QPushbutton movable Dynamically
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Hi,
You have said when resize event is used, it calls when user resize the running app.
So I have done when user user resizes the app, then button have to move its Y axis, so i have written my code as follows:
void MainWindow::resizeEvent(QResizeEvent* event)
{
qDebug("ResizeEvent");
ui->pushButton->move(0,0);
QMainWindow::resizeEvent(event);
}But when my is running, without resizing app, button position is changing, my requirement is when user resizes app then only button position i.e, y-axis have to change, I hope you got my point
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Hi,
I am using resizeevent , but my button is moving initially when app runs, but it have to move when I resize my gui.
void MainWindow::resizeEvent(QResizeEvent* event)
{
qDebug("ResizeEvent");
ui->pushButton->move(0,0);
QMainWindow::resizeEvent(event);
}
this is the way I am doing, any correction? -
That is fine. but you will also do on first resize
to avoid that, make some if statements
the event has both oldSize and newSixe to checkI cannot tell you what to write as i dont know
what the rules are to move the button.
At what sizes etc.You can also use a timer to only allowed after say 10 secs to
avoid doing it on first resize. -
@Apeksha Just add a boolean variable to your class and set it to false in the resizeEvent:
MainWindow::MainWindow(...): firstTime(true) { ... } void MainWindow::resizeEvent(QResizeEvent* event) { qDebug("ResizeEvent"); if (!firstTime) { ui->pushButton->move(0,0); } else { firstTime = false; } QMainWindow::resizeEvent(event); }
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you can just store its old position ?
QRect oldpos; // int the class
void MainWindow::resizeEvent(QResizeEvent* event) { qDebug("ResizeEvent"); if (!firstTime) { oldpos=ui->pushButton->geometry(); ui->pushButton->move(0,0); } else { firstTime = false; } QMainWindow::resizeEvent(event); }
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QRect oldpos; // int the class
void MainWindow::resizeEvent(QResizeEvent* event)
{
qDebug("ResizeEvent");
if (!firstTime) {
oldpos=ui->pushButton->geometry();
ui->pushButton->move(0,0);
} else {
firstTime = false;
}
QMainWindow::resizeEvent(event);
}Here we are saving old geometry, again where we set this geometry?
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void MainWindow::resizeEvent(QResizeEvent* event) { qDebug("ResizeEvent"); if (!firstTime) { oldpos=ui->pushButton->geometry(); oldX = oldpos.X; oldY = oldpos.Y; ui->pushButton->move(0,0); } else { firstTime = false; ui->pushButton->move(oldX, oldY); } QMainWindow::resizeEvent(event); }
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void MainWindow::resizeEvent(QResizeEvent* event)
{
oldpos=ui->pushButton->geometry();
int oldx=oldpos.x();
int oldy=oldpos.y();
qDebug()<<"oldpos x is"<<oldx<<"oldpos y is:"<<oldy;
if (!firstTime) {
ui->pushButton->move(50,100);
}
else {
firstTime = false;
ui->pushButton->move(oldx,oldy);
}QMainWindow::resizeEvent(event);
}
But it's not working, button is not moving to old position again when gui is maximized.
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@Apeksha said in QPushbutton movable Dynamically:
But it's not working, button is not moving to old position again when gui is maximized.
But that is impossible for it to know.
You must check for that situations then. and then call the
ui->pushButton->move(oldx,oldy);you can use isMaximized()
I wish i understood why you cant just use a layout :)