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How add FBX SDK in my Mac Qt project?

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    Princein
    wrote on 6 Dec 2018, 14:56 last edited by
    #1

    I developed a Qt project on Mac which transplanted from Windows Qt,everything is working fine in Windows Qt,but in Mac Qt show many errors, one of them is :
    'fbxsdk.h' file not found
    it seem to say I have not add FBX SDK to my Mac Qt project. so I add it according official website: https://help.autodesk.com/view/FBX/2017/ENU/?guid=__files_GUID_724E9FAD_AFA0_4348_BDAA_6CF2FDF2FF55_htm .

    and study add FBX SDK in Windows Qt project in this website : https://forums.autodesk.com/t5/fbx-forum/including-sdk-to-qt-creator/td-p/8184654 .

    so I edit my .pro, the content is here :

    LIBS += /Applications/Autodesk/FBX\ SDK/2019.2/lib/clang/debug/libfbxsdk.a
    LIBS += /Applications/Autodesk/FBX\ SDK/2019.2/lib/clang/debug/libfbxsdk.dylib
    INCLUDEPATH += /Applications/Autodesk/FBX\ SDK/2019.2/include
    DEPENDPATH += /Applications/Autodesk/FBX\ SDK/2019.2/lib/clang

    it still show error : 'fbxsdk.h' file not found, how should I add FBX\ SDK in my Mac Qt project,thanks a lot!

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