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Collision with Qml 3D
Everton Fonseca last edited by Everton Fonseca
My friends how can I do to collision with 3D objects, using x, y, z and anglo position of their origin of the transformation
Any algorithms you have to min to apply in 3D qml?
A Former User last edited by A Former User
Hi! Bullet is a popular free and open-source physics engine with support for rigid-body dynamics. Shouldn't be too hard to integrate it with Qt3D.
Everton Fonseca last edited by
@Wieland thanks = D