QPushbutton movable Dynamically
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Hi! See the following links for the building blocks:
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When you resize the window widgets, its resizeEvent function is called.
There you can move the button widget with move to where ever you want.Its unclear what top position is but if its another y position, then move should be fine.
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Sorry i do not understand what is wrong.
The resizeEvent will be called when user resize the running app.
Are you talking about inside Designer part, where you do widget design or where do you mean?
is your widget a Designer plugin ?
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Hi,
You have said when resize event is used, it calls when user resize the running app.
So I have done when user user resizes the app, then button have to move its Y axis, so i have written my code as follows:
void MainWindow::resizeEvent(QResizeEvent* event)
{
qDebug("ResizeEvent");
ui->pushButton->move(0,0);
QMainWindow::resizeEvent(event);
}But when my is running, without resizing app, button position is changing, my requirement is when user resizes app then only button position i.e, y-axis have to change, I hope you got my point
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Hi,
I am using resizeevent , but my button is moving initially when app runs, but it have to move when I resize my gui.
void MainWindow::resizeEvent(QResizeEvent* event)
{
qDebug("ResizeEvent");
ui->pushButton->move(0,0);
QMainWindow::resizeEvent(event);
}
this is the way I am doing, any correction? -
That is fine. but you will also do on first resize
to avoid that, make some if statements
the event has both oldSize and newSixe to checkI cannot tell you what to write as i dont know
what the rules are to move the button.
At what sizes etc.You can also use a timer to only allowed after say 10 secs to
avoid doing it on first resize. -
@Apeksha Just add a boolean variable to your class and set it to false in the resizeEvent:
MainWindow::MainWindow(...): firstTime(true) { ... } void MainWindow::resizeEvent(QResizeEvent* event) { qDebug("ResizeEvent"); if (!firstTime) { ui->pushButton->move(0,0); } else { firstTime = false; } QMainWindow::resizeEvent(event); }