash is the same object created with lawl

                It is not. 2 new = 2 different objects

                "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                ~Napoleon Bonaparte

                On a crusade to banish setIndexWidget() from the holy land of Qt

                Z 1 Reply Last reply
                2
                • VRoninV VRonin

                  @Zunneh said in Polymorphism didn't work:

                  Flash is the same object created with lawl

                  It is not. 2 new = 2 different objects

                  Z Offline
                  Z Offline
                  Zunneh
                  wrote on last edited by Zunneh
                  #20

                  @VRonin yeah you are right i tried it and its 2 different objects , so i forget something , i'm moving 2 Different objects and my goal is to move one object with different form

                  my english is average, please use simple words and try to be the most explicit, thank you

                  1 Reply Last reply
                  0
                  • SGaistS SGaist

                    Technically you don't need three subclasses, you can just have setters which set the speed of your "Personnage" class.

                    VRoninV Offline
                    VRoninV Offline
                    VRonin
                    wrote on last edited by
                    #21

                    my goal is to move one object with different form

                    @SGaist said in Polymorphism didn't work:

                    Technically you don't need three subclasses, you can just have setters which set the speed of your "Personnage" class.

                    @J.Hilk said in Polymorphism didn't work:

                    really, you should consider an other approach:

                    class myDot :  public QLabel
                    {
                     enum MoveSpeed{
                         Personage = 1,
                         Tortue = 2,
                         Flash  = 10
                    }; E_ENUM(MoveSpeed)
                    .....
                    
                    public: 
                    void moveToUp(MoveSpeed speed){
                         move (m_x, m_y - static_cast<int>(speed));
                    }
                    
                    }
                    

                    "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                    ~Napoleon Bonaparte

                    On a crusade to banish setIndexWidget() from the holy land of Qt

                    1 Reply Last reply
                    3
                    • Z Offline
                      Z Offline
                      Zunneh
                      wrote on last edited by
                      #22

                      thank you guys , it work :)

                      my english is average, please use simple words and try to be the most explicit, thank you

                      1 Reply Last reply
                      0

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