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problems creating static Qt (was "5.10.1 broke one of my builds")

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  • mzimmersM mzimmers

    Thanks, JKSH - I need static builds for delivering utility programs to customers. Your last paragraph suggests that opengl desktop probably isn't a good idea for me, then. What is the best approach for producing static builds?

    JKSHJ Offline
    JKSHJ Offline
    JKSH
    Moderators
    wrote on last edited by
    #21

    @mzimmers said in 5.10.1 broke one of my builds:

    Thanks, JKSH - I need static builds for delivering utility programs to customers. Your last paragraph suggests that opengl desktop probably isn't a good idea for me, then. What is the best approach for producing static builds?

    Hi @mzimmers, I'm afraid I don't have much experience with static builds of Qt -- I only use dynamic linking.

    Which GUI technologies do your programs use? If it's Qt Widgets or the Graphics View Framework, then the OpenGL setting won't matter because those technologies don't use OpenGL.

    Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

    1 Reply Last reply
    0
    • mzimmersM Offline
      mzimmersM Offline
      mzimmers
      wrote on last edited by
      #22

      I use mainly widgets, so I guess this doesn't matter too much, but I'd like to get to the bottom of the problem.

      This is my configure command:

          cmd /c "configure.bat -static -debug-and-release -platform win32-g++ -prefix $QtDir `
              -qt-zlib -qt-pcre -qt-libpng -qt-libjpeg -qt-freetype -opengl desktop -no-openssl `
              -opensource -confirm-license `
              -make libs -nomake tools -nomake examples -nomake tests"
      

      Here are some extracts of the output from the static build script. I get the same results when building 5.9.4 or 5.10.1. (These were clean builds; I deleted the source directories and let the script re-extract.)

      Running configuration tests...
      Checking for valid makespec... yes
      Checking for alloca() in alloca.h... no
      Checking for alloca() in malloc.h... yes
      Checking for target architecture... i386
      Checking for SSE2 instructions... yes
      Checking for SSE3 instructions... yes
      Checking for SSSE3 instructions... yes
      Checking for SSE4.1 instructions... yes
      Checking for SSE4.2 instructions... yes
      Checking for AVX instructions... yes
      Checking for AVX2 instructions... yes
      Checking for AVX512 F instructions... yes
      Checking for AVX512 BW instructions... yes
      Checking for AVX512 CD instructions... yes
      Checking for AVX512 DQ instructions... yes
      Checking for AVX512 ER instructions... yes
      Checking for AVX512 IFMA instructions... yes
      Checking for AVX512 PF instructions... yes
      Checking for AVX512 VBMI instructions... yes
      Checking for AVX512 VL instructions... yes
      Checking for C++14 support... yes
      Checking for C++1z support... yes
      Checking for D-Bus >= 1.2... no
      Checking for F16C instructions... yes
      Checking for D-Bus >= 1.2 (host)... yes
      Checking for IncrediBuild... no
      Checking for udev... no
      Checking for -Og support... yes
      Checking for POSIX fallocate()... no
      Checking for precompiled header support... yes
      Checking for STL compatibility... yes
      Checking for zlib... yes
      Checking for eventfd... no
      Checking for inotify... no
      Checking for slog2... no
      Checking for 64 bit atomics... yes
      Checking for DoubleConversion... no
      Checking for PCRE2... no
      Checking for O_CLOEXEC... no
      Checking for working std::atomic for function pointers... yes
      Checking for getaddrinfo()... yes
      Checking for getifaddrs()... no
      Checking for IPv6 ifname... no
      Checking for OpenSSL Headers... no
      Checking for XCB >= 1.5 (core)... no
      Checking for DirectX SDK... no
      Checking for Direct 2D... no
      Checking for DirectWrite... yes
      Checking for DirectWrite 2... no
      Checking for EGL... no
      Checking for evdev... no
      Checking for GBM... no
      Checking for KMS... no
      Checking for LinuxFB... no
      Checking for mtdev... no
      Checking for OpenGL ES 2.0... no
      Checking for OpenVG... no
      Checking for default QPA platform... windows
      Checking for libjpeg... no
      Checking for libpng... no
      Checking for tslib... no
      Checking for xkbcommon... no
      Checking for XLib... no
      Checking for uxtheme.h... yes
      Checking for CUPS... no
      Checking for DB2 (IBM)... no
      Checking for InterBase... no
      Checking for MySQL... no
      Checking for OCI (Oracle)... no
      Checking for ODBC... yes
      Checking for PostgreSQL... no
      Checking for SQLite (version 2)... no
      Checking for TDS (Sybase)... no
      Checking for Direct3D 12... no
      Checking for SDL2... no
      Checking for Assimp... no
      Checking for Autodesk FBX... no
      Checking for Wayland EGL library... no
      Checking for BlueZ... no
      Checking for sensorfw... no
      Checking for Gypsy... no
      Checking for WinRT Geolocation API... no
      Checking for DirectShow... yes
      Checking for evr.h... yes
      Checking for Vivante GPU... no
      Checking for GStreamer 1.0... no
      Checking for GStreamer 0.10... no
      Checking for OpenAL... no
      Checking for libresourceqt5... no
      Checking for Windows Audio Services... no
      Checking for WMF... no
      Checking for wmsdk.h... no
      Checking for WShellItem... yes
      Checking for embedded... no
      Checking for Python 2... C:/Qt/Tools/mingw530_32/opt/bin/python2.exe
      Checking for system ninja... no
      Done running configuration tests.
      
      Configure summary:
      
      Build type: win32-g++ (i386, CPU features: <none>)
      Configuration: sse2 sse3 ssse3 sse4_1 sse4_2 avx avx2 avx512f avx512bw avx512cd avx512dq avx512er avx512ifma avx
      nt dbus no-pkg-config release_tools static stl
      Build options:
        Mode ................................... debug and release; default link: debug; optimized tools
        Optimize debug build ................... yes
        Optimize release build for size ........ no
        Building shared libraries .............. no
        Using C++ standard ..................... C++1z
        Using gold linker ...................... no
        Using precompiled headers .............. yes
        Using LTCG ............................. no
        Target compiler supports:
          SSE .................................. SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
          AVX .................................. AVX AVX2 F16C
          AVX512 ............................... F ER CD PF DQ BW VL IFMA VBMI
        Build parts ............................ libs examples tools
        App store compliance ................... no
      .
      .
      .
        Qt Gui ................................. yes
      .
      .
      .
      Qt Gui:
        Accessibility .......................... yes
        FreeType ............................... yes
          Using system FreeType ................ no
        HarfBuzz ............................... yes
          Using system HarfBuzz ................ no
        Fontconfig ............................. no
        Image formats:
          GIF .................................. yes
          ICO .................................. yes
          JPEG ................................. yes
            Using system libjpeg ............... no
          PNG .................................. yes
            Using system libpng ................ no
        EGL .................................... no
        OpenVG ................................. no
        OpenGL:
          ANGLE ................................ no
          Desktop OpenGL ....................... no
          Dynamic OpenGL ....................... no
          OpenGL ES 2.0 ........................ yes
          OpenGL ES 3.0 ........................ no
          OpenGL ES 3.1 ........................ no
        Session Management ..................... yes
      .
      .
      .
      Note: No wayland-egl support detected. Cross-toolkit compatibility disabled.
      
      WARNING: Using OpenGL ES 2.0 on Windows without ANGLE.
      The build will most likely fail.
      Specify -opengl desktop to use regular OpenGL.
      

      Any suggestions?

      Thanks...

      kshegunovK 1 Reply Last reply
      0
      • mzimmersM mzimmers

        I use mainly widgets, so I guess this doesn't matter too much, but I'd like to get to the bottom of the problem.

        This is my configure command:

            cmd /c "configure.bat -static -debug-and-release -platform win32-g++ -prefix $QtDir `
                -qt-zlib -qt-pcre -qt-libpng -qt-libjpeg -qt-freetype -opengl desktop -no-openssl `
                -opensource -confirm-license `
                -make libs -nomake tools -nomake examples -nomake tests"
        

        Here are some extracts of the output from the static build script. I get the same results when building 5.9.4 or 5.10.1. (These were clean builds; I deleted the source directories and let the script re-extract.)

        Running configuration tests...
        Checking for valid makespec... yes
        Checking for alloca() in alloca.h... no
        Checking for alloca() in malloc.h... yes
        Checking for target architecture... i386
        Checking for SSE2 instructions... yes
        Checking for SSE3 instructions... yes
        Checking for SSSE3 instructions... yes
        Checking for SSE4.1 instructions... yes
        Checking for SSE4.2 instructions... yes
        Checking for AVX instructions... yes
        Checking for AVX2 instructions... yes
        Checking for AVX512 F instructions... yes
        Checking for AVX512 BW instructions... yes
        Checking for AVX512 CD instructions... yes
        Checking for AVX512 DQ instructions... yes
        Checking for AVX512 ER instructions... yes
        Checking for AVX512 IFMA instructions... yes
        Checking for AVX512 PF instructions... yes
        Checking for AVX512 VBMI instructions... yes
        Checking for AVX512 VL instructions... yes
        Checking for C++14 support... yes
        Checking for C++1z support... yes
        Checking for D-Bus >= 1.2... no
        Checking for F16C instructions... yes
        Checking for D-Bus >= 1.2 (host)... yes
        Checking for IncrediBuild... no
        Checking for udev... no
        Checking for -Og support... yes
        Checking for POSIX fallocate()... no
        Checking for precompiled header support... yes
        Checking for STL compatibility... yes
        Checking for zlib... yes
        Checking for eventfd... no
        Checking for inotify... no
        Checking for slog2... no
        Checking for 64 bit atomics... yes
        Checking for DoubleConversion... no
        Checking for PCRE2... no
        Checking for O_CLOEXEC... no
        Checking for working std::atomic for function pointers... yes
        Checking for getaddrinfo()... yes
        Checking for getifaddrs()... no
        Checking for IPv6 ifname... no
        Checking for OpenSSL Headers... no
        Checking for XCB >= 1.5 (core)... no
        Checking for DirectX SDK... no
        Checking for Direct 2D... no
        Checking for DirectWrite... yes
        Checking for DirectWrite 2... no
        Checking for EGL... no
        Checking for evdev... no
        Checking for GBM... no
        Checking for KMS... no
        Checking for LinuxFB... no
        Checking for mtdev... no
        Checking for OpenGL ES 2.0... no
        Checking for OpenVG... no
        Checking for default QPA platform... windows
        Checking for libjpeg... no
        Checking for libpng... no
        Checking for tslib... no
        Checking for xkbcommon... no
        Checking for XLib... no
        Checking for uxtheme.h... yes
        Checking for CUPS... no
        Checking for DB2 (IBM)... no
        Checking for InterBase... no
        Checking for MySQL... no
        Checking for OCI (Oracle)... no
        Checking for ODBC... yes
        Checking for PostgreSQL... no
        Checking for SQLite (version 2)... no
        Checking for TDS (Sybase)... no
        Checking for Direct3D 12... no
        Checking for SDL2... no
        Checking for Assimp... no
        Checking for Autodesk FBX... no
        Checking for Wayland EGL library... no
        Checking for BlueZ... no
        Checking for sensorfw... no
        Checking for Gypsy... no
        Checking for WinRT Geolocation API... no
        Checking for DirectShow... yes
        Checking for evr.h... yes
        Checking for Vivante GPU... no
        Checking for GStreamer 1.0... no
        Checking for GStreamer 0.10... no
        Checking for OpenAL... no
        Checking for libresourceqt5... no
        Checking for Windows Audio Services... no
        Checking for WMF... no
        Checking for wmsdk.h... no
        Checking for WShellItem... yes
        Checking for embedded... no
        Checking for Python 2... C:/Qt/Tools/mingw530_32/opt/bin/python2.exe
        Checking for system ninja... no
        Done running configuration tests.
        
        Configure summary:
        
        Build type: win32-g++ (i386, CPU features: <none>)
        Configuration: sse2 sse3 ssse3 sse4_1 sse4_2 avx avx2 avx512f avx512bw avx512cd avx512dq avx512er avx512ifma avx
        nt dbus no-pkg-config release_tools static stl
        Build options:
          Mode ................................... debug and release; default link: debug; optimized tools
          Optimize debug build ................... yes
          Optimize release build for size ........ no
          Building shared libraries .............. no
          Using C++ standard ..................... C++1z
          Using gold linker ...................... no
          Using precompiled headers .............. yes
          Using LTCG ............................. no
          Target compiler supports:
            SSE .................................. SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
            AVX .................................. AVX AVX2 F16C
            AVX512 ............................... F ER CD PF DQ BW VL IFMA VBMI
          Build parts ............................ libs examples tools
          App store compliance ................... no
        .
        .
        .
          Qt Gui ................................. yes
        .
        .
        .
        Qt Gui:
          Accessibility .......................... yes
          FreeType ............................... yes
            Using system FreeType ................ no
          HarfBuzz ............................... yes
            Using system HarfBuzz ................ no
          Fontconfig ............................. no
          Image formats:
            GIF .................................. yes
            ICO .................................. yes
            JPEG ................................. yes
              Using system libjpeg ............... no
            PNG .................................. yes
              Using system libpng ................ no
          EGL .................................... no
          OpenVG ................................. no
          OpenGL:
            ANGLE ................................ no
            Desktop OpenGL ....................... no
            Dynamic OpenGL ....................... no
            OpenGL ES 2.0 ........................ yes
            OpenGL ES 3.0 ........................ no
            OpenGL ES 3.1 ........................ no
          Session Management ..................... yes
        .
        .
        .
        Note: No wayland-egl support detected. Cross-toolkit compatibility disabled.
        
        WARNING: Using OpenGL ES 2.0 on Windows without ANGLE.
        The build will most likely fail.
        Specify -opengl desktop to use regular OpenGL.
        

        Any suggestions?

        Thanks...

        kshegunovK Offline
        kshegunovK Offline
        kshegunov
        Moderators
        wrote on last edited by
        #23

        Do you have the DirectX SDK installed? If not, you should try that to have ANGLE enabled (and hopefully to make away with your problem).

        Read and abide by the Qt Code of Conduct

        mzimmersM 1 Reply Last reply
        1
        • kshegunovK kshegunov

          Do you have the DirectX SDK installed? If not, you should try that to have ANGLE enabled (and hopefully to make away with your problem).

          mzimmersM Offline
          mzimmersM Offline
          mzimmers
          wrote on last edited by
          #24

          @kshegunov I have no idea, but I'm actually less interested in finding an alternative to -opengl desktop, and more interested in finding out why the -opengl desktop option doesn't "take" unless it's specified by itself (separate configure command). But I'll look into the ANGLE alternative if I can't figure this out.

          I'm seeing all kinds of weirdness with this build attempt. My attempts to build on my system drive used up over 260GB of space before failing, so I installed an old HD I had, moved the installer over there, and it built, using only 30GB. As usual, I have absolutely no explanation why this would be the case.

          Thanks...

          kshegunovK 1 Reply Last reply
          0
          • mzimmersM mzimmers

            @kshegunov I have no idea, but I'm actually less interested in finding an alternative to -opengl desktop, and more interested in finding out why the -opengl desktop option doesn't "take" unless it's specified by itself (separate configure command). But I'll look into the ANGLE alternative if I can't figure this out.

            I'm seeing all kinds of weirdness with this build attempt. My attempts to build on my system drive used up over 260GB of space before failing, so I installed an old HD I had, moved the installer over there, and it built, using only 30GB. As usual, I have absolutely no explanation why this would be the case.

            Thanks...

            kshegunovK Offline
            kshegunovK Offline
            kshegunov
            Moderators
            wrote on last edited by
            #25

            @mzimmers said in problems creating static Qt (was "5.10.1 broke one of my builds"):

            I have no idea, but I'm actually less interested in finding an alternative to -opengl desktop

            Well, my asking is because ANGLE as far as I know interfaces with the D3D API and should make your build problem go away. Again, I'm speculating, but it's worth a try I think.

            Read and abide by the Qt Code of Conduct

            mzimmersM 1 Reply Last reply
            0
            • kshegunovK kshegunov

              @mzimmers said in problems creating static Qt (was "5.10.1 broke one of my builds"):

              I have no idea, but I'm actually less interested in finding an alternative to -opengl desktop

              Well, my asking is because ANGLE as far as I know interfaces with the D3D API and should make your build problem go away. Again, I'm speculating, but it's worth a try I think.

              mzimmersM Offline
              mzimmersM Offline
              mzimmers
              wrote on last edited by
              #26

              @kshegunov the build no longer fails, now that I'm using the 2nd configure command. But I'll look into your suggestion. If it results in a smaller footprint, it's worth doing.

              1 Reply Last reply
              1
              • mzimmersM Offline
                mzimmersM Offline
                mzimmers
                wrote on last edited by mzimmers
                #27

                I've come to the conclusion that my original problem stemmed from an odd issue with Powershell. A step in the script invokes an DOS script which in turn invokes the configure.exe program, passing through all arguments it received. At some point, at least one of the arguments "-opengl desktop" is lost. This occurs with Windows PowerShell 5.1 as well as PowerShell Core 6.0.2.

                My workaround is to change the script. This area:

                    # Configure, compile and install Qt.
                    Push-Location $QtSrcDir
                    cmd /c "configure.bat -static -debug-and-release -platform win32-g++ -prefix $QtDir `
                        -qt-zlib -qt-pcre -qt-libpng -qt-libjpeg -qt-freetype -opengl desktop -qt-sql-sqlite -no-openssl `
                        -opensource -confirm-license `
                        -make libs -nomake tools -nomake examples -nomake tests"
                    mingw32-make -k -j4
                    mingw32-make -k install
                    Pop-Location
                

                Should be changed to:

                    # Configure, compile and install Qt.
                    Push-Location $QtSrcDir
                    cmd /c "configure.bat -static -debug-and-release -platform win32-g++ -prefix $QtDir `
                        -qt-zlib -qt-pcre -qt-libpng -qt-libjpeg -qt-freetype -opengl desktop -no-openssl `
                        -opensource -confirm-license -skip qtwebengine`
                        -make libs -nomake tools -nomake examples -nomake tests"
                    cmd /c "configure.bat -redo -opengl desktop"
                    mingw32-make -k -j4
                    mingw32-make -k install
                    Pop-Location
                

                Note that I also removed the "-qt-sql-sqlite" option due to other errors. I'd also recommend that you consider changing "-debug-and-release" to "-release."

                Thanks to all who looked at this with me.

                1 Reply Last reply
                4
                • S Offline
                  S Offline
                  sbaeder
                  wrote on last edited by
                  #28

                  To me, looking at the most current (1903) version of Windows 10, that you have to sent the whole thing as ONE line to the cmd process. The log I captured showed it only doing the first line (partial command). This caused it to try to do the examples, etc.

                  Sent it over as ONE long line in the powershell file, and seems to be working better!

                  But having this all on one is great! Thanks

                  1 Reply Last reply
                  0

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