Unsolved 32 bit VC library with Qt
-
Hi:
I have this compilation error:widget.obj:-1: error: LNK2019: unresolved external symbol "int __cdecl ReadSymbol(char const *,char const *,void *)" (?ReadSymbol@@YAHPEBD0PEAX@Z)
referenced in function "private: void __cdecl Widget::on_pushButton_clicked(void)" (?on_pushButton_clicked@Widget@@AEAAXXZ)File not found : widget.obj
Warning: LNK4272: library machine type 'X86' conflicts with target machine type 'x64'.
Basically, i am converting a VS C# code to QT.
here is the .pro fileQT += core gui greaterThan(QT_MAJOR_VERSION, 4): QT += widgets TARGET = ttt TEMPLATE = app SOURCES += main.cpp\ widget.cpp HEADERS += widget.h FORMS += widget.ui win32:LIBS += -L"$$_PRO_FILE_PWD_/3rdparty/libs/" -lProEasy
here is the header
#ifndef WIDGET_H #define WIDGET_H #include <QWidget> namespace Ui { class Widget; } class Widget : public QWidget { Q_OBJECT public: explicit Widget(QWidget *parent = 0); ~Widget(); private slots: void on_pushButton_clicked(); private: Ui::Widget *ui; }; #endif // WIDGET_H
here is the main.cpp
#include <Windows.h> #include "3rdparty/libs/ProEasy.h" #include "widget.h" #include <QApplication> int main(int argc, char *argv[]) { QApplication a(argc, argv); Widget w; w.show(); return a.exec(); }
here is the widget cpp
#include <Windows.h> #include "3rdparty/libs/ProEasy.h" #include <stdlib.h> #include "widget.h" #include "ui_widget.h" Widget::Widget(QWidget *parent) : QWidget(parent), ui(new Ui::Widget) { ui->setupUi(this); } Widget::~Widget() { delete ui; } void Widget::on_pushButton_clicked() { WORD wData[3]; //ReadSymbol("PC1.#INTERNAL","TestQT_Text",wData); INT K; K= ReadSym("PC1.#INTERNAL","TestQT_Text",wData); }
The library i am using is a VC library (3rd party)
I had been web searching for a while, hope some one can provide some guidance.
Thanks
-
Hi,
Please provide the link line from the building. It appears your library isn't linked, thus you get the unresolved external symbol. Why use$$_PRO_FILE_PWD_
at all? I'd recommend just a relative path, e.g:-L../3rdparty/libs
Kind regards.
-
Hi:
Even I use the absolute path, I am having the same problem as above. Any Idea? -
- was ProEasy compiled for 32 or 64 bit?
- does ProEasy export ReadSym function?
-
@Ongsk said in 32 bit VC library with QT:
Any Idea?
I don't see a link line. After you extract the linker command do just what @VRonin said: make sure the linked libraries (as per the link line) are compiled and linked with the same versions of the tools and are the same flavor (32bit vs 64 bits). After that make sure
ReadSym
is exported. -
I am Novice to C++, so please bear with me:
I thought just by including the lib file, I am able to use the function? In fact the intellisense of QT Creator did show the function.
Do I need to compiled it?
By the way what is Link Line?
Thanks
-
@Ongsk said in 32 bit VC library with QT:
I am Novice to C++, so please bear with me
Oookay. I'll explain shortly and give you links to read further.
The source code you write goes through several transformations before it becomes a program that is executed, namely: compiling[1, 2], linking[2, 3] and ultimately loading[4] (in that order). The compiler produces translation units (also called obj files) from your source code. On the next step those object files are "stitched" together by the linker to produce a binary image (either an executable file or a dynamic library). When you start the program the loader starts reading the binary and starts to assign addresses in memory to the symbols contained therein. Each function or a global variable will ultimately produce a symbol entry in the binary image (there are some conditions for this but they're unimportant here).
So, each of these steps to arrive to a working program are performed by a program. Compilation is done with the help of a compiler. Linking is done by the linker. While building (the process of going through all the mentioned steps) the different tools are called with arguments. What we refer to as "compile line" is the command that's executed for compilation, the link line respectively is the command and arguments that is executed for the purposes of linking.
For example this is a real-life compile line (from a project of mine):
g++ -c -include .pch/Qt5Daemon -pipe --pedantic-errors -g -std=c++1z -fvisibility=hidden -fvisibility-inlines-hidden -fno-exceptions -Wall -W -D_REENTRANT -fPIC -DQT_NO_TSLIB -DQT_NO_FOREACH -DQT_NO_CAST_FROM_ASCII -DQT_NO_CAST_TO_ASCII -DQT_BUILD_DAEMON_LIB -DQT_BUILDING_QT -DQT_ASCII_CAST_WARNINGS -DQT_MOC_COMPAT -DQT_USE_QSTRINGBUILDER -DQT_DEPRECATED_WARNINGS -DQT_DISABLE_DEPRECATED_BEFORE=0x050000 -DQT_NO_EXCEPTIONS -D_LARGEFILE64_SOURCE -D_LARGEFILE_SOURCE -DQT_DBUS_LIB -DQT_CORE_LIB -I. -I. -I../../include -I../../include/QtDaemon -I../../include/QtDaemon/1.0.0 -I../../include/QtDaemon/1.0.0/QtDaemon -I/home/nye/Programming/C++/qt/5.6/include -I/home/nye/Programming/C++/qt/5.6/include/QtDBus -I/home/nye/Programming/C++/qt/5.6/include/QtCore -I.moc -I/home/nye/Programming/C++/qt/5.6/mkspecs/linux-g++ -o .obj/controllerbackend_linux.o controllerbackend_linux.cpp
While this is the link line:
g++ -Wl,--no-undefined -Wl,--version-script,QtDaemon.version -fuse-ld=gold -Wl,--enable-new-dtags -Wl,-z,origin -Wl,-rpath,\$ORIGIN -shared -Wl,-Bsymbolic-functions -Wl,-soname,libQt5Daemon.so.1 -o libQt5Daemon.so.1.0.0 .obj/qdaemonapplication.o .obj/qdaemonlog.o .obj/qdaemoncontroller.o .obj/qabstractdaemonbackend.o .obj/qdaemonstate.o .obj/qdaemoncontroller_linux.o .obj/qdaemondbusinterface.o .obj/qdaemon.o .obj/qdaemon_linux.o .obj/controllerbackend_linux.o .obj/daemonbackend_linux.o .obj/qrc_qdaemon.o .obj/moc_qdaemonapplication.o .obj/moc_qdaemoncontroller.o .obj/moc_qdaemondbusinterface_p.o .obj/moc_daemonbackend_linux.o -L/home/nye/Programming/C++/qt/5.6/lib -lQt5DBus -lQt5Core -lpthread
Both of these can be seen in Qt Creator's "Compile output" pane. The link line is the last
g++
call (the linker may be called differently on different OSes), and I know it's linking because there is no-c
flagged passed that'd signify compilation.Do I need to compiled it?
Now, any external (dynamic) library you "link" needs to be compiled beforehand. So yes, you need to compile it or otherwise obtain the binary image for said library. Since you're using
qmake
as an intermediary for building (it's just a tool that simplifies the whole process described above) you have to make sure you havelibProEasy.lib
orProEasy.lib
located in$$_PRO_FILE_PWD_/3rdparty/libs
(that's whatwin32:LIBS += -L"$$_PRO_FILE_PWD_/3rdparty/libs/" -lProEasy
means).After that symbols and flavor (x86 vs x64) can be inspected with the help of yet another tool - dependency walker. But first thing's first - make sure you have the
.lib
file at the specified location.[1]: https://en.wikipedia.org/wiki/Compiler
[2]: https://en.wikipedia.org/wiki/Translation_unit_(programming)
[3]: https://en.wikipedia.org/wiki/Linker_(computing)
[4]: https://en.wikipedia.org/wiki/Loader_(computing) -
Hi:
Before I continue to get myself into the "Reading Mess", ha ha.The said library is there, in fact there are 2, (import & export Lib) , also with C++ header :

As you can see as above. Now If i am correct, I read some where in the forum stated that VC Library can be use by just specify the path and use the "Window.h"?

Qt Creator showed the function as above hence the link is there?
Thanks
-
images don't work I'm afraid
Qt Creator showed the function as above hence the link is there?
Qt Creator only inspects the headers, it does not check if linking is valid until you try and build
One further question, is ProEasy a static or dinamic library? (is there a .dll file?)
-
Well, Every day I learn something new!
there is no dll, only 2 lib files and c++ header. There is one dll but is for dotnet.
-
First make sure you're compiling everything with the same compiler, then list the symbols (use dependency walker for both) and make sure you have the mentioned symbol there.
-
"First make sure you're compiling everything with the same compiler, then list the symbols (use dependency walker for both) and make sure you have the mentioned symbol there."
Do you mean compile the above ccde? or Just the library?
One Question: if compiling the library, how do i go about? Any guider?
Thanks
-
@Ongsk said in 32 bit VC library with Qt:
Do you mean compile the above ccde? or Just the library?
Both.
@Ongsk said in 32 bit VC library with Qt:
One Question: if compiling the library, how do i go about? Any guider?
Depends on the library itself. Refer to the library documentation/site. Build instructions should be present there.
-
Ok:
That mean compile compile the library in Visual C++ ?
As the above codes are with error, aftre built, so I have to get the dll and link again in QT and try to build again?
Thanks