Collision with Qml 3D
My friends how can I do to collision with 3D objects, using x, y, z and anglo position of their origin of the transformation
Any algorithms you have to min to apply in 3D qml?
Hi! Bullet is a popular free and open-source physics engine with support for rigid-body dynamics. Shouldn't be too hard to integrate it with Qt3D.
@Wieland thanks = D