Collision with Qml 3D
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wrote on 16 May 2017, 17:30 last edited by Everton Fonseca
My friends how can I do to collision with 3D objects, using x, y, z and anglo position of their origin of the transformation
Any algorithms you have to min to apply in 3D qml?
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wrote on 16 May 2017, 17:52 last edited by A Former User
Hi! Bullet is a popular free and open-source physics engine with support for rigid-body dynamics. Shouldn't be too hard to integrate it with Qt3D.
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Hi! Bullet is a popular free and open-source physics engine with support for rigid-body dynamics. Shouldn't be too hard to integrate it with Qt3D.
wrote on 16 May 2017, 21:06 last edited by@Wieland thanks = D
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wrote on 10 Feb 2023, 08:38 last edited by
have you solve the problem?I have the same question