How pass an array from qml to opengl Shader
Unsolved
QML and Qt Quick
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Hello Everyone,
I'm trying to paint a polygon on a map, using QML + Opengl.
I can paint everything I want but, using QML, I don't find any solutions to pass an array of colors as a propriety of my Shaders: the array is correctly initialized in my app, but there is no way to pass it to opengl program.In "square.vert" I tried to define something like:
attribute float sArray[ELEMENT]; // sArray is the proprity correctly defined in qml containerCan anyone help me? Is there another way to pass a int[] o float[] to openGl scripts?
Thanks in advance,
Simone
ShaderEffect { width: parent.width height: width blending: true property vector2d u_viewport_resolution : Qt.vector2d(width*1.0, height*1.0) **property variant qmlArray: externArray** property bool quant: true property int cellColor: externcellColor vertexShader:"qrc:/square.vert" fragmentShader: "qrc:/clutter.frag" } function vector_initialize() { console.log("vector_initialize"); var colorIndex = 0; for (var i = 0; i < 11520; ++i ) { externArray[i]= 3.;//colorIndex; colorIndex = colorIndex +1; if (colorIndex == 5 ) colorIndex = 0; } }