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Disable Desktop Open GL but keep ANGLE + Software OpenGL fallbacks.
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Hi,
So I've read this document, which explains a lot of things, but I still have one question. How can I disable loading Desktop OpenGL (because our users are having a lot of problems with it), but still trying ANGLE and Software OpenGL dynamically?
Right now I have
app.setAttribute(Qt::AA_UseOpenGLES);
set to force the use of ANGLE, but it fails on some virtual machines where the software rendering seems to work.