Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. General and Desktop
  4. 32 bit VC library with Qt
Forum Updated to NodeBB v4.3 + New Features

32 bit VC library with Qt

Scheduled Pinned Locked Moved Unsolved General and Desktop
14 Posts 3 Posters 3.6k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • O Ongsk

    @kshegunov

    Hi:
    Even I use the absolute path, I am having the same problem as above. Any Idea?

    kshegunovK Offline
    kshegunovK Offline
    kshegunov
    Moderators
    wrote on last edited by kshegunov
    #5

    @Ongsk said in 32 bit VC library with QT:

    Any Idea?

    I don't see a link line. After you extract the linker command do just what @VRonin said: make sure the linked libraries (as per the link line) are compiled and linked with the same versions of the tools and are the same flavor (32bit vs 64 bits). After that make sure ReadSym is exported.

    Read and abide by the Qt Code of Conduct

    1 Reply Last reply
    0
    • VRoninV VRonin
      • was ProEasy compiled for 32 or 64 bit?
      • does ProEasy export ReadSym function?
      O Offline
      O Offline
      Ongsk
      wrote on last edited by
      #6

      @VRonin

      I am Novice to C++, so please bear with me:

      I thought just by including the lib file, I am able to use the function? In fact the intellisense of QT Creator did show the function.

      Do I need to compiled it?

      By the way what is Link Line?

      Thanks

      kshegunovK 1 Reply Last reply
      0
      • O Ongsk

        @VRonin

        I am Novice to C++, so please bear with me:

        I thought just by including the lib file, I am able to use the function? In fact the intellisense of QT Creator did show the function.

        Do I need to compiled it?

        By the way what is Link Line?

        Thanks

        kshegunovK Offline
        kshegunovK Offline
        kshegunov
        Moderators
        wrote on last edited by
        #7

        @Ongsk said in 32 bit VC library with QT:

        I am Novice to C++, so please bear with me

        Oookay. I'll explain shortly and give you links to read further.

        The source code you write goes through several transformations before it becomes a program that is executed, namely: compiling[1, 2], linking[2, 3] and ultimately loading[4] (in that order). The compiler produces translation units (also called obj files) from your source code. On the next step those object files are "stitched" together by the linker to produce a binary image (either an executable file or a dynamic library). When you start the program the loader starts reading the binary and starts to assign addresses in memory to the symbols contained therein. Each function or a global variable will ultimately produce a symbol entry in the binary image (there are some conditions for this but they're unimportant here).

        So, each of these steps to arrive to a working program are performed by a program. Compilation is done with the help of a compiler. Linking is done by the linker. While building (the process of going through all the mentioned steps) the different tools are called with arguments. What we refer to as "compile line" is the command that's executed for compilation, the link line respectively is the command and arguments that is executed for the purposes of linking.

        For example this is a real-life compile line (from a project of mine):

        g++ -c -include .pch/Qt5Daemon -pipe --pedantic-errors -g -std=c++1z -fvisibility=hidden -fvisibility-inlines-hidden -fno-exceptions -Wall -W -D_REENTRANT -fPIC -DQT_NO_TSLIB -DQT_NO_FOREACH -DQT_NO_CAST_FROM_ASCII -DQT_NO_CAST_TO_ASCII -DQT_BUILD_DAEMON_LIB -DQT_BUILDING_QT -DQT_ASCII_CAST_WARNINGS -DQT_MOC_COMPAT -DQT_USE_QSTRINGBUILDER -DQT_DEPRECATED_WARNINGS -DQT_DISABLE_DEPRECATED_BEFORE=0x050000 -DQT_NO_EXCEPTIONS -D_LARGEFILE64_SOURCE -D_LARGEFILE_SOURCE -DQT_DBUS_LIB -DQT_CORE_LIB -I. -I. -I../../include -I../../include/QtDaemon -I../../include/QtDaemon/1.0.0 -I../../include/QtDaemon/1.0.0/QtDaemon -I/home/nye/Programming/C++/qt/5.6/include -I/home/nye/Programming/C++/qt/5.6/include/QtDBus -I/home/nye/Programming/C++/qt/5.6/include/QtCore -I.moc -I/home/nye/Programming/C++/qt/5.6/mkspecs/linux-g++ -o .obj/controllerbackend_linux.o controllerbackend_linux.cpp
        

        While this is the link line:

        g++ -Wl,--no-undefined -Wl,--version-script,QtDaemon.version -fuse-ld=gold -Wl,--enable-new-dtags -Wl,-z,origin -Wl,-rpath,\$ORIGIN -shared -Wl,-Bsymbolic-functions -Wl,-soname,libQt5Daemon.so.1 -o libQt5Daemon.so.1.0.0 .obj/qdaemonapplication.o .obj/qdaemonlog.o .obj/qdaemoncontroller.o .obj/qabstractdaemonbackend.o .obj/qdaemonstate.o .obj/qdaemoncontroller_linux.o .obj/qdaemondbusinterface.o .obj/qdaemon.o .obj/qdaemon_linux.o .obj/controllerbackend_linux.o .obj/daemonbackend_linux.o .obj/qrc_qdaemon.o .obj/moc_qdaemonapplication.o .obj/moc_qdaemoncontroller.o .obj/moc_qdaemondbusinterface_p.o .obj/moc_daemonbackend_linux.o  -L/home/nye/Programming/C++/qt/5.6/lib -lQt5DBus -lQt5Core -lpthread
        

        Both of these can be seen in Qt Creator's "Compile output" pane. The link line is the last g++ call (the linker may be called differently on different OSes), and I know it's linking because there is no -c flagged passed that'd signify compilation.

        Do I need to compiled it?

        Now, any external (dynamic) library you "link" needs to be compiled beforehand. So yes, you need to compile it or otherwise obtain the binary image for said library. Since you're using qmake as an intermediary for building (it's just a tool that simplifies the whole process described above) you have to make sure you have libProEasy.lib or ProEasy.lib located in $$_PRO_FILE_PWD_/3rdparty/libs (that's what win32:LIBS += -L"$$_PRO_FILE_PWD_/3rdparty/libs/" -lProEasy means).

        After that symbols and flavor (x86 vs x64) can be inspected with the help of yet another tool - dependency walker. But first thing's first - make sure you have the .lib file at the specified location.

        [1]: https://en.wikipedia.org/wiki/Compiler
        [2]: https://en.wikipedia.org/wiki/Translation_unit_(programming)
        [3]: https://en.wikipedia.org/wiki/Linker_(computing)
        [4]: https://en.wikipedia.org/wiki/Loader_(computing)

        Read and abide by the Qt Code of Conduct

        O 1 Reply Last reply
        1
        • kshegunovK kshegunov

          @Ongsk said in 32 bit VC library with QT:

          I am Novice to C++, so please bear with me

          Oookay. I'll explain shortly and give you links to read further.

          The source code you write goes through several transformations before it becomes a program that is executed, namely: compiling[1, 2], linking[2, 3] and ultimately loading[4] (in that order). The compiler produces translation units (also called obj files) from your source code. On the next step those object files are "stitched" together by the linker to produce a binary image (either an executable file or a dynamic library). When you start the program the loader starts reading the binary and starts to assign addresses in memory to the symbols contained therein. Each function or a global variable will ultimately produce a symbol entry in the binary image (there are some conditions for this but they're unimportant here).

          So, each of these steps to arrive to a working program are performed by a program. Compilation is done with the help of a compiler. Linking is done by the linker. While building (the process of going through all the mentioned steps) the different tools are called with arguments. What we refer to as "compile line" is the command that's executed for compilation, the link line respectively is the command and arguments that is executed for the purposes of linking.

          For example this is a real-life compile line (from a project of mine):

          g++ -c -include .pch/Qt5Daemon -pipe --pedantic-errors -g -std=c++1z -fvisibility=hidden -fvisibility-inlines-hidden -fno-exceptions -Wall -W -D_REENTRANT -fPIC -DQT_NO_TSLIB -DQT_NO_FOREACH -DQT_NO_CAST_FROM_ASCII -DQT_NO_CAST_TO_ASCII -DQT_BUILD_DAEMON_LIB -DQT_BUILDING_QT -DQT_ASCII_CAST_WARNINGS -DQT_MOC_COMPAT -DQT_USE_QSTRINGBUILDER -DQT_DEPRECATED_WARNINGS -DQT_DISABLE_DEPRECATED_BEFORE=0x050000 -DQT_NO_EXCEPTIONS -D_LARGEFILE64_SOURCE -D_LARGEFILE_SOURCE -DQT_DBUS_LIB -DQT_CORE_LIB -I. -I. -I../../include -I../../include/QtDaemon -I../../include/QtDaemon/1.0.0 -I../../include/QtDaemon/1.0.0/QtDaemon -I/home/nye/Programming/C++/qt/5.6/include -I/home/nye/Programming/C++/qt/5.6/include/QtDBus -I/home/nye/Programming/C++/qt/5.6/include/QtCore -I.moc -I/home/nye/Programming/C++/qt/5.6/mkspecs/linux-g++ -o .obj/controllerbackend_linux.o controllerbackend_linux.cpp
          

          While this is the link line:

          g++ -Wl,--no-undefined -Wl,--version-script,QtDaemon.version -fuse-ld=gold -Wl,--enable-new-dtags -Wl,-z,origin -Wl,-rpath,\$ORIGIN -shared -Wl,-Bsymbolic-functions -Wl,-soname,libQt5Daemon.so.1 -o libQt5Daemon.so.1.0.0 .obj/qdaemonapplication.o .obj/qdaemonlog.o .obj/qdaemoncontroller.o .obj/qabstractdaemonbackend.o .obj/qdaemonstate.o .obj/qdaemoncontroller_linux.o .obj/qdaemondbusinterface.o .obj/qdaemon.o .obj/qdaemon_linux.o .obj/controllerbackend_linux.o .obj/daemonbackend_linux.o .obj/qrc_qdaemon.o .obj/moc_qdaemonapplication.o .obj/moc_qdaemoncontroller.o .obj/moc_qdaemondbusinterface_p.o .obj/moc_daemonbackend_linux.o  -L/home/nye/Programming/C++/qt/5.6/lib -lQt5DBus -lQt5Core -lpthread
          

          Both of these can be seen in Qt Creator's "Compile output" pane. The link line is the last g++ call (the linker may be called differently on different OSes), and I know it's linking because there is no -c flagged passed that'd signify compilation.

          Do I need to compiled it?

          Now, any external (dynamic) library you "link" needs to be compiled beforehand. So yes, you need to compile it or otherwise obtain the binary image for said library. Since you're using qmake as an intermediary for building (it's just a tool that simplifies the whole process described above) you have to make sure you have libProEasy.lib or ProEasy.lib located in $$_PRO_FILE_PWD_/3rdparty/libs (that's what win32:LIBS += -L"$$_PRO_FILE_PWD_/3rdparty/libs/" -lProEasy means).

          After that symbols and flavor (x86 vs x64) can be inspected with the help of yet another tool - dependency walker. But first thing's first - make sure you have the .lib file at the specified location.

          [1]: https://en.wikipedia.org/wiki/Compiler
          [2]: https://en.wikipedia.org/wiki/Translation_unit_(programming)
          [3]: https://en.wikipedia.org/wiki/Linker_(computing)
          [4]: https://en.wikipedia.org/wiki/Loader_(computing)

          O Offline
          O Offline
          Ongsk
          wrote on last edited by
          #8

          @kshegunov

          Hi:
          Before I continue to get myself into the "Reading Mess", ha ha.

          The said library is there, in fact there are 2, (import & export Lib) , also with C++ header :

          ![alt text](0_1475739662553_upload-1a0a3ce2-4d06-4310-af25-d541f378d819 image url)

          As you can see as above. Now If i am correct, I read some where in the forum stated that VC Library can be use by just specify the path and use the "Window.h"?

          ![alt text](0_1475739839699_upload-54481e21-097f-4c0b-8caa-c896ec44e00e image url)

          Qt Creator showed the function as above hence the link is there?

          Thanks

          1 Reply Last reply
          0
          • VRoninV Offline
            VRoninV Offline
            VRonin
            wrote on last edited by
            #9

            images don't work I'm afraid

            Qt Creator showed the function as above hence the link is there?

            Qt Creator only inspects the headers, it does not check if linking is valid until you try and build

            One further question, is ProEasy a static or dinamic library? (is there a .dll file?)

            "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
            ~Napoleon Bonaparte

            On a crusade to banish setIndexWidget() from the holy land of Qt

            O 1 Reply Last reply
            0
            • VRoninV VRonin

              images don't work I'm afraid

              Qt Creator showed the function as above hence the link is there?

              Qt Creator only inspects the headers, it does not check if linking is valid until you try and build

              One further question, is ProEasy a static or dinamic library? (is there a .dll file?)

              O Offline
              O Offline
              Ongsk
              wrote on last edited by
              #10

              @VRonin

              Well, Every day I learn something new!

              there is no dll, only 2 lib files and c++ header. There is one dll but is for dotnet.

              kshegunovK 1 Reply Last reply
              0
              • O Ongsk

                @VRonin

                Well, Every day I learn something new!

                there is no dll, only 2 lib files and c++ header. There is one dll but is for dotnet.

                kshegunovK Offline
                kshegunovK Offline
                kshegunov
                Moderators
                wrote on last edited by
                #11

                First make sure you're compiling everything with the same compiler, then list the symbols (use dependency walker for both) and make sure you have the mentioned symbol there.

                Read and abide by the Qt Code of Conduct

                1 Reply Last reply
                0
                • O Offline
                  O Offline
                  Ongsk
                  wrote on last edited by
                  #12

                  "First make sure you're compiling everything with the same compiler, then list the symbols (use dependency walker for both) and make sure you have the mentioned symbol there."

                  Do you mean compile the above ccde? or Just the library?

                  One Question: if compiling the library, how do i go about? Any guider?

                  Thanks

                  kshegunovK 1 Reply Last reply
                  0
                  • O Ongsk

                    "First make sure you're compiling everything with the same compiler, then list the symbols (use dependency walker for both) and make sure you have the mentioned symbol there."

                    Do you mean compile the above ccde? or Just the library?

                    One Question: if compiling the library, how do i go about? Any guider?

                    Thanks

                    kshegunovK Offline
                    kshegunovK Offline
                    kshegunov
                    Moderators
                    wrote on last edited by
                    #13

                    @Ongsk said in 32 bit VC library with Qt:

                    Do you mean compile the above ccde? or Just the library?

                    Both.

                    @Ongsk said in 32 bit VC library with Qt:

                    One Question: if compiling the library, how do i go about? Any guider?

                    Depends on the library itself. Refer to the library documentation/site. Build instructions should be present there.

                    Read and abide by the Qt Code of Conduct

                    O 1 Reply Last reply
                    0
                    • kshegunovK kshegunov

                      @Ongsk said in 32 bit VC library with Qt:

                      Do you mean compile the above ccde? or Just the library?

                      Both.

                      @Ongsk said in 32 bit VC library with Qt:

                      One Question: if compiling the library, how do i go about? Any guider?

                      Depends on the library itself. Refer to the library documentation/site. Build instructions should be present there.

                      O Offline
                      O Offline
                      Ongsk
                      wrote on last edited by
                      #14

                      @kshegunov

                      Ok:

                      That mean compile compile the library in Visual C++ ?

                      As the above codes are with error, aftre built, so I have to get the dll and link again in QT and try to build again?

                      Thanks

                      1 Reply Last reply
                      0

                      • Login

                      • Login or register to search.
                      • First post
                        Last post
                      0
                      • Categories
                      • Recent
                      • Tags
                      • Popular
                      • Users
                      • Groups
                      • Search
                      • Get Qt Extensions
                      • Unsolved