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32 bit VC library with Qt

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  • kshegunovK kshegunov

    Hi,
    Please provide the link line from the building. It appears your library isn't linked, thus you get the unresolved external symbol. Why use $$_PRO_FILE_PWD_ at all? I'd recommend just a relative path, e.g: -L../3rdparty/libs

    Kind regards.

    O Offline
    O Offline
    Ongsk
    wrote on last edited by
    #3

    @kshegunov

    Hi:
    Even I use the absolute path, I am having the same problem as above. Any Idea?

    kshegunovK 1 Reply Last reply
    0
    • VRoninV Offline
      VRoninV Offline
      VRonin
      wrote on last edited by
      #4
      • was ProEasy compiled for 32 or 64 bit?
      • does ProEasy export ReadSym function?

      "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
      ~Napoleon Bonaparte

      On a crusade to banish setIndexWidget() from the holy land of Qt

      O 1 Reply Last reply
      1
      • O Ongsk

        @kshegunov

        Hi:
        Even I use the absolute path, I am having the same problem as above. Any Idea?

        kshegunovK Offline
        kshegunovK Offline
        kshegunov
        Moderators
        wrote on last edited by kshegunov
        #5

        @Ongsk said in 32 bit VC library with QT:

        Any Idea?

        I don't see a link line. After you extract the linker command do just what @VRonin said: make sure the linked libraries (as per the link line) are compiled and linked with the same versions of the tools and are the same flavor (32bit vs 64 bits). After that make sure ReadSym is exported.

        Read and abide by the Qt Code of Conduct

        1 Reply Last reply
        0
        • VRoninV VRonin
          • was ProEasy compiled for 32 or 64 bit?
          • does ProEasy export ReadSym function?
          O Offline
          O Offline
          Ongsk
          wrote on last edited by
          #6

          @VRonin

          I am Novice to C++, so please bear with me:

          I thought just by including the lib file, I am able to use the function? In fact the intellisense of QT Creator did show the function.

          Do I need to compiled it?

          By the way what is Link Line?

          Thanks

          kshegunovK 1 Reply Last reply
          0
          • O Ongsk

            @VRonin

            I am Novice to C++, so please bear with me:

            I thought just by including the lib file, I am able to use the function? In fact the intellisense of QT Creator did show the function.

            Do I need to compiled it?

            By the way what is Link Line?

            Thanks

            kshegunovK Offline
            kshegunovK Offline
            kshegunov
            Moderators
            wrote on last edited by
            #7

            @Ongsk said in 32 bit VC library with QT:

            I am Novice to C++, so please bear with me

            Oookay. I'll explain shortly and give you links to read further.

            The source code you write goes through several transformations before it becomes a program that is executed, namely: compiling[1, 2], linking[2, 3] and ultimately loading[4] (in that order). The compiler produces translation units (also called obj files) from your source code. On the next step those object files are "stitched" together by the linker to produce a binary image (either an executable file or a dynamic library). When you start the program the loader starts reading the binary and starts to assign addresses in memory to the symbols contained therein. Each function or a global variable will ultimately produce a symbol entry in the binary image (there are some conditions for this but they're unimportant here).

            So, each of these steps to arrive to a working program are performed by a program. Compilation is done with the help of a compiler. Linking is done by the linker. While building (the process of going through all the mentioned steps) the different tools are called with arguments. What we refer to as "compile line" is the command that's executed for compilation, the link line respectively is the command and arguments that is executed for the purposes of linking.

            For example this is a real-life compile line (from a project of mine):

            g++ -c -include .pch/Qt5Daemon -pipe --pedantic-errors -g -std=c++1z -fvisibility=hidden -fvisibility-inlines-hidden -fno-exceptions -Wall -W -D_REENTRANT -fPIC -DQT_NO_TSLIB -DQT_NO_FOREACH -DQT_NO_CAST_FROM_ASCII -DQT_NO_CAST_TO_ASCII -DQT_BUILD_DAEMON_LIB -DQT_BUILDING_QT -DQT_ASCII_CAST_WARNINGS -DQT_MOC_COMPAT -DQT_USE_QSTRINGBUILDER -DQT_DEPRECATED_WARNINGS -DQT_DISABLE_DEPRECATED_BEFORE=0x050000 -DQT_NO_EXCEPTIONS -D_LARGEFILE64_SOURCE -D_LARGEFILE_SOURCE -DQT_DBUS_LIB -DQT_CORE_LIB -I. -I. -I../../include -I../../include/QtDaemon -I../../include/QtDaemon/1.0.0 -I../../include/QtDaemon/1.0.0/QtDaemon -I/home/nye/Programming/C++/qt/5.6/include -I/home/nye/Programming/C++/qt/5.6/include/QtDBus -I/home/nye/Programming/C++/qt/5.6/include/QtCore -I.moc -I/home/nye/Programming/C++/qt/5.6/mkspecs/linux-g++ -o .obj/controllerbackend_linux.o controllerbackend_linux.cpp
            

            While this is the link line:

            g++ -Wl,--no-undefined -Wl,--version-script,QtDaemon.version -fuse-ld=gold -Wl,--enable-new-dtags -Wl,-z,origin -Wl,-rpath,\$ORIGIN -shared -Wl,-Bsymbolic-functions -Wl,-soname,libQt5Daemon.so.1 -o libQt5Daemon.so.1.0.0 .obj/qdaemonapplication.o .obj/qdaemonlog.o .obj/qdaemoncontroller.o .obj/qabstractdaemonbackend.o .obj/qdaemonstate.o .obj/qdaemoncontroller_linux.o .obj/qdaemondbusinterface.o .obj/qdaemon.o .obj/qdaemon_linux.o .obj/controllerbackend_linux.o .obj/daemonbackend_linux.o .obj/qrc_qdaemon.o .obj/moc_qdaemonapplication.o .obj/moc_qdaemoncontroller.o .obj/moc_qdaemondbusinterface_p.o .obj/moc_daemonbackend_linux.o  -L/home/nye/Programming/C++/qt/5.6/lib -lQt5DBus -lQt5Core -lpthread
            

            Both of these can be seen in Qt Creator's "Compile output" pane. The link line is the last g++ call (the linker may be called differently on different OSes), and I know it's linking because there is no -c flagged passed that'd signify compilation.

            Do I need to compiled it?

            Now, any external (dynamic) library you "link" needs to be compiled beforehand. So yes, you need to compile it or otherwise obtain the binary image for said library. Since you're using qmake as an intermediary for building (it's just a tool that simplifies the whole process described above) you have to make sure you have libProEasy.lib or ProEasy.lib located in $$_PRO_FILE_PWD_/3rdparty/libs (that's what win32:LIBS += -L"$$_PRO_FILE_PWD_/3rdparty/libs/" -lProEasy means).

            After that symbols and flavor (x86 vs x64) can be inspected with the help of yet another tool - dependency walker. But first thing's first - make sure you have the .lib file at the specified location.

            [1]: https://en.wikipedia.org/wiki/Compiler
            [2]: https://en.wikipedia.org/wiki/Translation_unit_(programming)
            [3]: https://en.wikipedia.org/wiki/Linker_(computing)
            [4]: https://en.wikipedia.org/wiki/Loader_(computing)

            Read and abide by the Qt Code of Conduct

            O 1 Reply Last reply
            1
            • kshegunovK kshegunov

              @Ongsk said in 32 bit VC library with QT:

              I am Novice to C++, so please bear with me

              Oookay. I'll explain shortly and give you links to read further.

              The source code you write goes through several transformations before it becomes a program that is executed, namely: compiling[1, 2], linking[2, 3] and ultimately loading[4] (in that order). The compiler produces translation units (also called obj files) from your source code. On the next step those object files are "stitched" together by the linker to produce a binary image (either an executable file or a dynamic library). When you start the program the loader starts reading the binary and starts to assign addresses in memory to the symbols contained therein. Each function or a global variable will ultimately produce a symbol entry in the binary image (there are some conditions for this but they're unimportant here).

              So, each of these steps to arrive to a working program are performed by a program. Compilation is done with the help of a compiler. Linking is done by the linker. While building (the process of going through all the mentioned steps) the different tools are called with arguments. What we refer to as "compile line" is the command that's executed for compilation, the link line respectively is the command and arguments that is executed for the purposes of linking.

              For example this is a real-life compile line (from a project of mine):

              g++ -c -include .pch/Qt5Daemon -pipe --pedantic-errors -g -std=c++1z -fvisibility=hidden -fvisibility-inlines-hidden -fno-exceptions -Wall -W -D_REENTRANT -fPIC -DQT_NO_TSLIB -DQT_NO_FOREACH -DQT_NO_CAST_FROM_ASCII -DQT_NO_CAST_TO_ASCII -DQT_BUILD_DAEMON_LIB -DQT_BUILDING_QT -DQT_ASCII_CAST_WARNINGS -DQT_MOC_COMPAT -DQT_USE_QSTRINGBUILDER -DQT_DEPRECATED_WARNINGS -DQT_DISABLE_DEPRECATED_BEFORE=0x050000 -DQT_NO_EXCEPTIONS -D_LARGEFILE64_SOURCE -D_LARGEFILE_SOURCE -DQT_DBUS_LIB -DQT_CORE_LIB -I. -I. -I../../include -I../../include/QtDaemon -I../../include/QtDaemon/1.0.0 -I../../include/QtDaemon/1.0.0/QtDaemon -I/home/nye/Programming/C++/qt/5.6/include -I/home/nye/Programming/C++/qt/5.6/include/QtDBus -I/home/nye/Programming/C++/qt/5.6/include/QtCore -I.moc -I/home/nye/Programming/C++/qt/5.6/mkspecs/linux-g++ -o .obj/controllerbackend_linux.o controllerbackend_linux.cpp
              

              While this is the link line:

              g++ -Wl,--no-undefined -Wl,--version-script,QtDaemon.version -fuse-ld=gold -Wl,--enable-new-dtags -Wl,-z,origin -Wl,-rpath,\$ORIGIN -shared -Wl,-Bsymbolic-functions -Wl,-soname,libQt5Daemon.so.1 -o libQt5Daemon.so.1.0.0 .obj/qdaemonapplication.o .obj/qdaemonlog.o .obj/qdaemoncontroller.o .obj/qabstractdaemonbackend.o .obj/qdaemonstate.o .obj/qdaemoncontroller_linux.o .obj/qdaemondbusinterface.o .obj/qdaemon.o .obj/qdaemon_linux.o .obj/controllerbackend_linux.o .obj/daemonbackend_linux.o .obj/qrc_qdaemon.o .obj/moc_qdaemonapplication.o .obj/moc_qdaemoncontroller.o .obj/moc_qdaemondbusinterface_p.o .obj/moc_daemonbackend_linux.o  -L/home/nye/Programming/C++/qt/5.6/lib -lQt5DBus -lQt5Core -lpthread
              

              Both of these can be seen in Qt Creator's "Compile output" pane. The link line is the last g++ call (the linker may be called differently on different OSes), and I know it's linking because there is no -c flagged passed that'd signify compilation.

              Do I need to compiled it?

              Now, any external (dynamic) library you "link" needs to be compiled beforehand. So yes, you need to compile it or otherwise obtain the binary image for said library. Since you're using qmake as an intermediary for building (it's just a tool that simplifies the whole process described above) you have to make sure you have libProEasy.lib or ProEasy.lib located in $$_PRO_FILE_PWD_/3rdparty/libs (that's what win32:LIBS += -L"$$_PRO_FILE_PWD_/3rdparty/libs/" -lProEasy means).

              After that symbols and flavor (x86 vs x64) can be inspected with the help of yet another tool - dependency walker. But first thing's first - make sure you have the .lib file at the specified location.

              [1]: https://en.wikipedia.org/wiki/Compiler
              [2]: https://en.wikipedia.org/wiki/Translation_unit_(programming)
              [3]: https://en.wikipedia.org/wiki/Linker_(computing)
              [4]: https://en.wikipedia.org/wiki/Loader_(computing)

              O Offline
              O Offline
              Ongsk
              wrote on last edited by
              #8

              @kshegunov

              Hi:
              Before I continue to get myself into the "Reading Mess", ha ha.

              The said library is there, in fact there are 2, (import & export Lib) , also with C++ header :

              ![alt text](0_1475739662553_upload-1a0a3ce2-4d06-4310-af25-d541f378d819 image url)

              As you can see as above. Now If i am correct, I read some where in the forum stated that VC Library can be use by just specify the path and use the "Window.h"?

              ![alt text](0_1475739839699_upload-54481e21-097f-4c0b-8caa-c896ec44e00e image url)

              Qt Creator showed the function as above hence the link is there?

              Thanks

              1 Reply Last reply
              0
              • VRoninV Offline
                VRoninV Offline
                VRonin
                wrote on last edited by
                #9

                images don't work I'm afraid

                Qt Creator showed the function as above hence the link is there?

                Qt Creator only inspects the headers, it does not check if linking is valid until you try and build

                One further question, is ProEasy a static or dinamic library? (is there a .dll file?)

                "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                ~Napoleon Bonaparte

                On a crusade to banish setIndexWidget() from the holy land of Qt

                O 1 Reply Last reply
                0
                • VRoninV VRonin

                  images don't work I'm afraid

                  Qt Creator showed the function as above hence the link is there?

                  Qt Creator only inspects the headers, it does not check if linking is valid until you try and build

                  One further question, is ProEasy a static or dinamic library? (is there a .dll file?)

                  O Offline
                  O Offline
                  Ongsk
                  wrote on last edited by
                  #10

                  @VRonin

                  Well, Every day I learn something new!

                  there is no dll, only 2 lib files and c++ header. There is one dll but is for dotnet.

                  kshegunovK 1 Reply Last reply
                  0
                  • O Ongsk

                    @VRonin

                    Well, Every day I learn something new!

                    there is no dll, only 2 lib files and c++ header. There is one dll but is for dotnet.

                    kshegunovK Offline
                    kshegunovK Offline
                    kshegunov
                    Moderators
                    wrote on last edited by
                    #11

                    First make sure you're compiling everything with the same compiler, then list the symbols (use dependency walker for both) and make sure you have the mentioned symbol there.

                    Read and abide by the Qt Code of Conduct

                    1 Reply Last reply
                    0
                    • O Offline
                      O Offline
                      Ongsk
                      wrote on last edited by
                      #12

                      "First make sure you're compiling everything with the same compiler, then list the symbols (use dependency walker for both) and make sure you have the mentioned symbol there."

                      Do you mean compile the above ccde? or Just the library?

                      One Question: if compiling the library, how do i go about? Any guider?

                      Thanks

                      kshegunovK 1 Reply Last reply
                      0
                      • O Ongsk

                        "First make sure you're compiling everything with the same compiler, then list the symbols (use dependency walker for both) and make sure you have the mentioned symbol there."

                        Do you mean compile the above ccde? or Just the library?

                        One Question: if compiling the library, how do i go about? Any guider?

                        Thanks

                        kshegunovK Offline
                        kshegunovK Offline
                        kshegunov
                        Moderators
                        wrote on last edited by
                        #13

                        @Ongsk said in 32 bit VC library with Qt:

                        Do you mean compile the above ccde? or Just the library?

                        Both.

                        @Ongsk said in 32 bit VC library with Qt:

                        One Question: if compiling the library, how do i go about? Any guider?

                        Depends on the library itself. Refer to the library documentation/site. Build instructions should be present there.

                        Read and abide by the Qt Code of Conduct

                        O 1 Reply Last reply
                        0
                        • kshegunovK kshegunov

                          @Ongsk said in 32 bit VC library with Qt:

                          Do you mean compile the above ccde? or Just the library?

                          Both.

                          @Ongsk said in 32 bit VC library with Qt:

                          One Question: if compiling the library, how do i go about? Any guider?

                          Depends on the library itself. Refer to the library documentation/site. Build instructions should be present there.

                          O Offline
                          O Offline
                          Ongsk
                          wrote on last edited by
                          #14

                          @kshegunov

                          Ok:

                          That mean compile compile the library in Visual C++ ?

                          As the above codes are with error, aftre built, so I have to get the dll and link again in QT and try to build again?

                          Thanks

                          1 Reply Last reply
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